aboutsummaryrefslogtreecommitdiff
path: root/scumm/saveload.cpp
AgeCommit message (Collapse)Author
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some ↵Max Horn
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-05renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote ↵Max Horn
how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) svn-id: r7344
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
svn-id: r7290
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music ↵Max Horn
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237
2003-04-30PalmOS changesMax Horn
svn-id: r7224
2003-04-28get rid of one of the obscure variable namesJonathan Gray
svn-id: r7171
2003-04-23fix loading GF_OLD_BUNDLE gamesJonathan Gray
svn-id: r7088
2003-04-11fix for ega palette, morePaweł Kołodziejski
svn-id: r6965
2003-03-18cleanupMax Horn
svn-id: r6832
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-03-05Patch #697846: Fix for graphics glitches after savingMax Horn
svn-id: r6690
2003-02-08more access cleanup; also reorderd some method/function declarations in ↵Max Horn
class Scumm svn-id: r6593
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
svn-id: r6547
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor ↵Max Horn
iteration cleanup svn-id: r6485
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible ↵James Brown
(cannons dont work), but at least it doesnt crash now - you can use the cheat (shift-v i think) svn-id: r6471
2003-01-15ComI uses more localsJames Brown
svn-id: r6470
2003-01-15increased variable size from 16 to 32 bitsMax Horn
svn-id: r6469
2003-01-15Comments regarding use of sle16 for 32bit variables.. :PJames Brown
svn-id: r6468
2003-01-14fix saveload bug introduced 2 days agoMax Horn
svn-id: r6458
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
svn-id: r6453
2003-01-13added V8 scaling codeMax Horn
svn-id: r6440
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save ↵Max Horn
games as a byte. This means that existing savegames are still affected by the bug svn-id: r6376
2002-12-31more cleanupMax Horn
svn-id: r6292
2002-12-26fixed verb scriptsMax Horn
svn-id: r6175
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
svn-id: r6119
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-12-17New savefile backend system (bye bye NONSTANDARD_SAVE...)Marcus Comstedt
svn-id: r6007
2002-12-16stop CD when loading a savegameMax Horn
svn-id: r5993
2002-12-15cleanup - we now know that the frame field in Actor is needed, we just have ↵Max Horn
to figure out how to set it correctly svn-id: r5978
2002-12-13cleaned up autosave codeMax Horn
svn-id: r5926
2002-12-10Fix for bug #651310: Crash when savingMax Horn
svn-id: r5898
2002-12-09cleanupMax Horn
svn-id: r5893
2002-12-08Patch #650085: Make saveload system extensibleMax Horn
svn-id: r5885
2002-12-07Fixed bad music volumes after loadJamieson Christian
svn-id: r5873
2002-12-07Fixed music overlaps when running ScummVM with the -x optionJamieson Christian
svn-id: r5872
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-12-04lots of cleanup to the graphics code; removed various global states (makes ↵Max Horn
it easier to understand the code) svn-id: r5831
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
added comments to saveload svn-id: r5448
2002-11-06added a FIXMEMax Horn
svn-id: r5441
2002-10-28Add support for aliased scummvm config entries.James Brown
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341