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path: root/scumm/saveload.cpp
AgeCommit message (Expand)Author
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one fo...Max Horn
2005-04-08load/save sprite data in HE90+ games.Travis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-28typoMax Horn
2005-03-25MM NES fixes:Eugene Sandulenko
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
2005-03-15Use better variable names...Max Horn
2005-03-07Allow EGA option in Amiga/Atari ST games.Travis Howell
2005-03-02When restoring older savegames, fill the script slot 'cycle' fields withTorbjörn Andersson
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
2005-01-01Updated copyrightMax Horn
2004-12-21Missed lineTravis Howell
2004-12-21_HEV7ActorPalette doesn't need to be saved.Travis Howell
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...Max Horn
2004-11-27fixed potiential problem in scumm save/load codeGregory Montoir
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-10-08Use image header to detect presence of the V8 flags field; rewrote that flags...Max Horn
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...Max Horn
2004-10-03Too many semicolonsMax Horn
2004-09-30Number of local scripts is no longer constantTravis Howell
2004-09-21cleanupMax Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18Ooops, broken saving.Travis Howell
2004-09-14Save polygonsTravis Howell
2004-09-12Be a Less Lazier Programmer (tm): Lesson 1.James Brown
2004-09-12Be a Better Programmer (tm)James Brown
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10Save game changes for HE80+ games.Travis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-10Limit to old saved game only.Travis Howell
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
2004-07-28OoopsTravis Howell
2004-07-28Add patch from madm00se for:Travis Howell
2004-07-26Keep compatbility with older saved games.Travis Howell
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
2004-07-25Merge palette functions.Travis Howell
2004-07-18Revert small part of scumm/saveload.cpp revision 1.129.Travis Howell
2004-07-16Set new VARS for older save games.Travis Howell
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
2004-07-11Rename varTravis Howell
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn