aboutsummaryrefslogtreecommitdiff
path: root/engines/lastexpress
diff options
context:
space:
mode:
authorStrangerke2011-06-29 16:15:41 +0200
committerStrangerke2011-06-29 16:15:41 +0200
commitb0c9c9122fc678074aba30068e5b36d347208e65 (patch)
tree79a99db08ec985f2e5f1e216823b1104d5b753fb /engines/lastexpress
parentf2f3124246a77036f843dee2d83ad28084234ebc (diff)
parentc32a3ea0d30336771bab460ecccb58c4614e6294 (diff)
downloadscummvm-rg350-b0c9c9122fc678074aba30068e5b36d347208e65.tar.gz
scummvm-rg350-b0c9c9122fc678074aba30068e5b36d347208e65.tar.bz2
scummvm-rg350-b0c9c9122fc678074aba30068e5b36d347208e65.zip
Merge branch 'master' of github.com:scummvm/scummvm into soltys_wip2
Diffstat (limited to 'engines/lastexpress')
-rw-r--r--engines/lastexpress/data/animation.cpp12
-rw-r--r--engines/lastexpress/data/background.cpp2
-rw-r--r--engines/lastexpress/data/font.cpp8
-rw-r--r--engines/lastexpress/data/scene.cpp8
-rw-r--r--engines/lastexpress/data/sequence.cpp14
-rw-r--r--engines/lastexpress/data/snd.cpp4
-rw-r--r--engines/lastexpress/data/subtitle.cpp4
-rw-r--r--engines/lastexpress/debug.cpp11
-rw-r--r--engines/lastexpress/detection.cpp73
-rw-r--r--engines/lastexpress/entities/abbot.cpp10
-rw-r--r--engines/lastexpress/entities/alexei.cpp3
-rw-r--r--engines/lastexpress/entities/alouan.cpp3
-rw-r--r--engines/lastexpress/entities/anna.cpp65
-rw-r--r--engines/lastexpress/entities/august.cpp28
-rw-r--r--engines/lastexpress/entities/boutarel.cpp8
-rw-r--r--engines/lastexpress/entities/chapters.cpp147
-rw-r--r--engines/lastexpress/entities/cooks.cpp8
-rw-r--r--engines/lastexpress/entities/coudert.cpp26
-rw-r--r--engines/lastexpress/entities/entity.cpp15
-rw-r--r--engines/lastexpress/entities/entity.h24
-rw-r--r--engines/lastexpress/entities/entity_intern.h4
-rw-r--r--engines/lastexpress/entities/francois.cpp12
-rw-r--r--engines/lastexpress/entities/gendarmes.cpp18
-rw-r--r--engines/lastexpress/entities/gendarmes.h4
-rw-r--r--engines/lastexpress/entities/hadija.cpp3
-rw-r--r--engines/lastexpress/entities/ivo.cpp6
-rw-r--r--engines/lastexpress/entities/kahina.cpp18
-rw-r--r--engines/lastexpress/entities/kronos.cpp16
-rw-r--r--engines/lastexpress/entities/mahmud.cpp24
-rw-r--r--engines/lastexpress/entities/max.cpp48
-rw-r--r--engines/lastexpress/entities/mertens.cpp26
-rw-r--r--engines/lastexpress/entities/milos.cpp29
-rw-r--r--engines/lastexpress/entities/mmeboutarel.cpp10
-rw-r--r--engines/lastexpress/entities/pascale.cpp24
-rw-r--r--engines/lastexpress/entities/rebecca.cpp10
-rw-r--r--engines/lastexpress/entities/salko.cpp11
-rw-r--r--engines/lastexpress/entities/servers0.cpp3
-rw-r--r--engines/lastexpress/entities/servers1.cpp3
-rw-r--r--engines/lastexpress/entities/sophie.cpp3
-rw-r--r--engines/lastexpress/entities/tables.cpp22
-rw-r--r--engines/lastexpress/entities/tatiana.cpp30
-rw-r--r--engines/lastexpress/entities/train.cpp50
-rw-r--r--engines/lastexpress/entities/vassili.cpp10
-rw-r--r--engines/lastexpress/entities/verges.cpp32
-rw-r--r--engines/lastexpress/entities/vesna.cpp10
-rw-r--r--engines/lastexpress/entities/yasmin.cpp3
-rw-r--r--engines/lastexpress/fight/fight.cpp409
-rw-r--r--engines/lastexpress/fight/fight.h125
-rw-r--r--engines/lastexpress/fight/fighter.cpp249
-rw-r--r--engines/lastexpress/fight/fighter.h123
-rw-r--r--engines/lastexpress/fight/fighter_anna.cpp187
-rw-r--r--engines/lastexpress/fight/fighter_anna.h48
-rw-r--r--engines/lastexpress/fight/fighter_ivo.cpp245
-rw-r--r--engines/lastexpress/fight/fighter_ivo.h51
-rw-r--r--engines/lastexpress/fight/fighter_milos.cpp222
-rw-r--r--engines/lastexpress/fight/fighter_milos.h51
-rw-r--r--engines/lastexpress/fight/fighter_salko.cpp202
-rw-r--r--engines/lastexpress/fight/fighter_salko.h51
-rw-r--r--engines/lastexpress/fight/fighter_vesna.cpp265
-rw-r--r--engines/lastexpress/fight/fighter_vesna.h51
-rw-r--r--engines/lastexpress/game/action.cpp72
-rw-r--r--engines/lastexpress/game/beetle.cpp14
-rw-r--r--engines/lastexpress/game/entities.cpp28
-rw-r--r--engines/lastexpress/game/fight.cpp1583
-rw-r--r--engines/lastexpress/game/fight.h266
-rw-r--r--engines/lastexpress/game/inventory.cpp19
-rw-r--r--engines/lastexpress/game/logic.cpp29
-rw-r--r--engines/lastexpress/game/object.cpp2
-rw-r--r--engines/lastexpress/game/savegame.cpp69
-rw-r--r--engines/lastexpress/game/savepoint.cpp6
-rw-r--r--engines/lastexpress/game/scenes.cpp24
-rw-r--r--engines/lastexpress/game/sound.h389
-rw-r--r--engines/lastexpress/game/state.cpp2
-rw-r--r--engines/lastexpress/game/state.h2
-rw-r--r--engines/lastexpress/graphics.cpp6
-rw-r--r--engines/lastexpress/helpers.h1
-rw-r--r--engines/lastexpress/lastexpress.cpp37
-rw-r--r--engines/lastexpress/lastexpress.h5
-rw-r--r--engines/lastexpress/menu/clock.cpp106
-rw-r--r--engines/lastexpress/menu/clock.h53
-rw-r--r--engines/lastexpress/menu/menu.cpp (renamed from engines/lastexpress/game/menu.cpp)274
-rw-r--r--engines/lastexpress/menu/menu.h (renamed from engines/lastexpress/game/menu.h)0
-rw-r--r--engines/lastexpress/menu/trainline.cpp142
-rw-r--r--engines/lastexpress/menu/trainline.h51
-rw-r--r--engines/lastexpress/module.mk16
-rw-r--r--engines/lastexpress/resource.cpp4
-rw-r--r--engines/lastexpress/shared.h62
-rw-r--r--engines/lastexpress/sound/entry.cpp396
-rw-r--r--engines/lastexpress/sound/entry.h220
-rw-r--r--engines/lastexpress/sound/queue.cpp793
-rw-r--r--engines/lastexpress/sound/queue.h131
-rw-r--r--engines/lastexpress/sound/sound.cpp (renamed from engines/lastexpress/game/sound.cpp)876
-rw-r--r--engines/lastexpress/sound/sound.h87
93 files changed, 5178 insertions, 3768 deletions
diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp
index 1cbf7672d1..28d30ec7d1 100644
--- a/engines/lastexpress/data/animation.cpp
+++ b/engines/lastexpress/data/animation.cpp
@@ -77,7 +77,7 @@ bool Animation::load(Common::SeekableReadStream *stream, int flag) {
// Check if there is enough data
if (_stream->size() - _stream->pos() < (signed)(numChunks * sizeof(Chunk))) {
- debugC(2, kLastExpressDebugGraphics, "NIS file seems to be corrupted!");
+ debugC(2, kLastExpressDebugGraphics, "NIS file seems to be corrupted");
return false;
}
@@ -101,10 +101,10 @@ bool Animation::load(Common::SeekableReadStream *stream, int flag) {
bool Animation::process() {
if (!_currentChunk)
- error("Animation::process - internal error: the current chunk iterator is invalid!");
+ error("[Animation::process] Current chunk iterator is invalid");
if (_stream == NULL || _chunks.size() == 0)
- error("Trying to show an animation before loading data");
+ error("[Animation::process] Trying to show an animation before loading data");
// TODO: - subtract the time paused by the GUI
// - Re-implement to be closer to the original engine
@@ -191,7 +191,7 @@ bool Animation::process() {
break;
default:
- error(" UNKNOWN chunk type=%x frame=%d size=%d", _currentChunk->type, _currentChunk->frame, _currentChunk->size);
+ error("[Animation::process] UNKNOWN chunk type=%x frame=%d size=%d", _currentChunk->type, _currentChunk->frame, _currentChunk->size);
break;
}
_currentChunk++;
@@ -206,7 +206,7 @@ bool Animation::hasEnded() {
Common::Rect Animation::draw(Graphics::Surface *surface) {
if (!_overlay)
- error("Animation::draw - internal error: the current overlay animation frame is invalid!");
+ error("[Animation::draw] Current overlay animation frame is invalid");
// Paint the background
if (_backgroundCurrent == 1 && _background1)
@@ -242,7 +242,7 @@ AnimFrame *Animation::processChunkFrame(Common::SeekableReadStream *in, const Ch
void Animation::processChunkAudio(Common::SeekableReadStream *in, const Chunk &c) {
if (!_audio)
- error("Animation::processChunkAudio - internal error: the audio stream is invalid!");
+ error("[Animation::processChunkAudio] Audio stream is invalid");
// Skip the Snd header, to queue just the audio blocks
uint32 size = c.size;
diff --git a/engines/lastexpress/data/background.cpp b/engines/lastexpress/data/background.cpp
index de6fd7eeae..3d866c26f9 100644
--- a/engines/lastexpress/data/background.cpp
+++ b/engines/lastexpress/data/background.cpp
@@ -85,7 +85,7 @@ bool Background::load(Common::SeekableReadStream *stream) {
Common::Rect Background::draw(Graphics::Surface *surface) {
if (!_data) {
- debugC(2, kLastExpressDebugGraphics, "Trying to show a background before loading data!");
+ debugC(2, kLastExpressDebugGraphics, "Trying to show a background before loading data");
return Common::Rect();
}
diff --git a/engines/lastexpress/data/font.cpp b/engines/lastexpress/data/font.cpp
index 9a60b88a25..79cf64e617 100644
--- a/engines/lastexpress/data/font.cpp
+++ b/engines/lastexpress/data/font.cpp
@@ -89,17 +89,17 @@ bool Font::load(Common::SeekableReadStream *stream) {
uint16 Font::getCharGlyph(uint16 c) const {
//warning("%c", c);
if (c >= 0x200)
- error("Express::Font: Invalid character %d", c);
+ error("[Font::getCharGlyph] Invalid character %d", c);
return _charMap[c];
}
byte *Font::getGlyphImg(uint16 g) {
if (!_glyphs)
- error("Express::getGlyphImg: Invalid glyphs!");
+ error("[Font::getGlyphImg] Invalid glyphs");
if (g >= _numGlyphs)
- error("Express::getGlyphImg: Invalid glyph %d (%d available)", g, _numGlyphs);
+ error("[Font::getGlyphImg] Invalid glyph %d (%d available)", g, _numGlyphs);
return _glyphs + g * 18 * 8;
}
@@ -140,7 +140,7 @@ uint8 Font::getCharWidth(uint16 c) const{
return 10;
} else {
if (!_glyphWidths)
- error("Express::getCharWidth: Invalid glyphs widths!");
+ error("[Font::getCharWidth] Invalid glyphs widths");
return _glyphWidths[getCharGlyph(c)];
}
diff --git a/engines/lastexpress/data/scene.cpp b/engines/lastexpress/data/scene.cpp
index 2ec8e6935d..8f279ffbb3 100644
--- a/engines/lastexpress/data/scene.cpp
+++ b/engines/lastexpress/data/scene.cpp
@@ -187,10 +187,10 @@ bool Scene::checkHotSpot(const Common::Point &coord, SceneHotspot **hotspot) {
SceneHotspot *Scene::getHotspot(uint index) {
if (_hotspots.empty())
- error("Scene::getHotspot: scene does not have any hotspots!");
+ error("[Scene::getHotspot] Scene does not have any hotspots");
if (index >= _hotspots.size())
- error("Scene::getHotspot: invalid index (was: %d, max: %d)", index, _hotspots.size() - 1);
+ error("[Scene::getHotspot] Invalid index (was: %d, max: %d)", index, _hotspots.size() - 1);
return _hotspots[index];
}
@@ -202,7 +202,7 @@ Common::Rect Scene::draw(Graphics::Surface *surface) {
Common::String sceneName(_name);
sceneName.trim();
if (sceneName.empty())
- error("Scene::draw: This scene is not a valid drawing scene!");
+ error("[Scene::draw] This scene is not a valid drawing scene");
// Load background
Background *background = ((LastExpressEngine *)g_engine)->getResourceManager()->loadBackground(sceneName);
@@ -260,7 +260,7 @@ bool SceneLoader::load(Common::SeekableReadStream *stream) {
// Read the default scene to get the total number of scenes
Scene *header = Scene::load(_stream);
if (!header)
- error("SceneLoader::load: Invalid data file!");
+ error("[SceneLoader::load] Invalid data file");
debugC(2, kLastExpressDebugScenes, " found %d entries", header->entityPosition); /* Header entityPosition is the scene count */
diff --git a/engines/lastexpress/data/sequence.cpp b/engines/lastexpress/data/sequence.cpp
index a27c27de2e..a62348f6c0 100644
--- a/engines/lastexpress/data/sequence.cpp
+++ b/engines/lastexpress/data/sequence.cpp
@@ -115,7 +115,7 @@ AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f) : _pale
decompFF(in, f);
break;
default:
- error("Unknown frame compression: %d", f.compressionType);
+ error("[AnimFrame::AnimFrame] Unknown frame compression: %d", f.compressionType);
}
readPalette(in, f);
@@ -379,11 +379,11 @@ bool Sequence::load(Common::SeekableReadStream *stream, byte field30) {
// Move stream to start of frame
_stream->seek((int32)(_sequenceHeaderSize + i * _sequenceFrameSize), SEEK_SET);
if (_stream->eos())
- error("Couldn't seek to the current frame data");
+ error("[Sequence::load] Couldn't seek to the current frame data");
// Check if there is enough data
if ((unsigned)(_stream->size() - _stream->pos()) < _sequenceFrameSize)
- error("The sequence frame does not have a valid header");
+ error("[Sequence::load] The sequence frame does not have a valid header");
FrameInfo info;
info.read(_stream, true);
@@ -397,10 +397,10 @@ bool Sequence::load(Common::SeekableReadStream *stream, byte field30) {
FrameInfo *Sequence::getFrameInfo(uint16 index) {
if (_frames.size() == 0)
- error("Trying to decode a sequence before loading its data");
+ error("[Sequence::getFrameInfo] Trying to decode a sequence before loading its data");
if (index > _frames.size() - 1)
- error("Invalid sequence frame requested: %d, max %d", index, _frames.size() - 1);
+ error("[Sequence::getFrameInfo] Invalid sequence frame requested: %d, max %d", index, _frames.size() - 1);
return &_frames[index];
}
@@ -463,14 +463,14 @@ bool SequenceFrame::nextFrame() {
FrameInfo *SequenceFrame::getInfo() {
if (!_sequence)
- error("SequenceFrame::getFrameInfo: Invalid sequence!");
+ error("[SequenceFrame::getInfo] Invalid sequence");
return _sequence->getFrameInfo(_frame);
}
Common::String SequenceFrame::getName() {
if (!_sequence)
- error("SequenceFrame::getName: Invalid sequence!");
+ error("[SequenceFrame::getName] Invalid sequence");
return _sequence->getName();
}
diff --git a/engines/lastexpress/data/snd.cpp b/engines/lastexpress/data/snd.cpp
index 3ffe3ca14b..d92ebbc5e3 100644
--- a/engines/lastexpress/data/snd.cpp
+++ b/engines/lastexpress/data/snd.cpp
@@ -152,7 +152,7 @@ void AppendableSound::queueBuffer(const byte *data, uint32 size) {
void AppendableSound::queueBuffer(Common::SeekableReadStream *bufferIn) {
if (!_as)
- error("AppendableSound::queueBuffer - internal error: the audio stream is invalid!");
+ error("[AppendableSound::queueBuffer] Audio stream is invalid");
// Setup the ADPCM decoder
uint32 sizeIn = (uint32)bufferIn->size();
@@ -164,7 +164,7 @@ void AppendableSound::queueBuffer(Common::SeekableReadStream *bufferIn) {
void AppendableSound::finish() {
if (!_as)
- error("AppendableSound::queueBuffer - internal error: the audio stream is invalid!");
+ error("[AppendableSound::finish] Audio stream is invalid");
if (!_finished)
_as->finish();
diff --git a/engines/lastexpress/data/subtitle.cpp b/engines/lastexpress/data/subtitle.cpp
index c3a7397b66..0be832cbdd 100644
--- a/engines/lastexpress/data/subtitle.cpp
+++ b/engines/lastexpress/data/subtitle.cpp
@@ -168,13 +168,13 @@ bool SubtitleManager::load(Common::SeekableReadStream *stream) {
// Read header to get the number of subtitles
uint32 numSubtitles = stream->readUint16LE();
if (stream->eos())
- error("Cannot read from subtitle file");
+ error("[SubtitleManager::load] Cannot read from subtitle file");
debugC(3, kLastExpressDebugSubtitle, "Number of subtitles in file: %d", numSubtitles);
// TODO: Check that stream contain enough data
//if (stream->size() < (signed)(numSubtitles * sizeof(SubtitleData))) {
- //debugC(2, kLastExpressDebugSubtitle, "Subtitle file does not contain valid data!");
+ //debugC(2, kLastExpressDebugSubtitle, "Subtitle file does not contain valid data");
//return false;
//}
diff --git a/engines/lastexpress/debug.cpp b/engines/lastexpress/debug.cpp
index 4b7c5f6a9a..dc2807db63 100644
--- a/engines/lastexpress/debug.cpp
+++ b/engines/lastexpress/debug.cpp
@@ -31,18 +31,21 @@
#include "lastexpress/data/snd.h"
#include "lastexpress/data/subtitle.h"
+#include "lastexpress/fight/fight.h"
+
#include "lastexpress/game/action.h"
#include "lastexpress/game/beetle.h"
-#include "lastexpress/game/fight.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -792,7 +795,7 @@ bool Debugger::cmdFight(int argc, const char **argv) {
restoreArchive();
// Stop audio and restore scene
- getSound()->stopAllSound();
+ getSoundQueue()->stopAllSound();
clearBg(GraphicsManager::kBackgroundAll);
@@ -924,7 +927,7 @@ bool Debugger::cmdBeetle(int argc, const char **argv) {
restoreArchive();
// Stop audio and restore scene
- getSound()->stopAllSound();
+ getSoundQueue()->stopAllSound();
clearBg(GraphicsManager::kBackgroundAll);
diff --git a/engines/lastexpress/detection.cpp b/engines/lastexpress/detection.cpp
index 7c7c6b0a36..0a177809dd 100644
--- a/engines/lastexpress/detection.cpp
+++ b/engines/lastexpress/detection.cpp
@@ -21,6 +21,7 @@
*/
#include "lastexpress/lastexpress.h"
+#include "engines/advancedDetector.h"
namespace LastExpress {
@@ -46,7 +47,7 @@ static const ADGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformUnknown,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
Common::GUIO_NONE
},
@@ -64,7 +65,7 @@ static const ADGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformUnknown,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
Common::GUIO_NONE
},
@@ -82,7 +83,7 @@ static const ADGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformUnknown,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
Common::GUIO_NONE
},
@@ -97,7 +98,7 @@ static const ADGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformUnknown,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_UNSTABLE,
Common::GUIO_NONE
},
@@ -115,7 +116,7 @@ static const ADGameDescription gameDescriptions[] = {
},
Common::FR_FRA,
Common::kPlatformUnknown,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
Common::GUIO_NONE
},
@@ -126,14 +127,14 @@ static const ADGameDescription gameDescriptions[] = {
"lastexpress",
"",
{
- {"HD.HPF", 0, "7cdd70fc0b1555785f1e9e8d371ea85c", 31301632}, // 1997-04-08 14:33:42
+ {"HD.HPF", 0, "7cdd70fc0b1555785f1e9e8d371ea85c", 31301632}, // 1997-04-08 14:33:42
{"CD1.HPF", 0, "6d74cc861d172466bc745ff8bf0e59c5", 522971136}, // 1997-04-08 13:05:56
{"CD2.HPF", 0, "b71ac9391de415807c74ff078f4fab22", 655702016}, // 1997-04-08 15:26:14
{"CD3.HPF", 0, "ee55d4310546dd2a38560b096d1c2771", 641144832}, // 1997-04-05 18:35:50
},
Common::DE_DEU,
Common::kPlatformUnknown,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
Common::GUIO_NONE
},
@@ -151,7 +152,7 @@ static const ADGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformUnknown,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
Common::GUIO_NONE
},
@@ -162,49 +163,45 @@ static const ADGameDescription gameDescriptions[] = {
"lastexpress",
"",
{
- {"HD.HPF", 0, "5539e78fd7eecb70bc858e86b5709fe9", 29562880}, // 1997-12-11 14:11:52
+ {"HD.HPF", 0, "5539e78fd7eecb70bc858e86b5709fe9", 29562880}, // 1997-12-11 14:11:52
{"CD1.HPF", 0, "3c1c80b41f2c454b7b89dcb32648796c", 522328064}, // 1997-12-11 14:39:46
{"CD2.HPF", 0, "ea6414d5a718501cfd55de3884f4431d", 665411584}, // 1997-12-11 15:20:26
{"CD3.HPF", 0, "a5bd5b58acddbd951d4551f68de22025", 637718528}, // 1997-12-11 15:58:44
},
Common::IT_ITA,
Common::kPlatformUnknown,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
+ Common::GUIO_NONE
+ },
+
+ // The Last Express (Russian)
+ // expressw.exe 1999-04-05 15:33:56
+ // express.exe ???
+ {
+ "lastexpress",
+ "",
+ {
+ {"HD.HPF", 0, "a9e915c20f3231c5a1ac4455286971bb", 29908992}, // 1999-04-08 12:43:56
+ {"CD1.HPF", 0, "80fbb95c9228353436b7b38e4b5bb64d", 525805568}, // 1999-04-07 13:30:14
+ {"CD2.HPF", 0, "a1c8c344754e03eaa86eaabc6024709e", 677289984}, // 1999-04-07 16:19:56
+ {"CD3.HPF", 0, "ea5adac447e59ea6d4a1737abad46480", 642584576}, // 1999-04-07 17:26:18
+ },
+ Common::RU_RUS,
+ Common::kPlatformUnknown,
+ ADGF_UNSTABLE,
Common::GUIO_NONE
},
AD_TABLE_END_MARKER
};
-static const ADParams detectionParams = {
- // Pointer to ADGameDescription or its superset structure
- (const byte *)gameDescriptions,
- // Size of that superset structure
- sizeof(ADGameDescription),
- // Number of bytes to compute MD5 sum for
- 5000,
- // List of all engine targets
- lastExpressGames,
- // Structure for autoupgrading obsolete targets
- 0,
- // Name of single gameid (optional)
- "lastexpress",
- // List of files for file-based fallback detection (optional)
- 0,
- // Flags
- 0,
- // Additional GUI options (for every game}
- Common::GUIO_NOSUBTITLES | Common::GUIO_NOSFX,
- // Maximum directory depth
- 1,
- // List of directory globs
- 0
-};
-
class LastExpressMetaEngine : public AdvancedMetaEngine {
public:
- LastExpressMetaEngine() : AdvancedMetaEngine(detectionParams) {}
+ LastExpressMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), lastExpressGames) {
+ _singleid = "lastexpress";
+ _guioptions = Common::GUIO_NOSUBTITLES | Common::GUIO_NOSFX;
+ }
const char *getName() const {
return "Lastexpress";
@@ -224,6 +221,10 @@ bool LastExpressMetaEngine::createInstance(OSystem *syst, Engine **engine, const
return gd != 0;
}
+bool LastExpressEngine::isDemo() const {
+ return (bool)(_gameDescription->flags & ADGF_DEMO);
+}
+
} // End of namespace LastExpress
#if PLUGIN_ENABLED_DYNAMIC(LASTEXPRESS)
diff --git a/engines/lastexpress/entities/abbot.cpp b/engines/lastexpress/entities/abbot.cpp
index 29bb31b248..c5c6f2a44d 100644
--- a/engines/lastexpress/entities/abbot.cpp
+++ b/engines/lastexpress/entities/abbot.cpp
@@ -31,9 +31,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -1112,7 +1114,7 @@ IMPLEMENT_FUNCTION(35, Abbot, function35)
case 2:
getData()->location = kLocationOutsideCompartment;
- getSound()->playSound(kEntityAbbot, "Abb3040", SoundManager::kFlagInvalid, 45);
+ getSound()->playSound(kEntityAbbot, "Abb3040", kFlagInvalid, 45);
getEntities()->updatePositionEnter(kEntityAbbot, kCarRestaurant, 57);
setCallback(3);
@@ -1409,7 +1411,7 @@ IMPLEMENT_FUNCTION(43, Abbot, function43)
setup_playSound("Abb4002");
break;
} else {
- if (!getEntities()->isDistanceBetweenEntities(kEntityAbbot, kEntityPlayer, 1000) || getSound()->isBuffered(kEntityBoutarel) || !params->param4)
+ if (!getEntities()->isDistanceBetweenEntities(kEntityAbbot, kEntityPlayer, 1000) || getSoundQueue()->isBuffered(kEntityBoutarel) || !params->param4)
params->param4 = (uint)getState()->time + 450;
if (params->param4 < getState()->time) {
@@ -1754,7 +1756,7 @@ IMPLEMENT_FUNCTION(49, Abbot, pickBomb)
break;
case kActionKnock:
- if (!getSound()->isBuffered("LIB012", true))
+ if (!getSoundQueue()->isBuffered("LIB012", true))
getSound()->playSound(kEntityPlayer, "LIB012");
break;
diff --git a/engines/lastexpress/entities/alexei.cpp b/engines/lastexpress/entities/alexei.cpp
index d723a5607c..073ca3f175 100644
--- a/engines/lastexpress/entities/alexei.cpp
+++ b/engines/lastexpress/entities/alexei.cpp
@@ -29,9 +29,10 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
diff --git a/engines/lastexpress/entities/alouan.cpp b/engines/lastexpress/entities/alouan.cpp
index 715622aaab..cd79870559 100644
--- a/engines/lastexpress/entities/alouan.cpp
+++ b/engines/lastexpress/entities/alouan.cpp
@@ -26,9 +26,10 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
diff --git a/engines/lastexpress/entities/anna.cpp b/engines/lastexpress/entities/anna.cpp
index 0bedda41e8..b13aa21f6d 100644
--- a/engines/lastexpress/entities/anna.cpp
+++ b/engines/lastexpress/entities/anna.cpp
@@ -22,17 +22,20 @@
#include "lastexpress/entities/anna.h"
+#include "lastexpress/fight/fight.h"
+
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
-#include "lastexpress/game/fight.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -311,7 +314,7 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
params->param4 = 0;
params->param5 = 0;
} else {
- getSound()->removeFromQueue(kEntityAnna);
+ getSoundQueue()->removeFromQueue(kEntityAnna);
getObjects()->update(kObjectCompartmentF, kEntityAnna, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject53, kEntityAnna, kObjectLocation1, kCursorNormal, kCursorNormal);
@@ -322,7 +325,7 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
break;
case kActionOpenDoor:
- getSound()->removeFromQueue(kEntityAnna);
+ getSoundQueue()->removeFromQueue(kEntityAnna);
setCallback(3);
setup_playSound("LIB013");
break;
@@ -338,8 +341,8 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
getEntities()->drawSequenceLeft(kEntityAnna, "418C");
- if (getSound()->isBuffered(kEntityAnna))
- getSound()->processEntry(kEntityAnna);
+ if (getSoundQueue()->isBuffered(kEntityAnna))
+ getSoundQueue()->processEntry(kEntityAnna);
getSound()->playSound(kEntityAnna, "ANN2135A");
break;
@@ -378,7 +381,7 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
break;
case 3:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
setCallback(4);
setup_playSound("MAX1120");
break;
@@ -502,7 +505,7 @@ IMPLEMENT_FUNCTION_IS(15, Anna, function15, TimeValue)
break;
case 1:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
setCallback(2);
setup_playSound("MAX1120");
break;
@@ -1455,7 +1458,7 @@ label_callback_1:
case 2:
case 3:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
setCallback(4);
setup_playSound("MAX1120");
break;
@@ -1520,8 +1523,8 @@ IMPLEMENT_FUNCTION(35, Anna, function35)
case kActionKnock:
case kActionOpenDoor:
- if (getSound()->isBuffered(kEntityAnna))
- getSound()->processEntry(kEntityAnna);
+ if (getSoundQueue()->isBuffered(kEntityAnna))
+ getSoundQueue()->processEntry(kEntityAnna);
if (savepoint.action == kActionKnock)
getSound()->playSound(kEntityPlayer, "LIB012");
@@ -1563,8 +1566,8 @@ IMPLEMENT_FUNCTION(35, Anna, function35)
break;
case kAction226031488:
- if (getSound()->isBuffered(kEntityAnna))
- getSound()->processEntry(kEntityAnna);
+ if (getSoundQueue()->isBuffered(kEntityAnna))
+ getSoundQueue()->processEntry(kEntityAnna);
getSavePoints()->push(kEntityAnna, kEntityMax, kAction71277948);
break;
@@ -1843,7 +1846,7 @@ IMPLEMENT_FUNCTION(41, Anna, function41)
case 1:
case 2:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
setCallback(3);
setup_playSound("MAX1120");
break;
@@ -2062,7 +2065,7 @@ IMPLEMENT_FUNCTION(47, Anna, function47)
break;
case 4:
- getSound()->playSound(kEntityAnna, getEvent(kEventAugustLunch) ? "Ann3136" : "Ann3136A", SoundManager::kFlagInvalid, 30);
+ getSound()->playSound(kEntityAnna, getEvent(kEventAugustLunch) ? "Ann3136" : "Ann3136A", kFlagInvalid, 30);
getSavePoints()->push(kEntityAnna, kEntityAugust, kAction122358304);
setCallback(5);
@@ -2089,7 +2092,7 @@ IMPLEMENT_FUNCTION(48, Anna, function48)
break;
if (params->param3 != kTimeInvalid && getState()->time > kTime1969200) {
- UPDATE_PARAM_PROC_TIME(kTime1983600, (!getEntities()->isInRestaurant(kEntityPlayer) || getSound()->isBuffered(kEntityBoutarel)), params->param3, 150)
+ UPDATE_PARAM_PROC_TIME(kTime1983600, (!getEntities()->isInRestaurant(kEntityPlayer) || getSoundQueue()->isBuffered(kEntityBoutarel)), params->param3, 150)
setCallback(3);
setup_playSound("Aug3007A");
break;
@@ -2257,7 +2260,7 @@ IMPLEMENT_FUNCTION(51, Anna, function51)
break;
case kActionDefault:
- getSound()->playSound(kEntityAnna, "Aug3142", SoundManager::kFlagInvalid, 30);
+ getSound()->playSound(kEntityAnna, "Aug3142", kFlagInvalid, 30);
getEntities()->updatePositionEnter(kEntityAnna, kCarRestaurant, 57);
getEntities()->drawSequenceRight(kEntityAnna, "112A");
if (getEntities()->isInRestaurant(kEntityPlayer))
@@ -2480,7 +2483,7 @@ IMPLEMENT_FUNCTION(53, Anna, function53)
break;
case 1:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
setCallback(2);
setup_playSound("MAX1120");
break;
@@ -2619,7 +2622,7 @@ IMPLEMENT_FUNCTION(54, Anna, function54)
break;
case 1:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
setCallback(2);
setup_playSound("MAX1120");
break;
@@ -2788,7 +2791,7 @@ IMPLEMENT_FUNCTION(57, Anna, function57)
break;
case 4:
- if (getSound()->isBuffered(kEntityAugust)) {
+ if (getSoundQueue()->isBuffered(kEntityAugust)) {
setCallback(4);
setup_updateFromTime(75);
} else {
@@ -2816,7 +2819,7 @@ IMPLEMENT_FUNCTION(57, Anna, function57)
case kAction123712592:
getEntities()->drawSequenceLeft(kEntityAnna, "628Af");
- if (getSound()->isBuffered(kEntityAugust)) {
+ if (getSoundQueue()->isBuffered(kEntityAugust)) {
setCallback(4);
setup_updateFromTime(75);
} else {
@@ -3157,8 +3160,8 @@ IMPLEMENT_FUNCTION(63, Anna, function63)
// Anna will get killed...
case kAction272177921:
- if (getSound()->isBuffered("MUS012"))
- getSound()->processEntry("MUS012");
+ if (getSoundQueue()->isBuffered("MUS012"))
+ getSoundQueue()->processEntry("MUS012");
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventAnnaKilled);
@@ -3840,7 +3843,7 @@ IMPLEMENT_FUNCTION(78, Anna, function78)
case 2:
getAction()->playAnimation(kEventKronosHostageAnna);
getScenes()->loadSceneFromPosition(kCarRestaurant, 61);
- getSound()->playSound(kEntityAnna, "Mus024", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityAnna, "Mus024", kFlagDefault);
setup_function79();
break;
}
@@ -3910,11 +3913,11 @@ IMPLEMENT_FUNCTION(80, Anna, function80)
case kActionNone:
UPDATE_PARAM(params->param1, getState()->timeTicks, 450);
- getSound()->playSound(kEntityPlayer, "Kro5001", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityPlayer, "Kro5001", kFlagDefault);
break;
case kActionEndSound:
- getSound()->playSound(kEntityPlayer, "Kro5002", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityPlayer, "Kro5002", kFlagDefault);
getState()->time = kTime4923000;
setCallback(1);
@@ -3934,12 +3937,12 @@ IMPLEMENT_FUNCTION(80, Anna, function80)
break;
case 1:
- if (getSound()->isBuffered(kEntityAnna))
- getSound()->processEntry(kEntityAnna);
+ if (getSoundQueue()->isBuffered(kEntityAnna))
+ getSoundQueue()->processEntry(kEntityAnna);
getAction()->playAnimation(kEventKronosBringFirebird);
getScenes()->loadSceneFromItem(kItemFirebird);
- getSound()->playSound(kEntityAnna, "Mus025", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityAnna, "Mus025", kFlagDefault);
break;
case 2:
@@ -3950,8 +3953,8 @@ IMPLEMENT_FUNCTION(80, Anna, function80)
case 3:
getProgress().isEggOpen = true;
- if (getSound()->isBuffered(kEntityAnna))
- getSound()->processEntry(kEntityAnna);
+ if (getSoundQueue()->isBuffered(kEntityAnna))
+ getSoundQueue()->processEntry(kEntityAnna);
getAction()->playAnimation(kEventKronosOpenFirebird);
getScenes()->loadSceneFromPosition(kCarRestaurant, 3);
diff --git a/engines/lastexpress/entities/august.cpp b/engines/lastexpress/entities/august.cpp
index f7e7390b90..eb3b09af59 100644
--- a/engines/lastexpress/entities/august.cpp
+++ b/engines/lastexpress/entities/august.cpp
@@ -33,9 +33,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -199,7 +201,7 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_S(13, August, playSound16)
- Entity::playSound(savepoint, false, SoundManager::kFlagDefault);
+ Entity::playSound(savepoint, false, kFlagDefault);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -338,7 +340,7 @@ IMPLEMENT_FUNCTION_II(19, August, function19, bool, bool)
case kAction1:
getData()->inventoryItem = kItemNone;
getSound()->playSound(kEntityPlayer, "CAT1002");
- getSound()->playSound(kEntityAugust, "AUG3101", SoundManager::kFlagInvalid, 15);
+ getSound()->playSound(kEntityAugust, "AUG3101", kFlagInvalid, 15);
break;
case kActionDefault:
@@ -1427,7 +1429,7 @@ IMPLEMENT_FUNCTION(29, August, function29)
if (getState()->time < kTime1134000) {
if (!getEntities()->isInRestaurant(kEntityPlayer)
- || getSound()->isBuffered("MRB1076") || getSound()->isBuffered("MRB1078") || getSound()->isBuffered("MRB1078A"))
+ || getSoundQueue()->isBuffered("MRB1076") || getSoundQueue()->isBuffered("MRB1078") || getSoundQueue()->isBuffered("MRB1078A"))
params->param3 = (uint)getState()->time + 225;
if (params->param3 > getState()->time)
@@ -1762,7 +1764,7 @@ IMPLEMENT_FUNCTION(34, August, function34)
break;
case kActionNone:
- if (!getSound()->isBuffered(kEntityAugust) && getProgress().field_18 != 4)
+ if (!getSoundQueue()->isBuffered(kEntityAugust) && getProgress().field_18 != 4)
getSound()->playSound(kEntityAugust, "AUG1057"); // August snoring
break;
@@ -2179,11 +2181,11 @@ IMPLEMENT_FUNCTION_III(42, August, function42, CarIndex, EntityPosition, bool)
getData()->inventoryItem = kItemNone;
getSound()->playSound(kEntityPlayer, "CAT1002");
- getSound()->playSound(kEntityAugust, getEvent(kEventAugustBringBriefcase) ? "AUG3103" : "AUG3100", SoundManager::kFlagInvalid, 15);
+ getSound()->playSound(kEntityAugust, getEvent(kEventAugustBringBriefcase) ? "AUG3103" : "AUG3100", kFlagInvalid, 15);
break;
case kActionExcuseMe:
- if (!getSound()->isBuffered(kEntityAugust))
+ if (!getSoundQueue()->isBuffered(kEntityAugust))
getSound()->excuseMe(kEntityAugust);
break;
@@ -2385,7 +2387,7 @@ IMPLEMENT_FUNCTION(45, August, function45)
case kAction1:
getData()->inventoryItem = kItemNone;
getSound()->playSound(kEntityPlayer, "CAT1002");
- getSound()->playSound(kEntityAugust, "AUG3102", SoundManager::kFlagInvalid, 15);
+ getSound()->playSound(kEntityAugust, "AUG3102", kFlagInvalid, 15);
break;
case kActionDefault:
@@ -3343,7 +3345,7 @@ IMPLEMENT_FUNCTION(65, August, function65)
getObjects()->update(kObjectCompartment3, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
- if (!getSound()->isBuffered(kEntityAugust))
+ if (!getSoundQueue()->isBuffered(kEntityAugust))
getSound()->playSound(kEntityAugust, "AUG1057"); // August snoring
break;
}
@@ -3504,9 +3506,9 @@ IMPLEMENT_FUNCTION(69, August, unhookCars)
break;
case kActionDefault:
- getSound()->processEntries();
- if (getSound()->isBuffered("ARRIVE"))
- getSound()->removeFromQueue("ARRIVE");
+ getSoundQueue()->processEntries();
+ if (getSoundQueue()->isBuffered("ARRIVE"))
+ getSoundQueue()->removeFromQueue("ARRIVE");
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventAugustUnhookCarsBetrayal);
@@ -3516,7 +3518,7 @@ IMPLEMENT_FUNCTION(69, August, unhookCars)
if (getCallback() == 1) {
getAction()->playAnimation(getProgress().field_C ? kEventAugustUnhookCarsBetrayal : kEventAugustUnhookCars);
getEntities()->clearSequences(kEntityAugust);
- getSound()->resetState();
+ getSoundQueue()->resetState();
getSound()->playSound(kEntityPlayer, "MUS050");
getScenes()->loadSceneFromPosition(kCarRestaurant, 85, 1);
getSavePoints()->pushAll(kEntityAugust, kActionProceedChapter5);
diff --git a/engines/lastexpress/entities/boutarel.cpp b/engines/lastexpress/entities/boutarel.cpp
index 0b2040897c..315b12a69e 100644
--- a/engines/lastexpress/entities/boutarel.cpp
+++ b/engines/lastexpress/entities/boutarel.cpp
@@ -29,9 +29,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -214,7 +216,7 @@ IMPLEMENT_FUNCTION_I(11, Boutarel, function11, bool)
break;
case kChapter1:
- getSound()->playSound(kEntityBoutarel, "MRB1075", SoundManager::kFlagInvalid, 60);
+ getSound()->playSound(kEntityBoutarel, "MRB1075", kFlagInvalid, 60);
break;
case kChapter3:
@@ -941,7 +943,7 @@ IMPLEMENT_FUNCTION(29, Boutarel, function29)
if (getEntities()->isInRestaurant(kEntityAnna)
&& getEntities()->isInRestaurant(kEntityAugust)
- && !getSound()->isBuffered(kEntityBoutarel)
+ && !getSoundQueue()->isBuffered(kEntityBoutarel)
&& params->param3 != kTimeInvalid) {
if (getState()->time <= kTime1998000)
diff --git a/engines/lastexpress/entities/chapters.cpp b/engines/lastexpress/entities/chapters.cpp
index 1252a62d8d..96e08ba808 100644
--- a/engines/lastexpress/entities/chapters.cpp
+++ b/engines/lastexpress/entities/chapters.cpp
@@ -57,13 +57,16 @@
#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
-#include "lastexpress/game/menu.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/menu/menu.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/sound/queue.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -159,20 +162,20 @@ IMPLEMENT_FUNCTION(6, Chapters, chapter1End)
break;
case kActionEndSound:
- getSound()->playSound(kEntityChapters, "MUS0009", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityChapters, "MUS0009", kFlagDefault);
break;
case kActionKnock:
- if (!getSound()->isBuffered("LIB012", true))
+ if (!getSoundQueue()->isBuffered("LIB012", true))
getSound()->playSound(kEntityPlayer, "LIB012");
break;
case kActionOpenDoor:
if (params->param1) {
getEntities()->clearSequences(kEntityChapters);
- getSound()->processEntry(kEntityChapters);
+ getSoundQueue()->processEntry(kEntityChapters);
getSound()->playSound(kEntityPlayer, "LIB014");
- getSound()->resetState();
+ getSoundQueue()->resetState();
ENTITY_PARAM(0, 4) = 7;
@@ -191,10 +194,10 @@ IMPLEMENT_FUNCTION(6, Chapters, chapter1End)
CALLBACK_ACTION();
} else {
getSound()->playSound(kEntityPlayer, "LIB014");
- getSound()->playSound(kEntityPlayer, "LIB015", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityPlayer, "LIB015", kFlagDefault, 15);
- if (!getSound()->isBuffered(kEntityChapters))
- getSound()->playSound(kEntityChapters, "MUS009", SoundManager::kFlagDefault);
+ if (!getSoundQueue()->isBuffered(kEntityChapters))
+ getSound()->playSound(kEntityChapters, "MUS009", kFlagDefault);
getScenes()->loadSceneFromPosition(kCarLocomotive, 38);
@@ -240,42 +243,42 @@ IMPLEMENT_FUNCTION(6, Chapters, chapter1End)
RESET_ENTITY_STATE(kEntityHadija, Alouan, setup_function12);
if (ENTITY_PARAM(0, 2) || ENTITY_PARAM(0, 3)) {
- getSound()->removeFromQueue(kEntityChapters);
+ getSoundQueue()->removeFromQueue(kEntityChapters);
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 3) = 0;
}
- getSound()->processEntries();
+ getSoundQueue()->processEntries();
- if (getSound()->isBuffered("CON1505"))
- getSound()->processEntry("CON1505");
+ if (getSoundQueue()->isBuffered("CON1505"))
+ getSoundQueue()->processEntry("CON1505");
- if (getSound()->isBuffered("AUG1057"))
- getSound()->processEntry("AUG1057");
+ if (getSoundQueue()->isBuffered("AUG1057"))
+ getSoundQueue()->processEntry("AUG1057");
- if (getSound()->isBuffered("ZFX1005"))
- getSound()->processEntry("ZFX1005");
+ if (getSoundQueue()->isBuffered("ZFX1005"))
+ getSoundQueue()->processEntry("ZFX1005");
- if (getSound()->isBuffered("ZFX1006"))
- getSound()->processEntry("ZFX1006");
+ if (getSoundQueue()->isBuffered("ZFX1006"))
+ getSoundQueue()->processEntry("ZFX1006");
- if (getSound()->isBuffered("ZFX1007"))
- getSound()->processEntry("ZFX1007");
+ if (getSoundQueue()->isBuffered("ZFX1007"))
+ getSoundQueue()->processEntry("ZFX1007");
- if (getSound()->isBuffered("ZFX1007A"))
- getSound()->processEntry("ZFX1007A");
+ if (getSoundQueue()->isBuffered("ZFX1007A"))
+ getSoundQueue()->processEntry("ZFX1007A");
- if (getSound()->isBuffered("ZFX1007B"))
- getSound()->processEntry("ZFX1007B");
+ if (getSoundQueue()->isBuffered("ZFX1007B"))
+ getSoundQueue()->processEntry("ZFX1007B");
- getSound()->playSound(kEntityPlayer, "MUS008", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityPlayer, "MUS008", kFlagDefault);
getInventory()->unselectItem();
// FIXME add event pump ?
- while (getSound()->isBuffered("MUS008"))
- getSound()->updateQueue();
+ while (getSoundQueue()->isBuffered("MUS008"))
+ getSoundQueue()->updateQueue();
getProgress().field_84 = true;
@@ -300,7 +303,7 @@ IMPLEMENT_FUNCTION(6, Chapters, chapter1End)
if (params->param2 >= 3) {
- if (!getSound()->isBuffered("LIB031", true))
+ if (!getSoundQueue()->isBuffered("LIB031", true))
getSound()->playSound(kEntityPlayer, "LIB031");
if (params->param2 == 3) {
@@ -318,7 +321,7 @@ IMPLEMENT_FUNCTION(7, Chapters, chapter1Init)
return;
getProgress().chapter = kChapter1;
- getSound()->resetState();
+ getSoundQueue()->resetState();
getState()->time = kTimeChapter1;
getState()->timeDelta = 0;
@@ -384,7 +387,7 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
#define PLAY_STEAM() { \
- getSound()->resetState(); \
+ getSoundQueue()->resetState(); \
getSound()->playSteam((CityIndex)ENTITY_PARAM(0, 4)); \
ENTITY_PARAM(0, 2) = 0; \
}
@@ -562,7 +565,7 @@ label_chapter1_next:
}
if (ENTITY_PARAM(0, 3)) {
- getSound()->resetState();
+ getSoundQueue()->resetState();
ENTITY_PARAM(0, 3) = 0;
if (params->param4) {
@@ -693,16 +696,16 @@ IMPLEMENT_FUNCTION(9, Chapters, chapter1Next)
if (savepoint.action == kActionDefault) {
// Reset sound cache
if (ENTITY_PARAM(0, 2) || ENTITY_PARAM(0, 3)) {
- getSound()->removeFromQueue(kEntityChapters);
+ getSoundQueue()->removeFromQueue(kEntityChapters);
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 3) = 0;
}
- getSound()->playSound(kEntityPlayer, "MUS008", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityPlayer, "MUS008", kFlagDefault);
getInventory()->unselectItem();
- while (getSound()->isBuffered("MUS008"))
- getSound()->updateQueue();
+ while (getSoundQueue()->isBuffered("MUS008"))
+ getSoundQueue()->updateQueue();
setup_chapter2();
}
@@ -789,7 +792,7 @@ IMPLEMENT_FUNCTION(11, Chapters, chapter2Init)
// Reset sound cache
if (ENTITY_PARAM(0, 2) || ENTITY_PARAM(0, 3)) {
- getSound()->removeFromQueue(kEntityChapters);
+ getSoundQueue()->removeFromQueue(kEntityChapters);
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 3) = 0;
}
@@ -873,7 +876,7 @@ IMPLEMENT_FUNCTION(14, Chapters, chapter3Init)
getObjects()->update(kObject107, kEntityPlayer, kObjectLocation3, kCursorKeepValue, kCursorKeepValue);
if (ENTITY_PARAM(0, 2) || ENTITY_PARAM(0, 3)) {
- getSound()->removeFromQueue(kEntityChapters);
+ getSoundQueue()->removeFromQueue(kEntityChapters);
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 3) = 0;
}
@@ -914,11 +917,11 @@ IMPLEMENT_FUNCTION(15, Chapters, chapter3Handler)
break;
case 0:
- getSound()->playSound(kEntityPlayer, "ZFX1008", (SoundManager::FlagType)(rnd(15) + 2));
+ getSound()->playSound(kEntityPlayer, "ZFX1008", (SoundFlag)(rnd(15) + 2));
break;
case 1:
- getSound()->playSound(kEntityPlayer, "ZFX1009", (SoundManager::FlagType)(rnd(15) + 2));
+ getSound()->playSound(kEntityPlayer, "ZFX1009", (SoundFlag)(rnd(15) + 2));
break;
}
@@ -986,7 +989,7 @@ label_callback_8:
}
}
- getSound()->resetState();
+ getSoundQueue()->resetState();
getSound()->playSteam((CityIndex)ENTITY_PARAM(0, 4));
ENTITY_PARAM(0, 2) = 0;
@@ -997,7 +1000,7 @@ label_callback_8:
}
if (ENTITY_PARAM(0, 3)) {
- getSound()->resetState();
+ getSoundQueue()->resetState();
ENTITY_PARAM(0, 3) = 0;
}
break;
@@ -1149,8 +1152,8 @@ IMPLEMENT_FUNCTION(18, Chapters, chapter4Init)
if (savepoint.action != kActionDefault)
return;
- getSound()->processEntries();
- getSound()->resetState();
+ getSoundQueue()->processEntries();
+ getSoundQueue()->resetState();
getProgress().isTrainRunning = true;
@@ -1176,7 +1179,7 @@ IMPLEMENT_FUNCTION(18, Chapters, chapter4Init)
getObjects()->update(kObject107, kEntityPlayer, kObjectLocation3, kCursorKeepValue, kCursorKeepValue);
if (ENTITY_PARAM(0, 2) || ENTITY_PARAM(0, 3)) {
- getSound()->removeFromQueue(kEntityChapters);
+ getSoundQueue()->removeFromQueue(kEntityChapters);
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 3) = 0;
}
@@ -1213,11 +1216,11 @@ IMPLEMENT_FUNCTION(19, Chapters, chapter4Handler)
break;
case 0:
- getSound()->playSound(kEntityPlayer, "ZFX1008", (SoundManager::FlagType)(rnd(15) + 2));
+ getSound()->playSound(kEntityPlayer, "ZFX1008", (SoundFlag)(rnd(15) + 2));
break;
case 1:
- getSound()->playSound(kEntityPlayer, "ZFX1009", (SoundManager::FlagType)(rnd(15) + 2));
+ getSound()->playSound(kEntityPlayer, "ZFX1009", (SoundFlag)(rnd(15) + 2));
break;
}
@@ -1318,7 +1321,7 @@ label_callback_4:
}
if (ENTITY_PARAM(0, 3)) {
- getSound()->resetState();
+ getSoundQueue()->resetState();
ENTITY_PARAM(0, 3) = 0;
} else if (!params->param2 && !params->param3) {
getSound()->playSound(kEntityChapters, "ZFX1001");
@@ -1355,17 +1358,17 @@ label_callback_4:
goto label_callback_4;
case 5:
- if (getSound()->isBuffered(kEntityChapters))
- getSound()->removeFromQueue(kEntityChapters);
+ if (getSoundQueue()->isBuffered(kEntityChapters))
+ getSoundQueue()->removeFromQueue(kEntityChapters);
getAction()->playAnimation(kEventTrainExplosionBridge);
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneNone, true);
break;
case 6:
- getSound()->processEntries();
+ getSoundQueue()->processEntries();
getAction()->playAnimation(kEventTylerCastleDream);
- getSound()->resetState();
+ getSoundQueue()->resetState();
getProgress().field_18 = 1;
@@ -1417,7 +1420,7 @@ label_callback_4:
case 11:
getScenes()->loadSceneFromPosition(kCarRedSleeping, 74);
- getSound()->playSound(kEntityTrain, "ZFX4001", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityTrain, "ZFX4001", kFlagDefault);
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneNone, true);
break;
}
@@ -1464,17 +1467,17 @@ label_callback_4:
params->param1 = 1;
if (ENTITY_PARAM(0, 2) || ENTITY_PARAM(0, 3)) {
- getSound()->removeFromQueue(kEntityChapters);
+ getSoundQueue()->removeFromQueue(kEntityChapters);
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 3) = 0;
}
- getSound()->playSound(kEntityPlayer, "MUS008", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityPlayer, "MUS008", kFlagDefault);
getInventory()->unselectItem();
- while (getSound()->isBuffered("MUS008"))
- getSound()->updateQueue();
+ while (getSoundQueue()->isBuffered("MUS008"))
+ getSoundQueue()->updateQueue();
if (getInventory()->hasItem(kItemBomb)) {
RESET_ENTITY_STATE(kEntityAlexei, Alexei, setup_function47);
@@ -1521,8 +1524,8 @@ label_callback_4:
case kAction191001984:
getState()->time = kTime2520000;
- if (getSound()->isBuffered(kEntityChapters))
- getSound()->removeFromQueue(kEntityChapters);
+ if (getSoundQueue()->isBuffered(kEntityChapters))
+ getSoundQueue()->removeFromQueue(kEntityChapters);
getEntities()->clearSequences(kEntityChapters);
getInventory()->removeItem(kItemTelegram);
@@ -1534,10 +1537,10 @@ label_callback_4:
break;
case kAction201959744:
- if (getSound()->isBuffered(kEntityChapters))
- getSound()->removeFromQueue(kEntityChapters);
+ if (getSoundQueue()->isBuffered(kEntityChapters))
+ getSoundQueue()->removeFromQueue(kEntityChapters);
- getSound()->playSound(kEntityTrain, "ZFX4001", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityTrain, "ZFX4001", kFlagDefault);
getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, true);
break;
@@ -1643,7 +1646,7 @@ IMPLEMENT_FUNCTION(21, Chapters, chapter5Init)
getObjects()->updateLocation2(kObjectRestaurantCar, kObjectLocation2);
if (ENTITY_PARAM(0, 2) || ENTITY_PARAM(0, 3)) {
- getSound()->removeFromQueue(kEntityChapters);
+ getSoundQueue()->removeFromQueue(kEntityChapters);
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 3) = 0;
}
@@ -1673,8 +1676,8 @@ IMPLEMENT_FUNCTION(22, Chapters, chapter5Handler)
params->param2 = 1;
if (!getProgress().isNightTime) {
- getSound()->playSound(kEntityChapters, "ARRIVE", SoundManager::kFlag8);
- getSound()->processEntries();
+ getSound()->playSound(kEntityChapters, "ARRIVE", kFlag8);
+ getSoundQueue()->processEntries();
}
}
@@ -1682,8 +1685,8 @@ IMPLEMENT_FUNCTION(22, Chapters, chapter5Handler)
params->param3 = 1;
if (!getEvent(kEventLocomotiveMilosDay) && !getEvent(kEventLocomotiveMilosNight)) {
- getSound()->playSound(kEntityChapters, "ARRIVE", SoundManager::kFlag8);
- getSound()->processEntries();
+ getSound()->playSound(kEntityChapters, "ARRIVE", kFlag8);
+ getSoundQueue()->processEntries();
}
}
break;
@@ -1712,8 +1715,8 @@ IMPLEMENT_FUNCTION(22, Chapters, chapter5Handler)
getProgress().isNightTime = true;
getState()->time = kTime2916000;
- if (getSound()->isBuffered(kEntityChapters))
- getSound()->removeFromQueue(kEntityChapters);
+ if (getSoundQueue()->isBuffered(kEntityChapters))
+ getSoundQueue()->removeFromQueue(kEntityChapters);
break;
}
IMPLEMENT_FUNCTION_END
@@ -1729,7 +1732,7 @@ void Chapters::enterExitStation(const SavePoint &savepoint, bool isEnteringStati
return;
}
- getSound()->removeFromQueue(kEntityChapters);
+ getSoundQueue()->removeFromQueue(kEntityChapters);
if (!ENTITY_PARAM(0, 2)) {
if (ENTITY_PARAM(0, 3))
@@ -1796,8 +1799,8 @@ void Chapters::enterExitStation(const SavePoint &savepoint, bool isEnteringStati
void Chapters::enterExitHelper(bool isEnteringStation) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS);
- getSound()->playSound(kEntityChapters, isEnteringStation ? "ARRIVE" : "DEPART", SoundManager::kFlag8);
- getSound()->processEntries();
+ getSound()->playSound(kEntityChapters, isEnteringStation ? "ARRIVE" : "DEPART", kFlag8);
+ getSoundQueue()->processEntries();
getObjects()->update(kObjectHandleOutsideLeft, kEntityPlayer, kObjectLocation1, kCursorNormal, isEnteringStation ? kCursorNormal : kCursorHand);
getObjects()->update(kObjectHandleOutsideRight, kEntityPlayer, kObjectLocation1, kCursorNormal, isEnteringStation ? kCursorNormal : kCursorHand);
diff --git a/engines/lastexpress/entities/cooks.cpp b/engines/lastexpress/entities/cooks.cpp
index 336f911800..42e888cc7c 100644
--- a/engines/lastexpress/entities/cooks.cpp
+++ b/engines/lastexpress/entities/cooks.cpp
@@ -26,9 +26,11 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -101,7 +103,7 @@ IMPLEMENT_FUNCTION(3, Cooks, function3)
if (getEntities()->isPlayerPosition(kCarRestaurant, 46)) {
getEntities()->drawSequenceLeft(kEntityCooks, "308D");
- if (!getSound()->isBuffered(kEntityCooks)) {
+ if (!getSoundQueue()->isBuffered(kEntityCooks)) {
if (params->param1) {
if (!getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
@@ -187,7 +189,7 @@ IMPLEMENT_FUNCTION(4, Cooks, function4)
if (getEntities()->isPlayerPosition(kCarRestaurant, 80)) {
getEntities()->drawSequenceLeft(kEntityCooks, "308D");
- if (!getSound()->isBuffered(kEntityCooks)) {
+ if (!getSoundQueue()->isBuffered(kEntityCooks)) {
if (params->param1) {
if (!getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
diff --git a/engines/lastexpress/entities/coudert.cpp b/engines/lastexpress/entities/coudert.cpp
index e74471ebca..c3e7e37b88 100644
--- a/engines/lastexpress/entities/coudert.cpp
+++ b/engines/lastexpress/entities/coudert.cpp
@@ -29,9 +29,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -258,7 +260,7 @@ IMPLEMENT_FUNCTION_NOSETUP(7, Coudert, playSound16)
break;
case kActionDefault:
- getSound()->playSound(kEntityCoudert, (char *)&params->seq1, SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityCoudert, (char *)&params->seq1, kFlagDefault);
break;
case kActionCallback:
@@ -314,7 +316,7 @@ IMPLEMENT_FUNCTION_II(9, Coudert, updateEntity, CarIndex, EntityPosition)
case kActionExcuseMeCath:
if (getData()->clothes == kClothes1)
getSound()->playSound(kEntityPlayer, "ZFX1003", getSound()->getSoundFlag(kEntityCoudert));
- else if (!getSound()->isBuffered(kEntityCoudert))
+ else if (!getSoundQueue()->isBuffered(kEntityCoudert))
getSound()->playSound(kEntityPlayer, "JAC1112", getSound()->getSoundFlag(kEntityCoudert));
break;
@@ -409,7 +411,7 @@ IMPLEMENT_FUNCTION_I(12, Coudert, excuseMe, EntityIndex)
if (savepoint.action != kActionDefault)
return;
- if (getSound()->isBuffered(kEntityCoudert)) {
+ if (getSoundQueue()->isBuffered(kEntityCoudert)) {
CALLBACK_ACTION();
return;
}
@@ -823,7 +825,7 @@ IMPLEMENT_FUNCTION(18, Coudert, function18)
getScenes()->loadSceneFromItemPosition(kItem5);
if (getEntities()->isPlayerPosition(kCarRedSleeping, 68)) {
- if (!getSound()->isBuffered(kEntityCoudert))
+ if (!getSoundQueue()->isBuffered(kEntityCoudert))
getSound()->playSound(kEntityCoudert, "JAC1111");
getScenes()->loadSceneFromPosition(kCarRedSleeping, 25);
@@ -1642,7 +1644,7 @@ IMPLEMENT_FUNCTION_I(31, Coudert, function31, uint32)
break;
case 1:
- if (getSound()->isBuffered(kEntityCoudert)) {
+ if (getSoundQueue()->isBuffered(kEntityCoudert)) {
getEntities()->drawSequenceLeft(kEntityCoudert, "627K");
} else {
setCallback(2);
@@ -1929,7 +1931,7 @@ IMPLEMENT_FUNCTION_I(35, Coudert, function35, bool)
break;
case 1:
- if (!getSound()->isBuffered(kEntityCoudert))
+ if (!getSoundQueue()->isBuffered(kEntityCoudert))
getSound()->playSound(kEntityCoudert, "Ann3124");
if (params->param1)
@@ -2008,8 +2010,8 @@ IMPLEMENT_FUNCTION(37, Coudert, function37)
break;
case kActionDefault:
- if (getSound()->isBuffered(kEntityCoudert))
- getSound()->processEntry(kEntityCoudert);
+ if (getSoundQueue()->isBuffered(kEntityCoudert))
+ getSoundQueue()->processEntry(kEntityCoudert);
if (ENTITY_PARAM(0, 7)) {
getData()->entityPosition = kPosition_8200;
@@ -2268,7 +2270,7 @@ label_callback_8:
}
label_callback_9:
- if (ENTITY_PARAM(0, 1) && !getSound()->isBuffered(kEntityCoudert))
+ if (ENTITY_PARAM(0, 1) && !getSoundQueue()->isBuffered(kEntityCoudert))
getSound()->playSound(kEntityCoudert, rnd(2) ? "JAC1065" : "JAC1065A");
if (getState()->time > kTime1107000 && !ENTITY_PARAM(0, 1) && !getEvent(kEventVassiliSeizure)) {
@@ -3019,7 +3021,7 @@ IMPLEMENT_FUNCTION(46, Coudert, function46)
// Fallback to next case
case 7:
- if (getSound()->isBuffered(kEntityCoudert)) {
+ if (getSoundQueue()->isBuffered(kEntityCoudert)) {
setCallback(7);
setup_updateFromTime(75);
} else {
@@ -3088,7 +3090,7 @@ IMPLEMENT_FUNCTION_I(47, Coudert, function47, bool)
// Fallback to next case
case 4:
- if (getSound()->isBuffered(kEntityCoudert)) {
+ if (getSoundQueue()->isBuffered(kEntityCoudert)) {
setCallback(4);
setup_updateFromTime(225);
} else {
diff --git a/engines/lastexpress/entities/entity.cpp b/engines/lastexpress/entities/entity.cpp
index 22750989fb..e136ca4776 100644
--- a/engines/lastexpress/entities/entity.cpp
+++ b/engines/lastexpress/entities/entity.cpp
@@ -33,9 +33,10 @@
#include "lastexpress/game/state.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -104,24 +105,24 @@ void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
//////////////////////////////////////////////////////////////////////////
EntityData::EntityParameters *EntityData::getParameters(uint callback, byte index) const {
if (callback >= 9)
- error("EntityData::getParameters: invalid callback value (was: %d, max: 9)", callback);
+ error("[EntityData::getParameters] Invalid callback value (was: %d, max: 9)", callback);
if (index >= 4)
- error("EntityData::getParameters: invalid index value (was: %d, max: 4)", index);
+ error("[EntityData::getParameters] Invalid index value (was: %d, max: 4)", index);
return _parameters[callback].parameters[index];
}
int EntityData::getCallback(uint callback) const {
if (callback >= 16)
- error("EntityData::getParameters: invalid callback value (was: %d, max: 16)", callback);
+ error("[EntityData::getCallback] Invalid callback value (was: %d, max: 16)", callback);
return _data.callbacks[callback];
}
void EntityData::setCallback(uint callback, byte index) {
if (callback >= 16)
- error("EntityData::getParameters: invalid callback value (was: %d, max: 16)", callback);
+ error("[EntityData::setCallback] Invalid callback value (was: %d, max: 16)", callback);
_data.callbacks[callback] = index;
}
@@ -136,7 +137,7 @@ void EntityData::updateParameters(uint32 index) const {
else if (index < 32)
getParameters(8, 3)->update(index - 24);
else
- error("EntityData::updateParameters: invalid param index to update (was:%d, max:32)!", index);
+ error("[EntityData::updateParameters] Invalid param index to update (was:%d, max:32)", index);
}
void EntityData::saveLoadWithSerializer(Common::Serializer &s) {
@@ -255,7 +256,7 @@ void Entity::savegame(const SavePoint &savepoint) {
}
}
-void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundManager::FlagType flag) {
+void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag flag) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
diff --git a/engines/lastexpress/entities/entity.h b/engines/lastexpress/entities/entity.h
index 01cf17f791..039f461c7b 100644
--- a/engines/lastexpress/entities/entity.h
+++ b/engines/lastexpress/entities/entity.h
@@ -25,7 +25,7 @@
#include "lastexpress/shared.h"
-#include "lastexpress/game/sound.h"
+#include "lastexpress/sound/sound.h"
#include "lastexpress/helpers.h"
@@ -85,7 +85,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersIIII::update: invalid index (was: %d)", index);
+ error("[EntityParametersIIII::update] Invalid index (was: %d)", index);
case 0: param1 = 1; break;
case 1: param2 = 1; break;
@@ -134,7 +134,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersSIII::update: invalid index (was: %d)", index);
+ error("[EntityParametersSIII::update] Invalid index (was: %d)", index);
case 3: param4 = 1; break;
case 4: param5 = 1; break;
@@ -174,7 +174,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersSIIS::update: invalid index (was: %d)", index);
+ error("[EntityParametersSIIS::update] Invalid index (was: %d)", index);
case 3: param4 = 1; break;
case 4: param5 = 1; break;
@@ -209,7 +209,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersISSI::update: invalid index (was: %d)", index);
+ error("[EntityParametersISSI::update] Invalid index (was: %d)", index);
case 0: param1 = 1; break;
case 7: param8 = 1; break;
@@ -248,7 +248,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersISII::update: invalid index (was: %d)", index);
+ error("[EntityParametersISII::update] Invalid index (was: %d)", index);
case 0: param1 = 1; break;
case 4: param5 = 1; break;
@@ -288,7 +288,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersSSII::update: invalid index (was: %d)", index);
+ error("[EntityParametersSSII::update] Invalid index (was: %d)", index);
case 6: param7 = 1; break;
case 7: param8 = 1; break;
@@ -319,7 +319,7 @@ public:
}
void update(uint32) {
- error("EntityParametersSSS::update: cannot update this type of parameters");
+ error("[EntityParametersSSS::update] Cannot update this type of parameters");
}
void saveLoadWithSerializer(Common::Serializer &s) {
@@ -349,7 +349,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersIISS::update: invalid index (was: %d)", index);
+ error("[EntityParametersIISS::update] Invalid index (was: %d)", index);
case 0: param1 = 1; break;
case 1: param2 = 1; break;
@@ -388,7 +388,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersIISI::update: invalid index (was: %d)", index);
+ error("[EntityParametersIISI::update] Invalid index (was: %d)", index);
case 0: param1 = 1; break;
case 1: param2 = 1; break;
@@ -432,7 +432,7 @@ public:
void update(uint32 index) {
switch (index) {
default:
- error("EntityParametersIIIS::update: invalid index (was: %d)", index);
+ error("[EntityParametersIIIS::update] Invalid index (was: %d)", index);
case 0: param1 = 1; break;
case 1: param2 = 1; break;
@@ -686,7 +686,7 @@ protected:
* @param resetItem true to reset item.
* @param flag sound flag
*/
- void playSound(const SavePoint &savepoint, bool resetItem = false, SoundManager::FlagType flag = SoundManager::kFlagInvalid);
+ void playSound(const SavePoint &savepoint, bool resetItem = false, SoundFlag flag = kFlagInvalid);
/**
* Draws the entity
diff --git a/engines/lastexpress/entities/entity_intern.h b/engines/lastexpress/entities/entity_intern.h
index 43d7f702c9..bf75e022de 100644
--- a/engines/lastexpress/entities/entity_intern.h
+++ b/engines/lastexpress/entities/entity_intern.h
@@ -96,7 +96,7 @@ void class::setup_##name() { \
#define EXPOSE_PARAMS(type) \
type *params = (type*)_data->getCurrentParameters(); \
if (!params) \
- error("Trying to call an entity function with invalid parameters!"); \
+ error("[EXPOSE_PARAMS] Trying to call an entity function with invalid parameters"); \
// function signature without setup (we keep the index for consistency but never use it)
@@ -413,7 +413,7 @@ void class::setup_##name() { \
//////////////////////////////////////////////////////////////////////////
#define CALLBACK_ACTION() { \
if (getData()->currentCall == 0) \
- error("CALLBACK_ACTION: currentCall is already 0, cannot proceed!"); \
+ error("[CALLBACK_ACTION] currentCall is already 0, cannot proceed"); \
getData()->currentCall--; \
getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]); \
getSavePoints()->call(_entityIndex, _entityIndex, kActionCallback); \
diff --git a/engines/lastexpress/entities/francois.cpp b/engines/lastexpress/entities/francois.cpp
index 86b6820499..6bbe740730 100644
--- a/engines/lastexpress/entities/francois.cpp
+++ b/engines/lastexpress/entities/francois.cpp
@@ -30,6 +30,8 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -275,7 +277,7 @@ IMPLEMENT_FUNCTION_I(11, Francois, function11, TimeValue)
break;
case kActionNone:
- if (!getSound()->isBuffered(kEntityFrancois)) {
+ if (!getSoundQueue()->isBuffered(kEntityFrancois)) {
UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->timeTicks, params->param6)
switch (rnd(7)) {
@@ -370,8 +372,8 @@ label_callback:
getData()->field_4A3 = 30;
getData()->inventoryItem = kItemNone;
- if (getSound()->isBuffered(kEntityFrancois))
- getSound()->processEntry(kEntityFrancois);
+ if (getSoundQueue()->isBuffered(kEntityFrancois))
+ getSoundQueue()->processEntry(kEntityFrancois);
setCallback(4);
setup_updateEntity(kCarRedSleeping, kPosition_5790);
@@ -381,8 +383,8 @@ label_callback:
case kAction1:
getData()->inventoryItem = kItemNone;
- if (getSound()->isBuffered(kEntityFrancois))
- getSound()->processEntry(kEntityFrancois);
+ if (getSoundQueue()->isBuffered(kEntityFrancois))
+ getSoundQueue()->processEntry(kEntityFrancois);
setCallback(6);
setup_savegame(kSavegameTypeEvent, kEventFrancoisWhistle);
diff --git a/engines/lastexpress/entities/gendarmes.cpp b/engines/lastexpress/entities/gendarmes.cpp
index f5ae191f9d..daa50956d3 100644
--- a/engines/lastexpress/entities/gendarmes.cpp
+++ b/engines/lastexpress/entities/gendarmes.cpp
@@ -88,12 +88,12 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_S(5, Gendarmes, arrestPlaysound16)
- arrest(savepoint, true, SoundManager::kFlagDefault);
+ arrest(savepoint, true, kFlagDefault);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_I(6, Gendarmes, arrestCallback, uint32)
- arrest(savepoint, true, SoundManager::kFlagInvalid, true);
+ arrest(savepoint, true, kFlagInvalid, true);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -103,7 +103,7 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(8, Gendarmes, arrestUpdateEntity, CarIndex, EntityPosition)
- arrest(savepoint, true, SoundManager::kFlagInvalid, false, true);
+ arrest(savepoint, true, kFlagInvalid, false, true);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -221,7 +221,7 @@ IMPLEMENT_FUNCTION_IISS(9, Gendarmes, function9, CarIndex, EntityPosition)
strcpy(arrestSound, "POL1043");
strcat(arrestSound, (char *)&params->seq2);
- getSound()->playSound(kEntityGendarmes, arrestSound, SoundManager::kFlagInvalid, 30);
+ getSound()->playSound(kEntityGendarmes, arrestSound, kFlagInvalid, 30);
}
getData()->location = kLocationInsideCompartment;
@@ -264,7 +264,7 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
if (params->param6 == 0 || getState()->timeTicks > (uint32)params->param6) {
params->param6 = kTimeInvalid;
- getSound()->playSound(kEntityGendarmes, "POL1046A", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityGendarmes, "POL1046A", kFlagDefault);
}
UPDATE_PARAM(params->param7, getState()->timeTicks, 300);
@@ -276,7 +276,7 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
if (getEntities()->isOutsideAlexeiWindow())
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 49);
- getSound()->playSound(kEntityGendarmes, "LIB017", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityGendarmes, "LIB017", kFlagDefault);
setCallback(getProgress().jacket == kJacketBlood ? 3 : 4);
setup_savegame(kSavegameTypeEvent, getProgress().jacket == kJacketBlood ? kEventMertensBloodJacket : kEventGendarmesArrestation);
@@ -312,7 +312,7 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
break;
case 2:
- getSound()->playSound(kEntityGendarmes, "LIB014", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityGendarmes, "LIB014", kFlagDefault);
getAction()->playAnimation(kEventGendarmesArrestation);
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
break;
@@ -338,7 +338,7 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
break;
case 6:
- getSound()->playSound(kEntityGendarmes, "LIB014", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityGendarmes, "LIB014", kFlagDefault);
getAction()->playAnimation(kEventGendarmesArrestation);
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
break;
@@ -544,7 +544,7 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
// Private functions
//////////////////////////////////////////////////////////////////////////
-void Gendarmes::arrest(const SavePoint &savepoint, bool shouldPlaySound, SoundManager::FlagType flag, bool checkCallback, bool shouldUpdateEntity) {
+void Gendarmes::arrest(const SavePoint &savepoint, bool shouldPlaySound, SoundFlag flag, bool checkCallback, bool shouldUpdateEntity) {
switch (savepoint.action) {
default:
break;
diff --git a/engines/lastexpress/entities/gendarmes.h b/engines/lastexpress/entities/gendarmes.h
index e8f9cb2c38..d999cfc1fd 100644
--- a/engines/lastexpress/entities/gendarmes.h
+++ b/engines/lastexpress/entities/gendarmes.h
@@ -26,7 +26,7 @@
#include "lastexpress/entities/entity.h"
#include "lastexpress/entities/entity_intern.h"
-#include "lastexpress/game/sound.h"
+#include "lastexpress/sound/sound.h"
namespace LastExpress {
@@ -88,7 +88,7 @@ public:
DECLARE_FUNCTION(chapter5)
private:
- void arrest(const SavePoint &savepoint, bool playSound = false, SoundManager::FlagType flag = SoundManager::kFlagInvalid, bool checkCallback = false, bool shouldUpdateEntity = false);
+ void arrest(const SavePoint &savepoint, bool playSound = false, SoundFlag flag = kFlagInvalid, bool checkCallback = false, bool shouldUpdateEntity = false);
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/hadija.cpp b/engines/lastexpress/entities/hadija.cpp
index ce2c9718db..8ec972b939 100644
--- a/engines/lastexpress/entities/hadija.cpp
+++ b/engines/lastexpress/entities/hadija.cpp
@@ -26,9 +26,10 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
diff --git a/engines/lastexpress/entities/ivo.cpp b/engines/lastexpress/entities/ivo.cpp
index 35f4ccfb8c..f2261b438c 100644
--- a/engines/lastexpress/entities/ivo.cpp
+++ b/engines/lastexpress/entities/ivo.cpp
@@ -22,16 +22,18 @@
#include "lastexpress/entities/ivo.h"
+#include "lastexpress/fight/fight.h"
+
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
-#include "lastexpress/game/fight.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
diff --git a/engines/lastexpress/entities/kahina.cpp b/engines/lastexpress/entities/kahina.cpp
index 6472ce0533..2918b1e8bd 100644
--- a/engines/lastexpress/entities/kahina.cpp
+++ b/engines/lastexpress/entities/kahina.cpp
@@ -29,9 +29,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -607,8 +609,8 @@ label_callback_3:
break;
if (getEvent(kEventKahinaAskSpeakFirebird)) {
- if (getSound()->isBuffered(kEntityKahina))
- getSound()->processEntry(kEntityKahina);
+ if (getSoundQueue()->isBuffered(kEntityKahina))
+ getSoundQueue()->processEntry(kEntityKahina);
if (savepoint.action == kActionKnock)
getSound()->playSound(kEntityPlayer, "LIB012");
@@ -1163,8 +1165,8 @@ IMPLEMENT_FUNCTION(24, Kahina, function24)
case 1:
if (ENTITY_PARAM(0, 2)) {
getEntities()->clearSequences(kEntityKahina);
- if (getSound()->isBuffered(kEntityKahina))
- getSound()->processEntry(kEntityKahina);
+ if (getSoundQueue()->isBuffered(kEntityKahina))
+ getSoundQueue()->processEntry(kEntityKahina);
getProgress().field_44 = 0;
@@ -1186,7 +1188,7 @@ IMPLEMENT_FUNCTION(24, Kahina, function24)
getEntities()->updateEntity(kEntityKahina, kCarKronos, kPosition_9270);
getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750));
getSavePoints()->push(kEntityKahina, kEntityKronos, kAction235599361);
- getSound()->playSound(kEntityKahina, "MUS016", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityKahina, "MUS016", kFlagDefault);
getProgress().field_44 = 1;
params->param1 = true;
@@ -1198,8 +1200,8 @@ IMPLEMENT_FUNCTION(24, Kahina, function24)
case kAction137503360:
getEntities()->clearSequences(kEntityKahina);
- if (getSound()->isBuffered(kEntityKahina))
- getSound()->processEntry(kEntityKahina);
+ if (getSoundQueue()->isBuffered(kEntityKahina))
+ getSoundQueue()->processEntry(kEntityKahina);
getProgress().field_44 = 0;
diff --git a/engines/lastexpress/entities/kronos.cpp b/engines/lastexpress/entities/kronos.cpp
index 925b0967b7..134dce9c81 100644
--- a/engines/lastexpress/entities/kronos.cpp
+++ b/engines/lastexpress/entities/kronos.cpp
@@ -36,9 +36,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -216,7 +218,7 @@ IMPLEMENT_FUNCTION(11, Kronos, function11)
case kActionDefault:
getData()->entityPosition = kPosition_7000;
- if (!getSound()->isBuffered(kEntityKronos))
+ if (!getSoundQueue()->isBuffered(kEntityKronos))
getSound()->playSound(kEntityKronos, "KRO1001");
break;
}
@@ -457,7 +459,7 @@ IMPLEMENT_FUNCTION(19, Kronos, function19)
case 2:
getAction()->playAnimation(kEventConcertStart);
- getSound()->setupEntry(SoundManager::kSoundType7, kEntityKronos);
+ getSoundQueue()->setupEntry(kSoundType7, kEntityKronos);
getScenes()->loadSceneFromPosition(kCarKronos, 83);
RESET_ENTITY_STATE(kEntityRebecca, Rebecca, setup_function39);
@@ -480,7 +482,7 @@ IMPLEMENT_FUNCTION(20, Kronos, function20)
break;
case kActionNone:
- params->param5 = getSound()->getEntryTime(kEntityKronos)* 2;
+ params->param5 = getSoundQueue()->getEntryTime(kEntityKronos)* 2;
if (params->param6 < ARRAYSIZE(concertData) && params->param5 > concertData[params->param6].time) {
@@ -560,8 +562,8 @@ IMPLEMENT_FUNCTION(20, Kronos, function20)
case 3:
getAction()->playAnimation(kEventCathFallingAsleep);
- while (getSound()->isBuffered("1919.LNK"))
- getSound()->updateQueue();
+ while (getSoundQueue()->isBuffered("1919.LNK"))
+ getSoundQueue()->updateQueue();
getAction()->playAnimation(kEventCathWakingUp);
getScenes()->processScene();
@@ -746,7 +748,7 @@ IMPLEMENT_FUNCTION(22, Kronos, function22)
case kActionKnock:
case kActionOpenDoor:
- if (!getSound()->isBuffered(savepoint.action == kActionKnock ? "LIB012" : "LIB013", true))
+ if (!getSoundQueue()->isBuffered(savepoint.action == kActionKnock ? "LIB012" : "LIB013", true))
getSound()->playSound(kEntityPlayer, savepoint.action == kActionKnock ? "LIB012" : "LIB013");
if (getEvent(kEventConcertLeaveWithBriefcase))
diff --git a/engines/lastexpress/entities/mahmud.cpp b/engines/lastexpress/entities/mahmud.cpp
index 7d30d31a84..0e67b45cd2 100644
--- a/engines/lastexpress/entities/mahmud.cpp
+++ b/engines/lastexpress/entities/mahmud.cpp
@@ -31,9 +31,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -157,7 +159,7 @@ IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
case kActionEndSound:
case kActionDrawScene:
- if (!getSound()->isBuffered(kEntityMahmud)) {
+ if (!getSoundQueue()->isBuffered(kEntityMahmud)) {
EntityPosition position = getEntityData(kEntityPlayer)->entityPosition;
if (position < kPosition_1500 || position >= kPosition_5790 || (position > kPosition_4455 && params->param5 != 5)) {
getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
@@ -173,12 +175,12 @@ IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
case kActionKnock:
case kActionOpenDoor:
- if (!getSound()->isBuffered((savepoint.action == kActionKnock) ? "LIB012" : "LIB013", true))
+ if (!getSoundQueue()->isBuffered((savepoint.action == kActionKnock) ? "LIB012" : "LIB013", true))
getSound()->playSound(kEntityPlayer, (savepoint.action == kActionKnock) ? "LIB012" : "LIB013");
params->param5 = savepoint.param.intValue;
- if (!getSound()->isBuffered(kEntityMahmud)) {
+ if (!getSoundQueue()->isBuffered(kEntityMahmud)) {
params->param3++;
switch(params->param3) {
@@ -204,7 +206,7 @@ IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
if (getState()->time >= kTimeCityGalanta) {
params->param3 = 0;
} else {
- getSound()->playSound(kEntityTrain, "LIB050", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityTrain, "LIB050", kFlagDefault);
getLogic()->gameOver(kSavegameTypeIndex, 0, (getProgress().chapter == kChapter1) ? kSceneGameOverPolice1 : kSceneGameOverPolice2, true);
}
break;
@@ -235,7 +237,7 @@ IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
break;
case kActionDefault:
- getSound()->playSound(kEntityMahmud, params->param2 ? "MAH1170A" : "MAH1173", SoundManager::kFlagInvalid, 45);
+ getSound()->playSound(kEntityMahmud, params->param2 ? "MAH1170A" : "MAH1173", kFlagInvalid, 45);
getProgress().field_C4 = 1;
setCallback(1);
@@ -282,7 +284,7 @@ IMPLEMENT_FUNCTION(11, Mahmud, function11)
case kActionOpenDoor: {
getSound()->playSound(kEntityPlayer, (savepoint.action == kActionKnock ? "LIB012" : "LIB013"));
- if (!getSound()->isBuffered(kEntityMahmud)) {
+ if (!getSoundQueue()->isBuffered(kEntityMahmud)) {
params->param1++;
getSound()->playSound(kEntityMahmud, (params->param1 == 1 ? "MAH1170E" : (params->param1 == 2 ? "MAH1173B" : "MAH1174")));
@@ -396,8 +398,8 @@ IMPLEMENT_FUNCTION(11, Mahmud, function11)
break;
case kAction123852928:
- if (getSound()->isBuffered(kEntityMahmud))
- getSound()->processEntry(kEntityMahmud);
+ if (getSoundQueue()->isBuffered(kEntityMahmud))
+ getSoundQueue()->processEntry(kEntityMahmud);
getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
@@ -560,7 +562,7 @@ IMPLEMENT_FUNCTION(14, Mahmud, chaptersHandler)
TIME_CHECK_CALLBACK(kTime1098000, params->param6, 1, setup_function13);
- if (!getSound()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) {
+ if (!getSoundQueue()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) {
params->param7 = 1;
setCallback(2);
@@ -636,7 +638,7 @@ IMPLEMENT_FUNCTION(14, Mahmud, chaptersHandler)
params->param4 = 0;
params->param5 = 0;
- if (!getSound()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) {
+ if (!getSoundQueue()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) {
params->param7 = 1;
setCallback(2);
setup_function12();
diff --git a/engines/lastexpress/entities/max.cpp b/engines/lastexpress/entities/max.cpp
index 7e5931322d..eacc38bf60 100644
--- a/engines/lastexpress/entities/max.cpp
+++ b/engines/lastexpress/entities/max.cpp
@@ -28,9 +28,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -91,7 +93,7 @@ IMPLEMENT_FUNCTION(6, Max, chapter12_handler)
case kActionNone:
UPDATE_PARAM(params->param2, getState()->time, params->param1);
- if (!getSound()->isBuffered(kEntityMax))
+ if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
params->param1 = 255 * (4 * rnd(20) + 40);
@@ -108,7 +110,7 @@ IMPLEMENT_FUNCTION(6, Max, chapter12_handler)
break;
case kAction158007856:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
getSound()->playSound(kEntityMax, "Max1122");
params->param1 = 255 * (4 * rnd(20) + 40);
}
@@ -125,7 +127,7 @@ IMPLEMENT_FUNCTION(7, Max, function7)
case kActionNone:
UPDATE_PARAM(params->param2, getState()->time, params->param1)
- if (!getSound()->isBuffered(kEntityMax))
+ if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
params->param1 = 255 * (4 * rnd(20) + 40);
@@ -137,8 +139,8 @@ IMPLEMENT_FUNCTION(7, Max, function7)
getObjects()->update(kObjectCompartmentF, kEntityMax, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject53, kEntityMax, kObjectLocation1, kCursorNormal, kCursorNormal);
- if (getSound()->isBuffered(kEntityMax))
- getSound()->processEntry(kEntityMax);
+ if (getSoundQueue()->isBuffered(kEntityMax))
+ getSoundQueue()->processEntry(kEntityMax);
setCallback((savepoint.action == kActionKnock) ? 1 : 2);
setup_playSound((savepoint.action == kActionKnock) ? "LIB012" : "LIB013");
@@ -156,7 +158,7 @@ IMPLEMENT_FUNCTION(7, Max, function7)
break;
case kActionDrawScene:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
if (getEntities()->isPlayerPosition(kCarRedSleeping, 56) || getEntities()->isPlayerPosition(kCarRedSleeping, 78))
getSound()->playSound(kEntityMax, "Max1120");
}
@@ -197,7 +199,7 @@ IMPLEMENT_FUNCTION(7, Max, function7)
break;
case kAction158007856:
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
getSound()->playSound(kEntityMax, "Max1122");
params->param1 = 255 * (4 * rnd(20) + 40);
}
@@ -214,7 +216,7 @@ IMPLEMENT_FUNCTION(8, Max, chapter4Handler)
case kActionNone:
UPDATE_PARAM(params->param3, getState()->time, params->param2);
- if (!getSound()->isBuffered(kEntityMax))
+ if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max3101");
params->param2 = 255 * (4 * rnd(20) + 40);
@@ -228,8 +230,8 @@ IMPLEMENT_FUNCTION(8, Max, chapter4Handler)
break;
}
- if (getSound()->isBuffered(kEntityMax))
- getSound()->processEntry(kEntityMax);
+ if (getSoundQueue()->isBuffered(kEntityMax))
+ getSoundQueue()->processEntry(kEntityMax);
getAction()->playAnimation(kEventCathMaxLickHand);
getScenes()->processScene();
@@ -247,7 +249,7 @@ IMPLEMENT_FUNCTION(8, Max, chapter4Handler)
getData()->location = kLocationInsideCompartment;
getData()->car = kCarBaggage;
- if (!getSound()->isBuffered(kEntityMax))
+ if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max3101");
break;
@@ -255,8 +257,8 @@ IMPLEMENT_FUNCTION(8, Max, chapter4Handler)
if (getCallback() != 1)
break;
- if (getSound()->isBuffered(kEntityMax))
- getSound()->processEntry(kEntityMax);
+ if (getSoundQueue()->isBuffered(kEntityMax))
+ getSoundQueue()->processEntry(kEntityMax);
getSound()->playSound(kEntityPlayer, "LIB026");
getAction()->playAnimation(kEventCathMaxFree);
@@ -392,7 +394,7 @@ IMPLEMENT_FUNCTION(13, Max, chapter3Handler)
UPDATE_PARAM(params->param3, getState()->time, params->param1);
- if (!getSound()->isBuffered(kEntityMax))
+ if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
params->param1 = 255 * (4 * rnd(20) + 40);
@@ -424,7 +426,7 @@ IMPLEMENT_FUNCTION(13, Max, chapter3Handler)
if (params->param2)
break;
- if (!getSound()->isBuffered(kEntityMax)) {
+ if (!getSoundQueue()->isBuffered(kEntityMax)) {
getSound()->playSound(kEntityMax, "Max1122");
params->param1 = 255 * (4 * rnd(20) + 40);
}
@@ -464,7 +466,7 @@ IMPLEMENT_FUNCTION(14, Max, freeFromCage)
getData()->location = kLocationInsideCompartment;
getData()->car = kCarBaggage;
- if (!getSound()->isBuffered(kEntityMax))
+ if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
break;
@@ -476,17 +478,17 @@ IMPLEMENT_FUNCTION(14, Max, freeFromCage)
break;
case 1:
- if (getSound()->isBuffered(kEntityMax))
- getSound()->removeFromQueue(kEntityMax);
+ if (getSoundQueue()->isBuffered(kEntityMax))
+ getSoundQueue()->removeFromQueue(kEntityMax);
getAction()->playAnimation(kEventCathMaxCage);
- getSound()->setupEntry(SoundManager::kSoundType7, kEntityMax);
+ getSoundQueue()->setupEntry(kSoundType7, kEntityMax);
getScenes()->processScene();
break;
case 2:
- if (getSound()->isBuffered(kEntityMax))
- getSound()->processEntry(kEntityMax);
+ if (getSoundQueue()->isBuffered(kEntityMax))
+ getSoundQueue()->processEntry(kEntityMax);
getSound()->playSound(kEntityPlayer, "LIB026");
getAction()->playAnimation(kEventCathMaxFree);
@@ -523,7 +525,7 @@ IMPLEMENT_FUNCTION(15, Max, function15)
getData()->location = kLocationOutsideCompartment;
getData()->car = kCarRedSleeping;
- if (!getSound()->isBuffered(kEntityMax))
+ if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max3010");
setCallback(1);
diff --git a/engines/lastexpress/entities/mertens.cpp b/engines/lastexpress/entities/mertens.cpp
index 91082f487e..e222af4805 100644
--- a/engines/lastexpress/entities/mertens.cpp
+++ b/engines/lastexpress/entities/mertens.cpp
@@ -30,7 +30,9 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/game/sound.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -289,7 +291,7 @@ IMPLEMENT_FUNCTION_S(8, Mertens, playSound16)
break;
case kActionDefault:
- getSound()->playSound(kEntityMertens, (char *)&params->seq1, SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityMertens, (char *)&params->seq1, kFlagDefault);
break;
case kActionCallback:
@@ -503,7 +505,7 @@ IMPLEMENT_FUNCTION_I(12, Mertens, bonsoir, EntityIndex)
if (savepoint.action == kActionDefault)
return;
- if (getSound()->isBuffered(kEntityMertens)) {
+ if (getSoundQueue()->isBuffered(kEntityMertens)) {
CALLBACK_ACTION();
return;
}
@@ -589,7 +591,7 @@ IMPLEMENT_FUNCTION_II(13, Mertens, function13, bool, bool)
if (params->param2)
params->param3 = 1;
- if (!getSound()->isBuffered(kEntityMertens)) {
+ if (!getSoundQueue()->isBuffered(kEntityMertens)) {
}
@@ -896,7 +898,7 @@ IMPLEMENT_FUNCTION(17, Mertens, function17)
} else {
// Got the passenger list, Mertens is looking for it before sitting
ENTITY_PARAM(0, 2) = 1;
- getSound()->playSound(kEntityMertens, "CON1058", SoundManager::kFlagInvalid, 75);
+ getSound()->playSound(kEntityMertens, "CON1058", kFlagInvalid, 75);
getEntities()->drawSequenceRight(kEntityMertens, "601D");
}
@@ -984,7 +986,7 @@ IMPLEMENT_FUNCTION(18, Mertens, function18)
getEntities()->drawSequenceRight(kEntityMertens, "601A");
} else {
ENTITY_PARAM(0, 2) = 1;
- getSound()->playSound(kEntityMertens, "CON1058", SoundManager::kFlagInvalid, 75);
+ getSound()->playSound(kEntityMertens, "CON1058", kFlagInvalid, 75);
getEntities()->drawSequenceRight(kEntityMertens, "601D");
}
@@ -1188,7 +1190,7 @@ IMPLEMENT_FUNCTION(22, Mertens, function22)
break;
case 5:
- if (!getSound()->isBuffered(kEntityMertens))
+ if (!getSoundQueue()->isBuffered(kEntityMertens))
getSound()->playSound(kEntityMertens, "MAH1170I");
setCallback(6);
@@ -1198,8 +1200,8 @@ IMPLEMENT_FUNCTION(22, Mertens, function22)
case 6:
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMertens);
- if (!getSound()->isBuffered(kEntityMertens))
- getSound()->playSound(kEntityMertens, "MAH1172", SoundManager::kFlagInvalid, 225);
+ if (!getSoundQueue()->isBuffered(kEntityMertens))
+ getSound()->playSound(kEntityMertens, "MAH1172", kFlagInvalid, 225);
setCallback(7);
setup_function21(kObjectCompartment4, kObject20);
@@ -2300,7 +2302,7 @@ IMPLEMENT_FUNCTION_I(31, Mertens, function31, MertensActionType)
break;
case 1:
- if (getSound()->isBuffered(kEntityMertens)) {
+ if (getSoundQueue()->isBuffered(kEntityMertens)) {
getEntities()->drawSequenceLeft(kEntityMertens, "601J");
} else {
setCallback(2);
@@ -3017,7 +3019,7 @@ IMPLEMENT_FUNCTION(42, Mertens, function42)
if (getState()->time <= kTime1188000) {
if ((!getEntities()->isPlayerInCar(kCarGreenSleeping) && !getEntities()->isPlayerInCar(kCarRedSleeping))
- || getSound()->isBuffered("REB1205")
+ || getSoundQueue()->isBuffered("REB1205")
|| !getEntities()->isInsideCompartment(kEntityMmeBoutarel, kCarRedSleeping, kPosition_5790)
|| !params->param4) {
params->param4 = (uint)getState()->time;
@@ -3138,7 +3140,7 @@ label_callback_18:
}
label_callback_19:
- if (ENTITY_PARAM(0, 1) && !getSound()->isBuffered(kEntityMertens)) {
+ if (ENTITY_PARAM(0, 1) && !getSoundQueue()->isBuffered(kEntityMertens)) {
if (getProgress().field_18 != 4)
getSound()->playSound(kEntityMertens, "CON1505");
}
diff --git a/engines/lastexpress/entities/milos.cpp b/engines/lastexpress/entities/milos.cpp
index 587c43cade..ff3d2b6744 100644
--- a/engines/lastexpress/entities/milos.cpp
+++ b/engines/lastexpress/entities/milos.cpp
@@ -24,17 +24,20 @@
#include "lastexpress/entities/vesna.h"
+#include "lastexpress/fight/fight.h"
+
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
-#include "lastexpress/game/fight.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -110,7 +113,7 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_S(7, Milos, playSound16)
- Entity::playSound(savepoint, false, SoundManager::kFlagDefault);
+ Entity::playSound(savepoint, false, kFlagDefault);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -1576,8 +1579,8 @@ IMPLEMENT_FUNCTION(29, Milos, chapter4Handler)
break;
case kAction221683008:
- if (getSound()->isBuffered(kEntityMilos))
- getSound()->processEntry(kEntityMilos);
+ if (getSoundQueue()->isBuffered(kEntityMilos))
+ getSoundQueue()->processEntry(kEntityMilos);
params->param1 = 1;
getSavePoints()->push(kEntityMilos, kEntityCoudert, kAction123199584);
@@ -1719,15 +1722,15 @@ IMPLEMENT_FUNCTION(34, Milos, chapter5Handler)
break;
case 2:
- if (getSound()->isBuffered("MUS050"))
- getSound()->processEntry("MUS050");
+ if (getSoundQueue()->isBuffered("MUS050"))
+ getSoundQueue()->processEntry("MUS050");
- if (getSound()->isBuffered("ARRIVE"))
- getSound()->removeFromQueue("ARRIVE");
+ if (getSoundQueue()->isBuffered("ARRIVE"))
+ getSoundQueue()->removeFromQueue("ARRIVE");
- getSound()->processEntries();
+ getSoundQueue()->processEntries();
getAction()->playAnimation(isNight() ? kEventLocomotiveMilosNight : kEventLocomotiveMilosDay);
- getSound()->setupEntry(SoundManager::kSoundType7, kEntityMilos);
+ getSoundQueue()->setupEntry(kSoundType7, kEntityMilos);
getScenes()->loadSceneFromPosition(kCarCoalTender, 1);
break;
@@ -1739,7 +1742,7 @@ IMPLEMENT_FUNCTION(34, Milos, chapter5Handler)
case 4:
getAction()->playAnimation(kEventLocomotiveRestartTrain);
getAction()->playAnimation(kEventLocomotiveOldBridge);
- getSound()->resetState();
+ getSoundQueue()->resetState();
getState()->time = kTime2983500;
setCallback(5);
@@ -1782,7 +1785,7 @@ IMPLEMENT_FUNCTION(34, Milos, chapter5Handler)
setup_savegame(kSavegameTypeEvent, kEventLocomotiveAnnaStopsTrain);
}
- getSound()->processEntry(kEntityMilos);
+ getSoundQueue()->processEntry(kEntityMilos);
if (getState()->time < kTimeTrainStopped2)
getState()->time = kTimeTrainStopped2;
diff --git a/engines/lastexpress/entities/mmeboutarel.cpp b/engines/lastexpress/entities/mmeboutarel.cpp
index 78f2d2fb4b..9ca10ca374 100644
--- a/engines/lastexpress/entities/mmeboutarel.cpp
+++ b/engines/lastexpress/entities/mmeboutarel.cpp
@@ -28,9 +28,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -399,7 +401,7 @@ IMPLEMENT_FUNCTION(13, MmeBoutarel, function13)
break;
case kActionNone:
- if (!getSound()->isBuffered(kEntityMmeBoutarel) && params->param6 != kTimeInvalid) {
+ if (!getSoundQueue()->isBuffered(kEntityMmeBoutarel) && params->param6 != kTimeInvalid) {
UPDATE_PARAM_PROC_TIME(params->param1, !getEntities()->isDistanceBetweenEntities(kEntityMmeBoutarel, kEntityPlayer, 2000), params->param6, 0)
getObjects()->update(kObjectCompartmentD, kEntityPlayer, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject51, kEntityPlayer, kObjectLocation1, kCursorNormal, kCursorNormal);
@@ -883,8 +885,8 @@ IMPLEMENT_FUNCTION(21, MmeBoutarel, chapter3Handler)
if (getState()->time <= kTime2038500) {
if (!getEntities()->isPlayerInCar(kCarRedSleeping)
|| !params->param1
- || getSound()->isBuffered("FRA2012")
- || getSound()->isBuffered("FRA2010")
+ || getSoundQueue()->isBuffered("FRA2012")
+ || getSoundQueue()->isBuffered("FRA2010")
||!params->param2)
params->param2 = (uint)getState()->time;
diff --git a/engines/lastexpress/entities/pascale.cpp b/engines/lastexpress/entities/pascale.cpp
index 7cf7f7766e..a191273702 100644
--- a/engines/lastexpress/entities/pascale.cpp
+++ b/engines/lastexpress/entities/pascale.cpp
@@ -27,9 +27,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -141,15 +143,15 @@ IMPLEMENT_FUNCTION(8, Pascale, welcomeSophieAndRebecca)
break;
case kChapter1:
- getSound()->playSound(kEntityPascale, "REB1198", SoundManager::kFlagInvalid, 30);
+ getSound()->playSound(kEntityPascale, "REB1198", kFlagInvalid, 30);
break;
case kChapter3:
- getSound()->playSound(kEntityPascale, "REB3001", SoundManager::kFlagInvalid, 30);
+ getSound()->playSound(kEntityPascale, "REB3001", kFlagInvalid, 30);
break;
case kChapter4:
- getSound()->playSound(kEntityPascale, "REB4001", SoundManager::kFlagInvalid, 30);
+ getSound()->playSound(kEntityPascale, "REB4001", kFlagInvalid, 30);
break;
}
@@ -201,7 +203,7 @@ IMPLEMENT_FUNCTION(10, Pascale, welcomeCath)
break;
case kActionNone:
- if (params->param1 && !getSound()->isBuffered(kEntityPascale))
+ if (params->param1 && !getSoundQueue()->isBuffered(kEntityPascale))
getEntities()->updatePositionExit(kEntityPascale, kCarRestaurant, 64);
break;
@@ -462,10 +464,10 @@ IMPLEMENT_FUNCTION(16, Pascale, serveTatianaVassili)
getEntities()->drawSequenceLeft(kEntityPascale, "014B");
getEntities()->updatePositionEnter(kEntityPascale, kCarRestaurant, 67);
- if (getSound()->isBuffered("TAT1069A"))
- getSound()->processEntry("TAT1069A");
- else if (getSound()->isBuffered("TAT1069B"))
- getSound()->processEntry("TAT1069B");
+ if (getSoundQueue()->isBuffered("TAT1069A"))
+ getSoundQueue()->processEntry("TAT1069A");
+ else if (getSoundQueue()->isBuffered("TAT1069B"))
+ getSoundQueue()->processEntry("TAT1069B");
setCallback(2);
setup_playSound("TAT1066");
@@ -754,7 +756,7 @@ IMPLEMENT_FUNCTION(24, Pascale, welcomeAbbot)
break;
case kActionDefault:
- getSound()->playSound(kEntityPascale, "ABB3015", SoundManager::kFlagInvalid, 105);
+ getSound()->playSound(kEntityPascale, "ABB3015", kFlagInvalid, 105);
getEntities()->drawSequenceRight(kEntityPascale, "029A1");
getEntities()->drawSequenceRight(kEntityAbbot, "029A2");
break;
@@ -1213,7 +1215,7 @@ label_callback1:
break;
case kAction169750080:
- if (getSound()->isBuffered(kEntityPascale)) {
+ if (getSoundQueue()->isBuffered(kEntityPascale)) {
params->param4 = 1;
} else {
setCallback(7);
diff --git a/engines/lastexpress/entities/rebecca.cpp b/engines/lastexpress/entities/rebecca.cpp
index 1cb895d8d6..b1a176b47e 100644
--- a/engines/lastexpress/entities/rebecca.cpp
+++ b/engines/lastexpress/entities/rebecca.cpp
@@ -27,9 +27,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -316,7 +318,7 @@ IMPLEMENT_FUNCTION_I(17, Rebecca, function17, bool)
getData()->location = kLocationOutsideCompartment;
if (getProgress().chapter == kChapter3)
- getSound()->playSound(kEntityRebecca, "Reb3005", SoundManager::kFlagInvalid, 75);
+ getSound()->playSound(kEntityRebecca, "Reb3005", kFlagInvalid, 75);
if (params->param1) {
setCallback(5);
@@ -511,7 +513,7 @@ IMPLEMENT_FUNCTION_I(20, Rebecca, function20, TimeValue)
if (getProgress().chapter == kChapter1 && !ENTITY_PARAM(0, 3)) {
if (params->param7 != kTimeInvalid && getState()->time > kTime1174500) {
if (getState()->time <= kTime1183500) {
- if (!getEntities()->isDistanceBetweenEntities(kEntityRebecca, kEntityPlayer, 2000) || getSound()->isBuffered("CON1210") || !params->param7)
+ if (!getEntities()->isDistanceBetweenEntities(kEntityRebecca, kEntityPlayer, 2000) || getSoundQueue()->isBuffered("CON1210") || !params->param7)
params->param7 = (uint)(getState()->time);
if (params->param7 >= getState()->time)
@@ -1357,7 +1359,7 @@ label_callback_3:
params->param5 = kTimeInvalid;
getData()->inventoryItem = kItemNone;
- getSound()->playSound(kEntityRebecca, "Reb3008", SoundManager::kFlagInvalid, 60);
+ getSound()->playSound(kEntityRebecca, "Reb3008", kFlagInvalid, 60);
getEntities()->updatePositionEnter(kEntityRebecca, kCarRestaurant, 52);
setCallback(3);
diff --git a/engines/lastexpress/entities/salko.cpp b/engines/lastexpress/entities/salko.cpp
index 4d510bb9bf..63d995dc42 100644
--- a/engines/lastexpress/entities/salko.cpp
+++ b/engines/lastexpress/entities/salko.cpp
@@ -22,16 +22,19 @@
#include "lastexpress/entities/salko.h"
+#include "lastexpress/fight/fight.h"
+
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
-#include "lastexpress/game/fight.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -595,8 +598,8 @@ IMPLEMENT_FUNCTION(24, Salko, chapter5Handler)
break;
case 1:
- if (getSound()->isBuffered("MUS050"))
- getSound()->processEntry("MUS050");
+ if (getSoundQueue()->isBuffered("MUS050"))
+ getSoundQueue()->processEntry("MUS050");
getAction()->playAnimation(kEventCathSalkoTrainTopFight);
diff --git a/engines/lastexpress/entities/servers0.cpp b/engines/lastexpress/entities/servers0.cpp
index 1fec775659..989bddd662 100644
--- a/engines/lastexpress/entities/servers0.cpp
+++ b/engines/lastexpress/entities/servers0.cpp
@@ -26,9 +26,10 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
diff --git a/engines/lastexpress/entities/servers1.cpp b/engines/lastexpress/entities/servers1.cpp
index cd0a162755..995fbbc01b 100644
--- a/engines/lastexpress/entities/servers1.cpp
+++ b/engines/lastexpress/entities/servers1.cpp
@@ -26,9 +26,10 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
diff --git a/engines/lastexpress/entities/sophie.cpp b/engines/lastexpress/entities/sophie.cpp
index e0c63f7297..57bd491949 100644
--- a/engines/lastexpress/entities/sophie.cpp
+++ b/engines/lastexpress/entities/sophie.cpp
@@ -25,9 +25,10 @@
#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
diff --git a/engines/lastexpress/entities/tables.cpp b/engines/lastexpress/entities/tables.cpp
index c372663c40..06ea4c597c 100644
--- a/engines/lastexpress/entities/tables.cpp
+++ b/engines/lastexpress/entities/tables.cpp
@@ -26,9 +26,11 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -49,7 +51,7 @@ Tables::Tables(LastExpressEngine *engine, EntityIndex id) : Entity(engine, id) {
IMPLEMENT_FUNCTION(1, Tables, chapter1)
if (savepoint.action == kActionDefault) {
if (_id == kEntityTables2)
- getSound()->playSoundWithSubtitles("LOOP8A.SND", SoundManager::kFlagLoop, kEntityTables2);
+ getSound()->playSoundWithSubtitles("LOOP8A.SND", kFlagLoop, kEntityTables2);
setup_draw();
}
@@ -59,7 +61,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION(2, Tables, chapter2)
if (savepoint.action == kActionDefault) {
if (_id == kEntityTables2)
- getSound()->playSoundWithSubtitles("LOOP8A.SND", SoundManager::kFlagLoop, kEntityTables2);
+ getSound()->playSoundWithSubtitles("LOOP8A.SND", kFlagLoop, kEntityTables2);
setup_draw();
}
@@ -69,7 +71,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION(3, Tables, chapter3)
if (savepoint.action == kActionDefault) {
if (_id == kEntityTables2)
- getSound()->playSoundWithSubtitles("LOOP8A.SND", SoundManager::kFlagLoop, kEntityTables2);
+ getSound()->playSoundWithSubtitles("LOOP8A.SND", kFlagLoop, kEntityTables2);
setup_draw();
}
@@ -79,7 +81,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION(4, Tables, chapter4)
if (savepoint.action == kActionDefault) {
if (_id == kEntityTables2)
- getSound()->playSoundWithSubtitles("LOOP8A.SND", SoundManager::kFlagLoop, kEntityTables2);
+ getSound()->playSoundWithSubtitles("LOOP8A.SND", kFlagLoop, kEntityTables2);
setup_draw();
}
@@ -88,8 +90,8 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(5, Tables, chapter5)
if (savepoint.action == kActionDefault) {
- if (_id == kEntityTables2 && getSound()->isBuffered(kEntityTables2))
- getSound()->processEntry(kEntityTables2);
+ if (_id == kEntityTables2 && getSoundQueue()->isBuffered(kEntityTables2))
+ getSoundQueue()->processEntry(kEntityTables2);
setup_draw();
}
@@ -113,21 +115,21 @@ IMPLEMENT_FUNCTION(6, Tables, draw)
case kChapter1:
if (getState()->time > kTime1165500 && !params->param1) {
params->param1 = 1;
- getSound()->processEntry(kEntityTables2);
+ getSoundQueue()->processEntry(kEntityTables2);
}
break;
case kChapter3:
if (getState()->time > kTime2052000 && !params->param2) {
params->param2 = 1;
- getSound()->processEntry(kEntityTables2);
+ getSoundQueue()->processEntry(kEntityTables2);
}
break;
case kChapter4:
if (getState()->time > kTime2488500 && !params->param3) {
params->param3 = 1;
- getSound()->processEntry(kEntityTables2);
+ getSoundQueue()->processEntry(kEntityTables2);
}
break;
diff --git a/engines/lastexpress/entities/tatiana.cpp b/engines/lastexpress/entities/tatiana.cpp
index 6e25d8c5c7..c8901b3e30 100644
--- a/engines/lastexpress/entities/tatiana.cpp
+++ b/engines/lastexpress/entities/tatiana.cpp
@@ -32,9 +32,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -420,7 +422,7 @@ IMPLEMENT_FUNCTION(19, Tatiana, chapter1Handler)
break;
case kActionNone:
- if (getSound()->isBuffered(kEntityTatiana) || !params->param4 || params->param3 == 2 || getSound()->isBuffered("TAT1066"))
+ if (getSoundQueue()->isBuffered(kEntityTatiana) || !params->param4 || params->param3 == 2 || getSoundQueue()->isBuffered("TAT1066"))
goto label_tatiana_chapter1_2;
UPDATE_PARAM_PROC(params->param5, getState()->timeTicks, 450)
@@ -568,7 +570,7 @@ IMPLEMENT_FUNCTION(21, Tatiana, function21)
// Fallback to next case
case 3:
- if (getSound()->isBuffered(kEntityTatiana)) {
+ if (getSoundQueue()->isBuffered(kEntityTatiana)) {
setCallback(3);
setup_updateFromTime(75);
} else {
@@ -1858,7 +1860,7 @@ IMPLEMENT_FUNCTION(46, Tatiana, function46)
parameters->param3 = 1;
if (parameters->param2) {
- getSound()->removeFromQueue(kEntityTatiana);
+ getSoundQueue()->removeFromQueue(kEntityTatiana);
getSavePoints()->call(kEntityTatiana, kEntityTatiana, kActionEndSound);
}
} else {
@@ -1947,12 +1949,12 @@ IMPLEMENT_FUNCTION(48, Tatiana, function48)
params->param1 = 0;
}
- if (!params->param1 || getSound()->isBuffered(kEntityTatiana))
+ if (!params->param1 || getSoundQueue()->isBuffered(kEntityTatiana))
goto label_end;
UPDATE_PARAM_GOTO(params->param2, getState()->timeTicks, 5 * (3 * rnd(5) + 30), label_end);
- getSound()->playSound(kEntityTatiana, "LIB012", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityTatiana, "LIB012", kFlagDefault);
params->param2 = 0;
label_end:
@@ -2086,7 +2088,7 @@ IMPLEMENT_FUNCTION(50, Tatiana, function50)
break;
case kActionKnock:
- if (!getSound()->isBuffered("LIB012", true))
+ if (!getSoundQueue()->isBuffered("LIB012", true))
getSound()->playSound(kEntityPlayer, "LIB012");
break;
@@ -2107,14 +2109,14 @@ IMPLEMENT_FUNCTION(50, Tatiana, function50)
getObjects()->update(kObject48, kEntityTatiana, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartmentA, kEntityTatiana, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- if (!getSound()->isBuffered(kEntityTatiana))
+ if (!getSoundQueue()->isBuffered(kEntityTatiana))
getSound()->playSound(kEntityTatiana, "Tat4166");
break;
case kActionCallback:
if (getCallback() == 1) {
- if (getSound()->isBuffered("MUS013"))
- getSound()->processEntry("MUS013");
+ if (getSoundQueue()->isBuffered("MUS013"))
+ getSoundQueue()->processEntry("MUS013");
getAction()->playAnimation(kEventVassiliDeadAlexei);
getSavePoints()->push(kEntityTatiana, kEntityAbbot, kAction104060776);
@@ -2223,11 +2225,11 @@ IMPLEMENT_FUNCTION(54, Tatiana, function54)
case kActionCallback:
if (getCallback() == 1) {
- if (getSound()->isBuffered("MUS050"))
- getSound()->processEntry("MUS050");
+ if (getSoundQueue()->isBuffered("MUS050"))
+ getSoundQueue()->processEntry("MUS050");
- if (getSound()->isBuffered(kEntityTatiana))
- getSound()->processEntry(kEntityTatiana);
+ if (getSoundQueue()->isBuffered(kEntityTatiana))
+ getSoundQueue()->processEntry(kEntityTatiana);
getAction()->playAnimation(isNight() ? kEventTatianaVassiliTalkNight : kEventTatianaVassiliTalk);
getScenes()->processScene();
diff --git a/engines/lastexpress/entities/train.cpp b/engines/lastexpress/entities/train.cpp
index 19c6fe279c..bced1da62b 100644
--- a/engines/lastexpress/entities/train.cpp
+++ b/engines/lastexpress/entities/train.cpp
@@ -30,7 +30,9 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/game/sound.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -90,7 +92,7 @@ IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
switch (params->param1) {
default:
- error("Train::harem: Invalid value for parameter 1: %d", params->param1);
+ error("[Train::harem] Invalid value for parameter 1: %d", params->param1);
break;
case kObjectCompartment5:
@@ -118,7 +120,7 @@ IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
getObjects()->update((ObjectIndex)params->param1, kEntityTrain, kObjectLocation3, kCursorNormal, kCursorNormal);
// Knock / closed door sound
- getSound()->playSound(kEntityTables5, (params->param2 == 8) ? "LIB012" : "LIB013", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityTables5, (params->param2 == 8) ? "LIB012" : "LIB013", kFlagDefault);
if (params->param4 && params->param5) {
@@ -130,17 +132,17 @@ IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
break;
case 1:
- getSound()->playSound(kEntityTables5, "Har1014", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1014", kFlagDefault, 15);
break;
case 2:
- getSound()->playSound(kEntityTables5, "Har1013", SoundManager::kFlagDefault, 15);
- getSound()->playSound(kEntityTables5, "Har1016", SoundManager::kFlagDefault, 150);
+ getSound()->playSound(kEntityTables5, "Har1013", kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1016", kFlagDefault, 150);
break;
case 3:
- getSound()->playSound(kEntityTables5, "Har1015A", SoundManager::kFlagDefault, 15);
- getSound()->playSound(kEntityTables5, "Har1015", SoundManager::kFlagDefault, 150);
+ getSound()->playSound(kEntityTables5, "Har1015A", kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1015", kFlagDefault, 150);
break;
}
@@ -164,15 +166,15 @@ IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
break;
case 1:
- getSound()->playSound(kEntityTables5, "Har1014", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1014", kFlagDefault, 15);
break;
case 2:
- getSound()->playSound(kEntityTables5, "Har1013", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1013", kFlagDefault, 15);
break;
case 3:
- getSound()->playSound(kEntityTables5, "Har1013A", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1013A", kFlagDefault, 15);
break;
}
@@ -191,11 +193,11 @@ IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
break;
case 1:
- getSound()->playSound(kEntityTables5, "Har1012", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1012", kFlagDefault, 15);
break;
case 2:
- getSound()->playSound(kEntityTables5, "Har1012A", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1012A", kFlagDefault, 15);
break;
}
@@ -207,7 +209,7 @@ IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
ENTITY_PARAM(0, 1)++;
if (ENTITY_PARAM(0, 1) <= 1)
- getSound()->playSound(kEntityTables5, "Har1014", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1014", kFlagDefault, 15);
else
params->param8 = 1;
@@ -221,7 +223,7 @@ IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
ENTITY_PARAM(0, 4)++;
if (ENTITY_PARAM(0, 4) <= 1) {
- getSound()->playSound(kEntityTables5, "Har1011", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1011", kFlagDefault, 15);
handleCompartmentAction();
return;
}
@@ -241,11 +243,11 @@ IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
break;
case 1:
- getSound()->playSound(kEntityTables5, "Har1013", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1013", kFlagDefault, 15);
break;
case 2:
- getSound()->playSound(kEntityTables5, "Har1013A", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1013A", kFlagDefault, 15);
break;
}
@@ -300,13 +302,13 @@ label_process:
}
// Update object
- if (ENTITY_PARAM(0, 8) && !getSound()->isBuffered(kEntityTables5)) {
+ if (ENTITY_PARAM(0, 8) && !getSoundQueue()->isBuffered(kEntityTables5)) {
getObjects()->update((ObjectIndex)ENTITY_PARAM(0, 8), getObjects()->get((ObjectIndex)ENTITY_PARAM(0, 8)).entity, kObjectLocation3, kCursorHandKnock, kCursorHand);
ENTITY_PARAM(0, 8) = 0;
}
// Play clock sound
- if (params->param6 && !getSound()->isBuffered("ZFX1001", true))
+ if (params->param6 && !getSoundQueue()->isBuffered("ZFX1001", true))
getSound()->playSound(kEntityPlayer, "ZFX1001");
break;
@@ -339,12 +341,12 @@ label_process:
// Play clock sound
if (getEntities()->isPlayerPosition(kCarRestaurant, 81)) {
params->param6 = 1;
- if (!getSound()->isBuffered("ZFX1001"))
+ if (!getSoundQueue()->isBuffered("ZFX1001"))
getSound()->playSound(kEntityPlayer, "ZFX1001");
} else {
params->param6 = 0;
- if (getSound()->isBuffered("ZFX1001", true))
- getSound()->removeFromQueue("ZFX1001");
+ if (getSoundQueue()->isBuffered("ZFX1001", true))
+ getSoundQueue()->removeFromQueue("ZFX1001");
}
// Draw moving background behind windows
@@ -562,8 +564,8 @@ void Train::resetParam8() {
&& !getEntities()->isInsideCompartment(kEntityPlayer, (CarIndex)params1->param1, (EntityPosition)params1->param2)
&& !getEntities()->isInsideCompartment(kEntityPlayer, (CarIndex)params1->param1, (EntityPosition)params1->param3)) {
- if (getSound()->isBuffered((const char *)&params1->seq))
- getSound()->processEntry((const char *)&params1->seq);
+ if (getSoundQueue()->isBuffered((const char *)&params1->seq))
+ getSoundQueue()->processEntry((const char *)&params1->seq);
params->param8 = 0;
}
diff --git a/engines/lastexpress/entities/vassili.cpp b/engines/lastexpress/entities/vassili.cpp
index 09fb5b1223..22f41afa92 100644
--- a/engines/lastexpress/entities/vassili.cpp
+++ b/engines/lastexpress/entities/vassili.cpp
@@ -32,9 +32,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -268,7 +270,7 @@ IMPLEMENT_FUNCTION(8, Vassili, function8)
getSavePoints()->push(kEntityVassili, kEntityAnna, kAction226031488);
getSavePoints()->push(kEntityVassili, kEntityVerges, kAction226031488);
getSavePoints()->push(kEntityVassili, kEntityCoudert, kAction226031488);
- getSound()->playSound(kEntityVassili, "VAS1027", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityVassili, "VAS1027", kFlagDefault);
break;
}
IMPLEMENT_FUNCTION_END
@@ -295,12 +297,12 @@ IMPLEMENT_FUNCTION(9, Vassili, function9)
|| getEntities()->isPlayerPosition(kCarRedSleeping, 41)) {
if (savepoint.action == kActionDrawScene)
- getSound()->processEntry(kEntityVassili);
+ getSoundQueue()->processEntry(kEntityVassili);
setup_seizure();
} else {
if (savepoint.action == kActionDefault)
- getSound()->playSound(kEntityVassili, "VAS1028", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityVassili, "VAS1028", kFlagDefault);
}
break;
}
diff --git a/engines/lastexpress/entities/verges.cpp b/engines/lastexpress/entities/verges.cpp
index bc35a105b1..8246f85145 100644
--- a/engines/lastexpress/entities/verges.cpp
+++ b/engines/lastexpress/entities/verges.cpp
@@ -29,9 +29,11 @@
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -123,7 +125,7 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_NOSETUP(5, Verges, playSound16)
- Entity::playSound(savepoint, false, SoundManager::kFlagDefault);
+ Entity::playSound(savepoint, false, kFlagDefault);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -139,7 +141,7 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(8, Verges, updateEntity, CarIndex, EntityPosition)
if (savepoint.action == kActionExcuseMeCath) {
- if (!getSound()->isBuffered(kEntityVerges))
+ if (!getSoundQueue()->isBuffered(kEntityVerges))
getSound()->playSound(kEntityPlayer, "TRA1113", getSound()->getSoundFlag(kEntityVerges));
return;
@@ -187,7 +189,7 @@ switch (savepoint.action) {
break;
case 2:
- if (!getSound()->isBuffered(kEntityVerges))
+ if (!getSoundQueue()->isBuffered(kEntityVerges))
getSound()->playSound(kEntityVerges, (char *)&params->seq1);
getEntities()->drawSequenceRight(kEntityVerges, "813DS");
@@ -232,7 +234,7 @@ IMPLEMENT_FUNCTION_IIS(10, Verges, function10, CarIndex, EntityPosition)
case kActionNone:
if (!params->param7) {
- if (!getSound()->isBuffered(kEntityVerges)) {
+ if (!getSoundQueue()->isBuffered(kEntityVerges)) {
getSound()->playSound(kEntityVerges, (char *)&params->seq);
params->param7 = 1;
}
@@ -258,7 +260,7 @@ IMPLEMENT_FUNCTION_IIS(10, Verges, function10, CarIndex, EntityPosition)
break;
case kActionDefault:
- if (!getSound()->isBuffered(kEntityVerges)) {
+ if (!getSoundQueue()->isBuffered(kEntityVerges)) {
getSound()->playSound(kEntityVerges, (char *)&params->seq);
params->param7 = 1;
}
@@ -699,12 +701,12 @@ IMPLEMENT_FUNCTION(24, Verges, policeGettingOffTrain)
break;
case kActionDefault:
- getSound()->playSound(kEntityVerges, "POL1101", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityVerges, "POL1101", kFlagDefault);
break;
case kActionCallback:
if (getCallback() == 1) {
- getSound()->processEntry(kEntityVerges);
+ getSoundQueue()->processEntry(kEntityVerges);
getAction()->playAnimation(kEventGendarmesArrestation);
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
}
@@ -1314,7 +1316,7 @@ IMPLEMENT_FUNCTION(32, Verges, function32)
break;
case 2:
- if (!getSound()->isBuffered(kEntityVerges))
+ if (!getSoundQueue()->isBuffered(kEntityVerges))
getSound()->playSound(kEntityVerges, "TRA3004");
getEntities()->drawSequenceRight(kEntityVerges, "813DS");
@@ -1752,16 +1754,16 @@ IMPLEMENT_FUNCTION(40, Verges, chapter5Handler)
break;
case kActionNone:
- if (getEntities()->isInSalon(kEntityPlayer) && !getSound()->isBuffered(kEntityVerges))
+ if (getEntities()->isInSalon(kEntityPlayer) && !getSoundQueue()->isBuffered(kEntityVerges))
getSound()->playSound(kEntityVerges, "WAT5000");
break;
case kActionOpenDoor:
- if (getSound()->isBuffered(kEntityVerges))
- getSound()->processEntry(kEntityVerges);
+ if (getSoundQueue()->isBuffered(kEntityVerges))
+ getSoundQueue()->processEntry(kEntityVerges);
- if (getSound()->isBuffered("MUS050"))
- getSound()->processEntry("MUS050");
+ if (getSoundQueue()->isBuffered("MUS050"))
+ getSoundQueue()->processEntry("MUS050");
getObjects()->update(kObject65, kEntityPlayer, kObjectLocationNone, kCursorNormal, kCursorForward);
@@ -1811,7 +1813,7 @@ IMPLEMENT_FUNCTION(41, Verges, function41)
// Fallback to next case
case 2:
- if (getSound()->isBuffered(kEntityVerges)) {
+ if (getSoundQueue()->isBuffered(kEntityVerges)) {
setCallback(2);
setup_updateFromTime(225);
} else {
diff --git a/engines/lastexpress/entities/vesna.cpp b/engines/lastexpress/entities/vesna.cpp
index 8e09dbf7b0..7a1f1d3195 100644
--- a/engines/lastexpress/entities/vesna.cpp
+++ b/engines/lastexpress/entities/vesna.cpp
@@ -22,16 +22,18 @@
#include "lastexpress/entities/vesna.h"
+#include "lastexpress/fight/fight.h"
+
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
-#include "lastexpress/game/fight.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -1082,7 +1084,7 @@ IMPLEMENT_FUNCTION(30, Vesna, function30)
case kActionNone:
if (!params->param1) {
UPDATE_PARAM_PROC(params->param3, getState()->timeTicks, 120)
- getSound()->playSound(kEntityVesna, "Ves50001", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityVesna, "Ves50001", kFlagDefault);
params->param1 = 1;
UPDATE_PARAM_PROC_END
}
@@ -1145,7 +1147,7 @@ IMPLEMENT_FUNCTION(30, Vesna, function30)
setCallback(2);
setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled);
} else {
- getSound()->playSound(kEntityVesna, "Ves5001", SoundManager::kFlagDefault);
+ getSound()->playSound(kEntityVesna, "Ves5001", kFlagDefault);
params->param1 = 1;
}
break;
diff --git a/engines/lastexpress/entities/yasmin.cpp b/engines/lastexpress/entities/yasmin.cpp
index 7e8b2f7348..45e5e11568 100644
--- a/engines/lastexpress/entities/yasmin.cpp
+++ b/engines/lastexpress/entities/yasmin.cpp
@@ -26,9 +26,10 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
diff --git a/engines/lastexpress/fight/fight.cpp b/engines/lastexpress/fight/fight.cpp
new file mode 100644
index 0000000000..b832d46a60
--- /dev/null
+++ b/engines/lastexpress/fight/fight.cpp
@@ -0,0 +1,409 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fight.h"
+
+#include "lastexpress/fight/fighter_anna.h"
+#include "lastexpress/fight/fighter_ivo.h"
+#include "lastexpress/fight/fighter_milos.h"
+#include "lastexpress/fight/fighter_salko.h"
+#include "lastexpress/fight/fighter_vesna.h"
+
+#include "lastexpress/data/cursor.h"
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/game/inventory.h"
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/object.h"
+#include "lastexpress/game/scenes.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/sound/queue.h"
+
+#include "lastexpress/graphics.h"
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+Fight::FightData::FightData() {
+ player = NULL;
+ opponent = NULL;
+
+ index = 0;
+
+ isFightRunning = false;
+}
+
+Fight::FightData::~FightData() {
+ SAFE_DELETE(player);
+ SAFE_DELETE(opponent);
+}
+
+Fight::Fight(LastExpressEngine *engine) : _engine(engine), _data(NULL), _endType(kFightEndLost), _state(0), _handleTimer(false) {
+}
+
+Fight::~Fight() {
+ clearData();
+ _data = NULL;
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Events
+//////////////////////////////////////////////////////////////////////////
+void Fight::eventMouse(const Common::Event &ev) {
+ if (!_data || _data->index)
+ return;
+
+ // TODO move all the egg handling to inventory functions
+
+ getFlags()->mouseLeftClick = false;
+ getFlags()->shouldRedraw = false;
+ getFlags()->mouseRightClick = false;
+
+ if (ev.mouse.x < 608 || ev.mouse.y < 448 || ev.mouse.x >= 640 || ev.mouse.x >= 480) {
+
+ // Handle right button click
+ if (ev.type == Common::EVENT_RBUTTONUP) {
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ setStopped();
+
+ getGlobalTimer() ? _state = 0 : ++_state;
+
+ getFlags()->mouseRightClick = true;
+ }
+
+ if (_handleTimer) {
+ // Timer expired => show with full brightness
+ if (!getGlobalTimer())
+ getInventory()->drawBlinkingEgg();
+
+ _handleTimer = false;
+ }
+
+ // Check hotspots
+ Scene *scene = getScenes()->get(getState()->scene);
+ SceneHotspot *hotspot = NULL;
+
+ if (!scene->checkHotSpot(ev.mouse, &hotspot)) {
+ _engine->getCursor()->setStyle(kCursorNormal);
+ } else {
+ _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor);
+
+ // Call player function
+ if (_data->player->canInteract((Fighter::FightAction)hotspot->action)) {
+ if (ev.type == Common::EVENT_LBUTTONUP)
+ _data->player->handleAction((Fighter::FightAction)hotspot->action);
+ } else {
+ _engine->getCursor()->setStyle(kCursorNormal);
+ }
+ }
+ } else {
+ // Handle clicks on menu icon
+
+ if (!_handleTimer) {
+ // Timer expired => show with full brightness
+ if (!getGlobalTimer())
+ getInventory()->drawBlinkingEgg();
+
+ _handleTimer = true;
+ }
+
+ // Stop fight if clicked
+ if (ev.type == Common::EVENT_LBUTTONUP) {
+ _handleTimer = false;
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ bailout(kFightEndExit);
+ }
+
+ // Reset timer on right click
+ if (ev.type == Common::EVENT_RBUTTONUP) {
+ if (getGlobalTimer()) {
+ if (getSoundQueue()->isBuffered("TIMER"))
+ getSoundQueue()->removeFromQueue("TIMER");
+
+ setGlobalTimer(900);
+ }
+ }
+ }
+
+ getFlags()->shouldRedraw = true;
+}
+
+void Fight::eventTick(const Common::Event &ev) {
+ handleTick(ev, true);
+}
+
+void Fight::handleTick(const Common::Event &ev, bool isProcessing) {
+ // TODO move all the egg handling to inventory functions
+
+ // Blink egg
+ if (getGlobalTimer()) {
+ warning("[Fight::handleTick] Egg blinking not implemented");
+ }
+
+ if (!_data || _data->index)
+ return;
+
+ SceneHotspot *hotspot = NULL;
+ if (!getScenes()->get(getState()->scene)->checkHotSpot(ev.mouse, &hotspot) || !_data->player->canInteract((Fighter::FightAction)hotspot->action)) {
+ _engine->getCursor()->setStyle(kCursorNormal);
+ } else {
+ _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor);
+ }
+
+ _data->player->update();
+ _data->opponent->update();
+
+ // Draw sequences
+ if (!_data->isFightRunning)
+ return;
+
+ if (isProcessing)
+ getScenes()->drawFrames(true);
+
+ if (_data->index) {
+ // Set next sequence name index
+ _data->index--;
+ _data->sequences[_data->index] = loadSequence(_data->names[_data->index]);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Setup
+//////////////////////////////////////////////////////////////////////////
+Fight::FightEndType Fight::setup(FightType type) {
+ if (_data)
+ error("[Fight::setup] Calling fight setup again while a fight is already in progress");
+
+ //////////////////////////////////////////////////////////////////////////
+ // Prepare UI & state
+ if (_state >= 5 && (type == kFightSalko || type == kFightVesna)) {
+ _state = 0;
+ return kFightEndWin;
+ }
+
+ getInventory()->showHourGlass();
+ // TODO events function
+ getFlags()->flag_0 = false;
+ getFlags()->mouseRightClick = false;
+ getEntities()->reset();
+
+ // Compute scene to use
+ SceneIndex sceneIndex;
+ switch(type) {
+ default:
+ sceneIndex = kSceneFightDefault;
+ break;
+
+ case kFightMilos:
+ sceneIndex = (getObjects()->get(kObjectCompartment1).location2 < kObjectLocation3) ? kSceneFightMilos : kSceneFightMilosBedOpened;
+ break;
+
+ case kFightAnna:
+ sceneIndex = kSceneFightAnna;
+ break;
+
+ case kFightIvo:
+ sceneIndex = kSceneFightIvo;
+ break;
+
+ case kFightSalko:
+ sceneIndex = kSceneFightSalko;
+ break;
+
+ case kFightVesna:
+ sceneIndex = kSceneFightVesna;
+ break;
+ }
+
+ if (getFlags()->shouldRedraw) {
+ getFlags()->shouldRedraw = false;
+ askForRedraw();
+ //redrawScreen();
+ }
+
+ // Load the scene object
+ Scene *scene = getScenes()->get(sceneIndex);
+
+ // Update game entities and state
+ getEntityData(kEntityPlayer)->entityPosition = scene->entityPosition;
+ getEntityData(kEntityPlayer)->location = scene->location;
+
+ getState()->scene = sceneIndex;
+
+ getFlags()->flag_3 = true;
+
+ // Draw the scene
+ _engine->getGraphicsManager()->draw(scene, GraphicsManager::kBackgroundC);
+ // FIXME move to start of fight?
+ askForRedraw();
+ redrawScreen();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Setup the fight
+ _data = new FightData;
+ loadData(type);
+
+ // Show opponents & egg button
+ Common::Event emptyEvent;
+ handleTick(emptyEvent, false);
+ getInventory()->drawEgg();
+
+ // Start fight
+ _endType = kFightEndLost;
+ while (_data->isFightRunning) {
+ if (_engine->handleEvents())
+ continue;
+
+ getSoundQueue()->updateQueue();
+ }
+
+ // Cleanup after fight is over
+ clearData();
+
+ return _endType;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Status
+//////////////////////////////////////////////////////////////////////////
+void Fight::setStopped() {
+ if (_data)
+ _data->isFightRunning = false;
+}
+
+void Fight::bailout(FightEndType type) {
+ _state = 0;
+ _endType = type;
+ setStopped();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Cleanup
+//////////////////////////////////////////////////////////////////////////
+void Fight::clearData() {
+ if (!_data)
+ return;
+
+ // Clear data
+ SAFE_DELETE(_data);
+
+ _engine->restoreEventHandlers();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Loading
+//////////////////////////////////////////////////////////////////////////
+void Fight::loadData(FightType type) {
+ if (!_data)
+ error("[Fight::loadData] Data not initialized");
+
+ switch (type) {
+ default:
+ break;
+
+ case kFightMilos:
+ _data->player = new FighterPlayerMilos(_engine);
+ _data->opponent = new FighterOpponentMilos(_engine);
+ break;
+
+ case kFightAnna:
+ _data->player = new FighterPlayerAnna(_engine);
+ _data->opponent = new FighterOpponentAnna(_engine);
+ break;
+
+ case kFightIvo:
+ _data->player = new FighterPlayerIvo(_engine);
+ _data->opponent = new FighterOpponentIvo(_engine);
+ break;
+
+ case kFightSalko:
+ _data->player = new FighterPlayerSalko(_engine);
+ _data->opponent = new FighterOpponentSalko(_engine);
+ break;
+
+ case kFightVesna:
+ _data->player = new FighterPlayerVesna(_engine);
+ _data->opponent = new FighterOpponentVesna(_engine);
+ break;
+ }
+
+ if (!_data->player || !_data->opponent)
+ error("[Fight::loadData] Error loading fight data (type=%d)", type);
+
+ // Setup opponent pointers
+ setOpponents();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Start running the fight
+ _data->isFightRunning = true;
+
+ if (_state < 5) {
+ _data->player->setSequenceAndDraw(0, Fighter::kFightSequenceType0);
+ _data->opponent->setSequenceAndDraw(0, Fighter::kFightSequenceType0);
+ goto end_load;
+ }
+
+ switch(type) {
+ default:
+ break;
+
+ case kFightMilos:
+ _data->opponent->setCountdown(1);
+ _data->player->setSequenceAndDraw(4, Fighter::kFightSequenceType0);
+ _data->opponent->setSequenceAndDraw(0, Fighter::kFightSequenceType0);
+ break;
+
+ case kFightIvo:
+ _data->opponent->setCountdown(1);
+ _data->player->setSequenceAndDraw(3, Fighter::kFightSequenceType0);
+ _data->opponent->setSequenceAndDraw(6, Fighter::kFightSequenceType0);
+ break;
+
+ case kFightVesna:
+ _data->opponent->setCountdown(1);
+ _data->player->setSequenceAndDraw(0, Fighter::kFightSequenceType0);
+ _data->player->setSequenceAndDraw(3, Fighter::kFightSequenceType2);
+ _data->opponent->setSequenceAndDraw(5, Fighter::kFightSequenceType0);
+ break;
+ }
+
+end_load:
+ // Setup event handlers
+ _engine->backupEventHandlers();
+ SET_EVENT_HANDLERS(Fight, this);
+}
+
+void Fight::setOpponents() {
+ _data->player->setOpponent(_data->opponent);
+ _data->opponent->setOpponent(_data->player);
+
+ _data->player->setFight(this);
+ _data->opponent->setFight(this);
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fight.h b/engines/lastexpress/fight/fight.h
new file mode 100644
index 0000000000..fffb520789
--- /dev/null
+++ b/engines/lastexpress/fight/fight.h
@@ -0,0 +1,125 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_FIGHT_H
+#define LASTEXPRESS_FIGHT_H
+
+/*
+ Fight structure
+ ---------------
+ uint32 {4} - player struct
+ uint32 {4} - opponent struct
+ uint32 {4} - hasLost flag
+
+ byte {1} - isRunning
+
+ Fight participant structure
+ ---------------------------
+ uint32 {4} - function pointer
+ uint32 {4} - pointer to fight structure
+ uint32 {4} - pointer to opponent (fight participant structure)
+ uint32 {4} - array of sequences
+ uint32 {4} - number of sequences
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint16 {2} - ??
+ uint16 {2} - ?? - only for opponent structure
+ uint32 {4} - ?? - only for opponent structure
+
+*/
+
+#include "lastexpress/shared.h"
+
+#include "lastexpress/eventhandler.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class Sequence;
+
+class Fighter;
+class Opponent;
+
+class Fight : public EventHandler {
+public:
+ enum FightEndType {
+ kFightEndWin = 0,
+ kFightEndLost = 1,
+ kFightEndExit = 2
+ };
+
+ Fight(LastExpressEngine *engine);
+ ~Fight();
+
+ FightEndType setup(FightType type);
+
+ void eventMouse(const Common::Event &ev);
+ void eventTick(const Common::Event &ev);
+
+ // State
+ bool isRunning() { return _data->isFightRunning; }
+ void setRunningState(bool state) { _data->isFightRunning = state; }
+ void bailout(FightEndType type);
+ void setStopped();
+ void resetState() { _state = 0; }
+ void setEndType(FightEndType endType) { _endType = endType; }
+
+private:
+ struct FightData {
+ Fighter *player;
+ Opponent *opponent;
+ int32 index;
+
+ Sequence *sequences[20];
+ Common::String names[20];
+
+ bool isFightRunning;
+
+ FightData();
+ ~FightData();
+ };
+
+ LastExpressEngine *_engine;
+ FightData *_data;
+ FightEndType _endType;
+ int _state;
+
+ bool _handleTimer;
+
+ // Events
+ void handleTick(const Common::Event &ev, bool unknown);
+
+ // Data
+ void loadData(FightType type);
+ void clearData();
+ void setOpponents();
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_FIGHT_H
diff --git a/engines/lastexpress/fight/fighter.cpp b/engines/lastexpress/fight/fighter.cpp
new file mode 100644
index 0000000000..bae7728a2b
--- /dev/null
+++ b/engines/lastexpress/fight/fighter.cpp
@@ -0,0 +1,249 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fighter.h"
+
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/game/scenes.h"
+
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+
+namespace LastExpress {
+
+Fighter::Fighter(LastExpressEngine *engine) : _engine(engine) {
+ _opponent = NULL;
+ _fight = NULL;
+
+ _sequenceIndex = 0;
+ _sequence = NULL;
+ _frame = NULL;
+ _frameIndex = 0;
+
+ _field_24 = 0;
+
+ _action = kFightAction101;
+ _sequenceIndex2 = 0;
+
+ _countdown = 1;
+
+ _field_34 = 0;
+}
+
+Fighter::~Fighter() {
+ clearSequences();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Cleanup
+//////////////////////////////////////////////////////////////////////////
+void Fighter::clearSequences() {
+ // The original game resets the function pointers to default values, just before deleting the struct
+
+ getScenes()->removeAndRedraw(&_frame, false);
+
+ // Free sequences
+ for (int i = 0; i < (int)_sequences.size(); i++)
+ SAFE_DELETE(_sequences[i]);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Drawing
+//////////////////////////////////////////////////////////////////////////
+void Fighter::setSequenceAndDraw(uint32 sequenceIndex, FightSequenceType type) {
+ if (_sequences.size() < sequenceIndex)
+ return;
+
+ switch (type) {
+ default:
+ break;
+
+ case kFightSequenceType0:
+ if (_sequenceIndex)
+ return;
+
+ _sequence = _sequences[sequenceIndex];
+ _sequenceIndex = sequenceIndex;
+ draw();
+ break;
+
+ case kFightSequenceType1:
+ _sequence = _sequences[sequenceIndex];
+ _sequenceIndex = sequenceIndex;
+ _sequenceIndex2 = 0;
+ draw();
+ break;
+
+ case kFightSequenceType2:
+ _sequenceIndex2 = sequenceIndex;
+ break;
+ }
+}
+
+void Fighter::draw() {
+ getScenes()->removeAndRedraw(&_frame, false);
+
+ _frameIndex = 0;
+ _field_24 = 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Processing
+//////////////////////////////////////////////////////////////////////////
+void Fighter::process() {
+ if (!_sequence) {
+ if (_frame) {
+ getScenes()->removeFromQueue(_frame);
+ getScenes()->setCoordinates(_frame);
+ }
+ SAFE_DELETE(_frame);
+ return;
+ }
+
+ if (_sequence->count() <= _frameIndex) {
+ switch(_action) {
+ default:
+ break;
+
+ case kFightAction101:
+ setSequenceAndDraw(_sequenceIndex2, kFightSequenceType1);
+ _sequenceIndex2 = 0;
+ break;
+
+ case kFightActionResetFrame:
+ _frameIndex = 0;
+ break;
+
+ case kFightAction103:
+ setSequenceAndDraw(0, kFightSequenceType1);
+ handleAction(kFightAction101);
+ _opponent->setSequenceAndDraw(0, kFightSequenceType1);
+ _opponent->handleAction(kFightAction101);
+ _opponent->update();
+ break;
+
+ case kFightActionWin:
+ _fight->bailout(Fight::kFightEndWin);
+ break;
+
+ case kFightActionLost:
+ _fight->bailout(Fight::kFightEndLost);
+ break;
+ }
+ }
+
+ if (_fight->isRunning()) {
+
+ // Get the current sequence frame
+ SequenceFrame *frame = new SequenceFrame(_sequence, (uint16)_frameIndex);
+ frame->getInfo()->location = 1;
+
+ if (_frame == frame) {
+ delete frame;
+ return;
+ }
+
+ getSound()->playFightSound(frame->getInfo()->soundAction, frame->getInfo()->field_31);
+
+ // Add current frame to queue and advance
+ getScenes()->addToQueue(frame);
+ _frameIndex++;
+
+ if (_frame) {
+ getScenes()->removeFromQueue(_frame);
+
+ if (!frame->getInfo()->field_2E)
+ getScenes()->setCoordinates(_frame);
+ }
+
+ // Replace by new frame
+ delete _frame;
+ _frame = frame;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Default actions
+//////////////////////////////////////////////////////////////////////////
+void Fighter::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ return;
+
+ case kFightAction101:
+ break;
+
+ case kFightActionResetFrame:
+ _countdown--;
+ break;
+
+ case kFightAction103:
+ _opponent->handleAction(kFightActionResetFrame);
+ break;
+
+ case kFightActionWin:
+ _fight->setEndType(Fight::kFightEndWin);
+ _opponent->handleAction(kFightActionResetFrame);
+ break;
+
+ case kFightActionLost:
+ _fight->setEndType(Fight::kFightEndLost);
+ _opponent->handleAction(kFightActionResetFrame);
+ break;
+ }
+
+ // Update action
+ _action = action;
+}
+
+bool Fighter::canInteract(FightAction /*action = kFightActionNone*/ ) {
+ return (_action == kFightAction101 && !_sequenceIndex);
+}
+
+void Fighter::update() {
+ process();
+
+ if (_frame)
+ _frame->getInfo()->location = (_action == kFightActionResetFrame ? 2 : 0);
+}
+
+void Opponent::update() {
+ process();
+
+ if (_field_38 && !_sequenceIndex)
+ _field_38--;
+
+ if (_frame)
+ _frame->getInfo()->location = 1;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Helpers
+//////////////////////////////////////////////////////////////////////////
+bool Fighter::checkFrame(uint32 val) {
+ return (_frame->getInfo()->field_33 & val);
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fighter.h b/engines/lastexpress/fight/fighter.h
new file mode 100644
index 0000000000..e37fe49d86
--- /dev/null
+++ b/engines/lastexpress/fight/fighter.h
@@ -0,0 +1,123 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_FIGHTER_H
+#define LASTEXPRESS_FIGHTER_H
+
+#include "lastexpress/fight/fight.h"
+
+#include "common/array.h"
+
+namespace LastExpress {
+
+class Fight;
+class Sequence;
+class SequenceFrame;
+
+class Fighter {
+public:
+ enum FightAction {
+ kFightActionNone = 0,
+ kFightAction1 = 1,
+ kFightAction2 = 2,
+ kFightAction3 = 3,
+ kFightAction4 = 4,
+ kFightAction5 = 5,
+ kFightAction101 = 101,
+ kFightActionResetFrame = 102,
+ kFightAction103 = 103,
+ kFightActionWin = 104,
+ kFightActionLost = 105,
+ kFightAction128 = 128,
+ kFightAction129 = 129,
+ kFightAction130 = 130,
+ kFightAction131 = 131,
+ kFightAction132 = 132
+ };
+
+ enum FightSequenceType {
+ kFightSequenceType0 = 0,
+ kFightSequenceType1 = 1,
+ kFightSequenceType2 = 2
+ };
+
+ Fighter(LastExpressEngine *engine);
+ virtual ~Fighter();
+
+ // Default functions
+ virtual void handleAction(FightAction action);
+ virtual void update();
+ virtual bool canInteract(FightAction action = kFightActionNone);
+
+ // Drawing
+ void setSequenceAndDraw(uint32 sequenceIndex, FightSequenceType type);
+
+ // Accessors
+ void setOpponent(Fighter *opponent) { _opponent = opponent; }
+ void setCountdown(int32 countdown) { _countdown = countdown; }
+ void setFight(Fight *fight) { _fight = fight; }
+
+ int getCountdown() { return _countdown; }
+ uint32 getSequenceIndex() { return _sequenceIndex; }
+ uint32 getField34() { return _field_34; }
+
+protected:
+ LastExpressEngine *_engine;
+ Fight *_fight;
+ Fighter *_opponent;
+ Sequence *_sequence;
+ SequenceFrame *_frame;
+ uint32 _sequenceIndex;
+ Common::Array<Sequence *> _sequences;
+ uint32 _frameIndex;
+ uint32 _field_24;
+ FightAction _action;
+ uint32 _sequenceIndex2;
+ int32 _countdown; // countdown before loosing ?
+ uint32 _field_34;
+
+ // Drawing and processing
+ void draw();
+ void process();
+
+ // Cleanup
+ void clearSequences();
+
+ // Helpers
+ bool checkFrame(uint32 val);
+};
+
+class Opponent : public Fighter {
+public:
+ Opponent(LastExpressEngine *engine) : Fighter(engine) {
+ _field_38 = 0;
+ }
+
+ virtual void update();
+
+protected:
+ int32 _field_38;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_FIGHTER_H
diff --git a/engines/lastexpress/fight/fighter_anna.cpp b/engines/lastexpress/fight/fighter_anna.cpp
new file mode 100644
index 0000000000..c7660cab1a
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_anna.cpp
@@ -0,0 +1,187 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fighter_anna.h"
+
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+//////////////////////////////////////////////////////////////////////////
+// Player
+//////////////////////////////////////////////////////////////////////////
+FighterPlayerAnna::FighterPlayerAnna(LastExpressEngine *engine) : Fighter(engine) {
+ _sequences.push_back(loadSequence("2002cr.seq"));
+ _sequences.push_back(loadSequence("2002cdl.seq"));
+ _sequences.push_back(loadSequence("2002cdr.seq"));
+ _sequences.push_back(loadSequence("2002cdm.seq"));
+ _sequences.push_back(loadSequence("2002lbk.seq"));
+}
+
+void FighterPlayerAnna::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ return;
+
+ case kFightAction1:
+ if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(4, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(4, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ } else {
+ _field_34++;
+ }
+ break;
+
+ case kFightAction2:
+ if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(4, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(5, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ } else {
+ _field_34++;
+ }
+ break;
+
+ case kFightAction3:
+ if ((_sequenceIndex != 2 && _sequenceIndex != 1) || checkFrame(4)) {
+ setSequenceAndDraw(4, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(6, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ } else {
+ _field_34++;
+ }
+ break;
+
+ case kFightAction128:
+ switch (_opponent->getSequenceIndex()) {
+ default:
+ setSequenceAndDraw(3, kFightSequenceType0);
+ break;
+
+ case 1:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(3, kFightSequenceType0);
+ break;
+
+ case 3:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+ }
+ break;
+ }
+
+ if (_field_34 > 4) {
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ _fight->bailout(Fight::kFightEndWin);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Opponent
+//////////////////////////////////////////////////////////////////////////
+FighterOpponentAnna::FighterOpponentAnna(LastExpressEngine *engine) : Opponent(engine) {
+ _sequences.push_back(loadSequence("2002or.seq"));
+ _sequences.push_back(loadSequence("2002oal.seq"));
+ _sequences.push_back(loadSequence("2002oam.seq"));
+ _sequences.push_back(loadSequence("2002oar.seq"));
+ _sequences.push_back(loadSequence("2002okr.seq"));
+ _sequences.push_back(loadSequence("2002okml.seq"));
+ _sequences.push_back(loadSequence("2002okm.seq"));
+
+ getSound()->playSound(kEntityTables0, "MUS030", kFlagDefault);
+
+ _field_38 = 30;
+}
+
+void FighterOpponentAnna::update() {
+ if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
+
+ if (_opponent->getField34() >= 2) {
+ switch (rnd(6)) {
+ default:
+ break;
+
+ case 0:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 1:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(3, kFightSequenceType0);
+ break;
+
+ case 3:
+ setSequenceAndDraw(3, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+
+ case 4:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+
+ case 5:
+ setSequenceAndDraw(3, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+ }
+ }
+
+ // Update field_38
+ _field_38 = (int32)rnd(15);
+ }
+
+ if (_frame && checkFrame(2)) {
+ if (_sequenceIndex == 1 || _sequenceIndex == 2 || _sequenceIndex == 3)
+ _opponent->handleAction((FightAction)_sequenceIndex);
+
+ if (_opponent->getCountdown() <= 0) {
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ handleAction(kFightActionLost);
+ }
+ }
+
+ Fighter::update();
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fighter_anna.h b/engines/lastexpress/fight/fighter_anna.h
new file mode 100644
index 0000000000..abb6f9dc64
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_anna.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_FIGHTER_ANNA_H
+#define LASTEXPRESS_FIGHTER_ANNA_H
+
+#include "lastexpress/fight/fighter.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+
+class FighterPlayerAnna : public Fighter {
+public:
+ FighterPlayerAnna(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+};
+
+class FighterOpponentAnna : public Opponent {
+public:
+ FighterOpponentAnna(LastExpressEngine *engine);
+
+ virtual void update();
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_FIGHTER_ANNA_H
diff --git a/engines/lastexpress/fight/fighter_ivo.cpp b/engines/lastexpress/fight/fighter_ivo.cpp
new file mode 100644
index 0000000000..87a52c6be4
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_ivo.cpp
@@ -0,0 +1,245 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fighter_ivo.h"
+
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+//////////////////////////////////////////////////////////////////////////
+// Player
+//////////////////////////////////////////////////////////////////////////
+FighterPlayerIvo::FighterPlayerIvo(LastExpressEngine *engine) : Fighter(engine) {
+ _sequences.push_back(loadSequence("2003cr.seq"));
+ _sequences.push_back(loadSequence("2003car.seq"));
+ _sequences.push_back(loadSequence("2003cal.seq"));
+ _sequences.push_back(loadSequence("2003cdr.seq"));
+ _sequences.push_back(loadSequence("2003cdm.seq"));
+ _sequences.push_back(loadSequence("2003chr.seq"));
+ _sequences.push_back(loadSequence("2003chl.seq"));
+ _sequences.push_back(loadSequence("2003ckr.seq"));
+ _sequences.push_back(loadSequence("2003lbk.seq"));
+ _sequences.push_back(loadSequence("2003fbk.seq"));
+
+ _countdown = 5;
+}
+
+void FighterPlayerIvo::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ return;
+
+ case kFightAction1:
+ if (_sequenceIndex != 1 || checkFrame(4)) {
+ setSequenceAndDraw(7, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(4, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ }
+ break;
+
+ case kFightAction2:
+ if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(7, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(5, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ }
+ break;
+
+ case kFightAction128:
+ switch (_opponent->getSequenceIndex()) {
+ default:
+ case 1:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+ }
+ break;
+
+ case kFightAction129:
+ setSequenceAndDraw((_opponent->getCountdown() > 1) ? 4 : 3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
+ break;
+
+ case kFightAction130:
+ setSequenceAndDraw(3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
+ break;
+ }
+}
+
+void FighterPlayerIvo::update() {
+
+ if ((_sequenceIndex == 3 || _sequenceIndex == 4) && !_frameIndex)
+ _opponent->handleAction(kFightAction131);
+
+ if (_frame && checkFrame(2)) {
+
+ // Draw sequences
+ if (_opponent->getCountdown() <= 0) {
+ setSequenceAndDraw(9, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(8, kFightSequenceType1);
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+
+ handleAction(kFightActionWin);
+ return;
+ }
+
+ if (_sequenceIndex == 3 || _sequenceIndex == 4)
+ _opponent->handleAction((FightAction)_sequenceIndex);
+ }
+
+ Fighter::update();
+}
+
+bool FighterPlayerIvo::canInteract(FightAction action) {
+ if (action == kFightAction129 || action == kFightAction130)
+ return (_sequenceIndex >= 8);
+
+ return Fighter::canInteract();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Opponent
+//////////////////////////////////////////////////////////////////////////
+FighterOpponentIvo::FighterOpponentIvo(LastExpressEngine *engine) : Opponent(engine) {
+ _sequences.push_back(loadSequence("2003or.seq"));
+ _sequences.push_back(loadSequence("2003oal.seq"));
+ _sequences.push_back(loadSequence("2003oar.seq"));
+ _sequences.push_back(loadSequence("2003odm.seq"));
+ _sequences.push_back(loadSequence("2003okl.seq"));
+ _sequences.push_back(loadSequence("2003okj.seq"));
+ _sequences.push_back(loadSequence("blank.seq"));
+ _sequences.push_back(loadSequence("csdr.seq"));
+ _sequences.push_back(loadSequence("2003l.seq"));
+
+ getSound()->playSound(kEntityTables0, "MUS032", kFlagDefault);
+
+ _countdown = 5;
+ _field_38 = 15;
+}
+
+void FighterOpponentIvo::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ break;
+
+ case kFightAction3:
+ if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(6, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(6, kFightSequenceType1);
+ _opponent->handleAction(kFightAction103);
+ }
+ break;
+
+ case kFightAction4:
+ if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(6, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(5, kFightSequenceType1);
+ _opponent->handleAction(kFightAction103);
+ }
+ break;
+
+ case kFightAction131:
+ if (_sequenceIndex)
+ break;
+
+ if (rnd(100) <= (unsigned int)(_countdown > 2 ? 60 : 75)) {
+ setSequenceAndDraw(3 , kFightSequenceType1);
+ if (_opponent->getSequenceIndex() == 4)
+ setSequenceAndDraw(2, kFightSequenceType2);
+ }
+ break;
+ }
+}
+
+void FighterOpponentIvo::update() {
+ if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
+
+ if (_opponent->getField34() >= 2) {
+ switch (rnd(5)) {
+ default:
+ break;
+
+ case 0:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 1:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+
+ case 3:
+ setSequenceAndDraw(0, kFightSequenceType2);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+
+ case 4:
+ setSequenceAndDraw(0, kFightSequenceType1);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+ }
+ }
+
+ // Update field_38
+ _field_38 = 3 * _countdown + (int32)rnd(10);
+ }
+
+ if (_frame && checkFrame(2)) {
+
+ if (_opponent->getCountdown() <= 0) {
+ setSequenceAndDraw(7, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(8, kFightSequenceType1);
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+
+ _opponent->handleAction(kFightActionWin);
+
+ return;
+ }
+
+ if (_sequenceIndex == 1 || _sequenceIndex == 2)
+ _opponent->handleAction((FightAction)_sequenceIndex);
+ }
+
+ Fighter::update();
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fighter_ivo.h b/engines/lastexpress/fight/fighter_ivo.h
new file mode 100644
index 0000000000..ca54fea904
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_ivo.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_FIGHTER_IVO_H
+#define LASTEXPRESS_FIGHTER_IVO_H
+
+#include "lastexpress/fight/fighter.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+
+class FighterPlayerIvo : public Fighter {
+public:
+ FighterPlayerIvo(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+ virtual void update();
+ virtual bool canInteract(FightAction action = kFightActionNone);
+};
+
+class FighterOpponentIvo : public Opponent {
+public:
+ FighterOpponentIvo(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+ virtual void update();
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_FIGHTER_IVO_H
diff --git a/engines/lastexpress/fight/fighter_milos.cpp b/engines/lastexpress/fight/fighter_milos.cpp
new file mode 100644
index 0000000000..9f8e726165
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_milos.cpp
@@ -0,0 +1,222 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fighter_milos.h"
+
+#include "lastexpress/data/cursor.h"
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+//////////////////////////////////////////////////////////////////////////
+// Player
+//////////////////////////////////////////////////////////////////////////
+FighterPlayerMilos::FighterPlayerMilos(LastExpressEngine *engine) : Fighter(engine) {
+ _sequences.push_back(loadSequence("2001cr.seq"));
+ _sequences.push_back(loadSequence("2001cdl.seq"));
+ _sequences.push_back(loadSequence("2001cdr.seq"));
+ _sequences.push_back(loadSequence("2001cdm.seq"));
+ _sequences.push_back(loadSequence("2001csgr.seq"));
+ _sequences.push_back(loadSequence("2001csgl.seq"));
+ _sequences.push_back(loadSequence("2001dbk.seq"));
+}
+
+void FighterPlayerMilos::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ return;
+
+ case kFightAction1:
+ if (_sequenceIndex != 1 || checkFrame(4)) {
+ setSequenceAndDraw(6, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(3, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ } else {
+ _field_34++;
+ }
+ break;
+
+ case kFightAction2:
+ if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(6, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(4, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ } else {
+ _field_34++;
+ }
+ break;
+
+ case kFightAction128:
+ if (_sequenceIndex != 1 || checkFrame(4) || _opponent->getSequenceIndex() != 1) {
+ switch (_opponent->getSequenceIndex()) {
+ default:
+ setSequenceAndDraw(rnd(3) + 1, kFightSequenceType0);
+ break;
+
+ case 1:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(3, kFightSequenceType0);
+ break;
+ }
+ } else {
+ setSequenceAndDraw(4, kFightSequenceType1);
+ update();
+ }
+ break;
+ }
+}
+
+void FighterPlayerMilos::update() {
+ if (_frame && checkFrame(2)) {
+
+ // Draw sequences
+ if (_opponent->getCountdown() <= 0) {
+ setSequenceAndDraw(5, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(6, kFightSequenceType1);
+
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ getSound()->playSound(kEntityTrain, "MUS029", kFlagDefault);
+
+ handleAction(kFightActionWin);
+ }
+
+ if (_sequenceIndex == 4) {
+ _opponent->handleAction(kFightAction4);
+ _fight->setEndType(Fight::kFightEndLost);
+ }
+ }
+
+ Fighter::update();
+}
+
+bool FighterPlayerMilos::canInteract(FightAction action) {
+ if (action != kFightAction128
+ || _sequenceIndex != 1
+ || !_frame
+ || checkFrame(4)
+ || _opponent->getSequenceIndex() != 1) {
+ return Fighter::canInteract();
+ }
+
+ _engine->getCursor()->setStyle(kCursorHand);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Opponent
+//////////////////////////////////////////////////////////////////////////
+FighterOpponentMilos::FighterOpponentMilos(LastExpressEngine *engine) : Opponent(engine) {
+ _sequences.push_back(loadSequence("2001or.seq"));
+ _sequences.push_back(loadSequence("2001oal.seq"));
+ _sequences.push_back(loadSequence("2001oam.seq"));
+ _sequences.push_back(loadSequence("2001okl.seq"));
+ _sequences.push_back(loadSequence("2001okm.seq"));
+ _sequences.push_back(loadSequence("2001dbk.seq"));
+ _sequences.push_back(loadSequence("2001wbk.seq"));
+
+ getSound()->playSound(kEntityTables0, "MUS027", kFlagDefault);
+
+ _field_38 = 35;
+}
+
+void FighterOpponentMilos::handleAction(FightAction action) {
+ if (action == kFightAction4) {
+ setSequenceAndDraw(5, kFightSequenceType1);
+ _opponent->handleAction(kFightAction103);
+ } else {
+ if (action != kFightAction131)
+ Fighter::handleAction(action);
+ }
+}
+
+void FighterOpponentMilos::update() {
+ if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
+
+ if (_opponent->getField34() >= 2) {
+ switch (rnd(5)) {
+ default:
+ break;
+
+ case 0:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 1:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType1);
+ break;
+
+ case 3:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+
+ case 4:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+ }
+ } else {
+ setSequenceAndDraw(2, kFightSequenceType0);
+ }
+
+ // Update field_38
+ if (_opponent->getField34() < 5)
+ _field_38 = 6 * (5 - _opponent->getField34());
+ else
+ _field_38 = 0;
+ }
+
+ if (_frame && checkFrame(2)) {
+ if (_sequenceIndex == 1 || _sequenceIndex == 2)
+ _opponent->handleAction((FightAction)_sequenceIndex);
+
+ if (_opponent->getCountdown() <= 0) {
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ handleAction(kFightActionLost);
+ }
+ }
+
+ Fighter::update();
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fighter_milos.h b/engines/lastexpress/fight/fighter_milos.h
new file mode 100644
index 0000000000..2126dd1838
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_milos.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_FIGHTER_MILOS_H
+#define LASTEXPRESS_FIGHTER_MILOS_H
+
+#include "lastexpress/fight/fighter.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+
+class FighterPlayerMilos : public Fighter {
+public:
+ FighterPlayerMilos(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+ virtual void update();
+ virtual bool canInteract(FightAction action = kFightActionNone);
+};
+
+class FighterOpponentMilos : public Opponent {
+public:
+ FighterOpponentMilos(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+ virtual void update();
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_FIGHTER_MILOS_H
diff --git a/engines/lastexpress/fight/fighter_salko.cpp b/engines/lastexpress/fight/fighter_salko.cpp
new file mode 100644
index 0000000000..1082674235
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_salko.cpp
@@ -0,0 +1,202 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fighter_salko.h"
+
+#include "lastexpress/data/cursor.h"
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+//////////////////////////////////////////////////////////////////////////
+// Player
+//////////////////////////////////////////////////////////////////////////
+FighterPlayerSalko::FighterPlayerSalko(LastExpressEngine *engine) : Fighter(engine) {
+ _sequences.push_back(loadSequence("2004cr.seq"));
+ _sequences.push_back(loadSequence("2004cdr.seq"));
+ _sequences.push_back(loadSequence("2004chj.seq"));
+ _sequences.push_back(loadSequence("2004bk.seq"));
+
+ _countdown = 2;
+}
+
+void FighterPlayerSalko::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ return;
+
+ case kFightAction1:
+ case kFightAction2:
+ if (_sequenceIndex != 1 && checkFrame(4)) {
+ _field_34 = 0;
+
+ setSequenceAndDraw(3, kFightSequenceType1);
+ _opponent->setSequenceAndDraw((action == kFightAction1 ? 3 : 4), kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+
+ if (action == kFightAction2)
+ _countdown= 0;
+
+ update();
+ } else {
+ _field_34++;
+ }
+ break;
+
+ case kFightAction5:
+ if (_sequenceIndex != 3) {
+ _opponent->handleAction(kFightAction103);
+ update();
+ }
+ break;
+
+ case kFightAction128:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ _field_34 = 0;
+ break;
+
+ case kFightAction131:
+ setSequenceAndDraw(2, (_sequenceIndex ? kFightSequenceType2 : kFightSequenceType0));
+ break;
+ }
+}
+
+void FighterPlayerSalko::update() {
+ Fighter::update();
+
+ // The original doesn't check for currentSequence2 != NULL (might not happen when everything is working properly, but crashes with our current implementation)
+ if (_frame && checkFrame(2)) {
+
+ if (_opponent->getCountdown() <= 0) {
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ _fight->bailout(Fight::kFightEndWin);
+
+ return;
+ }
+
+ if (_sequenceIndex == 2)
+ _opponent->handleAction(kFightAction2);
+ }
+}
+
+bool FighterPlayerSalko::canInteract(FightAction action) {
+ if (action == kFightAction131) {
+ if (_sequenceIndex == 1) {
+ if (_opponent->getCountdown() <= 0)
+ _engine->getCursor()->setStyle(kCursorHand);
+
+ return true;
+ }
+
+ return false;
+ }
+
+ return Fighter::canInteract();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Opponent
+//////////////////////////////////////////////////////////////////////////
+FighterOpponentSalko::FighterOpponentSalko(LastExpressEngine *engine) : Opponent(engine) {
+ _sequences.push_back(loadSequence("2004or.seq"));
+ _sequences.push_back(loadSequence("2004oam.seq"));
+ _sequences.push_back(loadSequence("2004oar.seq"));
+ _sequences.push_back(loadSequence("2004okr.seq"));
+ _sequences.push_back(loadSequence("2004ohm.seq"));
+ _sequences.push_back(loadSequence("blank.seq"));
+
+ getSound()->playSound(kEntityTables0, "MUS035", kFlagDefault);
+
+ _countdown = 3;
+ _field_38 = 30;
+}
+
+void FighterOpponentSalko::handleAction(FightAction action) {
+ if (action == kFightAction2) {
+ setSequenceAndDraw(5, kFightSequenceType1);
+ _opponent->handleAction(kFightAction103);
+ } else {
+ Fighter::handleAction(action);
+ }
+}
+
+void FighterOpponentSalko::update() {
+ if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
+
+ switch (rnd(5)) {
+ default:
+ break;
+
+ case 0:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 1:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+
+ case 3:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+
+ case 4:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+ }
+
+ // Update field_38
+ _field_38 = 4 * _countdown;
+ }
+
+ if (_frame && checkFrame(2)) {
+ if (_opponent->getCountdown() <= 0) {
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ _fight->bailout(Fight::kFightEndLost);
+
+ // Stop processing
+ return;
+ }
+
+ if (_sequenceIndex == 1 || _sequenceIndex == 2)
+ _opponent->handleAction((FightAction)_sequenceIndex);
+ }
+
+ Fighter::update();
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fighter_salko.h b/engines/lastexpress/fight/fighter_salko.h
new file mode 100644
index 0000000000..0a2a615867
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_salko.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_FIGHTER_SALKO_H
+#define LASTEXPRESS_FIGHTER_SALKO_H
+
+#include "lastexpress/fight/fighter.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+
+class FighterPlayerSalko : public Fighter {
+public:
+ FighterPlayerSalko(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+ virtual void update();
+ virtual bool canInteract(FightAction action = kFightActionNone);
+};
+
+class FighterOpponentSalko : public Opponent {
+public:
+ FighterOpponentSalko(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+ virtual void update();
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_FIGHTER_SALKO_H
diff --git a/engines/lastexpress/fight/fighter_vesna.cpp b/engines/lastexpress/fight/fighter_vesna.cpp
new file mode 100644
index 0000000000..02aaa1c16c
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_vesna.cpp
@@ -0,0 +1,265 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fighter_vesna.h"
+
+#include "lastexpress/data/cursor.h"
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+//////////////////////////////////////////////////////////////////////////
+// Player
+//////////////////////////////////////////////////////////////////////////
+FighterPlayerVesna::FighterPlayerVesna(LastExpressEngine *engine) : Fighter(engine) {
+ _sequences.push_back(loadSequence("2005cr.seq"));
+ _sequences.push_back(loadSequence("2005cdr.seq"));
+ _sequences.push_back(loadSequence("2005cbr.seq"));
+ _sequences.push_back(loadSequence("2005bk.seq"));
+ _sequences.push_back(loadSequence("2005cdm1.seq"));
+ _sequences.push_back(loadSequence("2005chl.seq"));
+}
+
+void FighterPlayerVesna::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ return;
+
+ case kFightAction1:
+ if (_sequenceIndex != 1) {
+ _opponent->handleAction(kFightAction103);
+ update();
+ } else {
+ _field_34++;
+ }
+ break;
+
+ case kFightAction2:
+ if (_sequenceIndex != 2) {
+ _opponent->handleAction(kFightAction103);
+ update();
+ } else {
+ _field_34++;
+ }
+ break;
+
+ case kFightAction5:
+ if (_sequenceIndex != 3) {
+ _opponent->handleAction(kFightAction103);
+ update();
+ }
+ break;
+
+ case kFightAction128:
+ if (_sequenceIndex == 1 && _opponent->getSequenceIndex() == 1 && checkFrame(4)) {
+ setSequenceAndDraw(5, kFightSequenceType1);
+ } else {
+ setSequenceAndDraw((_opponent->getSequenceIndex() == 5) ? 3 : 1, kFightSequenceType0);
+ }
+ break;
+
+ case kFightAction132:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+ }
+
+ if (_field_34 > 10) {
+ _opponent->setSequenceAndDraw(5, kFightSequenceType2);
+ _opponent->setCountdown(1);
+ _field_34 = 0;
+ }
+}
+
+void FighterPlayerVesna::update() {
+ if (_frame && checkFrame(2)) {
+
+ if (_sequenceIndex == 3)
+ _opponent->handleAction(kFightAction3);
+
+ if (_opponent->getCountdown() <= 0) {
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ _fight->bailout(Fight::kFightEndWin);
+ return;
+ }
+
+ if (_sequenceIndex == 5)
+ _opponent->handleAction(kFightAction5);
+ }
+
+ Fighter::update();
+}
+
+bool FighterPlayerVesna::canInteract(FightAction action) {
+ if (action != kFightAction128)
+ return Fighter::canInteract();
+
+ if (_sequenceIndex != 1) {
+
+ if (_opponent->getSequenceIndex() == 5) {
+ _engine->getCursor()->setStyle(kCursorDown);
+ return true;
+ }
+
+ return Fighter::canInteract();
+ }
+
+ if (_opponent->getSequenceIndex() == 1 && checkFrame(4)) {
+ _engine->getCursor()->setStyle(kCursorPunchLeft);
+ return true;
+ }
+
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Opponent
+//////////////////////////////////////////////////////////////////////////
+FighterOpponentVesna::FighterOpponentVesna(LastExpressEngine *engine) : Opponent(engine) {
+ _sequences.push_back(loadSequence("2005or.seq"));
+ _sequences.push_back(loadSequence("2005oam.seq"));
+ _sequences.push_back(loadSequence("2005oar.seq"));
+ _sequences.push_back(loadSequence("2005okml.seq"));
+ _sequences.push_back(loadSequence("2005okr.seq"));
+ _sequences.push_back(loadSequence("2005odm1.seq"));
+ _sequences.push_back(loadSequence("2005csbm.seq"));
+ _sequences.push_back(loadSequence("2005oam4.seq"));
+
+ getSound()->playSound(kEntityTables0, "MUS038", kFlagDefault);
+
+ _countdown = 4;
+ _field_38 = 30;
+}
+
+void FighterOpponentVesna::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ break;
+
+ case kFightAction3:
+ _opponent->handleAction(kFightAction103);
+ break;
+
+ case kFightAction5:
+ setSequenceAndDraw(7, kFightSequenceType1);
+ _opponent->handleAction(kFightAction103);
+ if (_countdown <= 1)
+ _countdown = 1;
+ break;
+
+ case kFightAction131:
+ break;
+ }
+}
+
+void FighterOpponentVesna::update() {
+ if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
+
+ if (_opponent->getField34() == 1) {
+ setSequenceAndDraw(2, kFightSequenceType0);
+ } else {
+ switch (rnd(6)) {
+ default:
+ break;
+
+ case 0:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 1:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+
+ case 2:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+
+ case 3:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+
+ case 4:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+
+ case 5:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+ }
+ }
+
+ // Update field_38
+ _field_38 = 4 * _countdown;
+ }
+
+ if (_frame && checkFrame(2)) {
+ if (_sequenceIndex == 1 || _sequenceIndex == 2 || _sequenceIndex == 5)
+ _opponent->handleAction((FightAction)_sequenceIndex);
+
+ if (_opponent->getCountdown() <= 0) {
+
+ switch (_sequenceIndex) {
+ default:
+ break;
+
+ case 1:
+ setSequenceAndDraw(3, kFightSequenceType1);
+ break;
+
+ case 2:
+ setSequenceAndDraw(4, kFightSequenceType1);
+ break;
+
+ case 5:
+ setSequenceAndDraw(6, kFightSequenceType1);
+ break;
+ }
+
+ _opponent->setSequenceAndDraw(4, kFightSequenceType1);
+
+ handleAction(kFightActionLost);
+ _opponent->update();
+ Fighter::update();
+
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+
+ // Stop processing
+ return;
+ }
+ }
+
+ Fighter::update();
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fighter_vesna.h b/engines/lastexpress/fight/fighter_vesna.h
new file mode 100644
index 0000000000..5c8ec855ae
--- /dev/null
+++ b/engines/lastexpress/fight/fighter_vesna.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_FIGHTER_VESNA_H
+#define LASTEXPRESS_FIGHTER_VESNA_H
+
+#include "lastexpress/fight/fighter.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+
+class FighterPlayerVesna : public Fighter {
+public:
+ FighterPlayerVesna(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+ virtual void update();
+ virtual bool canInteract(FightAction action = kFightActionNone);
+};
+
+class FighterOpponentVesna : public Opponent {
+public:
+ FighterOpponentVesna(LastExpressEngine *engine);
+
+ virtual void handleAction(FightAction action);
+ virtual void update();
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_FIGHTER_VESNA_H
diff --git a/engines/lastexpress/game/action.cpp b/engines/lastexpress/game/action.cpp
index 7540d18ed8..2ef4c20d70 100644
--- a/engines/lastexpress/game/action.cpp
+++ b/engines/lastexpress/game/action.cpp
@@ -39,9 +39,11 @@
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -405,7 +407,7 @@ SceneIndex Action::processHotspot(const SceneHotspot &hotspot) {
//////////////////////////////////////////////////////////////////////////
// Action 0
IMPLEMENT_ACTION(dummy)
- warning("Action::action_dummy: Dummy action function called (hotspot action: %d)!", hotspot.action);
+ warning("[Action::action_dummy] Dummy action function called (hotspot action: %d)", hotspot.action);
return kSceneInvalid;
}
@@ -453,7 +455,7 @@ IMPLEMENT_ACTION(savePoint)
IMPLEMENT_ACTION(playSound)
// Check that the file is not already buffered
- if (hotspot.param2 || !getSound()->isBuffered(Common::String::format("LIB%03d", hotspot.param1), true))
+ if (hotspot.param2 || !getSoundQueue()->isBuffered(Common::String::format("LIB%03d", hotspot.param1), true))
getSound()->playSoundEvent(kEntityPlayer, hotspot.param1, hotspot.param2);
return kSceneInvalid;
@@ -465,8 +467,8 @@ IMPLEMENT_ACTION(playMusic)
// Check that the file is not already buffered
Common::String filename = Common::String::format("MUS%03d", hotspot.param1);
- if (!getSound()->isBuffered(filename) && (hotspot.param1 != 50 || getProgress().chapter == kChapter5))
- getSound()->playSound(kEntityPlayer, filename, SoundManager::kFlagDefault, hotspot.param2);
+ if (!getSoundQueue()->isBuffered(filename) && (hotspot.param1 != 50 || getProgress().chapter == kChapter5))
+ getSound()->playSound(kEntityPlayer, filename, kFlagDefault, hotspot.param2);
return kSceneInvalid;
}
@@ -481,7 +483,7 @@ IMPLEMENT_ACTION(knock)
if (getObjects()->get(object).entity) {
getSavePoints()->push(kEntityPlayer, getObjects()->get(object).entity, kActionKnock, object);
} else {
- if (!getSound()->isBuffered("LIB012", true))
+ if (!getSoundQueue()->isBuffered("LIB012", true))
getSound()->playSoundEvent(kEntityPlayer, 12);
}
@@ -516,7 +518,7 @@ IMPLEMENT_ACTION(compartment)
&& (compartment != kObjectCompartment1
|| !getInventory()->hasItem(kItemKey)
|| (getInventory()->getSelectedItem() != kItemFirebird && getInventory()->getSelectedItem() != kItemBriefcase)))) {
- if (!getSound()->isBuffered("LIB13"))
+ if (!getSoundQueue()->isBuffered("LIB13"))
getSound()->playSoundEvent(kEntityPlayer, 13);
// Stop processing further
@@ -621,7 +623,7 @@ IMPLEMENT_ACTION(updateObjetLocation2)
getObjects()->updateLocation2(object, location);
- if (object != kObject112 || getSound()->isBuffered("LIB096")) {
+ if (object != kObject112 || getSoundQueue()->isBuffered("LIB096")) {
if (object == 1)
getSound()->playSoundEvent(kEntityPlayer, 73);
} else {
@@ -805,8 +807,8 @@ IMPLEMENT_ACTION(enterCompartment)
getSound()->playSoundEvent(kEntityPlayer, 14);
getSound()->playSoundEvent(kEntityPlayer, 15, 22);
- if (getProgress().field_78 && !getSound()->isBuffered("MUS003")) {
- getSound()->playSound(kEntityPlayer, "MUS003", SoundManager::kFlagDefault);
+ if (getProgress().field_78 && !getSoundQueue()->isBuffered("MUS003")) {
+ getSound()->playSound(kEntityPlayer, "MUS003", kFlagDefault);
getProgress().field_78 = 0;
}
@@ -1083,8 +1085,8 @@ IMPLEMENT_ACTION(25)
break;
case 2:
- if (!getSound()->isBuffered("MUS021"))
- getSound()->playSound(kEntityPlayer, "MUS021", SoundManager::kFlagDefault);
+ if (!getSoundQueue()->isBuffered("MUS021"))
+ getSound()->playSound(kEntityPlayer, "MUS021", kFlagDefault);
break;
case 3:
@@ -1134,7 +1136,7 @@ IMPLEMENT_ACTION(26)
//////////////////////////////////////////////////////////////////////////
// Action 27
IMPLEMENT_ACTION(27)
- if (!getSound()->isBuffered("LIB031", true))
+ if (!getSoundQueue()->isBuffered("LIB031", true))
getSound()->playSoundEvent(kEntityPlayer, 31);
switch (getEntityData(kEntityPlayer)->car) {
@@ -1182,8 +1184,8 @@ IMPLEMENT_ACTION(29)
getSound()->playSoundEvent(kEntityPlayer, hotspot.param1, hotspot.param2);
Common::String filename = Common::String::format("MUS%03d", hotspot.param3);
- if (!getSound()->isBuffered(filename))
- getSound()->playSound(kEntityPlayer, filename, SoundManager::kFlagDefault);
+ if (!getSoundQueue()->isBuffered(filename))
+ getSound()->playSound(kEntityPlayer, filename, kFlagDefault);
return kSceneInvalid;
}
@@ -1345,7 +1347,7 @@ IMPLEMENT_ACTION(openBed)
//////////////////////////////////////////////////////////////////////////
// Action 37
IMPLEMENT_ACTION(dialog)
- getSound()->playDialog(kEntityTables4, (EntityIndex)hotspot.param1, SoundManager::kFlagDefault, 0);
+ getSound()->playDialog(kEntityTables4, (EntityIndex)hotspot.param1, kFlagDefault, 0);
return kSceneInvalid;
}
@@ -1354,8 +1356,8 @@ IMPLEMENT_ACTION(dialog)
// Action 38
IMPLEMENT_ACTION(eggBox)
getSound()->playSoundEvent(kEntityPlayer, 43);
- if (getProgress().field_7C && !getSound()->isBuffered("MUS003")) {
- getSound()->playSound(kEntityPlayer, "MUS003", SoundManager::kFlagDefault);
+ if (getProgress().field_7C && !getSoundQueue()->isBuffered("MUS003")) {
+ getSound()->playSound(kEntityPlayer, "MUS003", kFlagDefault);
getProgress().field_7C = 0;
}
@@ -1366,8 +1368,8 @@ IMPLEMENT_ACTION(eggBox)
// Action 39
IMPLEMENT_ACTION(39)
getSound()->playSoundEvent(kEntityPlayer, 24);
- if (getProgress().field_80 && !getSound()->isBuffered("MUS003")) {
- getSound()->playSound(kEntityPlayer, "MUS003", SoundManager::kFlagDefault);
+ if (getProgress().field_80 && !getSoundQueue()->isBuffered("MUS003")) {
+ getSound()->playSound(kEntityPlayer, "MUS003", kFlagDefault);
getProgress().field_80 = 0;
}
@@ -1408,8 +1410,8 @@ IMPLEMENT_ACTION(playMusicChapter)
if (id) {
Common::String filename = Common::String::format("MUS%03d", id);
- if (!getSound()->isBuffered(filename))
- getSound()->playSound(kEntityPlayer, filename, SoundManager::kFlagDefault);
+ if (!getSoundQueue()->isBuffered(filename))
+ getSound()->playSound(kEntityPlayer, filename, kFlagDefault);
}
return kSceneInvalid;
@@ -1440,8 +1442,8 @@ IMPLEMENT_ACTION(playMusicChapterSetupTrain)
Common::String filename = Common::String::format("MUS%03d", hotspot.param1);
- if (!getSound()->isBuffered(filename) && hotspot.param3 & id) {
- getSound()->playSound(kEntityPlayer, filename, SoundManager::kFlagDefault);
+ if (!getSoundQueue()->isBuffered(filename) && hotspot.param3 & id) {
+ getSound()->playSound(kEntityPlayer, filename, kFlagDefault);
getSavePoints()->call(kEntityPlayer, kEntityTrain, kAction203863200, filename.c_str());
getSavePoints()->push(kEntityPlayer, kEntityTrain, kAction222746496, hotspot.param2);
@@ -1612,7 +1614,7 @@ bool Action::handleOtherCompartment(ObjectIndex object, bool doPlaySound, bool d
if (doPlaySound)
playCompartmentSoundEvents(object);
- if (!getSound()->isBuffered(kEntityMertens))
+ if (!getSoundQueue()->isBuffered(kEntityMertens))
getSound()->playWarningCompartment(kEntityMertens, object);
getSavePoints()->push(kEntityPlayer, kEntityMertens, kAction305159806);
@@ -1628,7 +1630,7 @@ bool Action::handleOtherCompartment(ObjectIndex object, bool doPlaySound, bool d
if (doPlaySound)
playCompartmentSoundEvents(object);
- if (!getSound()->isBuffered(kEntityMertens))
+ if (!getSoundQueue()->isBuffered(kEntityMertens))
getSound()->playSound(kEntityMertens, (rnd(2)) ? "JAC1000" : "JAC1000A");
if (doLoadScene)
@@ -1640,7 +1642,7 @@ bool Action::handleOtherCompartment(ObjectIndex object, bool doPlaySound, bool d
if (doPlaySound)
playCompartmentSoundEvents(object);
- if (!getSound()->isBuffered(kEntityMertens))
+ if (!getSoundQueue()->isBuffered(kEntityMertens))
getSound()->playSound(kEntityMertens, (rnd(2)) ? "JAC1000" : "JAC1000A");
if (doLoadScene)
@@ -1667,7 +1669,7 @@ bool Action::handleOtherCompartment(ObjectIndex object, bool doPlaySound, bool d
if (doPlaySound)
playCompartmentSoundEvents(object);
- if (!getSound()->isBuffered(kEntityCoudert))
+ if (!getSoundQueue()->isBuffered(kEntityCoudert))
getSound()->playWarningCompartment(kEntityCoudert, object);
getSavePoints()->push(kEntityPlayer, kEntityCoudert, kAction305159806);
@@ -1684,7 +1686,7 @@ bool Action::handleOtherCompartment(ObjectIndex object, bool doPlaySound, bool d
if (doPlaySound)
playCompartmentSoundEvents(object);
- if (!getSound()->isBuffered(kEntityCoudert))
+ if (!getSoundQueue()->isBuffered(kEntityCoudert))
getSound()->playSound(kEntityCoudert, (rnd(2)) ? "JAC1000" : "JAC1000A");
if (doLoadScene)
@@ -1699,7 +1701,7 @@ bool Action::handleOtherCompartment(ObjectIndex object, bool doPlaySound, bool d
if (doPlaySound)
playCompartmentSoundEvents(object);
- if (!getSound()->isBuffered(kEntityCoudert))
+ if (!getSoundQueue()->isBuffered(kEntityCoudert))
getSound()->playSound(kEntityCoudert, (rnd(2)) ? "JAC1000" : "JAC1000A");
if (doLoadScene)
@@ -1908,7 +1910,7 @@ LABEL_KEY:
// Play an animation and add delta time to global game time
void Action::playAnimation(EventIndex index, bool debugMode) const {
if (index >= _animationListSize)
- error("Action::playAnimation: invalid event index (value=%i, max=%i)", index, _animationListSize);
+ error("[Action::playAnimation] Invalid event index (value=%i, max=%i)", index, _animationListSize);
// In debug mode, just show the animation
if (debugMode) {
@@ -1930,8 +1932,8 @@ void Action::playAnimation(EventIndex index, bool debugMode) const {
if (!getFlags()->mouseRightClick) {
if (getGlobalTimer()) {
- if (getSound()->isBuffered("TIMER")) {
- getSound()->processEntry("TIMER");
+ if (getSoundQueue()->isBuffered("TIMER")) {
+ getSoundQueue()->processEntry("TIMER");
setGlobalTimer(105);
}
}
@@ -1948,8 +1950,8 @@ void Action::playAnimation(EventIndex index, bool debugMode) const {
if (animation.load(getArchive(Common::String(_animationList[index].filename) + ".nis") , processSound ? Animation::kFlagDefault : Animation::kFlagProcess))
animation.play();
- if (getSound()->isBuffered("TIMER"))
- getSound()->removeFromQueue("TIMER");
+ if (getSoundQueue()->isBuffered("TIMER"))
+ getSoundQueue()->removeFromQueue("TIMER");
}
// Show cursor
diff --git a/engines/lastexpress/game/beetle.cpp b/engines/lastexpress/game/beetle.cpp
index cb6f0a3306..ab707ddae9 100644
--- a/engines/lastexpress/game/beetle.cpp
+++ b/engines/lastexpress/game/beetle.cpp
@@ -131,7 +131,7 @@ bool Beetle::isLoaded() const {
bool Beetle::catchBeetle() {
if (!_data)
- error("Beetle::catchBeetle: sequences have not been loaded!");
+ error("[Beetle::catchBeetle] Sequences have not been loaded");
if (getInventory()->getSelectedItem() == kItemMatchBox
&& getInventory()->hasItem(kItemMatch)
@@ -148,14 +148,14 @@ bool Beetle::catchBeetle() {
bool Beetle::isCatchable() const {
if (!_data)
- error("Beetle::isCatchable: sequences have not been loaded!");
+ error("[Beetle::isCatchable] Sequences have not been loaded");
return (_data->indexes[_data->offset] >= 30);
}
void Beetle::update() {
if (!_data)
- error("Beetle::update: sequences have not been loaded!");
+ error("[Beetle::update] Sequences have not been loaded");
if (!_data->isLoaded)
return;
@@ -194,7 +194,7 @@ void Beetle::update() {
void Beetle::drawUpdate() {
if (!_data)
- error("Beetle::drawUpdate: sequences have not been loaded!");
+ error("[Beetle::drawUpdate] Sequences have not been loaded");
if (_data->frame != NULL) {
getScenes()->setCoordinates(_data->frame);
@@ -366,7 +366,7 @@ void Beetle::drawUpdate() {
void Beetle::move() {
if (!_data)
- error("Beetle::move: sequences have not been loaded!");
+ error("[Beetle::move] Sequences have not been loaded");
if (_data->indexes[_data->offset] >= 24 && _data->indexes[_data->offset] <= 29)
return;
@@ -444,7 +444,7 @@ update_data:
// Update the beetle sequence to show the correct frames in the correct place
void Beetle::updateFrame(SequenceFrame *frame) const {
if (!_data)
- error("Beetle::updateSequence: sequences have not been loaded!");
+ error("[Beetle::updateFrame] Sequences have not been loaded");
if (!frame)
return;
@@ -459,7 +459,7 @@ void Beetle::updateFrame(SequenceFrame *frame) const {
void Beetle::updateData(uint32 index) {
if (!_data)
- error("Beetle::updateData: sequences have not been loaded!");
+ error("[Beetle::updateData] Sequences have not been loaded");
if (!_data->isLoaded)
return;
diff --git a/engines/lastexpress/game/entities.cpp b/engines/lastexpress/game/entities.cpp
index 513ad114b0..f6bb2030f0 100644
--- a/engines/lastexpress/game/entities.cpp
+++ b/engines/lastexpress/game/entities.cpp
@@ -68,9 +68,11 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -200,7 +202,7 @@ Entity *Entities::get(EntityIndex entity) {
assert((uint)entity < _entities.size());
if (entity == kEntityPlayer)
- error("Cannot get entity for index == 0!");
+ error("[Entities::get] Cannot get entity for kEntityPlayer");
return _entities[entity];
}
@@ -218,24 +220,24 @@ int Entities::getPosition(CarIndex car, Position position) const {
int index = 100 * car + position;
if (car > 10)
- error("Entities::getPosition: trying to access an invalid car (was: %d, valid:0-9)", car);
+ error("[Entities::getPosition] Trying to access an invalid car (was: %d, valid:0-9)", car);
if (position > 100)
- error("Entities::getPosition: trying to access an invalid position (was: %d, valid:0-100)", position);
+ error("[Entities::getPosition] Trying to access an invalid position (was: %d, valid:0-100)", position);
return _positions[index];
}
int Entities::getCompartments(int index) const {
if (index >= _compartmentsCount)
- error("Entities::getCompartments: trying to access an invalid compartment (was: %d, valid:0-15)", index);
+ error("[Entities::getCompartments] Trying to access an invalid compartment (was: %d, valid:0-15)", index);
return _compartments[index];
}
int Entities::getCompartments1(int index) const {
if (index >= _compartmentsCount)
- error("Entities::getCompartments: trying to access an invalid compartment (was: %d, valid:0-15)", index);
+ error("[Entities::getCompartments] Trying to access an invalid compartment (was: %d, valid:0-15)", index);
return _compartments1[index];
}
@@ -299,7 +301,7 @@ void Entities::setupChapter(ChapterIndex chapter) {
memset(&_compartments1, 0, sizeof(_compartments1));
memset(&_positions, 0, sizeof(_positions));
- getSound()->resetQueue(SoundManager::kSoundType13);
+ getSoundQueue()->resetQueue(kSoundType13);
}
// we skip the header when doing entity setup
@@ -369,8 +371,8 @@ void Entities::resetState(EntityIndex entityIndex) {
getData(entityIndex)->currentCall = 0;
getData(entityIndex)->inventoryItem = kItemNone;
- if (getSound()->isBuffered(entityIndex))
- getSound()->removeFromQueue(entityIndex);
+ if (getSoundQueue()->isBuffered(entityIndex))
+ getSoundQueue()->removeFromQueue(entityIndex);
clearSequences(entityIndex);
@@ -1780,7 +1782,7 @@ void Entities::enterCompartment(EntityIndex entity, ObjectIndex compartment, boo
// Update compartments
int index = (compartment < 32 ? compartment - 1 : compartment - 24);
if (index >= 16)
- error("Entities::exitCompartment: invalid compartment index!");
+ error("[Entities::enterCompartment] Invalid compartment index");
if (useCompartment1)
_compartments1[index] |= STORE_VALUE(entity);
@@ -1866,7 +1868,7 @@ void Entities::exitCompartment(EntityIndex entity, ObjectIndex compartment, bool
// Update compartments
int index = (compartment < 32 ? compartment - 1 : compartment - 24);
if (index >= 16)
- error("Entities::exitCompartment: invalid compartment index!");
+ error("[Entities::exitCompartment] Invalid compartment index");
if (useCompartment1)
_compartments1[index] &= ~STORE_VALUE(entity);
@@ -2355,7 +2357,7 @@ bool Entities::changeCar(EntityData::EntityCallData *data, EntityIndex entity, C
if (data->car == newCar) {
if (isInGreenCarEntrance(kEntityPlayer)) {
getSound()->playSoundEvent(kEntityPlayer, 14);
- getSound()->excuseMe(entity, kEntityPlayer, SoundManager::kFlagDefault);
+ getSound()->excuseMe(entity, kEntityPlayer, kFlagDefault);
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 1);
getSound()->playSound(kEntityPlayer, "CAT1127A");
getSound()->playSoundEvent(kEntityPlayer, 15);
@@ -2374,7 +2376,7 @@ bool Entities::changeCar(EntityData::EntityCallData *data, EntityIndex entity, C
if (data->car == newCar) {
if (isInKronosCarEntrance(kEntityPlayer)) {
getSound()->playSoundEvent(kEntityPlayer, 14);
- getSound()->excuseMe(entity, kEntityPlayer, SoundManager::kFlagDefault);
+ getSound()->excuseMe(entity, kEntityPlayer, kFlagDefault);
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 62);
getSound()->playSound(kEntityPlayer, "CAT1127A");
getSound()->playSoundEvent(kEntityPlayer, 15);
diff --git a/engines/lastexpress/game/fight.cpp b/engines/lastexpress/game/fight.cpp
deleted file mode 100644
index ecc43bed2b..0000000000
--- a/engines/lastexpress/game/fight.cpp
+++ /dev/null
@@ -1,1583 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "lastexpress/game/fight.h"
-
-#include "lastexpress/data/cursor.h"
-#include "lastexpress/data/scene.h"
-#include "lastexpress/data/sequence.h"
-
-#include "lastexpress/game/entities.h"
-#include "lastexpress/game/inventory.h"
-#include "lastexpress/game/logic.h"
-#include "lastexpress/game/object.h"
-#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
-#include "lastexpress/game/state.h"
-
-#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
-#include "lastexpress/lastexpress.h"
-#include "lastexpress/resource.h"
-
-#include "common/func.h"
-
-namespace LastExpress {
-
-#define CALL_FUNCTION0(fighter, name) \
- (*fighter->name)(fighter)
-
-#define CALL_FUNCTION1(fighter, name, a) \
- (*fighter->name)(fighter, a)
-
-#define REGISTER_PLAYER_FUNCTIONS(name) \
- if (!_data) \
- error("Fight::load##namePlayer - invalid data!"); \
- _data->player->handleAction = new Common::Functor2Mem<Fighter *, FightAction, void, Fight>(this, &Fight::handleAction##name); \
- _data->player->update = new Common::Functor1Mem<Fighter *, void, Fight>(this, &Fight::update##name); \
- _data->player->canInteract = new Common::Functor2Mem<Fighter const *, FightAction, bool, Fight>(this, &Fight::canInteract##name);
-
-#define REGISTER_OPPONENT_FUNCTIONS(name) \
- if (!_data) \
- error("Fight::load##nameOpponent - invalid data!"); \
- _data->opponent->handleAction = new Common::Functor2Mem<Fighter *, FightAction, void, Fight>(this, &Fight::handleOpponentAction##name); \
- _data->opponent->update = new Common::Functor1Mem<Fighter *, void, Fight>(this, &Fight::updateOpponent##name); \
- _data->opponent->canInteract = new Common::Functor2Mem<Fighter const *, FightAction, bool, Fight>(this, &Fight::canInteract);
-
-#define CHECK_SEQUENCE2(fighter, value) \
- (fighter->frame->getInfo()->field_33 & value)
-
-Fight::Fight(LastExpressEngine *engine) : _engine(engine), _data(NULL), _endType(kFightEndLost), _state(0), _handleTimer(false) {}
-
-Fight::~Fight() {
- clearData();
- _data = NULL;
-
- // Zero passed pointers
- _engine = NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Events
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::eventMouse(const Common::Event &ev) {
- if (!_data || _data->index)
- return;
-
- // TODO move all the egg handling to inventory functions
-
- getFlags()->mouseLeftClick = false;
- getFlags()->shouldRedraw = false;
- getFlags()->mouseRightClick = false;
-
- if (ev.mouse.x < 608 || ev.mouse.y < 448 || ev.mouse.x >= 640 || ev.mouse.x >= 480) {
-
- // Handle right button click
- if (ev.type == Common::EVENT_RBUTTONUP) {
- getSound()->removeFromQueue(kEntityTables0);
- setStopped();
-
- getGlobalTimer() ? _state = 0 : ++_state;
-
- getFlags()->mouseRightClick = true;
- }
-
- if (_handleTimer) {
- // Timer expired => show with full brightness
- if (!getGlobalTimer())
- getInventory()->drawBlinkingEgg();
-
- _handleTimer = false;
- }
-
- // Check hotspots
- Scene *scene = getScenes()->get(getState()->scene);
- SceneHotspot *hotspot = NULL;
-
- if (!scene->checkHotSpot(ev.mouse, &hotspot)) {
- _engine->getCursor()->setStyle(kCursorNormal);
- } else {
- _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor);
-
- // Call player function
- if (CALL_FUNCTION1(_data->player, canInteract, (FightAction)hotspot->action)) {
- if (ev.type == Common::EVENT_LBUTTONUP)
- CALL_FUNCTION1(_data->player, handleAction, (FightAction)hotspot->action);
- } else {
- _engine->getCursor()->setStyle(kCursorNormal);
- }
- }
- } else {
- // Handle clicks on menu icon
-
- if (!_handleTimer) {
- // Timer expired => show with full brightness
- if (!getGlobalTimer())
- getInventory()->drawBlinkingEgg();
-
- _handleTimer = true;
- }
-
- // Stop fight if clicked
- if (ev.type == Common::EVENT_LBUTTONUP) {
- _handleTimer = false;
- getSound()->removeFromQueue(kEntityTables0);
- bailout(kFightEndExit);
- }
-
- // Reset timer on right click
- if (ev.type == Common::EVENT_RBUTTONUP) {
- if (getGlobalTimer()) {
- if (getSound()->isBuffered("TIMER"))
- getSound()->removeFromQueue("TIMER");
-
- setGlobalTimer(900);
- }
- }
- }
-
- getFlags()->shouldRedraw = true;
-}
-
-void Fight::eventTick(const Common::Event &ev) {
- handleTick(ev, true);
-}
-
-void Fight::handleTick(const Common::Event &ev, bool isProcessing) {
- // TODO move all the egg handling to inventory functions
-
- // Blink egg
- if (getGlobalTimer()) {
- warning("Fight::handleMouseMove - egg blinking not implemented!");
- }
-
- if (!_data || _data->index)
- return;
-
- SceneHotspot *hotspot = NULL;
- if (!getScenes()->get(getState()->scene)->checkHotSpot(ev.mouse, &hotspot) || !CALL_FUNCTION1(_data->player, canInteract, (FightAction)hotspot->action)) {
- _engine->getCursor()->setStyle(kCursorNormal);
- } else {
- _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor);
- }
-
- CALL_FUNCTION0(_data->player, update);
- CALL_FUNCTION0(_data->opponent, update);
-
- // Draw sequences
- if (!_data->isRunning)
- return;
-
- if (isProcessing)
- getScenes()->drawFrames(true);
-
- if (_data->index) {
- // Set next sequence name index
- _data->index--;
- _data->sequences[_data->index] = loadSequence(_data->names[_data->index]);
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Setup
-//////////////////////////////////////////////////////////////////////////
-
-Fight::FightEndType Fight::setup(FightType type) {
- if (_data)
- error("Fight::setup - calling fight setup again while a fight is already in progress!");
-
- //////////////////////////////////////////////////////////////////////////
- // Prepare UI & state
- if (_state >= 5 && (type == kFightSalko || type == kFightVesna)) {
- _state = 0;
- return kFightEndWin;
- }
-
- getInventory()->showHourGlass();
- // TODO events function
- getFlags()->flag_0 = false;
- getFlags()->mouseRightClick = false;
- getEntities()->reset();
-
- // Compute scene to use
- SceneIndex sceneIndex;
- switch(type) {
- default:
- sceneIndex = kSceneFightDefault;
- break;
-
- case kFightMilos:
- sceneIndex = (getObjects()->get(kObjectCompartment1).location2 < kObjectLocation3) ? kSceneFightMilos : kSceneFightMilosBedOpened;
- break;
-
- case kFightAnna:
- sceneIndex = kSceneFightAnna;
- break;
-
- case kFightIvo:
- sceneIndex = kSceneFightIvo;
- break;
-
- case kFightSalko:
- sceneIndex = kSceneFightSalko;
- break;
-
- case kFightVesna:
- sceneIndex = kSceneFightVesna;
- break;
- }
-
- if (getFlags()->shouldRedraw) {
- getFlags()->shouldRedraw = false;
- askForRedraw();
- //redrawScreen();
- }
-
- // Load the scene object
- Scene *scene = getScenes()->get(sceneIndex);
-
- // Update game entities and state
- getEntityData(kEntityPlayer)->entityPosition = scene->entityPosition;
- getEntityData(kEntityPlayer)->location = scene->location;
-
- getState()->scene = sceneIndex;
-
- getFlags()->flag_3 = true;
-
- // Draw the scene
- _engine->getGraphicsManager()->draw(scene, GraphicsManager::kBackgroundC);
- // FIXME move to start of fight?
- askForRedraw();
- redrawScreen();
-
- //////////////////////////////////////////////////////////////////////////
- // Setup the fight
- _data = new FightData;
- loadData(type);
-
- // Show opponents & egg button
- Common::Event emptyEvent;
- handleTick(emptyEvent, false);
- getInventory()->drawEgg();
-
- // Start fight
- _endType = kFightEndLost;
- while (_data->isRunning) {
- if (_engine->handleEvents())
- continue;
-
- getSound()->updateQueue();
- }
-
- // Cleanup after fight is over
- clearData();
-
- return _endType;
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Status
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::setStopped() {
- if (_data)
- _data->isRunning = false;
-}
-
-void Fight::bailout(FightEndType type) {
- _state = 0;
- _endType = type;
- setStopped();
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Cleanup
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::clearData() {
- if (!_data)
- return;
-
- // Clear data
- clearSequences(_data->player);
- clearSequences(_data->opponent);
-
- SAFE_DELETE(_data->player);
- SAFE_DELETE(_data->opponent);
-
- SAFE_DELETE(_data);
-
- _engine->restoreEventHandlers();
-}
-
-void Fight::clearSequences(Fighter *combatant) const {
- if (!combatant)
- return;
-
- // The original game resets the function pointers to default values, just before deleting the struct
- getScenes()->removeAndRedraw(&combatant->frame, false);
-
- // Free sequences
- for (int i = 0; i < (int)combatant->sequences.size(); i++)
- SAFE_DELETE(combatant->sequences[i]);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Drawing
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::setSequenceAndDraw(Fighter *combatant, uint32 sequenceIndex, FightSequenceType type) const {
- if (combatant->sequences.size() < sequenceIndex)
- return;
-
- switch (type) {
- default:
- break;
-
- case kFightSequenceType0:
- if (combatant->sequenceIndex)
- return;
-
- combatant->sequence = combatant->sequences[sequenceIndex];
- combatant->sequenceIndex = sequenceIndex;
- draw(combatant);
- break;
-
- case kFightSequenceType1:
- combatant->sequence = combatant->sequences[sequenceIndex];
- combatant->sequenceIndex = sequenceIndex;
- combatant->sequenceIndex2 = 0;
- draw(combatant);
- break;
-
- case kFightSequenceType2:
- combatant->sequenceIndex2 = sequenceIndex;
- break;
- }
-}
-
-void Fight::draw(Fighter *combatant) const {
- getScenes()->removeAndRedraw(&combatant->frame, false);
-
- combatant->frameIndex = 0;
- combatant->field_24 = 0;
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Loading
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::loadData(FightType type) {
- if (!_data)
- error("Fight::loadData - invalid data!");
-
- switch (type) {
- default:
- break;
-
- case kFightMilos:
- loadMilosPlayer();
- loadMilosOpponent();
- break;
-
- case kFightAnna:
- loadAnnaPlayer();
- loadAnnaOpponent();
- break;
-
- case kFightIvo:
- loadIvoPlayer();
- loadIvoOpponent();
- break;
-
- case kFightSalko:
- loadSalkoPlayer();
- loadSalkoOpponent();
- break;
-
- case kFightVesna:
- loadVesnaPlayer();
- loadVesnaOpponent();
- break;
- }
-
- if (!_data->player || !_data->opponent)
- error("Fight::loadData - error loading fight data (type=%d)", type);
-
- //////////////////////////////////////////////////////////////////////////
- // Start running the fight
- _data->isRunning = true;
-
- if (_state < 5) {
- setSequenceAndDraw(_data->player, 0, kFightSequenceType0);
- setSequenceAndDraw(_data->opponent, 0, kFightSequenceType0);
- goto end_load;
- }
-
- switch(type) {
- default:
- break;
-
- case kFightMilos:
- _data->opponent->countdown = 1;
- setSequenceAndDraw(_data->player, 4, kFightSequenceType0);
- setSequenceAndDraw(_data->opponent, 0, kFightSequenceType0);
- break;
-
- case kFightIvo:
- _data->opponent->countdown = 1;
- setSequenceAndDraw(_data->player, 3, kFightSequenceType0);
- setSequenceAndDraw(_data->opponent, 6, kFightSequenceType0);
- break;
-
- case kFightVesna:
- _data->opponent->countdown = 1;
- setSequenceAndDraw(_data->player, 0, kFightSequenceType0);
- setSequenceAndDraw(_data->player, 3, kFightSequenceType2);
- setSequenceAndDraw(_data->opponent, 5, kFightSequenceType0);
- break;
- }
-
-end_load:
- // Setup event handlers
- _engine->backupEventHandlers();
- SET_EVENT_HANDLERS(Fight, this);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Shared
-//////////////////////////////////////////////////////////////////////////
-void Fight::processFighter(Fighter *fighter) {
- if (!_data)
- error("Fight::processFighter - invalid data!");
-
- if (!fighter->sequence) {
- if (fighter->frame) {
- getScenes()->removeFromQueue(fighter->frame);
- getScenes()->setCoordinates(fighter->frame);
- }
- SAFE_DELETE(fighter->frame);
- return;
- }
-
- if (fighter->sequence->count() <= fighter->frameIndex) {
- switch(fighter->action) {
- default:
- break;
-
- case kFightAction101:
- setSequenceAndDraw(fighter, fighter->sequenceIndex2, kFightSequenceType1);
- fighter->sequenceIndex2 = 0;
- break;
-
- case kFightActionResetFrame:
- fighter->frameIndex = 0;
- break;
-
- case kFightAction103:
- setSequenceAndDraw(fighter, 0, kFightSequenceType1);
- CALL_FUNCTION1(fighter, handleAction, kFightAction101);
- setSequenceAndDraw(fighter->opponent, 0, kFightSequenceType1);
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction101);
- CALL_FUNCTION0(fighter->opponent, update);
- break;
-
- case kFightActionWin:
- bailout(kFightEndWin);
- break;
-
- case kFightActionLost:
- bailout(kFightEndLost);
- break;
- }
- }
-
- if (_data->isRunning) {
-
- // Get the current sequence frame
- SequenceFrame *frame = new SequenceFrame(fighter->sequence, (uint16)fighter->frameIndex);
- frame->getInfo()->location = 1;
-
- if (fighter->frame == frame) {
- delete frame;
- return;
- }
-
- getSound()->playFightSound(frame->getInfo()->soundAction, frame->getInfo()->field_31);
-
- // Add current frame to queue and advance
- getScenes()->addToQueue(frame);
- fighter->frameIndex++;
-
- if (fighter->frame) {
- getScenes()->removeFromQueue(fighter->frame);
-
- if (!frame->getInfo()->field_2E)
- getScenes()->setCoordinates(fighter->frame);
- }
-
- // Replace by new frame
- delete fighter->frame;
- fighter->frame = frame;
- }
-}
-
-void Fight::handleAction(Fighter *fighter, FightAction action) {
- switch (action) {
- default:
- return;
-
- case kFightAction101:
- break;
-
- case kFightActionResetFrame:
- fighter->countdown--;
- break;
-
- case kFightAction103:
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightActionResetFrame);
- break;
-
- case kFightActionWin:
- _endType = kFightEndWin;
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightActionResetFrame);
- break;
-
- case kFightActionLost:
- _endType = kFightEndLost;
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightActionResetFrame);
- break;
- }
-
- // Update action
- fighter->action = action;
-}
-
-bool Fight::canInteract(Fighter const *fighter, FightAction /*= (FightAction)0*/ ) {
- return (fighter->action == kFightAction101 && !fighter->sequenceIndex);
-}
-
-void Fight::update(Fighter *fighter) {
-
- processFighter(fighter);
-
- if (fighter->frame)
- fighter->frame->getInfo()->location = (fighter->action == kFightActionResetFrame ? 2 : 0);
-}
-
-void Fight::updateOpponent(Fighter *fighter) {
-
- // This is an opponent struct!
- Opponent *opponent = (Opponent *)fighter;
-
- processFighter(opponent);
-
- if (opponent->field_38 && !opponent->sequenceIndex)
- opponent->field_38--;
-
- if (fighter->frame)
- fighter->frame->getInfo()->location = 1;
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Milos
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::loadMilosPlayer() {
- REGISTER_PLAYER_FUNCTIONS(Milos)
-
- _data->player->sequences.push_back(loadSequence("2001cr.seq"));
- _data->player->sequences.push_back(loadSequence("2001cdl.seq"));
- _data->player->sequences.push_back(loadSequence("2001cdr.seq"));
- _data->player->sequences.push_back(loadSequence("2001cdm.seq"));
- _data->player->sequences.push_back(loadSequence("2001csgr.seq"));
- _data->player->sequences.push_back(loadSequence("2001csgl.seq"));
- _data->player->sequences.push_back(loadSequence("2001dbk.seq"));
-}
-
-void Fight::loadMilosOpponent() {
- REGISTER_OPPONENT_FUNCTIONS(Milos)
-
- _data->opponent->sequences.push_back(loadSequence("2001or.seq"));
- _data->opponent->sequences.push_back(loadSequence("2001oal.seq"));
- _data->opponent->sequences.push_back(loadSequence("2001oam.seq"));
- _data->opponent->sequences.push_back(loadSequence("2001okl.seq"));
- _data->opponent->sequences.push_back(loadSequence("2001okm.seq"));
- _data->opponent->sequences.push_back(loadSequence("2001dbk.seq"));
- _data->opponent->sequences.push_back(loadSequence("2001wbk.seq"));
-
- getSound()->playSound(kEntityTables0, "MUS027", SoundManager::kFlagDefault);
-
- _data->opponent->field_38 = 35;
-}
-
-void Fight::handleActionMilos(Fighter *fighter, FightAction action) {
- switch (action) {
- default:
- handleAction(fighter, action);
- return;
-
- case kFightAction1:
- if (fighter->sequenceIndex != 1 || CHECK_SEQUENCE2(fighter, 4)) {
- setSequenceAndDraw(fighter, 6, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 3, kFightSequenceType1);
-
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- } else {
- fighter->field_34++;
- }
- break;
-
- case kFightAction2:
- if ((fighter->sequenceIndex != 2 && fighter->sequenceIndex != 3) || CHECK_SEQUENCE2(fighter, 4)) {
- setSequenceAndDraw(fighter, 6, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 4, kFightSequenceType1);
-
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- } else {
- fighter->field_34++;
- }
- break;
-
- case kFightAction128:
- if (fighter->sequenceIndex != 1 || CHECK_SEQUENCE2(fighter, 4) || fighter->opponent->sequenceIndex != 1) {
- switch (fighter->opponent->sequenceIndex) {
- default:
- setSequenceAndDraw(fighter, rnd(3) + 1, kFightSequenceType0);
- break;
-
- case 1:
- setSequenceAndDraw(fighter, 1, kFightSequenceType0);
- break;
-
- case 2:
- setSequenceAndDraw(fighter, 3, kFightSequenceType0);
- break;
- }
- } else {
- setSequenceAndDraw(fighter, 4, kFightSequenceType1);
- CALL_FUNCTION0(fighter, update);
- }
- break;
- }
-}
-
-void Fight::updateMilos(Fighter *fighter) {
- if (fighter->frame && CHECK_SEQUENCE2(fighter, 2)) {
-
- // Draw sequences
- if (fighter->opponent->countdown <= 0) {
- setSequenceAndDraw(fighter, 5, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 6, kFightSequenceType1);
-
- getSound()->removeFromQueue(kEntityTables0);
- getSound()->playSound(kEntityTrain, "MUS029", SoundManager::kFlagDefault);
-
- CALL_FUNCTION1(fighter, handleAction, kFightActionWin);
- }
-
- if (fighter->sequenceIndex == 4) {
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction4);
- _endType = kFightEndLost;
- }
- }
-
- update(fighter);
-}
-
-bool Fight::canInteractMilos(Fighter const *fighter, FightAction action) {
- if (!_data)
- error("Fight::canInteractMilos - invalid data!");
-
- if (action != kFightAction128
- || _data->player->sequenceIndex != 1
- || !fighter->frame
- || CHECK_SEQUENCE2(fighter, 4)
- || fighter->opponent->sequenceIndex != 1) {
- return canInteract(fighter);
- }
-
- _engine->getCursor()->setStyle(kCursorHand);
-
- return true;
-}
-
-void Fight::handleOpponentActionMilos(Fighter *fighter, FightAction action) {
- if (action == kFightAction4) {
- setSequenceAndDraw(fighter, 5, kFightSequenceType1);
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- } else {
- if (action != kFightAction131)
- handleAction(fighter, action);
- }
-}
-
-void Fight::updateOpponentMilos(Fighter *fighter) {
- // This is an opponent struct!
- Opponent *opponent = (Opponent *)fighter;
-
- if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) {
-
- if (opponent->opponent->field_34 >= 2) {
- switch (rnd(5)) {
- default:
- break;
-
- case 0:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- break;
-
- case 1:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- break;
-
- case 2:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType1);
- break;
-
- case 3:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- break;
-
- case 4:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- setSequenceAndDraw(opponent, 1, kFightSequenceType2);
- break;
- }
- } else {
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- }
-
- // Update field_38
- if (opponent->opponent->field_34 < 5)
- opponent->field_38 = 6 * (5 - opponent->opponent->field_34);
- else
- opponent->field_38 = 0;
- }
-
- if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) {
- if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2)
- CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex);
-
- if (opponent->opponent->countdown <= 0) {
- getSound()->removeFromQueue(kEntityTables0);
- CALL_FUNCTION1(opponent, handleAction, kFightActionLost);
- }
- }
-
- updateOpponent(opponent);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Anna
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::loadAnnaPlayer() {
- if (!_data)
- error("Fight::loadAnnaPlayer - invalid data!");
-
- // Special case: we are using some shared functions directly
- _data->player->handleAction = new Common::Functor2Mem<Fighter *, FightAction, void, Fight>(this, &Fight::handleActionAnna);
- _data->player->update = new Common::Functor1Mem<Fighter *, void, Fight>(this, &Fight::update);
- _data->player->canInteract = new Common::Functor2Mem<Fighter const *, FightAction, bool, Fight>(this, &Fight::canInteract);
-
- _data->player->sequences.push_back(loadSequence("2002cr.seq"));
- _data->player->sequences.push_back(loadSequence("2002cdl.seq"));
- _data->player->sequences.push_back(loadSequence("2002cdr.seq"));
- _data->player->sequences.push_back(loadSequence("2002cdm.seq"));
- _data->player->sequences.push_back(loadSequence("2002lbk.seq"));
-}
-
-void Fight::loadAnnaOpponent() {
- if (!_data)
- error("Fight::loadAnnaOpponent - invalid data!");
-
- // Special case: we are using some shared functions directly
- _data->opponent->handleAction = new Common::Functor2Mem<Fighter *, FightAction, void, Fight>(this, &Fight::handleAction);
- _data->opponent->update = new Common::Functor1Mem<Fighter *, void, Fight>(this, &Fight::updateOpponentAnna);
- _data->opponent->canInteract = new Common::Functor2Mem<Fighter const *, FightAction, bool, Fight>(this, &Fight::canInteract);
-
- _data->opponent->sequences.push_back(loadSequence("2002or.seq"));
- _data->opponent->sequences.push_back(loadSequence("2002oal.seq"));
- _data->opponent->sequences.push_back(loadSequence("2002oam.seq"));
- _data->opponent->sequences.push_back(loadSequence("2002oar.seq"));
- _data->opponent->sequences.push_back(loadSequence("2002okr.seq"));
- _data->opponent->sequences.push_back(loadSequence("2002okml.seq"));
- _data->opponent->sequences.push_back(loadSequence("2002okm.seq"));
-
- getSound()->playSound(kEntityTables0, "MUS030", SoundManager::kFlagDefault);
-
- _data->opponent->field_38 = 30;
-}
-
-void Fight::handleActionAnna(Fighter *fighter, FightAction action) {
- switch (action) {
- default:
- handleAction(fighter, action);
- return;
-
- case kFightAction1:
- if ((fighter->sequenceIndex != 1 && fighter->sequenceIndex != 3) || CHECK_SEQUENCE2(fighter, 4)) {
- setSequenceAndDraw(fighter, 4, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 4, kFightSequenceType1);
-
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- } else {
- fighter->field_34++;
- }
- break;
-
- case kFightAction2:
- if ((fighter->sequenceIndex != 2 && fighter->sequenceIndex != 3) || CHECK_SEQUENCE2(fighter, 4)) {
- setSequenceAndDraw(fighter, 4, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 5, kFightSequenceType1);
-
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- } else {
- fighter->field_34++;
- }
- break;
-
- case kFightAction3:
- if ((fighter->sequenceIndex != 2 && fighter->sequenceIndex != 1) || CHECK_SEQUENCE2(fighter, 4)) {
- setSequenceAndDraw(fighter, 4, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 6, kFightSequenceType1);
-
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- } else {
- fighter->field_34++;
- }
- break;
-
- case kFightAction128:
- switch (fighter->opponent->sequenceIndex) {
- default:
- setSequenceAndDraw(fighter, 3, kFightSequenceType0);
- break;
-
- case 1:
- setSequenceAndDraw(fighter, 1, kFightSequenceType0);
- break;
-
- case 2:
- setSequenceAndDraw(fighter, 3, kFightSequenceType0);
- break;
-
- case 3:
- setSequenceAndDraw(fighter, 2, kFightSequenceType0);
- break;
- }
- break;
- }
-
- if (fighter->field_34 > 4) {
- getSound()->removeFromQueue(kEntityTables0);
- bailout(kFightEndWin);
- }
-}
-
-void Fight::updateOpponentAnna(Fighter *fighter) {
- // This is an opponent struct!
- Opponent *opponent = (Opponent *)fighter;
-
- if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) {
-
- if (opponent->opponent->field_34 >= 2) {
- switch (rnd(6)) {
- default:
- break;
-
- case 0:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- break;
-
- case 1:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- break;
-
- case 2:
- setSequenceAndDraw(opponent, 3, kFightSequenceType0);
- break;
-
- case 3:
- setSequenceAndDraw(opponent, 3, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- break;
-
- case 4:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- break;
-
- case 5:
- setSequenceAndDraw(opponent, 3, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- break;
- }
- }
-
- // Update field_38
- opponent->field_38 = (int32)rnd(15);
- }
-
- if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) {
- if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2 || opponent->sequenceIndex == 3)
- CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex);
-
- if (opponent->opponent->countdown <= 0) {
- getSound()->removeFromQueue(kEntityTables0);
- CALL_FUNCTION1(opponent, handleAction, kFightActionLost);
- }
- }
-
- updateOpponent(opponent);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Ivo
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::loadIvoPlayer() {
- REGISTER_PLAYER_FUNCTIONS(Ivo)
-
- _data->player->sequences.push_back(loadSequence("2003cr.seq"));
- _data->player->sequences.push_back(loadSequence("2003car.seq"));
- _data->player->sequences.push_back(loadSequence("2003cal.seq"));
- _data->player->sequences.push_back(loadSequence("2003cdr.seq"));
- _data->player->sequences.push_back(loadSequence("2003cdm.seq"));
- _data->player->sequences.push_back(loadSequence("2003chr.seq"));
- _data->player->sequences.push_back(loadSequence("2003chl.seq"));
- _data->player->sequences.push_back(loadSequence("2003ckr.seq"));
- _data->player->sequences.push_back(loadSequence("2003lbk.seq"));
- _data->player->sequences.push_back(loadSequence("2003fbk.seq"));
-
- _data->player->countdown = 5;
-}
-
-void Fight::loadIvoOpponent() {
- REGISTER_OPPONENT_FUNCTIONS(Ivo)
-
- _data->opponent->sequences.push_back(loadSequence("2003or.seq"));
- _data->opponent->sequences.push_back(loadSequence("2003oal.seq"));
- _data->opponent->sequences.push_back(loadSequence("2003oar.seq"));
- _data->opponent->sequences.push_back(loadSequence("2003odm.seq"));
- _data->opponent->sequences.push_back(loadSequence("2003okl.seq"));
- _data->opponent->sequences.push_back(loadSequence("2003okj.seq"));
- _data->opponent->sequences.push_back(loadSequence("blank.seq"));
- _data->opponent->sequences.push_back(loadSequence("csdr.seq"));
- _data->opponent->sequences.push_back(loadSequence("2003l.seq"));
-
- getSound()->playSound(kEntityTables0, "MUS032", SoundManager::kFlagDefault);
-
- _data->opponent->countdown = 5;
- _data->opponent->field_38 = 15;
-}
-
-void Fight::handleActionIvo(Fighter *fighter, FightAction action) {
- switch (action) {
- default:
- handleAction(fighter, action);
- return;
-
- case kFightAction1:
- if (fighter->sequenceIndex != 1 || CHECK_SEQUENCE2(fighter, 4)) {
- setSequenceAndDraw(fighter, 7, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 4, kFightSequenceType1);
-
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- }
- break;
-
- case kFightAction2:
- if ((fighter->sequenceIndex != 2 && fighter->sequenceIndex != 3) || CHECK_SEQUENCE2(fighter, 4)) {
- setSequenceAndDraw(fighter, 7, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 5, kFightSequenceType1);
-
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- }
- break;
-
- case kFightAction128:
- switch (fighter->opponent->sequenceIndex) {
- default:
- case 1:
- setSequenceAndDraw(fighter, 1, kFightSequenceType0);
- break;
-
- case 2:
- setSequenceAndDraw(fighter, 2, kFightSequenceType0);
- break;
- }
- break;
-
- case kFightAction129:
- setSequenceAndDraw(fighter, (fighter->opponent->countdown > 1) ? 4 : 3, fighter->sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
- break;
-
- case kFightAction130:
- setSequenceAndDraw(fighter, 3, fighter->sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
- break;
- }
-}
-
-void Fight::updateIvo(Fighter *fighter) {
-
- if ((fighter->sequenceIndex == 3 || fighter->sequenceIndex == 4) && !fighter->frameIndex)
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction131);
-
- if (fighter->frame && CHECK_SEQUENCE2(fighter, 2)) {
-
- // Draw sequences
- if (fighter->opponent->countdown <= 0) {
- setSequenceAndDraw(fighter, 9, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, 8, kFightSequenceType1);
- getSound()->removeFromQueue(kEntityTables0);
-
- CALL_FUNCTION1(fighter, handleAction, kFightActionWin);
- return;
- }
-
- if (fighter->sequenceIndex == 3 || fighter->sequenceIndex == 4)
- CALL_FUNCTION1(fighter->opponent, handleAction, (FightAction)fighter->sequenceIndex);
- }
-
- update(fighter);
-}
-
-bool Fight::canInteractIvo(Fighter const *fighter, FightAction action) {
- if (action == kFightAction129 || action == kFightAction130)
- return (fighter->sequenceIndex >= 8);
-
- return canInteract(fighter);
-}
-
-void Fight::handleOpponentActionIvo(Fighter *fighter, FightAction action) {
- // This is an opponent struct!
- Opponent *opponent = (Opponent *)fighter;
-
- switch (action) {
- default:
- handleAction(fighter, action);
- break;
-
- case kFightAction3:
- if ((opponent->sequenceIndex != 1 && opponent->sequenceIndex != 3) || CHECK_SEQUENCE2(opponent, 4)) {
- setSequenceAndDraw(opponent, 6, kFightSequenceType1);
- setSequenceAndDraw(opponent->opponent, 6, kFightSequenceType1);
- CALL_FUNCTION1(opponent->opponent, handleAction, kFightAction103);
- }
- break;
-
- case kFightAction4:
- if ((opponent->sequenceIndex != 2 && opponent->sequenceIndex != 3) || CHECK_SEQUENCE2(opponent, 4)) {
- setSequenceAndDraw(opponent, 6, kFightSequenceType1);
- setSequenceAndDraw(opponent->opponent, 5, kFightSequenceType1);
- CALL_FUNCTION1(opponent->opponent, handleAction, kFightAction103);
- }
- break;
-
- case kFightAction131:
- if (opponent->sequenceIndex)
- break;
-
- if (rnd(100) <= (unsigned int)(opponent->countdown > 2 ? 60 : 75)) {
- setSequenceAndDraw(opponent, 3 , kFightSequenceType1);
- if (opponent->opponent->sequenceIndex == 4)
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- }
- break;
- }
-}
-
-void Fight::updateOpponentIvo(Fighter *fighter) {
- // This is an opponent struct!
- Opponent *opponent = (Opponent *)fighter;
-
- if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) {
-
- if (opponent->opponent->field_34 >= 2) {
- switch (rnd(5)) {
- default:
- break;
-
- case 0:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- break;
-
- case 1:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- break;
-
- case 2:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- break;
-
- case 3:
- setSequenceAndDraw(opponent, 0, kFightSequenceType2);
- setSequenceAndDraw(opponent, 1, kFightSequenceType2);
- break;
-
- case 4:
- setSequenceAndDraw(opponent, 0, kFightSequenceType1);
- setSequenceAndDraw(opponent, 1, kFightSequenceType2);
- break;
- }
- }
-
- // Update field_38
- opponent->field_38 = 3 * opponent->countdown + (int32)rnd(10);
- }
-
- if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) {
-
- if (opponent->opponent->countdown <= 0) {
- setSequenceAndDraw(opponent, 7, kFightSequenceType1);
- setSequenceAndDraw(opponent->opponent, 8, kFightSequenceType1);
- getSound()->removeFromQueue(kEntityTables0);
-
- CALL_FUNCTION1(opponent->opponent, handleAction, kFightActionWin);
-
- return;
- }
-
- if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2)
- CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex);
- }
-
- updateOpponent(opponent);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Salko
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::loadSalkoPlayer() {
- REGISTER_PLAYER_FUNCTIONS(Salko)
-
- _data->player->sequences.push_back(loadSequence("2004cr.seq"));
- _data->player->sequences.push_back(loadSequence("2004cdr.seq"));
- _data->player->sequences.push_back(loadSequence("2004chj.seq"));
- _data->player->sequences.push_back(loadSequence("2004bk.seq"));
-
- _data->player->countdown = 2;
-}
-
-void Fight::loadSalkoOpponent() {
- REGISTER_OPPONENT_FUNCTIONS(Salko)
-
- _data->opponent->sequences.push_back(loadSequence("2004or.seq"));
- _data->opponent->sequences.push_back(loadSequence("2004oam.seq"));
- _data->opponent->sequences.push_back(loadSequence("2004oar.seq"));
- _data->opponent->sequences.push_back(loadSequence("2004okr.seq"));
- _data->opponent->sequences.push_back(loadSequence("2004ohm.seq"));
- _data->opponent->sequences.push_back(loadSequence("blank.seq"));
-
- getSound()->playSound(kEntityTables0, "MUS035", SoundManager::kFlagDefault);
-
- _data->opponent->countdown = 3;
- _data->opponent->field_38 = 30;
-}
-
-void Fight::handleActionSalko(Fighter *fighter, FightAction action) {
- switch (action) {
- default:
- handleAction(fighter, action);
- return;
-
- case kFightAction1:
- case kFightAction2:
- if (fighter->sequenceIndex != 1 && CHECK_SEQUENCE2(fighter, 4)) {
- fighter->field_34 = 0;
-
- setSequenceAndDraw(fighter, 3, kFightSequenceType1);
- setSequenceAndDraw(fighter->opponent, (action == kFightAction1 ? 3 : 4), kFightSequenceType1);
-
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
-
- if (action == kFightAction2)
- fighter->countdown= 0;
-
- CALL_FUNCTION0(fighter, update);
- } else {
- fighter->field_34++;
- }
- break;
-
- case kFightAction5:
- if (fighter->sequenceIndex != 3) {
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- }
- break;
-
- case kFightAction128:
- setSequenceAndDraw(fighter, 1, kFightSequenceType0);
- fighter->field_34 = 0;
- break;
-
- case kFightAction131:
- setSequenceAndDraw(fighter, 2, (fighter->sequenceIndex ? kFightSequenceType2 : kFightSequenceType0));
- break;
- }
-}
-
-void Fight::updateSalko(Fighter *fighter) {
- update(fighter);
-
- // The original doesn't check for currentSequence2 != NULL (might not happen when everything is working properly, but crashes with our current implementation)
- if (fighter->frame && CHECK_SEQUENCE2(fighter, 2)) {
-
- if (fighter->opponent->countdown <= 0) {
- getSound()->removeFromQueue(kEntityTables0);
- bailout(kFightEndWin);
-
- return;
- }
-
- if (fighter->sequenceIndex == 2)
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction2);
- }
-}
-
-bool Fight::canInteractSalko(Fighter const *fighter, FightAction action) {
- if (action == kFightAction131) {
- if (fighter->sequenceIndex == 1) {
- if (fighter->opponent->countdown <= 0)
- _engine->getCursor()->setStyle(kCursorHand);
-
- return true;
- }
-
- return false;
- }
-
- return canInteract(fighter);
-}
-
-void Fight::handleOpponentActionSalko(Fighter *fighter, FightAction action) {
- if (action == kFightAction2) {
- setSequenceAndDraw(fighter, 5, kFightSequenceType1);
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- } else {
- handleAction(fighter, action);
- }
-}
-
-void Fight::updateOpponentSalko(Fighter *fighter) {
- // This is an opponent struct
- Opponent *opponent = (Opponent *)fighter;
-
- if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) {
-
- switch (rnd(5)) {
- default:
- break;
-
- case 0:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- break;
-
- case 1:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- break;
-
- case 2:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- break;
-
- case 3:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- setSequenceAndDraw(opponent, 1, kFightSequenceType2);
- break;
-
- case 4:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- setSequenceAndDraw(opponent, 1, kFightSequenceType2);
- break;
- }
-
- // Update field_38
- opponent->field_38 = 4 * opponent->countdown;
- }
-
- if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) {
- if (opponent->opponent->countdown <= 0) {
- getSound()->removeFromQueue(kEntityTables0);
- bailout(kFightEndLost);
-
- // Stop processing
- return;
- }
-
- if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2)
- CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex);
- }
-
- updateOpponent(opponent);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Vesna
-//////////////////////////////////////////////////////////////////////////
-
-void Fight::loadVesnaPlayer() {
- REGISTER_PLAYER_FUNCTIONS(Vesna)
-
- _data->player->sequences.push_back(loadSequence("2005cr.seq"));
- _data->player->sequences.push_back(loadSequence("2005cdr.seq"));
- _data->player->sequences.push_back(loadSequence("2005cbr.seq"));
- _data->player->sequences.push_back(loadSequence("2005bk.seq"));
- _data->player->sequences.push_back(loadSequence("2005cdm1.seq"));
- _data->player->sequences.push_back(loadSequence("2005chl.seq"));
-}
-
-void Fight::loadVesnaOpponent() {
- REGISTER_OPPONENT_FUNCTIONS(Vesna)
-
- _data->opponent->sequences.push_back(loadSequence("2005or.seq"));
- _data->opponent->sequences.push_back(loadSequence("2005oam.seq"));
- _data->opponent->sequences.push_back(loadSequence("2005oar.seq"));
- _data->opponent->sequences.push_back(loadSequence("2005okml.seq"));
- _data->opponent->sequences.push_back(loadSequence("2005okr.seq"));
- _data->opponent->sequences.push_back(loadSequence("2005odm1.seq"));
- _data->opponent->sequences.push_back(loadSequence("2005csbm.seq"));
- _data->opponent->sequences.push_back(loadSequence("2005oam4.seq"));
-
- getSound()->playSound(kEntityTables0, "MUS038", SoundManager::kFlagDefault);
-
- _data->opponent->countdown = 4;
- _data->opponent->field_38 = 30;
-}
-
-void Fight::handleActionVesna(Fighter *fighter, FightAction action) {
- switch (action) {
- default:
- handleAction(fighter, action);
- return;
-
- case kFightAction1:
- if (fighter->sequenceIndex != 1) {
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- } else {
- fighter->field_34++;
- }
- break;
-
- case kFightAction2:
- if (fighter->sequenceIndex != 2) {
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- } else {
- fighter->field_34++;
- }
- break;
-
- case kFightAction5:
- if (fighter->sequenceIndex != 3) {
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- CALL_FUNCTION0(fighter, update);
- }
- break;
-
- case kFightAction128:
- if (fighter->sequenceIndex == 1 && fighter->opponent->sequenceIndex == 1 && CHECK_SEQUENCE2(fighter, 4)) {
- setSequenceAndDraw(fighter, 5, kFightSequenceType1);
- } else {
- setSequenceAndDraw(fighter, (fighter->opponent->sequenceIndex == 5) ? 3 : 1, kFightSequenceType0);
- }
- break;
-
- case kFightAction132:
- setSequenceAndDraw(fighter, 2, kFightSequenceType0);
- break;
- }
-
- if (fighter->field_34 > 10) {
- setSequenceAndDraw(fighter->opponent, 5, kFightSequenceType2);
- fighter->opponent->countdown = 1;
- fighter->field_34 = 0;
- }
-}
-
-void Fight::updateVesna(Fighter *fighter) {
- if (fighter->frame && CHECK_SEQUENCE2(fighter, 2)) {
-
- if (fighter->sequenceIndex == 3)
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction3);
-
- if (fighter->opponent->countdown <= 0) {
- getSound()->removeFromQueue(kEntityTables0);
- bailout(kFightEndWin);
- return;
- }
-
- if (fighter->sequenceIndex == 5)
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction5);
- }
-
- update(fighter);
-}
-
-bool Fight::canInteractVesna(Fighter const *fighter, FightAction action) {
- if (action != kFightAction128)
- return canInteract(fighter);
-
- if (fighter->sequenceIndex != 1) {
-
- if (fighter->opponent->sequenceIndex == 5) {
- _engine->getCursor()->setStyle(kCursorDown);
- return true;
- }
-
- return canInteract(fighter);
- }
-
- if (fighter->opponent->sequenceIndex == 1 && CHECK_SEQUENCE2(fighter, 4)) {
- _engine->getCursor()->setStyle(kCursorPunchLeft);
- return true;
- }
-
- return false;
-}
-
-void Fight::handleOpponentActionVesna(Fighter *fighter, FightAction action) {
- switch (action) {
- default:
- handleAction(fighter, action);
- break;
-
- case kFightAction3:
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- break;
-
- case kFightAction5:
- setSequenceAndDraw(fighter, 7, kFightSequenceType1);
- CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103);
- if (fighter->countdown <= 1)
- fighter->countdown = 1;
- break;
-
- case kFightAction131:
- break;
- }
-}
-
-void Fight::updateOpponentVesna(Fighter *fighter) {
- // This is an opponent struct
- Opponent *opponent = (Opponent *)fighter;
-
- if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) {
-
- if (opponent->opponent->field_34 == 1) {
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- } else {
- switch (rnd(6)) {
- default:
- break;
-
- case 0:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- break;
-
- case 1:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- setSequenceAndDraw(opponent, 1, kFightSequenceType2);
- break;
-
- case 2:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- break;
-
- case 3:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- break;
-
- case 4:
- setSequenceAndDraw(opponent, 1, kFightSequenceType0);
- setSequenceAndDraw(opponent, 2, kFightSequenceType2);
- break;
-
- case 5:
- setSequenceAndDraw(opponent, 2, kFightSequenceType0);
- setSequenceAndDraw(opponent, 1, kFightSequenceType2);
- break;
- }
- }
-
- // Update field_38
- opponent->field_38 = 4 * opponent->countdown;
- }
-
- if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) {
- if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2 || opponent->sequenceIndex == 5)
- CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex);
-
- if (opponent->opponent->countdown <= 0) {
-
- switch (opponent->sequenceIndex) {
- default:
- break;
-
- case 1:
- setSequenceAndDraw(opponent, 3, kFightSequenceType1);
- break;
-
- case 2:
- setSequenceAndDraw(opponent, 4, kFightSequenceType1);
- break;
-
- case 5:
- setSequenceAndDraw(opponent, 6, kFightSequenceType1);
- break;
- }
-
- setSequenceAndDraw(opponent->opponent, 4, kFightSequenceType1);
-
- CALL_FUNCTION1(opponent, handleAction, kFightActionLost);
- CALL_FUNCTION0(opponent->opponent, update);
- CALL_FUNCTION0(opponent, update);
-
- getSound()->removeFromQueue(kEntityTables0);
-
- // Stop processing
- return;
- }
- }
-
- updateOpponent(opponent);
-}
-
-} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/fight.h b/engines/lastexpress/game/fight.h
deleted file mode 100644
index a33cc93a29..0000000000
--- a/engines/lastexpress/game/fight.h
+++ /dev/null
@@ -1,266 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef LASTEXPRESS_FIGHT_H
-#define LASTEXPRESS_FIGHT_H
-
-/*
- Fight structure
- ---------------
- uint32 {4} - player struct
- uint32 {4} - opponent struct
- uint32 {4} - hasLost flag
-
- byte {1} - isRunning
-
- Fight participant structure
- ---------------------------
- uint32 {4} - function pointer
- uint32 {4} - pointer to fight structure
- uint32 {4} - pointer to opponent (fight participant structure)
- uint32 {4} - array of sequences
- uint32 {4} - number of sequences
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint16 {2} - ??
- uint16 {2} - ?? - only for opponent structure
- uint32 {4} - ?? - only for opponent structure
-
-*/
-
-#include "lastexpress/shared.h"
-
-#include "lastexpress/eventhandler.h"
-
-#include "common/array.h"
-
-namespace LastExpress {
-
-class LastExpressEngine;
-class Sequence;
-class SequenceFrame;
-
-//////////////////////////////////////////////////////////////////////////
-// TODO : objectify!
-class Fight : public EventHandler {
-public:
- enum FightEndType {
- kFightEndWin = 0,
- kFightEndLost = 1,
- kFightEndExit = 2
- };
-
- Fight(LastExpressEngine *engine);
- ~Fight();
-
- FightEndType setup(FightType type);
-
- void eventMouse(const Common::Event &ev);
- void eventTick(const Common::Event &ev);
-
- void setStopped();
- void resetState() { _state = 0; }
-
-private:
- enum FightSequenceType {
- kFightSequenceType0 = 0,
- kFightSequenceType1 = 1,
- kFightSequenceType2 = 2
- };
-
- enum FightAction {
- kFightAction1 = 1,
- kFightAction2 = 2,
- kFightAction3 = 3,
- kFightAction4 = 4,
- kFightAction5 = 5,
- kFightAction101 = 101,
- kFightActionResetFrame = 102,
- kFightAction103 = 103,
- kFightActionWin = 104,
- kFightActionLost = 105,
- kFightAction128 = 128,
- kFightAction129 = 129,
- kFightAction130 = 130,
- kFightAction131 = 131,
- kFightAction132 = 132
- };
-
- struct Fighter {
- Common::Functor2<Fighter *, FightAction, void> *handleAction;
- Common::Functor1<Fighter *, void> *update;
- Common::Functor2<Fighter const *, FightAction, bool> *canInteract;
- Fighter *opponent;
- Common::Array<Sequence *> sequences;
- uint32 sequenceIndex;
- Sequence *sequence;
- SequenceFrame *frame;
- uint32 frameIndex;
- uint32 field_24;
- FightAction action;
- uint32 sequenceIndex2;
- int32 countdown; // countdown before loosing ?
- uint32 field_34;
-
- Fighter() {
- handleAction = NULL;
- update = NULL;
- canInteract = NULL;
-
- opponent = NULL;
-
- sequenceIndex = 0;
- sequence = NULL;
- frame = NULL;
- frameIndex = 0;
-
- field_24 = 0;
-
- action = kFightAction101;
- sequenceIndex2 = 0;
-
- countdown = 1;
-
- field_34 = 0;
- }
- };
-
- // Opponent struct
- struct Opponent : Fighter {
- int32 field_38;
-
- Opponent() : Fighter() {
- field_38 = 0;
- }
- };
-
- struct FightData {
- Fighter *player;
- Opponent *opponent;
- int32 index;
-
- Sequence *sequences[20];
- Common::String names[20];
-
- bool isRunning;
-
- FightData() {
- player = new Fighter();
- opponent = new Opponent();
-
- // Set opponents
- player->opponent = opponent;
- opponent->opponent = player;
-
- index = 0;
-
- isRunning = false;
- }
- };
-
- LastExpressEngine *_engine;
- FightData *_data;
- FightEndType _endType;
- int _state;
-
- bool _handleTimer;
-
- // Events
- void handleTick(const Common::Event &ev, bool unknown);
-
- // State
- void bailout(FightEndType type);
-
-
- // Drawing
- void setSequenceAndDraw(Fighter *fighter, uint32 sequenceIndex, FightSequenceType type) const;
- void draw(Fighter *fighter) const;
-
- // Cleanup
- void clearData();
- void clearSequences(Fighter *fighter) const;
-
- //////////////////////////////////////////////////////////////////////////
- // Loading
- void loadData(FightType type);
-
- // Shared
- void processFighter(Fighter *fighter);
-
- // Default functions
- void handleAction(Fighter *fighter, FightAction action);
- void update(Fighter *fighter);
- bool canInteract(Fighter const *fighter, FightAction = (FightAction)0);
- void updateOpponent(Fighter *fighter);
-
- // Milos
- void loadMilosPlayer();
- void loadMilosOpponent();
- void handleActionMilos(Fighter *fighter, FightAction action);
- void updateMilos(Fighter *fighter);
- bool canInteractMilos(Fighter const *fighter, FightAction action);
- void handleOpponentActionMilos(Fighter *fighter, FightAction action);
- void updateOpponentMilos(Fighter *fighter);
-
- // Anna
- void loadAnnaPlayer();
- void loadAnnaOpponent();
- void handleActionAnna(Fighter *fighter, FightAction action);
- void updateOpponentAnna(Fighter *fighter);
-
- // Ivo
- void loadIvoPlayer();
- void loadIvoOpponent();
- void handleActionIvo(Fighter *fighter, FightAction action);
- void updateIvo(Fighter *fighter);
- bool canInteractIvo(Fighter const *fighter, FightAction action);
- void handleOpponentActionIvo(Fighter *fighter, FightAction action);
- void updateOpponentIvo(Fighter *fighter);
-
- // Salko
- void loadSalkoPlayer();
- void loadSalkoOpponent();
- void handleActionSalko(Fighter *fighter, FightAction action);
- void updateSalko(Fighter *fighter);
- bool canInteractSalko(Fighter const *fighter, FightAction action);
- void handleOpponentActionSalko(Fighter *fighter, FightAction action);
- void updateOpponentSalko(Fighter *fighter);
-
- // Vesna
- void loadVesnaPlayer();
- void loadVesnaOpponent();
- void handleActionVesna(Fighter *fighter, FightAction action);
- void updateVesna(Fighter *fighter);
- bool canInteractVesna(Fighter const *fighter, FightAction action);
- void handleOpponentActionVesna(Fighter *fighter, FightAction action);
- void updateOpponentVesna(Fighter *fighter);
-};
-
-} // End of namespace LastExpress
-
-#endif // LASTEXPRESS_FIGHT_H
diff --git a/engines/lastexpress/game/inventory.cpp b/engines/lastexpress/game/inventory.cpp
index adf6ff772e..e417b1ec0d 100644
--- a/engines/lastexpress/game/inventory.cpp
+++ b/engines/lastexpress/game/inventory.cpp
@@ -27,11 +27,14 @@
#include "lastexpress/data/snd.h"
#include "lastexpress/game/logic.h"
-#include "lastexpress/game/menu.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/menu/menu.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -155,14 +158,14 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
_portraitHighlighted = false;
_isOpened = false;
- getSound()->playSoundWithSubtitles("LIB039.SND", SoundManager::kFlagMenuClock, kEntityPlayer);
+ getSound()->playSoundWithSubtitles("LIB039.SND", kFlagMenuClock, kEntityPlayer);
getMenu()->show(true, kSavegameTypeIndex, 0);
} else if (ev.type == Common::EVENT_RBUTTONDOWN) {
if (getGlobalTimer()) {
- if (getSound()->isBuffered("TIMER"))
- getSound()->removeFromQueue("TIMER");
+ if (getSoundQueue()->isBuffered("TIMER"))
+ getSoundQueue()->removeFromQueue("TIMER");
setGlobalTimer(900);
}
@@ -436,7 +439,7 @@ void Inventory::showHourGlass(){
//////////////////////////////////////////////////////////////////////////
Inventory::InventoryEntry *Inventory::get(InventoryItem item) {
if (item >= kPortraitOriginal)
- error("Inventory::getEntry: Invalid inventory item!");
+ error("[Inventory::get] Invalid inventory item");
return &_entries[item];
}
@@ -620,7 +623,7 @@ void Inventory::drawEgg() {
// Blinking egg: we need to blink the egg for delta time, with the blinking getting faster until it's always lit.
void Inventory::drawBlinkingEgg() {
- warning("Inventory::drawEgg - blinking not implemented!");
+ warning("[Inventory::drawBlinkingEgg] Blinking not implemented");
//// TODO show egg (with or without mouseover)
@@ -629,7 +632,7 @@ void Inventory::drawBlinkingEgg() {
// if (getGlobalTimer() + ticks >= 90)
// getSound()->playSoundWithSubtitles("TIMER.SND", 50331664, kEntityPlayer);
- // if (getSound()->isBuffered("TIMER"))
+ // if (getSoundQueue()->isBuffered("TIMER"))
// setGlobalTimer(0);
//}
diff --git a/engines/lastexpress/game/logic.cpp b/engines/lastexpress/game/logic.cpp
index 0911c60de0..aeac8cff98 100644
--- a/engines/lastexpress/game/logic.cpp
+++ b/engines/lastexpress/game/logic.cpp
@@ -30,20 +30,25 @@
// Entities
#include "lastexpress/entities/chapters.h"
+// Fight
+#include "lastexpress/fight/fight.h"
+
// Game
#include "lastexpress/game/action.h"
#include "lastexpress/game/beetle.h"
#include "lastexpress/game/entities.h"
-#include "lastexpress/game/fight.h"
#include "lastexpress/game/inventory.h"
-#include "lastexpress/game/menu.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/menu/menu.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -149,7 +154,7 @@ void Logic::eventMouse(const Common::Event &ev) {
_engine->getCursor()->setStyle(getInventory()->get(kItemWhistle)->cursor);
// Check if clicked
- if (ev.type == Common::EVENT_LBUTTONUP && !getSound()->isBuffered("LIB045")) {
+ if (ev.type == Common::EVENT_LBUTTONUP && !getSoundQueue()->isBuffered("LIB045")) {
getSound()->playSoundEvent(kEntityPlayer, 45);
@@ -408,7 +413,7 @@ void Logic::eventTick(const Common::Event &) {
void Logic::resetState() {
getState()->scene = kSceneDefault;
- warning("Logic::resetState: not implemented! You need to restart the engine until this is implemented.");
+ warning("[Logic::resetState] Not implemented! You need to restart the engine until this is implemented.");
}
/**
@@ -421,7 +426,7 @@ void Logic::resetState() {
*/
void Logic::gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, bool showScene) const {
- getSound()->processEntries();
+ getSoundQueue()->processEntries();
getEntities()->reset();
getFlags()->isGameRunning = false;
getSavePoints()->reset();
@@ -429,16 +434,16 @@ void Logic::gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, boo
if (showScene) {
- getSound()->processEntry(SoundManager::kSoundType11);
+ getSoundQueue()->processEntry(kSoundType11);
if (sceneIndex && !getFlags()->mouseRightClick) {
getScenes()->loadScene(sceneIndex);
- while (getSound()->isBuffered(kEntityTables4)) {
+ while (getSoundQueue()->isBuffered(kEntityTables4)) {
if (getFlags()->mouseRightClick)
break;
- getSound()->updateQueue();
+ getSoundQueue()->updateQueue();
}
}
}
@@ -448,7 +453,7 @@ void Logic::gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, boo
}
void Logic::switchChapter() const {
- getSound()->clearStatus();
+ getSoundQueue()->clearStatus();
switch(getState()->progress.chapter) {
default:
@@ -488,7 +493,7 @@ void Logic::switchChapter() const {
}
void Logic::playFinalSequence() const {
- getSound()->processEntries();
+ getSoundQueue()->processEntries();
_action->playAnimation(kEventFinalSequence);
showCredits();
@@ -501,7 +506,7 @@ void Logic::playFinalSequence() const {
}
void Logic::showCredits() const {
- error("Logic::showCredits: not implemented!");
+ error("[Logic::showCredits] Not implemented");
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/lastexpress/game/object.cpp b/engines/lastexpress/game/object.cpp
index a600075953..d9e9e4279a 100644
--- a/engines/lastexpress/game/object.cpp
+++ b/engines/lastexpress/game/object.cpp
@@ -39,7 +39,7 @@ Objects::Objects(LastExpressEngine *engine) : _engine(engine) {}
const Objects::Object Objects::get(ObjectIndex index) const {
if (index >= kObjectMax)
- error("Objects::get - internal error: invalid object index (%d)", index);
+ error("[Objects::get] Invalid object index (%d)", index);
return _objects[index];
}
diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp
index 5d06ecab13..ebada5dd4e 100644
--- a/engines/lastexpress/game/savegame.cpp
+++ b/engines/lastexpress/game/savegame.cpp
@@ -24,11 +24,14 @@
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
-#include "lastexpress/game/menu.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/menu/menu.h"
+
+#include "lastexpress/sound/queue.h"
+
#include "lastexpress/debug.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/helpers.h"
@@ -72,10 +75,10 @@ void SaveLoad::initStream() {
void SaveLoad::flushStream(GameId id) {
Common::OutSaveFile *save = openForSaving(id);
if (!save)
- error("SaveLoad::flushStream: cannot open savegame (%s)!", getFilename(id).c_str());
+ error("[SaveLoad::flushStream] Cannot open savegame (%s)", getFilename(id).c_str());
if (!_savegame)
- error("SaveLoad::flushStream: savegame stream is invalid");
+ error("[SaveLoad::flushStream] Savegame stream is invalid");
save->write(_savegame->getData(), (uint32)_savegame->size());
@@ -106,7 +109,7 @@ uint32 SaveLoad::init(GameId id, bool resetHeaders) {
SavegameMainHeader mainHeader;
mainHeader.saveLoadWithSerializer(ser);
if (!mainHeader.isValid())
- error("SaveLoad::init - Savegame seems to be corrupted (invalid header)");
+ error("[SaveLoad::init] Savegame seems to be corrupted (invalid header)");
// Reset cached entry headers if needed
if (resetHeaders) {
@@ -124,7 +127,7 @@ uint32 SaveLoad::init(GameId id, bool resetHeaders) {
while (_savegame->pos() < _savegame->size() && !_savegame->eos() && !_savegame->err()) {
// Update sound queue while we go through the savegame
- getSound()->updateQueue();
+ getSoundQueue()->updateQueue();
SavegameEntryHeader *entry = new SavegameEntryHeader();
entry->saveLoadWithSerializer(ser);
@@ -145,10 +148,10 @@ uint32 SaveLoad::init(GameId id, bool resetHeaders) {
void SaveLoad::loadStream(GameId id) {
Common::InSaveFile *save = openForLoading(id);
if (save->size() < 32)
- error("SaveLoad::init - Savegame seems to be corrupted (not enough data: %i bytes)", save->size());
+ error("[SaveLoad::loadStream] Savegame seems to be corrupted (not enough data: %i bytes)", save->size());
if (!_savegame)
- error("SaveLoad::loadStream: savegame stream is invalid");
+ error("[SaveLoad::loadStream] Savegame stream is invalid");
// Load all savegame data
uint8* buf = new uint8[8192];
@@ -189,7 +192,7 @@ void SaveLoad::clear(bool clearStream) {
// Load game
void SaveLoad::loadGame(GameId id) {
if (!_savegame)
- error("SaveLoad::loadGame: No savegame stream present!");
+ error("[SaveLoad::loadGame] No savegame stream present");
// Rewind current savegame
_savegame->seek(0);
@@ -197,12 +200,12 @@ void SaveLoad::loadGame(GameId id) {
// Validate main header
SavegameMainHeader header;
if (!loadMainHeader(_savegame, &header)) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::saveGame - Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str());
return;
}
if (!_savegame)
- error("SaveLoad::loadGame: No savegame stream present!");
+ error("[SaveLoad::loadGame] No savegame stream present");
// Load the last entry
_savegame->seek(header.offsetEntry);
@@ -216,7 +219,7 @@ void SaveLoad::loadGame(GameId id) {
_gameTicksLastSavegame = getState()->timeTicks;
if (header.keepIndex) {
- getSound()->clearQueue();
+ getSoundQueue()->clearQueue();
readEntry(&type, &entity, &val, false);
}
@@ -227,7 +230,7 @@ void SaveLoad::loadGame(GameId id) {
// Load a specific game entry
void SaveLoad::loadGame(GameId id, uint32 index) {
- error("SaveLoad::loadGame: not implemented! (only loading the last entry is working for now)");
+ error("[SaveLoad::loadGame] Not implemented! (only loading the last entry is working for now)");
}
// Save game
@@ -238,12 +241,12 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
// Validate main header
SavegameMainHeader header;
if (!loadMainHeader(_savegame, &header)) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::saveGame - Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str());
return;
}
if (!_savegame)
- error("SaveLoad::saveGame: savegame stream is invalid");
+ error("[SaveLoad::saveGame] Savegame stream is invalid");
// Validate the current entry if it exists
if (header.count > 0) {
@@ -255,7 +258,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
entry.saveLoadWithSerializer(ser);
if (!entry.isValid()) {
- warning("SaveLoad::saveGame: Invalid entry. This savegame might be corrupted!");
+ warning("[SaveLoad::saveGame] Invalid entry. This savegame might be corrupted");
_savegame->seek(header.offset);
} else if (getState()->time < entry.time || (type == kSavegameTypeTickInterval && getState()->time == entry.time)) {
// Not ready to save a game, skipping!
@@ -293,7 +296,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
// Validate the main header
if (!header.isValid())
- error("SaveLoad::saveGame: main game header is invalid!");
+ error("[SaveLoad::saveGame] Main game header is invalid");
// Write the main header
_savegame->seek(0);
@@ -304,7 +307,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
}
void SaveLoad::saveVolumeBrightness() {
- warning("SaveLoad::saveVolumeBrightness: not implemented!");
+ warning("[SaveLoad::saveVolumeBrightness] Not implemented");
}
//////////////////////////////////////////////////////////////////////////
@@ -316,7 +319,7 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he
// Check there is enough data (32 bytes)
if (stream->size() < 32) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Savegame seems to be corrupted (not enough data: %i bytes)!", stream->size());
+ debugC(2, kLastExpressDebugSavegame, "Savegame seems to be corrupted (not enough data: %i bytes)", stream->size());
return false;
}
@@ -328,7 +331,7 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he
// Validate the header
if (!header->isValid()) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Cannot validate main header!");
+ debugC(2, kLastExpressDebugSavegame, "Cannot validate main header");
return false;
}
@@ -345,11 +348,11 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
debugC(kLastExpressDebugSavegame, "Savegame: Writing " #name ": %d bytes", _count); \
if (_count != val)\
- error("SaveLoad::writeEntry: Number of bytes written (%d) differ from expected count (%d)", _count, val); \
+ error("[SaveLoad::writeEntry] Number of bytes written (%d) differ from expected count (%d)", _count, val); \
}
if (!_savegame)
- error("SaveLoad::writeEntry: savegame stream is invalid");
+ error("[SaveLoad::writeEntry] Savegame stream is invalid");
SavegameEntryHeader header;
@@ -376,7 +379,7 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
WRITE_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32);
WRITE_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128);
WRITE_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40);
- WRITE_ENTRY("sound", getSound()->saveLoadWithSerializer(ser), 3 * 4 + getSound()->count() * 64);
+ WRITE_ENTRY("sound", getSoundQueue()->saveLoadWithSerializer(ser), 3 * 4 + getSoundQueue()->count() * 64);
WRITE_ENTRY("savepoints", getSavePoints()->saveLoadWithSerializer(ser), 128 * 16 + 4 + getSavePoints()->count() * 16);
header.offset = (uint32)_savegame->pos() - (originalPosition + 32);
@@ -392,7 +395,7 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
// Validate entry header
if (!header.isValid())
- error("SaveLoad::writeEntry: entry header is invalid");
+ error("[SaveLoad::writeEntry] Entry header is invalid");
// Save the header with the updated info
_savegame->seek(originalPosition);
@@ -409,7 +412,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \
if (_count != val) \
- error("SaveLoad::readEntry: Number of bytes read (%d) differ from expected count (%d)", _count, val); \
+ error("[SaveLoad::readEntry] Number of bytes read (%d) differ from expected count (%d)", _count, val); \
}
#define LOAD_ENTRY_ONLY(name, func) { \
@@ -420,10 +423,10 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
}
if (!type || !entity || !val)
- error("SaveLoad::readEntry: Invalid parameters passed!");
+ error("[SaveLoad::readEntry] Invalid parameters passed");
if (!_savegame)
- error("SaveLoad::readEntry: No savegame stream present!");
+ error("[SaveLoad::readEntry] No savegame stream present");
// Load entry header
SavegameEntryHeader entry;
@@ -431,7 +434,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
entry.saveLoadWithSerializer(ser);
if (!entry.isValid())
- error("SaveLoad::readEntry: entry header is invalid!");
+ error("[SaveLoad::readEntry] Entry header is invalid");
// Init type, entity & value
*type = entry.type;
@@ -451,7 +454,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
LOAD_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32);
LOAD_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128);
LOAD_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40);
- LOAD_ENTRY_ONLY("sound", getSound()->saveLoadWithSerializer(ser));
+ LOAD_ENTRY_ONLY("sound", getSoundQueue()->saveLoadWithSerializer(ser));
LOAD_ENTRY_ONLY("savepoints", getSavePoints()->saveLoadWithSerializer(ser));
// Update chapter
@@ -466,7 +469,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
SaveLoad::SavegameEntryHeader *SaveLoad::getEntry(uint32 index) {
if (index >= _gameHeaders.size())
- error("SaveLoad::getEntry: invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1);
+ error("[SaveLoad::getEntry] Invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1);
return _gameHeaders[index];
}
@@ -486,7 +489,7 @@ bool SaveLoad::isSavegamePresent(GameId id) {
// Check if the game has been started in the specific savegame
bool SaveLoad::isSavegameValid(GameId id) {
if (!isSavegamePresent(id)) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::isSavegameValid - Savegame does not exist: %s", getFilename(id).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Savegame does not exist: %s", getFilename(id).c_str());
return false;
}
@@ -549,7 +552,7 @@ bool SaveLoad::isGameFinished(uint32 menuIndex, uint32 savegameIndex) {
// Get the file name from the savegame ID
Common::String SaveLoad::getFilename(GameId id) {
if (id >= 6)
- error("SaveLoad::getName - attempting to use an invalid game id. Valid values: 0 - 5, was %d", id);
+ error("[SaveLoad::getFilename] Attempting to use an invalid game id. Valid values: 0 - 5, was %d", id);
return gameInfo[id].saveFile;
}
@@ -558,7 +561,7 @@ Common::InSaveFile *SaveLoad::openForLoading(GameId id) {
Common::InSaveFile *load = g_system->getSavefileManager()->openForLoading(getFilename(id));
if (!load)
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::openForLoading - Cannot open savegame for loading: %s", getFilename(id).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for loading: %s", getFilename(id).c_str());
return load;
}
@@ -567,7 +570,7 @@ Common::OutSaveFile *SaveLoad::openForSaving(GameId id) {
Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id));
if (!save)
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::openForSaving - Cannot open savegame for writing: %s", getFilename(id).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for writing: %s", getFilename(id).c_str());
return save;
}
diff --git a/engines/lastexpress/game/savepoint.cpp b/engines/lastexpress/game/savepoint.cpp
index 7ec7c241e9..64ae26c2be 100644
--- a/engines/lastexpress/game/savepoint.cpp
+++ b/engines/lastexpress/game/savepoint.cpp
@@ -128,17 +128,17 @@ void SavePoints::addData(EntityIndex entity, ActionIndex action, uint32 param) {
//////////////////////////////////////////////////////////////////////////
void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) {
if (index >= 40)
- error("SavePoints::setCallback - attempting to use an invalid entity index. Valid values 0-39, was %d", index);
+ error("[SavePoints::setCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
if (!callback || !callback->isValid())
- error("SavePoints::setCallback - attempting to set an invalid callback for entity %s", ENTITY_NAME(index));
+ error("[SavePoints::setCallback] Attempting to set an invalid callback for entity %s", ENTITY_NAME(index));
_callbacks[index] = callback;
}
Entity::Callback *SavePoints::getCallback(EntityIndex index) const {
if (index >= 40)
- error("SavePoints::getCallback - attempting to use an invalid entity index. Valid values 0-39, was %d", index);
+ error("[SavePoints::getCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
return _callbacks[index];
}
diff --git a/engines/lastexpress/game/scenes.cpp b/engines/lastexpress/game/scenes.cpp
index e830b1d128..b886951e0b 100644
--- a/engines/lastexpress/game/scenes.cpp
+++ b/engines/lastexpress/game/scenes.cpp
@@ -31,9 +31,11 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -79,12 +81,12 @@ void SceneManager::loadSceneDataFile(ArchiveIndex archive) {
case kArchiveCd2:
case kArchiveCd3:
if (!_sceneLoader->load(getArchive(Common::String::format("CD%iTRAIN.DAT", archive))))
- error("SceneManager::loadSceneDataFile: cannot load data file CD%iTRAIN.DAT", archive);
+ error("[SceneManager::loadSceneDataFile] Cannot load data file CD%iTRAIN.DAT", archive);
break;
default:
case kArchiveAll:
- error("SceneManager::loadSceneDataFile: Invalid archive index (must be [1-3], was %d", archive);
+ error("[SceneManager::loadSceneDataFile] Invalid archive index (must be [1-3], was %d", archive);
break;
}
}
@@ -462,7 +464,7 @@ bool SceneManager::checkPosition(SceneIndex index, CheckPositionType type) const
switch (type) {
default:
- error("SceneManager::checkPosition: Invalid position type: %d", type);
+ error("[SceneManager::checkPosition] Invalid position type: %d", type);
case kCheckPositionLookingUp:
return isInSleepingCar && (position >= 1 && position <= 19);
@@ -1057,9 +1059,9 @@ void SceneManager::preProcessScene(SceneIndex *index) {
// Sound processing
Scene *newScene = getScenes()->get(*index);
- if (getSound()->isBuffered(kEntityTables4)) {
+ if (getSoundQueue()->isBuffered(kEntityTables4)) {
if (newScene->type != Scene::kTypeReadText || newScene->param1)
- getSound()->processEntry(kEntityTables4);
+ getSoundQueue()->processEntry(kEntityTables4);
}
// Cleanup beetle sequences
@@ -1089,8 +1091,8 @@ void SceneManager::postProcessScene() {
if (getFlags()->mouseRightClick)
break;
- getSound()->updateQueue();
- getSound()->updateSubtitles();
+ getSoundQueue()->updateQueue();
+ getSoundQueue()->updateSubtitles();
}
}
@@ -1132,7 +1134,7 @@ void SceneManager::postProcessScene() {
}
if (progress)
- getSound()->excuseMe((progress == 1) ? entities[0] : entities[rnd(progress)], kEntityPlayer, SoundManager::kFlagDefault);
+ getSound()->excuseMe((progress == 1) ? entities[0] : entities[rnd(progress)], kEntityPlayer, kFlagDefault);
}
if (hotspot->scene)
@@ -1157,8 +1159,8 @@ void SceneManager::postProcessScene() {
if (getState()->time >= kTimeCityGalanta || getProgress().field_18 == 4)
break;
- getSound()->processEntry(SoundManager::kSoundType7);
- getSound()->playSound(kEntityTrain, "LIB050", SoundManager::kFlagDefault);
+ getSoundQueue()->processEntry(kSoundType7);
+ getSound()->playSound(kEntityTrain, "LIB050", kFlagDefault);
switch (getProgress().chapter) {
default:
diff --git a/engines/lastexpress/game/sound.h b/engines/lastexpress/game/sound.h
deleted file mode 100644
index ddafc21829..0000000000
--- a/engines/lastexpress/game/sound.h
+++ /dev/null
@@ -1,389 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef LASTEXPRESS_SOUND_H
-#define LASTEXPRESS_SOUND_H
-
-/*
-
- Sound entry: 68 bytes (this is what appears in the savegames)
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - entity
- uint32 {4} - ??
- uint32 {4} - ??
- char {16} - name 1
- char {16} - name 2
-
- Sound queue entry: 120 bytes
- uint16 {2} - status
- byte {1} - ??
- byte {1} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - file data pointer
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - archive structure pointer
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - ??
- uint32 {4} - entity
- uint32 {4} - ??
- uint32 {4} - ??
- char {16} - name 1
- char {16} - name 2
- uint32 {4} - pointer to next entry in the queue
- uint32 {4} - subtitle data pointer
-
-*/
-
-#include "lastexpress/data/snd.h"
-#include "lastexpress/data/subtitle.h"
-
-#include "lastexpress/shared.h"
-
-#include "lastexpress/helpers.h"
-
-#include "common/list.h"
-#include "common/mutex.h"
-#include "common/system.h"
-#include "common/serializer.h"
-
-namespace LastExpress {
-
-class LastExpressEngine;
-class SubtitleManager;
-
-class SoundManager : Common::Serializable {
-public:
- enum SoundType {
- kSoundTypeNone = 0,
- kSoundType1,
- kSoundType2,
- kSoundType3,
- kSoundType4,
- kSoundType5,
- kSoundType6,
- kSoundType7,
- kSoundType8,
- kSoundType9,
- kSoundType10,
- kSoundType11,
- kSoundType12,
- kSoundType13,
- kSoundType14,
- kSoundType15,
- kSoundType16
- };
-
- enum FlagType {
- kFlagInvalid = -1,
- kFlagNone = 0x0,
- kFlag2 = 0x2,
- kFlag3 = 0x3,
- kFlag4 = 0x4,
- kFlag5 = 0x5,
- kFlag6 = 0x6,
- kFlag7 = 0x7,
- kFlag8 = 0x8,
- kFlag9 = 0x9,
- kFlag10 = 0xA,
- kFlag11 = 0xB,
- kFlag12 = 0xC,
- kFlag13 = 0xD,
- kFlag14 = 0xE,
- kFlag15 = 0xF,
- kFlagDefault = 0x10,
-
- kFlagType1_2 = 0x1000000,
- kFlagSteam = 0x1001007,
- kFlagType13 = 0x3000000,
- kFlagMenuClock = 0x3080010,
- kFlagType7 = 0x4000000,
- kFlagType11 = 0x5000000,
- kFlagMusic = 0x5000010,
- kFlagType3 = 0x6000000,
- kFlagLoop = 0x6001008,
- kFlagType9 = 0x7000000
- };
-
- SoundManager(LastExpressEngine *engine);
- ~SoundManager();
-
- // Timer
- void handleTimer();
-
- // State
- void resetState() { _state |= kSoundType1; }
-
- // Sound queue
- void updateQueue();
- void resetQueue(SoundType type1, SoundType type2 = kSoundTypeNone);
- void clearQueue();
-
- // Subtitles
- void updateSubtitles();
-
- // Entry
- bool isBuffered(Common::String filename, bool testForEntity = false);
- bool isBuffered(EntityIndex entity);
- void setupEntry(SoundType type, EntityIndex index);
- void processEntry(EntityIndex entity);
- void processEntry(SoundType type);
- void processEntry(Common::String filename);
- void processEntries();
- void removeFromQueue(Common::String filename);
- void removeFromQueue(EntityIndex entity);
- uint32 getEntryTime(EntityIndex index);
-
- // Misc
- void unknownFunction4();
- void clearStatus();
-
- // Sound playing
- void playSound(EntityIndex entity, Common::String filename, FlagType flag = kFlagInvalid, byte a4 = 0);
- bool playSoundWithSubtitles(Common::String filename, FlagType flag, EntityIndex entity, byte a4 = 0);
- void playSoundEvent(EntityIndex entity, byte action, byte a3 = 0);
- void playDialog(EntityIndex entity, EntityIndex entityDialog, FlagType flag, byte a4);
- void playSteam(CityIndex index);
- void playFightSound(byte action, byte a4);
- void playLocomotiveSound();
- void playWarningCompartment(EntityIndex entity, ObjectIndex compartment);
-
- // Dialog & Letters
- void readText(int id);
- const char *getDialogName(EntityIndex entity) const;
-
- // Sound bites
- void excuseMe(EntityIndex entity, EntityIndex entity2 = kEntityPlayer, FlagType flag = kFlagNone);
- void excuseMeCath();
- const char *justCheckingCath() const;
- const char *wrongDoorCath() const;
- const char *justAMinuteCath() const;
-
- // FLags
- SoundManager::FlagType getSoundFlag(EntityIndex index) const;
-
- // Debug
- void stopAllSound();
-
- // Serializable
- void saveLoadWithSerializer(Common::Serializer &ser);
- uint32 count();
-
-private:
- typedef int32 *SoundBuffer;
-
- enum SoundStatus {
- kSoundStatus_20 = 0x20,
- kSoundStatus_40 = 0x40,
- kSoundStatus_180 = 0x180,
- kSoundStatusRemoved = 0x200,
- kSoundStatus_400 = 0x400,
-
- kSoundStatus_8000 = 0x8000,
- kSoundStatus_20000 = 0x20000,
- kSoundStatus_100000 = 0x100000,
- kSoundStatus_40000000 = 0x40000000,
-
- kSoundStatusClear0 = 0x10,
- kSoundStatusClear1 = 0x1F,
- kSoundStatusClear2 = 0x80,
- kSoundStatusClear3 = 0x200,
- kSoundStatusClear4 = 0x800,
- kSoundStatusClearAll = 0xFFFFFFE0
- };
-
- enum SoundState {
- kSoundState0 = 0,
- kSoundState1 = 1,
- kSoundState2 = 2
- };
-
- union SoundStatusUnion {
- uint32 status;
- byte status1;
- byte status2;
- byte status3;
- byte status4;
-
- SoundStatusUnion() {
- status = 0;
- }
- };
-
- struct SubtitleEntry;
-
- struct SoundEntry {
- SoundStatusUnion status;
- SoundType type; // int
- //int field_8;
- //int field_C;
- int processedFrameCount;
- void *soundData;
- //int field_18;
- int field_1C;
- uint32 time;
- //int field_24;
- //int field_28;
- Common::SeekableReadStream *stream; // int
- //int field_30;
- int field_34;
- int field_38;
- int field_3C;
- int field_40;
- EntityIndex entity;
- int field_48;
- uint32 field_4C;
- Common::String name1; //char[16];
- Common::String name2; //char[16];
- //int next; // offset to the next structure in the list (not used)
- SubtitleEntry *subtitle;
-
- // Sound stream
- StreamedSound *soundStream;
-
- SoundEntry() {
- status.status = 0;
- type = kSoundTypeNone;
-
- processedFrameCount = 0;
- soundData = NULL;
-
- field_1C = 0;
- time = 0;
-
- stream = NULL;
-
- field_34 = 0;
- field_38 = 0;
- field_3C = 0;
- field_40 = 0;
- entity = kEntityPlayer;
- field_48 = 0;
- field_4C = 0;
-
- subtitle = NULL;
-
- soundStream = NULL;
- }
-
- ~SoundEntry() {
- // Entries that have been queued would have their streamed disposed automatically
- if (!soundStream)
- SAFE_DELETE(stream);
-
- delete soundStream;
- }
- };
-
- struct SubtitleEntry {
- Common::String filename;
- SoundStatusUnion status;
- SoundEntry *sound;
- SubtitleManager *data;
-
- SubtitleEntry() {
- status.status = 0;
- sound = NULL;
- data = NULL;
- }
-
- ~SubtitleEntry() {
- SAFE_DELETE(data);
- }
- };
-
- // Engine
- LastExpressEngine *_engine;
-
- // State flag
- int _state;
- SoundType _currentType;
-
- Common::Mutex _mutex;
-
- // Unknown data
- uint32 _data0;
- uint32 _data1;
- uint32 _data2;
- uint32 _flag;
-
- // Filters
- int32 _buffer[2940]; ///< Static sound buffer
-
- // Compartment warnings by Mertens or Coudert
- uint32 _lastWarning[12];
-
- // Looping sound
- void playLoopingSound();
-
- // Sound entries
- Common::List<SoundEntry *> _soundList; ///< List of all sound entries
- Common::List<SoundEntry *> _soundCache; ///< List of entries with a data buffer
- void *_soundCacheData;
-
- SoundEntry *getEntry(EntityIndex index);
- SoundEntry *getEntry(Common::String name);
- SoundEntry *getEntry(SoundType type);
-
- void setupEntry(SoundEntry *entry, Common::String name, FlagType flag, int a4);
- void setEntryType(SoundEntry *entry, FlagType flag);
- void setEntryStatus(SoundEntry *entry, FlagType flag) const;
- void setInCache(SoundEntry *entry);
- bool setupCache(SoundEntry *entry);
- void removeFromCache(SoundEntry *entry);
- void loadSoundData(SoundEntry *entry, Common::String name);
-
- void updateEntry(SoundEntry *entry, uint value) const;
- void updateEntryState(SoundEntry *entry) const;
- void resetEntry(SoundEntry *entry) const;
- void removeEntry(SoundEntry *entry);
-
- // Subtitles
- int _drawSubtitles;
- Common::List<SubtitleEntry *> _subtitles;
- SubtitleEntry *_currentSubtitle;
- void showSubtitle(SoundEntry *entry, Common::String filename);
- SubtitleEntry *loadSubtitle(Common::String filename, SoundEntry *soundEntry);
- void loadSubtitleData(SubtitleEntry * entry);
- void setupSubtitleAndDraw(SubtitleEntry *subtitle);
- void drawSubtitle(SubtitleEntry *subtitle);
- void drawSubtitleOnScreen(SubtitleEntry *subtitle);
-
- // Sound filter
- void applyFilter(SoundEntry *entry, SoundBuffer buffer);
-};
-
-} // End of namespace LastExpress
-
-#endif // LASTEXPRESS_SOUND_H
diff --git a/engines/lastexpress/game/state.cpp b/engines/lastexpress/game/state.cpp
index 0cf2ddba40..f3fd9720b1 100644
--- a/engines/lastexpress/game/state.cpp
+++ b/engines/lastexpress/game/state.cpp
@@ -57,7 +57,7 @@ bool State::isNightTime() const {
void State::getHourMinutes(uint32 time, uint8 *hours, uint8 *minutes) {
if (hours == NULL || minutes == NULL)
- error("State::getHourMinutes: invalid parameters passed!");
+ error("[State::getHourMinutes] Invalid parameters passed");
*hours = (uint8)((time % 1296000) / 54000);
*minutes = (uint8)((time % 54000) / 900);
diff --git a/engines/lastexpress/game/state.h b/engines/lastexpress/game/state.h
index 8f71e7d424..c937fdce9f 100644
--- a/engines/lastexpress/game/state.h
+++ b/engines/lastexpress/game/state.h
@@ -325,7 +325,7 @@ public:
switch (index) {
default:
- error("GameProgress::isEqual: invalid index value (was: %d, max:127)", index);
+ error("[GameProgress::getValueName] Invalid index value (was: %d, max:127)", index);
break;
EXPOSE_VALUE(0, field_0);
diff --git a/engines/lastexpress/graphics.cpp b/engines/lastexpress/graphics.cpp
index abbdf2b766..e129457256 100644
--- a/engines/lastexpress/graphics.cpp
+++ b/engines/lastexpress/graphics.cpp
@@ -72,7 +72,7 @@ void GraphicsManager::clear(BackgroundType type) {
void GraphicsManager::clear(BackgroundType type, const Common::Rect &rect) {
switch (type) {
default:
- error("GraphicsManager::clear() - Unknown background type: %d", type);
+ error("[GraphicsManager::clear] Unknown background type: %d", type);
break;
case kBackgroundA:
@@ -105,7 +105,7 @@ bool GraphicsManager::draw(Drawable *drawable, BackgroundType type, bool transit
Graphics::Surface *GraphicsManager::getSurface(BackgroundType type) {
switch (type) {
default:
- error("GraphicsManager::getSurface() - Unknown surface type: %d", type);
+ error("[GraphicsManager::getSurface] Unknown surface type: %d", type);
break;
case kBackgroundA:
@@ -121,7 +121,7 @@ Graphics::Surface *GraphicsManager::getSurface(BackgroundType type) {
return &_inventory;
case kBackgroundAll:
- error("GraphicsManager::getSurface() - cannot return a surface for kBackgroundAll!");
+ error("[GraphicsManager::getSurface] Cannot return a surface for kBackgroundAll");
break;
}
}
diff --git a/engines/lastexpress/helpers.h b/engines/lastexpress/helpers.h
index 594c8b0400..7f3f1e246c 100644
--- a/engines/lastexpress/helpers.h
+++ b/engines/lastexpress/helpers.h
@@ -63,6 +63,7 @@
// Sound
#define getSound() _engine->getSoundManager()
+#define getSoundQueue() _engine->getSoundManager()->getQueue()
// Others
#define getEntityData(entity) getEntities()->getData(entity)
diff --git a/engines/lastexpress/lastexpress.cpp b/engines/lastexpress/lastexpress.cpp
index 6fdd18413b..885ca8b212 100644
--- a/engines/lastexpress/lastexpress.cpp
+++ b/engines/lastexpress/lastexpress.cpp
@@ -26,10 +26,13 @@
#include "lastexpress/data/font.h"
#include "lastexpress/game/logic.h"
-#include "lastexpress/game/menu.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/game/sound.h"
+
+#include "lastexpress/menu/menu.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
@@ -37,6 +40,8 @@
#include "common/config-manager.h"
#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/fs.h"
#include "engines/util.h"
@@ -148,8 +153,8 @@ Common::Error LastExpressEngine::run() {
_menu->show(false, kSavegameTypeIndex, 0);
while (!shouldQuit()) {
- _soundMan->updateQueue();
- _soundMan->updateSubtitles();
+ _soundMan->getQueue()->updateQueue();
+ _soundMan->getQueue()->updateSubtitles();
if (handleEvents())
continue;
@@ -180,7 +185,7 @@ void LastExpressEngine::pollEvents() {
bool LastExpressEngine::handleEvents() {
// Make sure all the subsystems have been initialized
if (!_debugger || !_graphicsMan)
- error("LastExpressEngine::handleEvents: called before the required subsystems have been initialized!");
+ error("[LastExpressEngine::handleEvents] Called before the required subsystems have been initialized");
// Execute stored commands
if (_debugger->hasCommand()) {
@@ -277,7 +282,7 @@ void LastExpressEngine::soundTimer(void *refCon) {
void LastExpressEngine::handleSoundTimer() {
if (_frameCounter & 1)
if (_soundMan)
- _soundMan->handleTimer();
+ _soundMan->getQueue()->handleTimer();
_frameCounter++;
}
@@ -286,22 +291,34 @@ void LastExpressEngine::handleSoundTimer() {
/// Event Handling
///////////////////////////////////////////////////////////////////////////////////
void LastExpressEngine::backupEventHandlers() {
+ if (_eventMouseBackup != NULL || _eventTickBackup != NULL)
+ error("[LastExpressEngine::backupEventHandlers] backup event handlers are already set");
+
_eventMouseBackup = _eventMouse;
_eventTickBackup = _eventTick;
}
void LastExpressEngine::restoreEventHandlers() {
if (_eventMouseBackup == NULL || _eventTickBackup == NULL)
- error("LastExpressEngine::restoreEventHandlers: restore called before backing up the event handlers!");
+ error("[LastExpressEngine::restoreEventHandlers] restore called before backing up the event handlers");
+
+ // Cleanup previous event handlers
+ SAFE_DELETE(_eventMouse);
+ SAFE_DELETE(_eventTick);
_eventMouse = _eventMouseBackup;
_eventTick = _eventTickBackup;
+
+ _eventMouseBackup = NULL;
+ _eventTickBackup = NULL;
}
void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) {
- // Cleanup previous event handlers
- delete _eventMouse;
- delete _eventTick;
+ if (_eventMouse != _eventMouseBackup)
+ SAFE_DELETE(_eventMouse);
+
+ if (_eventTick != _eventTickBackup)
+ SAFE_DELETE(_eventTick);
_eventMouse = mouse;
_eventTick = tick;
diff --git a/engines/lastexpress/lastexpress.h b/engines/lastexpress/lastexpress.h
index d78bba36f0..f8f38788a0 100644
--- a/engines/lastexpress/lastexpress.h
+++ b/engines/lastexpress/lastexpress.h
@@ -29,11 +29,12 @@
#include "common/random.h"
#include "common/timer.h"
-#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "graphics/pixelformat.h"
+struct ADGameDescription;
+
/**
* This is the namespace of the LastExpress engine.
*
@@ -101,7 +102,7 @@ public:
void restoreEventHandlers();
void setEventHandlers(EventHandler::EventFunction *eventMouse, EventHandler::EventFunction *eventTick);
- bool isDemo() const { return (bool)(_gameDescription->flags & ADGF_DEMO); }
+ bool isDemo() const;
// Frame Counter
uint32 getFrameCounter() { return _frameCounter; }
diff --git a/engines/lastexpress/menu/clock.cpp b/engines/lastexpress/menu/clock.cpp
new file mode 100644
index 0000000000..dedf045940
--- /dev/null
+++ b/engines/lastexpress/menu/clock.cpp
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/menu/clock.h"
+
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/game/scenes.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+Clock::Clock(LastExpressEngine *engine) : _engine(engine), _frameMinutes(NULL), _frameHour(NULL), _frameSun(NULL), _frameDate(NULL) {
+ _frameMinutes = new SequenceFrame(loadSequence("eggmin.seq"), 0, true);
+ _frameHour = new SequenceFrame(loadSequence("egghour.seq"), 0, true);
+ _frameSun = new SequenceFrame(loadSequence("sun.seq"), 0, true);
+ _frameDate = new SequenceFrame(loadSequence("datenew.seq"), 0, true);
+}
+
+Clock::~Clock() {
+ SAFE_DELETE(_frameMinutes);
+ SAFE_DELETE(_frameHour);
+ SAFE_DELETE(_frameSun);
+ SAFE_DELETE(_frameDate);
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+void Clock::clear() {
+ getScenes()->removeFromQueue(_frameMinutes);
+ getScenes()->removeFromQueue(_frameHour);
+ getScenes()->removeFromQueue(_frameSun);
+ getScenes()->removeFromQueue(_frameDate);
+}
+
+void Clock::draw(uint32 time) {
+ assert(time >= kTimeCityParis && time <= kTimeCityConstantinople);
+
+ // Check that sequences have been loaded
+ if (!_frameMinutes || !_frameHour || !_frameSun || !_frameDate)
+ error("[Clock::draw] Clock sequences have not been loaded correctly");
+
+ // Clear existing frames
+ clear();
+
+ // Game starts at: 1037700 = 7:13 p.m. on July 24, 1914
+ // Game ends at: 4941000 = 7:30 p.m. on July 26, 1914
+ // Game lasts for: 3903300 = 2 days + 17 mins = 2897 mins
+
+ // 15 = 1 second
+ // 15 * 60 = 900 = 1 minute
+ // 900 * 60 = 54000 = 1 hour
+ // 54000 * 24 = 1296000 = 1 day
+
+ // Calculate each sequence index from the current time
+
+ uint8 hour = 0;
+ uint8 minute = 0;
+ State::getHourMinutes(time, &hour, &minute);
+ uint32 index_date = 18 * time / 1296000;
+ if (hour == 23)
+ index_date += 18 * minute / 60;
+
+ // Set sequences frames
+ _frameMinutes->setFrame(minute);
+ _frameHour->setFrame((5 * hour + minute / 12) % 60);
+ _frameSun->setFrame((5 * hour + minute / 12) % 120);
+ _frameDate->setFrame((uint16)index_date);
+
+ // Adjust z-order and queue
+ _frameMinutes->getInfo()->location = 1;
+ _frameHour->getInfo()->location = 1;
+ _frameSun->getInfo()->location = 1;
+ _frameDate->getInfo()->location = 1;
+
+ getScenes()->addToQueue(_frameMinutes);
+ getScenes()->addToQueue(_frameHour);
+ getScenes()->addToQueue(_frameSun);
+ getScenes()->addToQueue(_frameDate);
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/menu/clock.h b/engines/lastexpress/menu/clock.h
new file mode 100644
index 0000000000..339a18604f
--- /dev/null
+++ b/engines/lastexpress/menu/clock.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_CLOCK_H
+#define LASTEXPRESS_CLOCK_H
+
+#include "common/scummsys.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class SequenceFrame;
+
+class Clock {
+public:
+ explicit Clock(LastExpressEngine *engine);
+ ~Clock();
+
+ void draw(uint32 time);
+ void clear();
+
+private:
+ LastExpressEngine *_engine;
+
+ // Frames
+ SequenceFrame *_frameMinutes;
+ SequenceFrame *_frameHour;
+ SequenceFrame *_frameSun;
+ SequenceFrame *_frameDate;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_CLOCK_H
diff --git a/engines/lastexpress/game/menu.cpp b/engines/lastexpress/menu/menu.cpp
index f9eef26326..f1a8bebe94 100644
--- a/engines/lastexpress/game/menu.cpp
+++ b/engines/lastexpress/menu/menu.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "lastexpress/game/menu.h"
+#include "lastexpress/menu/menu.h"
// Data
#include "lastexpress/data/animation.h"
@@ -28,15 +28,21 @@
#include "lastexpress/data/snd.h"
#include "lastexpress/data/scene.h"
-#include "lastexpress/game/fight.h"
+#include "lastexpress/fight/fight.h"
+
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/menu/clock.h"
+#include "lastexpress/menu/trainline.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -118,45 +124,6 @@ enum StartMenuTooltips {
//////////////////////////////////////////////////////////////////////////
// DATA
//////////////////////////////////////////////////////////////////////////
-
-// Information about the cities on the train line
-static const struct {
- uint8 frame;
- TimeValue time;
-} _trainCities[31] = {
- {0, kTimeCityParis},
- {9, kTimeCityEpernay},
- {11, kTimeCityChalons},
- {16, kTimeCityBarLeDuc},
- {21, kTimeCityNancy},
- {25, kTimeCityLuneville},
- {35, kTimeCityAvricourt},
- {37, kTimeCityDeutschAvricourt},
- {40, kTimeCityStrasbourg},
- {53, kTimeCityBadenOos},
- {56, kTimeCityKarlsruhe},
- {60, kTimeCityStuttgart},
- {63, kTimeCityGeislingen},
- {66, kTimeCityUlm},
- {68, kTimeCityAugsburg},
- {73, kTimeCityMunich},
- {84, kTimeCitySalzbourg},
- {89, kTimeCityAttnangPuchheim},
- {97, kTimeCityWels},
- {100, kTimeCityLinz},
- {104, kTimeCityAmstetten},
- {111, kTimeCityVienna},
- {120, kTimeCityPoszony},
- {124, kTimeCityGalanta},
- {132, kTimeCityBudapest},
- {148, kTimeCityBelgrade},
- /* Line 1 ends at 150 - line 2 begins at 0 */
- {157, kTimeCityNish},
- {165, kTimeCityTzaribrod},
- {174, kTimeCitySofia},
- {198, kTimeCityAdrianople},
- {210, kTimeCityConstantinople}};
-
static const struct {
TimeValue time;
uint index;
@@ -173,185 +140,6 @@ static const struct {
};
//////////////////////////////////////////////////////////////////////////
-// Clock
-//////////////////////////////////////////////////////////////////////////
-class Clock {
-public:
- explicit Clock(LastExpressEngine *engine);
- ~Clock();
-
- void draw(uint32 time);
- void clear();
-
-private:
- LastExpressEngine *_engine;
-
- // Frames
- SequenceFrame *_frameMinutes;
- SequenceFrame *_frameHour;
- SequenceFrame *_frameSun;
- SequenceFrame *_frameDate;
-};
-
-Clock::Clock(LastExpressEngine *engine) : _engine(engine), _frameMinutes(NULL), _frameHour(NULL), _frameSun(NULL), _frameDate(NULL) {
- _frameMinutes = new SequenceFrame(loadSequence("eggmin.seq"), 0, true);
- _frameHour = new SequenceFrame(loadSequence("egghour.seq"), 0, true);
- _frameSun = new SequenceFrame(loadSequence("sun.seq"), 0, true);
- _frameDate = new SequenceFrame(loadSequence("datenew.seq"), 0, true);
-}
-
-Clock::~Clock() {
- SAFE_DELETE(_frameMinutes);
- SAFE_DELETE(_frameHour);
- SAFE_DELETE(_frameSun);
- SAFE_DELETE(_frameDate);
-
- // Zero passed pointers
- _engine = NULL;
-}
-
-void Clock::clear() {
- getScenes()->removeFromQueue(_frameMinutes);
- getScenes()->removeFromQueue(_frameHour);
- getScenes()->removeFromQueue(_frameSun);
- getScenes()->removeFromQueue(_frameDate);
-}
-
-void Clock::draw(uint32 time) {
- assert(time >= kTimeCityParis && time <= kTimeCityConstantinople);
-
- // Check that sequences have been loaded
- if (!_frameMinutes || !_frameHour || !_frameSun || !_frameDate)
- error("Clock::process: clock sequences have not been loaded correctly!");
-
- // Clear existing frames
- clear();
-
- // Game starts at: 1037700 = 7:13 p.m. on July 24, 1914
- // Game ends at: 4941000 = 7:30 p.m. on July 26, 1914
- // Game lasts for: 3903300 = 2 days + 17 mins = 2897 mins
-
- // 15 = 1 second
- // 15 * 60 = 900 = 1 minute
- // 900 * 60 = 54000 = 1 hour
- // 54000 * 24 = 1296000 = 1 day
-
- // Calculate each sequence index from the current time
-
- uint8 hour = 0;
- uint8 minute = 0;
- State::getHourMinutes(time, &hour, &minute);
- uint32 index_date = 18 * time / 1296000;
- if (hour == 23)
- index_date += 18 * minute / 60;
-
- // Set sequences frames
- _frameMinutes->setFrame(minute);
- _frameHour->setFrame((5 * hour + minute / 12) % 60);
- _frameSun->setFrame((5 * hour + minute / 12) % 120);
- _frameDate->setFrame((uint16)index_date);
-
- // Adjust z-order and queue
- _frameMinutes->getInfo()->location = 1;
- _frameHour->getInfo()->location = 1;
- _frameSun->getInfo()->location = 1;
- _frameDate->getInfo()->location = 1;
-
- getScenes()->addToQueue(_frameMinutes);
- getScenes()->addToQueue(_frameHour);
- getScenes()->addToQueue(_frameSun);
- getScenes()->addToQueue(_frameDate);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// TrainLine
-//////////////////////////////////////////////////////////////////////////
-class TrainLine {
-public:
- explicit TrainLine(LastExpressEngine *engine);
- ~TrainLine();
-
- void draw(uint32 time);
- void clear();
-
-private:
- LastExpressEngine *_engine;
-
- // Frames
- SequenceFrame *_frameLine1;
- SequenceFrame *_frameLine2;
-};
-
-TrainLine::TrainLine(LastExpressEngine *engine) : _engine(engine), _frameLine1(NULL), _frameLine2(NULL) {
- _frameLine1 = new SequenceFrame(loadSequence("line1.seq"), 0, true);
- _frameLine2 = new SequenceFrame(loadSequence("line2.seq"), 0, true);
-}
-
-TrainLine::~TrainLine() {
- SAFE_DELETE(_frameLine1);
- SAFE_DELETE(_frameLine2);
-
- // Zero passed pointers
- _engine = NULL;
-}
-
-void TrainLine::clear() {
- getScenes()->removeFromQueue(_frameLine1);
- getScenes()->removeFromQueue(_frameLine2);
-}
-
-// Draw the train line at the time
-// line1: 150 frames (=> Belgrade)
-// line2: 61 frames (=> Constantinople)
-void TrainLine::draw(uint32 time) {
- assert(time >= kTimeCityParis && time <= kTimeCityConstantinople);
-
- // Check that sequences have been loaded
- if (!_frameLine1 || !_frameLine2)
- error("TrainLine::process: Line sequences have not been loaded correctly!");
-
- // Clear existing frames
- clear();
-
- // Get the index of the last city the train has visited
- uint index = 0;
- for (uint i = 0; i < ARRAYSIZE(_trainCities); i++)
- if ((uint32)_trainCities[i].time <= time)
- index = i;
-
- uint16 frame;
- if (time > (uint32)_trainCities[index].time) {
- // Interpolate linearly to use a frame between the cities
- uint8 diffFrames = _trainCities[index + 1].frame - _trainCities[index].frame;
- uint diffTimeCities = (uint)(_trainCities[index + 1].time - _trainCities[index].time);
- uint traveledTime = (time - (uint)_trainCities[index].time);
- frame = (uint16)(_trainCities[index].frame + (traveledTime * diffFrames) / diffTimeCities);
- } else {
- // Exactly on the city
- frame = _trainCities[index].frame;
- }
-
- // Set frame, z-order and queue
- if (frame < 150) {
- _frameLine1->setFrame(frame);
-
- _frameLine1->getInfo()->location = 1;
- getScenes()->addToQueue(_frameLine1);
- } else {
- // We passed Belgrade
- _frameLine1->setFrame(149);
- _frameLine2->setFrame(frame - 150);
-
- _frameLine1->getInfo()->location = 1;
- _frameLine2->getInfo()->location = 1;
-
- getScenes()->addToQueue(_frameLine1);
- getScenes()->addToQueue(_frameLine2);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
// Menu
//////////////////////////////////////////////////////////////////////////
Menu::Menu(LastExpressEngine *engine) : _engine(engine),
@@ -528,7 +316,7 @@ void Menu::show(bool doSavegame, SavegameType type, uint32 value) {
getFlags()->mouseRightClick = false;
// Play intro music
- getSound()->playSoundWithSubtitles("MUS001.SND", SoundManager::kFlagMusic, kEntityPlayer);
+ getSound()->playSoundWithSubtitles("MUS001.SND", kFlagMusic, kEntityPlayer);
// Show The Smoking Car logo
if (animation.load(getArchive("1931.nis")))
@@ -539,7 +327,7 @@ void Menu::show(bool doSavegame, SavegameType type, uint32 value) {
} else {
// Only show the quick intro
if (!_hasShownStartScreen) {
- getSound()->playSoundWithSubtitles("MUS018.SND", SoundManager::kFlagMusic, kEntityPlayer);
+ getSound()->playSoundWithSubtitles("MUS018.SND", kFlagMusic, kEntityPlayer);
getScenes()->loadScene(kSceneStartScreen);
// Original game waits 60 frames and loops Sound::unknownFunction1 unless the right button is pressed
@@ -550,7 +338,7 @@ void Menu::show(bool doSavegame, SavegameType type, uint32 value) {
if (getFlags()->mouseRightClick)
break;
- getSound()->updateQueue();
+ getSoundQueue()->updateQueue();
}
}
}
@@ -562,10 +350,10 @@ void Menu::show(bool doSavegame, SavegameType type, uint32 value) {
init(doSavegame, type, value);
// Setup sound
- getSound()->unknownFunction4();
- getSound()->resetQueue(SoundManager::kSoundType11, SoundManager::kSoundType13);
- if (getSound()->isBuffered("TIMER"))
- getSound()->removeFromQueue("TIMER");
+ getSoundQueue()->resetQueue();
+ getSoundQueue()->resetQueue(kSoundType11, kSoundType13);
+ if (getSoundQueue()->isBuffered("TIMER"))
+ getSoundQueue()->removeFromQueue("TIMER");
// Init flags & misc
_isShowingCredits = false;
@@ -625,13 +413,13 @@ bool Menu::handleEvent(StartMenuAction action, Common::EventType type) {
if (clicked) {
showFrame(kOverlayButtons, kButtonQuitPushed, true);
- getSound()->clearStatus();
- getSound()->updateQueue();
+ getSoundQueue()->clearStatus();
+ getSoundQueue()->updateQueue();
getSound()->playSound(kEntityPlayer, "LIB046");
// FIXME uncomment when sound queue is properly implemented
- /*while (getSound()->isBuffered("LIB046"))
- getSound()->updateQueue();*/
+ /*while (getSoundQueue()->isBuffered("LIB046"))
+ getSoundQueue()->updateQueue();*/
getFlags()->shouldRedraw = false;
@@ -698,7 +486,7 @@ bool Menu::handleEvent(StartMenuAction action, Common::EventType type) {
setLogicEventHandlers();
if (_index) {
- getSound()->processEntry(SoundManager::kSoundType11);
+ getSoundQueue()->processEntry(kSoundType11);
} else {
if (!getFlags()->mouseRightClick) {
getScenes()->loadScene((SceneIndex)(5 * _gameId + 3));
@@ -710,7 +498,7 @@ bool Menu::handleEvent(StartMenuAction action, Common::EventType type) {
getScenes()->loadScene((SceneIndex)(5 * _gameId + 5));
if (!getFlags()->mouseRightClick) {
- getSound()->processEntry(SoundManager::kSoundType11);
+ getSoundQueue()->processEntry(kSoundType11);
// Show intro
Animation animation;
@@ -726,7 +514,7 @@ bool Menu::handleEvent(StartMenuAction action, Common::EventType type) {
if (!getEvent(kEventIntro)) {
getEvent(kEventIntro) = 1;
- getSound()->processEntry(SoundManager::kSoundType11);
+ getSoundQueue()->processEntry(kSoundType11);
}
}
@@ -921,7 +709,7 @@ bool Menu::handleEvent(StartMenuAction action, Common::EventType type) {
while (nextFrameCount > getFrameCount()) {
_engine->pollEvents();
- getSound()->updateQueue();
+ getSoundQueue()->updateQueue();
}
} else {
showFrame(kOverlayButtons, kButtonVolumeDown, true);
@@ -956,7 +744,7 @@ bool Menu::handleEvent(StartMenuAction action, Common::EventType type) {
while (nextFrameCount > getFrameCount()) {
_engine->pollEvents();
- getSound()->updateQueue();
+ getSoundQueue()->updateQueue();
}
} else {
showFrame(kOverlayButtons, kButtonVolumeUp, true);
@@ -1072,7 +860,7 @@ void Menu::init(bool doSavegame, SavegameType type, uint32 value) {
useSameIndex = false;
// TODO remove existing savegame and reset index & savegame name
- warning("Menu::initGame: not implemented!");
+ warning("[Menu::initGame] Not implemented");
}
doSavegame = false;
@@ -1331,10 +1119,10 @@ void Menu::updateTime(uint32 time) {
_currentTime = time;
if (_time != time) {
- if (getSound()->isBuffered(kEntityChapters))
- getSound()->removeFromQueue(kEntityChapters);
+ if (getSoundQueue()->isBuffered(kEntityChapters))
+ getSoundQueue()->removeFromQueue(kEntityChapters);
- getSound()->playSoundWithSubtitles((_currentTime >= _time) ? "LIB042" : "LIB041", SoundManager::kFlagMenuClock, kEntityChapters);
+ getSound()->playSoundWithSubtitles((_currentTime >= _time) ? "LIB042" : "LIB041", kFlagMenuClock, kEntityChapters);
adjustIndex(_currentTime, _time, false);
}
}
@@ -1463,8 +1251,8 @@ void Menu::adjustTime() {
_time = _currentTime;
}
- if (_currentTime == _time && getSound()->isBuffered(kEntityChapters))
- getSound()->removeFromQueue(kEntityChapters);
+ if (_currentTime == _time && getSoundQueue()->isBuffered(kEntityChapters))
+ getSoundQueue()->removeFromQueue(kEntityChapters);
_clock->draw(_time);
_trainLine->draw(_time);
diff --git a/engines/lastexpress/game/menu.h b/engines/lastexpress/menu/menu.h
index 4b84c065cb..4b84c065cb 100644
--- a/engines/lastexpress/game/menu.h
+++ b/engines/lastexpress/menu/menu.h
diff --git a/engines/lastexpress/menu/trainline.cpp b/engines/lastexpress/menu/trainline.cpp
new file mode 100644
index 0000000000..f819776163
--- /dev/null
+++ b/engines/lastexpress/menu/trainline.cpp
@@ -0,0 +1,142 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/menu/trainline.h"
+
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/game/scenes.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+// Information about the cities on the train line
+static const struct {
+ uint8 frame;
+ TimeValue time;
+} _trainCities[31] = {
+ {0, kTimeCityParis},
+ {9, kTimeCityEpernay},
+ {11, kTimeCityChalons},
+ {16, kTimeCityBarLeDuc},
+ {21, kTimeCityNancy},
+ {25, kTimeCityLuneville},
+ {35, kTimeCityAvricourt},
+ {37, kTimeCityDeutschAvricourt},
+ {40, kTimeCityStrasbourg},
+ {53, kTimeCityBadenOos},
+ {56, kTimeCityKarlsruhe},
+ {60, kTimeCityStuttgart},
+ {63, kTimeCityGeislingen},
+ {66, kTimeCityUlm},
+ {68, kTimeCityAugsburg},
+ {73, kTimeCityMunich},
+ {84, kTimeCitySalzbourg},
+ {89, kTimeCityAttnangPuchheim},
+ {97, kTimeCityWels},
+ {100, kTimeCityLinz},
+ {104, kTimeCityAmstetten},
+ {111, kTimeCityVienna},
+ {120, kTimeCityPoszony},
+ {124, kTimeCityGalanta},
+ {132, kTimeCityBudapest},
+ {148, kTimeCityBelgrade},
+ /* Line 1 ends at 150 - line 2 begins at 0 */
+ {157, kTimeCityNish},
+ {165, kTimeCityTzaribrod},
+ {174, kTimeCitySofia},
+ {198, kTimeCityAdrianople},
+ {210, kTimeCityConstantinople}
+};
+
+TrainLine::TrainLine(LastExpressEngine *engine) : _engine(engine), _frameLine1(NULL), _frameLine2(NULL) {
+ _frameLine1 = new SequenceFrame(loadSequence("line1.seq"), 0, true);
+ _frameLine2 = new SequenceFrame(loadSequence("line2.seq"), 0, true);
+}
+
+TrainLine::~TrainLine() {
+ SAFE_DELETE(_frameLine1);
+ SAFE_DELETE(_frameLine2);
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+void TrainLine::clear() {
+ getScenes()->removeFromQueue(_frameLine1);
+ getScenes()->removeFromQueue(_frameLine2);
+}
+
+// Draw the train line at the time
+// line1: 150 frames (=> Belgrade)
+// line2: 61 frames (=> Constantinople)
+void TrainLine::draw(uint32 time) {
+ assert(time >= kTimeCityParis && time <= kTimeCityConstantinople);
+
+ // Check that sequences have been loaded
+ if (!_frameLine1 || !_frameLine2)
+ error("[TrainLine::draw] Line sequences have not been loaded correctly");
+
+ // Clear existing frames
+ clear();
+
+ // Get the index of the last city the train has visited
+ uint index = 0;
+ for (uint i = 0; i < ARRAYSIZE(_trainCities); i++)
+ if ((uint32)_trainCities[i].time <= time)
+ index = i;
+
+ uint16 frame;
+ if (time > (uint32)_trainCities[index].time) {
+ // Interpolate linearly to use a frame between the cities
+ uint8 diffFrames = _trainCities[index + 1].frame - _trainCities[index].frame;
+ uint diffTimeCities = (uint)(_trainCities[index + 1].time - _trainCities[index].time);
+ uint traveledTime = (time - (uint)_trainCities[index].time);
+ frame = (uint16)(_trainCities[index].frame + (traveledTime * diffFrames) / diffTimeCities);
+ } else {
+ // Exactly on the city
+ frame = _trainCities[index].frame;
+ }
+
+ // Set frame, z-order and queue
+ if (frame < 150) {
+ _frameLine1->setFrame(frame);
+
+ _frameLine1->getInfo()->location = 1;
+ getScenes()->addToQueue(_frameLine1);
+ } else {
+ // We passed Belgrade
+ _frameLine1->setFrame(149);
+ _frameLine2->setFrame(frame - 150);
+
+ _frameLine1->getInfo()->location = 1;
+ _frameLine2->getInfo()->location = 1;
+
+ getScenes()->addToQueue(_frameLine1);
+ getScenes()->addToQueue(_frameLine2);
+ }
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/menu/trainline.h b/engines/lastexpress/menu/trainline.h
new file mode 100644
index 0000000000..af6a121e9c
--- /dev/null
+++ b/engines/lastexpress/menu/trainline.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_TRAINLINE_H
+#define LASTEXPRESS_TRAINLINE_H
+
+#include "common/scummsys.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class SequenceFrame;
+
+class TrainLine {
+public:
+ explicit TrainLine(LastExpressEngine *engine);
+ ~TrainLine();
+
+ void draw(uint32 time);
+ void clear();
+
+private:
+ LastExpressEngine *_engine;
+
+ // Frames
+ SequenceFrame *_frameLine1;
+ SequenceFrame *_frameLine2;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_TRAINLINE_H
diff --git a/engines/lastexpress/module.mk b/engines/lastexpress/module.mk
index 12fbb4f85b..a11a7c4b67 100644
--- a/engines/lastexpress/module.mk
+++ b/engines/lastexpress/module.mk
@@ -45,19 +45,29 @@ MODULE_OBJS := \
entities/verges.o \
entities/vesna.o \
entities/yasmin.o \
+ fight/fight.o \
+ fight/fighter.o \
+ fight/fighter_anna.o \
+ fight/fighter_ivo.o \
+ fight/fighter_milos.o \
+ fight/fighter_salko.o \
+ fight/fighter_vesna.o \
game/action.o \
game/beetle.o \
game/entities.o \
- game/fight.o \
game/inventory.o \
game/logic.o \
- game/menu.o \
game/object.o \
game/savegame.o \
game/savepoint.o \
game/scenes.o \
- game/sound.o \
game/state.o \
+ menu/clock.o \
+ menu/menu.o \
+ menu/trainline.o \
+ sound/entry.o \
+ sound/queue.o \
+ sound/sound.o \
debug.o \
detection.o \
graphics.o \
diff --git a/engines/lastexpress/resource.cpp b/engines/lastexpress/resource.cpp
index f376a3a299..3910aaa010 100644
--- a/engines/lastexpress/resource.cpp
+++ b/engines/lastexpress/resource.cpp
@@ -52,7 +52,7 @@ bool ResourceManager::isArchivePresent(ArchiveIndex type) {
switch (type) {
default:
case kArchiveAll:
- error("ResourceManager::isArchivePresent: Only checks for single CDs are valid!");
+ error("[ResourceManager::isArchivePresent] Only checks for single CDs are valid");
case kArchiveCd1:
return Common::File::exists(archiveCD1Path);
@@ -134,7 +134,7 @@ Common::SeekableReadStream *ResourceManager::getFileStream(const Common::String
// Check if the file exits in the archive
if (!hasFile(name)) {
//#ifdef _DEBUG
-// error("ResourceManager::getFileStream: cannot open file: %s", name.c_str());
+// error("[ResourceManager::getFileStream] Cannot open file: %s", name.c_str());
//#endif
debugC(2, kLastExpressDebugResource, "Error opening file: %s", name.c_str());
return NULL;
diff --git a/engines/lastexpress/shared.h b/engines/lastexpress/shared.h
index 8cebe16d87..69816a3d6c 100644
--- a/engines/lastexpress/shared.h
+++ b/engines/lastexpress/shared.h
@@ -28,6 +28,68 @@
namespace LastExpress {
//////////////////////////////////////////////////////////////////////////
+// Sound
+//////////////////////////////////////////////////////////////////////////
+
+enum SoundType {
+ kSoundTypeNone = 0,
+ kSoundType1,
+ kSoundType2,
+ kSoundType3,
+ kSoundType4,
+ kSoundType5,
+ kSoundType6,
+ kSoundType7,
+ kSoundType8,
+ kSoundType9,
+ kSoundType10,
+ kSoundType11,
+ kSoundType12,
+ kSoundType13,
+ kSoundType14,
+ kSoundType15,
+ kSoundType16
+};
+
+enum SoundFlag {
+ kFlagInvalid = -1,
+ kFlagNone = 0x0,
+ kFlag2 = 0x2,
+ kFlag3 = 0x3,
+ kFlag4 = 0x4,
+ kFlag5 = 0x5,
+ kFlag6 = 0x6,
+ kFlag7 = 0x7,
+ kFlag8 = 0x8,
+ kFlag9 = 0x9,
+ kFlag10 = 0xA,
+ kFlag11 = 0xB,
+ kFlag12 = 0xC,
+ kFlag13 = 0xD,
+ kFlag14 = 0xE,
+ kFlag15 = 0xF,
+ kFlagDefault = 0x10,
+
+ kFlagType1_2 = 0x1000000,
+ kFlagLoopedSound = 0x1001001,
+ kFlagSteam = 0x1001007,
+ kFlagType13 = 0x3000000,
+ kFlagMenuClock = 0x3080010,
+ kFlagType7 = 0x4000000,
+ kFlagType11 = 0x5000000,
+ kFlagMusic = 0x5000010,
+ kFlagType3 = 0x6000000,
+ kFlagLoop = 0x6001008,
+ kFlagType9 = 0x7000000
+};
+
+enum SoundState {
+ kSoundState0 = 0,
+ kSoundState1 = 1,
+ kSoundState2 = 2
+};
+
+//////////////////////////////////////////////////////////////////////////
// Time values
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/lastexpress/sound/entry.cpp b/engines/lastexpress/sound/entry.cpp
new file mode 100644
index 0000000000..c34bb4f0cc
--- /dev/null
+++ b/engines/lastexpress/sound/entry.cpp
@@ -0,0 +1,396 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/sound/entry.h"
+
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/savepoint.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/graphics.h"
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+#include "common/stream.h"
+
+namespace LastExpress {
+
+//////////////////////////////////////////////////////////////////////////
+// SoundEntry
+//////////////////////////////////////////////////////////////////////////
+SoundEntry::SoundEntry(LastExpressEngine *engine) : _engine(engine) {
+ _type = kSoundTypeNone;
+
+ _currentDataPtr = 0;
+ _soundData = NULL;
+
+ _blockCount = 0;
+ _time = 0;
+
+ _stream = NULL;
+
+ _field_34 = 0;
+ _field_38 = 0;
+ _field_3C = 0;
+ _field_40 = 0;
+ _entity = kEntityPlayer;
+ _field_48 = 0;
+ _priority = 0;
+
+ _subtitle = NULL;
+
+ _soundStream = NULL;
+}
+
+SoundEntry::~SoundEntry() {
+ // Entries that have been queued would have their streamed disposed automatically
+ if (!_soundStream)
+ SAFE_DELETE(_stream);
+
+ delete _soundStream;
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+void SoundEntry::open(Common::String name, SoundFlag flag, int priority) {
+ _priority = priority;
+ setType(flag);
+ setStatus(flag);
+
+ // Add entry to sound list
+ getSoundQueue()->addToQueue(this);
+
+ // Add entry to cache and load sound data
+ getSoundQueue()->setupCache(this);
+ loadSoundData(name);
+}
+
+void SoundEntry::close() {
+ _status.status |= kSoundStatusRemoved;
+
+ // Loop until ready
+ while (!(_status.status1 & 4) && !(getSoundQueue()->getFlag() & 8) && (getSoundQueue()->getFlag() & 1))
+ ; // empty loop body
+
+ // The original game remove the entry from the cache here,
+ // but since we are called from within an iterator loop
+ // we will remove the entry there
+ // removeFromCache(entry);
+
+ if (_subtitle) {
+ _subtitle->draw();
+ SAFE_DELETE(_subtitle);
+ }
+
+ if (_entity) {
+ if (_entity == kEntitySteam)
+ getSound()->playLoopingSound(2);
+ else if (_entity != kEntityTrain)
+ getSavePoints()->push(kEntityPlayer, _entity, kActionEndSound);
+ }
+}
+
+void SoundEntry::setType(SoundFlag flag) {
+ switch (flag & kFlagType9) {
+ default:
+ case kFlagNone:
+ _type = getSoundQueue()->getCurrentType();
+ getSoundQueue()->setCurrentType((SoundType)(_type + 1));
+ break;
+
+ case kFlagType1_2: {
+ SoundEntry *previous2 = getSoundQueue()->getEntry(kSoundType2);
+ if (previous2)
+ previous2->update(0);
+
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType1);
+ if (previous) {
+ previous->setType(kSoundType2);
+ previous->update(0);
+ }
+
+ _type = kSoundType1;
+ }
+ break;
+
+ case kFlagType3: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType3);
+ if (previous) {
+ previous->setType(kSoundType4);
+ previous->update(0);
+ }
+
+ _type = kSoundType11;
+ }
+ break;
+
+ case kFlagType7: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType7);
+ if (previous)
+ previous->setType(kSoundType8);
+
+ _type = kSoundType7;
+ }
+ break;
+
+ case kFlagType9: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType9);
+ if (previous)
+ previous->setType(kSoundType10);
+
+ _type = kSoundType9;
+ }
+ break;
+
+ case kFlagType11: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType11);
+ if (previous)
+ previous->setType(kSoundType14);
+
+ _type = kSoundType11;
+ }
+ break;
+
+ case kFlagType13: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType13);
+ if (previous)
+ previous->setType(kSoundType14);
+
+ _type = kSoundType13;
+ }
+ break;
+ }
+}
+
+void SoundEntry::setStatus(SoundFlag flag) {
+ SoundStatus statusFlag = (SoundStatus)flag;
+ if (!((statusFlag & 0xFF) & kSoundStatusClear1))
+ statusFlag = (SoundStatus)(statusFlag | kSoundStatusClear2);
+
+ if (((statusFlag & 0xFF00) >> 8) & kSoundStatusClear0)
+ _status.status = (uint32)statusFlag;
+ else
+ _status.status = (statusFlag | kSoundStatusClear4);
+}
+
+void SoundEntry::setInCache() {
+ _status.status |= kSoundStatusClear2;
+}
+
+void SoundEntry::loadSoundData(Common::String name) {
+ _name2 = name;
+
+ // Load sound data
+ _stream = getArchive(name);
+
+ if (!_stream)
+ _stream = getArchive("DEFAULT.SND");
+
+ if (_stream) {
+ warning("[Sound::loadSoundData] Not implemented");
+ } else {
+ _status.status = kSoundStatusRemoved;
+ }
+}
+
+void SoundEntry::update(uint val) {
+ if (!(_status.status3 & 64)) {
+ int value2 = val;
+
+ _status.status |= kSoundStatus_100000;
+
+ if (val) {
+ if (getSoundQueue()->getFlag() & 32) {
+ _field_40 = val;
+ value2 = val * 2 + 1;
+ }
+
+ _field_3C = value2;
+ } else {
+ _field_3C = 0;
+ _status.status |= kSoundStatus_40000000;
+ }
+ }
+}
+
+void SoundEntry::updateState() {
+ if (getSoundQueue()->getFlag() & 32) {
+ if (_type != kSoundType9 && _type != kSoundType7 && _type != kSoundType5) {
+ uint32 newStatus = _status.status & kSoundStatusClear1;
+
+ _status.status &= kSoundStatusClearAll;
+
+ _field_40 = newStatus;
+ _status.status |= newStatus * 2 + 1;
+ }
+ }
+
+ _status.status |= kSoundStatus_20;
+}
+
+void SoundEntry::reset() {
+ _status.status |= kSoundStatusRemoved;
+ _entity = kEntityPlayer;
+
+ if (_stream) {
+ if (!_soundStream) {
+ SAFE_DELETE(_stream);
+ } else {
+ _soundStream->stop();
+ SAFE_DELETE(_soundStream);
+ }
+
+ _stream = NULL;
+ }
+}
+
+void SoundEntry::showSubtitle(Common::String filename) {
+ _subtitle = new SubtitleEntry(_engine);
+ _subtitle->load(filename, this);
+
+ if (_subtitle->getStatus().status2 & 4) {
+ _subtitle->draw();
+ SAFE_DELETE(_subtitle);
+ } else {
+ _status.status |= kSoundStatus_20000;
+ }
+}
+
+void SoundEntry::saveLoadWithSerializer(Common::Serializer &s) {
+ if (_name2.matchString("NISSND?") && (_status.status & kFlagType7) != kFlag3) {
+ s.syncAsUint32LE(_status.status);
+ s.syncAsUint32LE(_type);
+ s.syncAsUint32LE(_blockCount); // field_8;
+ s.syncAsUint32LE(_time);
+ s.syncAsUint32LE(_field_34); // field_10;
+ s.syncAsUint32LE(_field_38); // field_14;
+ s.syncAsUint32LE(_entity);
+
+ uint32 delta = (uint32)_field_48 - getSound()->getData2();
+ if (delta > kFlag8)
+ delta = 0;
+ s.syncAsUint32LE(delta);
+
+ s.syncAsUint32LE(_priority);
+
+ char name1[16];
+ strcpy((char *)&name1, _name1.c_str());
+ s.syncBytes((byte *)&name1, 16);
+
+ char name2[16];
+ strcpy((char *)&name2, _name2.c_str());
+ s.syncBytes((byte *)&name2, 16);
+ }
+}
+
+void SoundEntry::loadStream() {
+ if (!_soundStream)
+ _soundStream = new StreamedSound();
+
+ _soundStream->load(_stream);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// SubtitleEntry
+//////////////////////////////////////////////////////////////////////////
+SubtitleEntry::SubtitleEntry(LastExpressEngine *engine) : _engine(engine) {
+ _sound = NULL;
+ _data = NULL;
+}
+
+SubtitleEntry::~SubtitleEntry() {
+ SAFE_DELETE(_data);
+}
+
+void SubtitleEntry::load(Common::String filename, SoundEntry *soundEntry) {
+ // Add ourselves to the list of active subtitles
+ getSoundQueue()->addSubtitle(this);
+
+ // Set sound entry and filename
+ _filename = filename + ".SBE";
+ _sound = soundEntry;
+
+ // Load subtitle data
+ if (_engine->getResourceManager()->hasFile(filename)) {
+ if (getSoundQueue()->getSubtitleFlag() & 2)
+ return;
+
+ loadData();
+ } else {
+ _status.status = kSoundStatus_400;
+ }
+}
+
+void SubtitleEntry::loadData() {
+ _data = new SubtitleManager(_engine->getFont());
+ _data->load(getArchive(_filename));
+
+ getSoundQueue()->setSubtitleFlag(getSoundQueue()->getSubtitleFlag() | 2);
+ getSoundQueue()->setCurrentSubtitle(this);
+}
+
+void SubtitleEntry::setupAndDraw() {
+ if (!_data) {
+ _data = new SubtitleManager(_engine->getFont());
+ _data->load(getArchive(_filename));
+ }
+
+ if (_data->getMaxTime() > _sound->getTime()) {
+ _status.status = kSoundStatus_400;
+ } else {
+ _data->setTime((uint16)_sound->getTime());
+
+ if (getSoundQueue()->getSubtitleFlag() & 1)
+ drawOnScreen();
+ }
+
+ getSoundQueue()->setCurrentSubtitle(this);
+}
+
+void SubtitleEntry::draw() {
+ // Remove ourselves from the queue
+ getSoundQueue()->removeSubtitle(this);
+
+ if (this == getSoundQueue()->getCurrentSubtitle()) {
+ drawOnScreen();
+
+ getSoundQueue()->setCurrentSubtitle(NULL);
+ getSoundQueue()->setSubtitleFlag(0);
+ }
+}
+
+void SubtitleEntry::drawOnScreen() {
+ getSoundQueue()->setSubtitleFlag(getSoundQueue()->getSubtitleFlag() & -1);
+
+ if (_data == NULL)
+ return;
+
+ if (getSoundQueue()->getSubtitleFlag() & 1)
+ _engine->getGraphicsManager()->draw(_data, GraphicsManager::kBackgroundOverlay);
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/sound/entry.h b/engines/lastexpress/sound/entry.h
new file mode 100644
index 0000000000..60795332f8
--- /dev/null
+++ b/engines/lastexpress/sound/entry.h
@@ -0,0 +1,220 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_SOUND_ENTRY_H
+#define LASTEXPRESS_SOUND_ENTRY_H
+
+/*
+ Sound entry: 68 bytes (this is what appears in savegames)
+ uint32 {4} - status
+ uint32 {4} - type
+ uint32 {4} - blockCount
+ uint32 {4} - time
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - entity
+ uint32 {4} - ??
+ uint32 {4} - priority
+ char {16} - name 1
+ char {16} - name 2
+
+ Sound queue entry: 120 bytes
+ uint16 {2} - status
+ byte {1} - type
+ byte {1} - ??
+ uint32 {4} - ??
+ uint32 {4} - currentDataPtr
+ uint32 {4} - soundData
+ uint32 {4} - currentBufferPtr
+ uint32 {4} - blockCount
+ uint32 {4} - time
+ uint32 {4} - size
+ uint32 {4} - ??
+ uint32 {4} - archive structure pointer
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - entity
+ uint32 {4} - ??
+ uint32 {4} - priority
+ char {16} - name 1
+ char {16} - name 2
+ uint32 {4} - pointer to next entry in the queue
+ uint32 {4} - subtitle data pointer
+*/
+
+#include "lastexpress/data/snd.h"
+#include "lastexpress/data/subtitle.h"
+
+#include "lastexpress/shared.h"
+
+#include "common/serializer.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class SubtitleEntry;
+
+enum SoundStatus {
+ kSoundStatus_20 = 0x20,
+ kSoundStatus_40 = 0x40,
+ kSoundStatus_180 = 0x180,
+ kSoundStatusRemoved = 0x200,
+ kSoundStatus_400 = 0x400,
+
+ kSoundStatus_8000 = 0x8000,
+ kSoundStatus_20000 = 0x20000,
+ kSoundStatus_100000 = 0x100000,
+ kSoundStatus_20000000 = 0x20000000,
+ kSoundStatus_40000000 = 0x40000000,
+
+ kSoundStatusClear0 = 0x10,
+ kSoundStatusClear1 = 0x1F,
+ kSoundStatusClear2 = 0x80,
+ kSoundStatusClear3 = 0x200,
+ kSoundStatusClear4 = 0x800,
+ kSoundStatusClearAll = 0xFFFFFFE0
+};
+
+union SoundStatusUnion {
+ uint32 status;
+ byte status1;
+ byte status2;
+ byte status3;
+ byte status4;
+
+ SoundStatusUnion() {
+ status = 0;
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////
+// SoundEntry
+//////////////////////////////////////////////////////////////////////////
+class SoundEntry : Common::Serializable {
+public:
+ SoundEntry(LastExpressEngine *engine);
+ ~SoundEntry();
+
+ void open(Common::String name, SoundFlag flag, int priority);
+ void close();
+
+ void setStatus(SoundFlag flag);
+ void setType(SoundFlag flag);
+ void setInCache();
+ void loadSoundData(Common::String name);
+ void update(uint val);
+ void updateState();
+ void reset();
+
+ void loadStream();
+
+ // Subtitles
+ void showSubtitle(Common::String filename);
+
+ // Serializable
+ void saveLoadWithSerializer(Common::Serializer &ser);
+
+ // Accessors
+ void setStatus(int status) { _status.status = status; }
+ void setType(SoundType type) { _type = type; }
+ void setEntity(EntityIndex entity) { _entity = entity; }
+ void setField48(int val) { _field_48 = val; }
+
+ SoundStatusUnion getStatus() { return _status; }
+ SoundType getType() { return _type; }
+ uint32 getTime() { return _time; }
+ EntityIndex getEntity() { return _entity; }
+ uint32 getPriority() { return _priority; }
+ Common::String getName2() { return _name2; }
+
+ // Streams
+ Common::SeekableReadStream *getStream() { return _stream; }
+ StreamedSound *getStreamedSound() { return _soundStream; }
+
+public:
+ // TODO replace by on-the-fly allocated buffer
+ void *_soundData;
+
+private:
+ LastExpressEngine *_engine;
+
+ SoundStatusUnion _status;
+ SoundType _type; // int
+ //int _data;
+ //int _endOffset;
+ int _currentDataPtr;
+ //int _currentBufferPtr;
+ int _blockCount;
+ uint32 _time;
+ //int _size;
+ //int _field_28;
+ Common::SeekableReadStream *_stream; // int
+ //int _field_30;
+ int _field_34;
+ int _field_38;
+ int _field_3C;
+ int _field_40;
+ EntityIndex _entity;
+ int _field_48;
+ uint32 _priority;
+ Common::String _name1; //char[16];
+ Common::String _name2; //char[16];
+ // original has pointer to the next structure in the list (not used)
+ SubtitleEntry *_subtitle;
+
+ // Sound stream
+ StreamedSound *_soundStream;
+};
+
+//////////////////////////////////////////////////////////////////////////
+// SubtitleEntry
+//////////////////////////////////////////////////////////////////////////
+class SubtitleEntry {
+public:
+ SubtitleEntry(LastExpressEngine *engine);
+ ~SubtitleEntry();
+
+ void load(Common::String filename, SoundEntry *soundEntry);
+ void loadData();
+ void draw();
+ void setupAndDraw();
+ void drawOnScreen();
+
+ // Accessors
+ SoundStatusUnion getStatus() { return _status; }
+ SoundEntry *getSoundEntry() { return _sound; }
+
+private:
+ LastExpressEngine *_engine;
+
+ Common::String _filename;
+ SoundStatusUnion _status;
+ SoundEntry *_sound;
+ SubtitleManager *_data;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_SOUND_ENTRY_H
diff --git a/engines/lastexpress/sound/queue.cpp b/engines/lastexpress/sound/queue.cpp
new file mode 100644
index 0000000000..cbd942f082
--- /dev/null
+++ b/engines/lastexpress/sound/queue.cpp
@@ -0,0 +1,793 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/sound/queue.h"
+
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/sound/entry.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+
+namespace LastExpress {
+
+#define SOUNDCACHE_ENTRY_SIZE 92160
+#define SOUNDCACHE_MAX_SIZE 6
+
+SoundQueue::SoundQueue(LastExpressEngine *engine) : _engine(engine) {
+ _state = 0;
+ _currentType = kSoundType16;
+ _flag = 0;
+
+ // Cache and filter buffers
+ memset(&_buffer, 0, sizeof(_buffer));
+ _soundCacheData = malloc(6 * SOUNDCACHE_ENTRY_SIZE);
+
+ _subtitlesFlag = 0;
+ _currentSubtitle = NULL;
+}
+
+SoundQueue::~SoundQueue() {
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
+ SAFE_DELETE(*i);
+ _soundList.clear();
+
+ // Entries in the cache are just pointers to sound list entries
+ _soundCache.clear();
+
+ for (Common::List<SubtitleEntry *>::iterator i = _subtitles.begin(); i != _subtitles.end(); ++i)
+ SAFE_DELETE(*i);
+ _subtitles.clear();
+
+ _currentSubtitle = NULL;
+
+ free(_soundCacheData);
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Timer
+//////////////////////////////////////////////////////////////////////////
+void SoundQueue::handleTimer() {
+ Common::StackLock locker(_mutex);
+
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
+ SoundEntry *entry = (*i);
+ if (entry->getStream() == NULL) {
+ SAFE_DELETE(*i);
+ i = _soundList.reverse_erase(i);
+ continue;
+ } else if (!entry->getStreamedSound()) {
+ // TODO: stream any sound in the queue after filtering
+ entry->loadStream();
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Sound queue management
+//////////////////////////////////////////////////////////////////////////
+void SoundQueue::addToQueue(SoundEntry *entry) {
+ _soundList.push_back(entry);
+}
+
+void SoundQueue::removeFromQueue(EntityIndex entity) {
+ Common::StackLock locker(_mutex);
+
+ SoundEntry *entry = getEntry(entity);
+ if (entry)
+ entry->reset();
+}
+
+void SoundQueue::removeFromQueue(Common::String filename) {
+ Common::StackLock locker(_mutex);
+
+ SoundEntry *entry = getEntry(filename);
+ if (entry)
+ entry->reset();
+}
+
+void SoundQueue::updateQueue() {
+ Common::StackLock locker(_mutex);
+
+ warning("[Sound::updateQueue] Not implemented");
+}
+
+void SoundQueue::resetQueue() {
+ Common::StackLock locker(_mutex);
+
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
+ if ((*i)->getType() == kSoundType1) {
+ (*i)->reset();
+ break;
+ }
+ }
+
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
+ if ((*i)->getType() == kSoundType2) {
+ (*i)->reset();
+ break;
+ }
+ }
+}
+
+void SoundQueue::resetQueue(SoundType type1, SoundType type2) {
+ if (!type2)
+ type2 = type1;
+
+ Common::StackLock locker(_mutex);
+
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
+ if ((*i)->getType() != type1 && (*i)->getType() != type2)
+ (*i)->reset();
+ }
+}
+
+void SoundQueue::clearQueue() {
+ _flag |= 4;
+
+ // FIXME: Wait a while for a flag to be set
+ //for (int i = 0; i < 3000000; i++)
+ // if (_flag & 8)
+ // break;
+
+ _flag |= 8;
+
+ Common::StackLock locker(_mutex);
+
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
+ SoundEntry *entry = (*i);
+
+ // Delete entry
+ entry->close();
+ SAFE_DELETE(entry);
+
+ i = _soundList.reverse_erase(i);
+ }
+
+ updateSubtitles();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// State
+//////////////////////////////////////////////////////////////////////////
+void SoundQueue::clearStatus() {
+ Common::StackLock locker(_mutex);
+
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
+ (*i)->setStatus((*i)->getStatus().status | kSoundStatusClear3);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Entry management
+//////////////////////////////////////////////////////////////////////////
+void SoundQueue::setupEntry(SoundType type, EntityIndex index) {
+ Common::StackLock locker(_mutex);
+
+ SoundEntry *entry = getEntry(type);
+ if (entry)
+ entry->setEntity(index);
+}
+
+void SoundQueue::processEntry(EntityIndex entity) {
+ Common::StackLock locker(_mutex);
+
+ SoundEntry *entry = getEntry(entity);
+ if (entry) {
+ entry->update(0);
+ entry->setEntity(kEntityPlayer);
+ }
+}
+
+void SoundQueue::processEntry(SoundType type) {
+ Common::StackLock locker(_mutex);
+
+ SoundEntry *entry = getEntry(type);
+ if (entry)
+ entry->update(0);
+}
+
+void SoundQueue::processEntry(Common::String filename) {
+ Common::StackLock locker(_mutex);
+
+ SoundEntry *entry = getEntry(filename);
+ if (entry) {
+ entry->update(0);
+ entry->setEntity(kEntityPlayer);
+ }
+}
+
+void SoundQueue::processEntries() {
+ _state = 0;
+
+ processEntry(kSoundType1);
+ processEntry(kSoundType2);
+}
+
+SoundEntry *SoundQueue::getEntry(EntityIndex index) {
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
+ if ((*i)->getEntity() == index)
+ return *i;
+ }
+
+ return NULL;
+}
+
+SoundEntry *SoundQueue::getEntry(Common::String name) {
+ if (!name.contains('.'))
+ name += ".SND";
+
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
+ if ((*i)->getName2() == name)
+ return *i;
+ }
+
+ return NULL;
+}
+
+SoundEntry *SoundQueue::getEntry(SoundType type) {
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
+ if ((*i)->getType() == type)
+ return *i;
+ }
+
+ return NULL;
+}
+
+uint32 SoundQueue::getEntryTime(EntityIndex index) {
+ Common::StackLock locker(_mutex);
+
+ SoundEntry *entry = getEntry(index);
+ if (entry)
+ return entry->getTime();
+
+ return 0;
+}
+
+bool SoundQueue::isBuffered(EntityIndex entity) {
+ Common::StackLock locker(_mutex);
+
+ return (getEntry(entity) != NULL);
+}
+
+bool SoundQueue::isBuffered(Common::String filename, bool testForEntity) {
+ Common::StackLock locker(_mutex);
+
+ SoundEntry *entry = getEntry(filename);
+
+ if (testForEntity)
+ return entry != NULL && entry->getEntity() != kEntityPlayer;
+
+ return (entry != NULL);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Subtitles
+//////////////////////////////////////////////////////////////////////////
+void SoundQueue::updateSubtitles() {
+ Common::StackLock locker(_mutex);
+
+ uint32 index = 0;
+ SubtitleEntry *subtitle = NULL;
+
+ for (Common::List<SubtitleEntry *>::iterator i = _subtitles.begin(); i != _subtitles.end(); ++i) {
+ uint32 current_index = 0;
+ SoundEntry *soundEntry = (*i)->getSoundEntry();
+ SoundStatus status = (SoundStatus)soundEntry->getStatus().status;
+
+ if (!(status & kSoundStatus_40)
+ || status & kSoundStatus_180
+ || soundEntry->getTime() == 0
+ || (status & kSoundStatusClear1) < 6
+ || ((getFlags()->nis & 0x8000) && soundEntry->getPriority() < 90)) {
+ current_index = 0;
+ } else {
+ current_index = soundEntry->getPriority() + (status & kSoundStatusClear1);
+
+ if (_currentSubtitle == (*i))
+ current_index += 4;
+ }
+
+ if (index < current_index) {
+ index = current_index;
+ subtitle = (*i);
+ }
+ }
+
+ if (_currentSubtitle == subtitle) {
+ if (subtitle)
+ subtitle->setupAndDraw();
+
+ return;
+ }
+
+ if (_subtitlesFlag & 1)
+ subtitle->drawOnScreen();
+
+ if (subtitle) {
+ subtitle->loadData();
+ subtitle->setupAndDraw();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Cache
+//////////////////////////////////////////////////////////////////////////
+bool SoundQueue::setupCache(SoundEntry *entry) {
+ if (entry->_soundData)
+ return true;
+
+ if (_soundCache.size() >= SOUNDCACHE_MAX_SIZE) {
+
+ SoundEntry *cacheEntry = NULL;
+ uint32 size = 1000;
+
+ for (Common::List<SoundEntry *>::iterator i = _soundCache.begin(); i != _soundCache.end(); ++i) {
+ if (!((*i)->getStatus().status & kSoundStatus_180)) {
+ uint32 newSize = (*i)->getPriority() + ((*i)->getStatus().status & kSoundStatusClear1);
+
+ if (newSize < size) {
+ cacheEntry = (*i);
+ size = newSize;
+ }
+ }
+ }
+
+ if (entry->getPriority() <= size)
+ return false;
+
+ if (!cacheEntry)
+ error("[SoundManager::setupCache] Cannot find a valid entry");
+
+ cacheEntry->setInCache();
+
+ // TODO: Wait until the cache entry is ready to be removed
+ while (!(cacheEntry->getStatus().status1 & 1))
+ ;
+
+ if (cacheEntry->_soundData)
+ removeFromCache(cacheEntry);
+
+ _soundCache.push_back(entry);
+ entry->_soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_soundCache.size() - 1);
+ } else {
+ _soundCache.push_back(entry);
+ entry->_soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_soundCache.size() - 1);
+ }
+
+ return true;
+}
+
+void SoundQueue::removeFromCache(SoundEntry *entry) {
+ for (Common::List<SoundEntry *>::iterator i = _soundCache.begin(); i != _soundCache.end(); ++i) {
+ if ((*i) == entry) {
+ // Remove sound buffer
+ entry->_soundData = NULL;
+
+ // Remove entry from sound cache
+ i = _soundCache.reverse_erase(i);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Savegame
+//////////////////////////////////////////////////////////////////////////
+void SoundQueue::saveLoadWithSerializer(Common::Serializer &s) {
+ Common::StackLock locker(_mutex);
+
+ s.syncAsUint32LE(_state);
+ s.syncAsUint32LE(_currentType);
+
+ // Compute the number of entries to save
+ uint32 numEntries = count();
+ s.syncAsUint32LE(numEntries);
+
+ // Save or load each entry data
+ if (s.isSaving()) {
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
+ (*i)->saveLoadWithSerializer(s);
+ } else {
+ warning("[Sound::saveLoadWithSerializer] Loading not implemented");
+ s.skip(numEntries * 64);
+ }
+}
+
+
+// FIXME: We probably need another mutex here to protect during the whole savegame process
+// as we could have removed an entry between the time we check the count and the time we
+// save the entries
+uint32 SoundQueue::count() {
+ Common::StackLock locker(_mutex);
+
+ uint32 numEntries = 0;
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
+ if ((*i)->getName2().matchString("NISSND?"))
+ ++numEntries;
+
+ return numEntries;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Sound filters
+//////////////////////////////////////////////////////////////////////////
+static const int filterData[1424] = {
+ 0, 0, 0, 0, 128, 256, 384, 512, 0, 0, 0, 0, 128, 256,
+ 384, 512, 0, 0, 0, 0, 192, 320, 448, 576, 0, 0, 0, 0,
+ 192, 320, 448, 576, 64, 64, 64, 64, 256, 384, 512, 640,
+ 64, 64, 64, 64, 256, 384, 512, 640, 128, 128, 128, 128,
+ 320, 448, 576, 704, 128, 128, 128, 128, 320, 448, 576,
+ 704, 192, 192, 192, 192, 384, 512, 640, 768, 192, 192,
+ 192, 192, 384, 512, 640, 768, 256, 256, 256, 256, 448,
+ 576, 704, 832, 256, 256, 256, 256, 448, 576, 704, 832,
+ 320, 320, 320, 320, 512, 640, 768, 896, 320, 320, 320,
+ 320, 512, 640, 768, 896, 384, 384, 384, 384, 576, 704,
+ 832, 960, 384, 384, 384, 384, 576, 704, 832, 960, 448,
+ 448, 448, 448, 640, 768, 896, 1024, 448, 448, 448, 448,
+ 640, 768, 896, 1024, 512, 512, 512, 512, 704, 832, 960,
+ 1088, 512, 512, 512, 512, 704, 832, 960, 1088, 576,
+ 576, 576, 576, 768, 896, 1024, 1152, 576, 576, 576,
+ 576, 768, 896, 1024, 1152, 640, 640, 640, 640, 832,
+ 960, 1088, 1216, 640, 640, 640, 640, 832, 960, 1088,
+ 1216, 704, 704, 704, 704, 896, 1024, 1152, 1280, 704,
+ 704, 704, 704, 896, 1024, 1152, 1280, 768, 768, 768,
+ 768, 960, 1088, 1216, 1344, 768, 768, 768, 768, 960,
+ 1088, 1216, 1344, 832, 832, 832, 832, 1024, 1152, 1280,
+ 1408, 832, 832, 832, 832, 1024, 1152, 1280, 1408, 896,
+ 896, 896, 896, 1088, 1216, 1344, 1472, 896, 896, 896,
+ 896, 1088, 1216, 1344, 1472, 960, 960, 960, 960, 1152,
+ 1280, 1408, 1536, 960, 960, 960, 960, 1152, 1280, 1408,
+ 1536, 1024, 1024, 1024, 1024, 1216, 1344, 1472, 1600,
+ 1024, 1024, 1024, 1024, 1216, 1344, 1472, 1600, 1088,
+ 1088, 1088, 1088, 1280, 1408, 1536, 1664, 1088, 1088,
+ 1088, 1088, 1280, 1408, 1536, 1664, 1152, 1152, 1152,
+ 1152, 1344, 1472, 1600, 1728, 1152, 1152, 1152, 1152,
+ 1344, 1472, 1600, 1728, 1216, 1216, 1216, 1216, 1408,
+ 1536, 1664, 1792, 1216, 1216, 1216, 1216, 1408, 1536,
+ 1664, 1792, 1280, 1280, 1280, 1280, 1472, 1600, 1728,
+ 1856, 1280, 1280, 1280, 1280, 1472, 1600, 1728, 1856,
+ 1344, 1344, 1344, 1344, 1536, 1664, 1792, 1920, 1344,
+ 1344, 1344, 1344, 1536, 1664, 1792, 1920, 1408, 1408,
+ 1408, 1408, 1600, 1728, 1856, 1984, 1408, 1408, 1408,
+ 1408, 1600, 1728, 1856, 1984, 1472, 1472, 1472, 1472,
+ 1664, 1792, 1920, 2048, 1472, 1472, 1472, 1472, 1664,
+ 1792, 1920, 2048, 1536, 1536, 1536, 1536, 1728, 1856,
+ 1984, 2112, 1536, 1536, 1536, 1536, 1728, 1856, 1984,
+ 2112, 1600, 1600, 1600, 1600, 1792, 1920, 2048, 2176,
+ 1600, 1600, 1600, 1600, 1792, 1920, 2048, 2176, 1664,
+ 1664, 1664, 1664, 1856, 1984, 2112, 2240, 1664, 1664,
+ 1664, 1664, 1856, 1984, 2112, 2240, 1728, 1728, 1728,
+ 1728, 1920, 2048, 2176, 2304, 1728, 1728, 1728, 1728,
+ 1920, 2048, 2176, 2304, 1792, 1792, 1792, 1792, 1984,
+ 2112, 2240, 2368, 1792, 1792, 1792, 1792, 1984, 2112,
+ 2240, 2368, 1856, 1856, 1856, 1856, 2048, 2176, 2304,
+ 2432, 1856, 1856, 1856, 1856, 2048, 2176, 2304, 2432,
+ 1920, 1920, 1920, 1920, 2112, 2240, 2368, 2496, 1920,
+ 1920, 1920, 1920, 2112, 2240, 2368, 2496, 1984, 1984,
+ 1984, 1984, 2176, 2304, 2432, 2560, 1984, 1984, 1984,
+ 1984, 2176, 2304, 2432, 2560, 2048, 2048, 2048, 2048,
+ 2240, 2368, 2496, 2624, 2048, 2048, 2048, 2048, 2240,
+ 2368, 2496, 2624, 2112, 2112, 2112, 2112, 2304, 2432,
+ 2560, 2688, 2112, 2112, 2112, 2112, 2304, 2432, 2560,
+ 2688, 2176, 2176, 2176, 2176, 2368, 2496, 2624, 2752,
+ 2176, 2176, 2176, 2176, 2368, 2496, 2624, 2752, 2240,
+ 2240, 2240, 2240, 2432, 2560, 2688, 2816, 2240, 2240,
+ 2240, 2240, 2432, 2560, 2688, 2816, 2304, 2304, 2304,
+ 2304, 2496, 2624, 2752, 2880, 2304, 2304, 2304, 2304,
+ 2496, 2624, 2752, 2880, 2368, 2368, 2368, 2368, 2560,
+ 2688, 2816, 2944, 2368, 2368, 2368, 2368, 2560, 2688,
+ 2816, 2944, 2432, 2432, 2432, 2432, 2624, 2752, 2880,
+ 3008, 2432, 2432, 2432, 2432, 2624, 2752, 2880, 3008,
+ 2496, 2496, 2496, 2496, 2688, 2816, 2944, 3072, 2496,
+ 2496, 2496, 2496, 2688, 2816, 2944, 3072, 2560, 2560,
+ 2560, 2560, 2752, 2880, 3008, 3136, 2560, 2560, 2560,
+ 2560, 2752, 2880, 3008, 3136, 2624, 2624, 2624, 2624,
+ 2816, 2944, 3072, 3200, 2624, 2624, 2624, 2624, 2816,
+ 2944, 3072, 3200, 2688, 2688, 2688, 2688, 2880, 3008,
+ 3136, 3264, 2688, 2688, 2688, 2688, 2880, 3008, 3136,
+ 3264, 2752, 2752, 2752, 2752, 2944, 3072, 3200, 3328,
+ 2752, 2752, 2752, 2752, 2944, 3072, 3200, 3328, 2816,
+ 2816, 2816, 2816, 3008, 3136, 3264, 3392, 2816, 2816,
+ 2816, 2816, 3008, 3136, 3264, 3392, 2880, 2880, 2880,
+ 2880, 3072, 3200, 3328, 3456, 2880, 2880, 2880, 2880,
+ 3072, 3200, 3328, 3456, 2944, 2944, 2944, 2944, 3136,
+ 3264, 3392, 3520, 2944, 2944, 2944, 2944, 3136, 3264,
+ 3392, 3520, 3008, 3008, 3008, 3008, 3200, 3328, 3456,
+ 3584, 3008, 3008, 3008, 3008, 3200, 3328, 3456, 3584,
+ 3072, 3072, 3072, 3072, 3264, 3392, 3520, 3648, 3072,
+ 3072, 3072, 3072, 3264, 3392, 3520, 3648, 3136, 3136,
+ 3136, 3136, 3328, 3456, 3584, 3712, 3136, 3136, 3136,
+ 3136, 3328, 3456, 3584, 3712, 3200, 3200, 3200, 3200,
+ 3392, 3520, 3648, 3776, 3200, 3200, 3200, 3200, 3392,
+ 3520, 3648, 3776, 3264, 3264, 3264, 3264, 3456, 3584,
+ 3712, 3840, 3264, 3264, 3264, 3264, 3456, 3584, 3712,
+ 3840, 3328, 3328, 3328, 3328, 3520, 3648, 3776, 3904,
+ 3328, 3328, 3328, 3328, 3520, 3648, 3776, 3904, 3392,
+ 3392, 3392, 3392, 3584, 3712, 3840, 3968, 3392, 3392,
+ 3392, 3392, 3584, 3712, 3840, 3968, 3456, 3456, 3456,
+ 3456, 3648, 3776, 3904, 4032, 3456, 3456, 3456, 3456,
+ 3648, 3776, 3904, 4032, 3520, 3520, 3520, 3520, 3712,
+ 3840, 3968, 4096, 3520, 3520, 3520, 3520, 3712, 3840,
+ 3968, 4096, 3584, 3584, 3584, 3584, 3776, 3904, 4032,
+ 4160, 3584, 3584, 3584, 3584, 3776, 3904, 4032, 4160,
+ 3648, 3648, 3648, 3648, 3840, 3968, 4096, 4224, 3648,
+ 3648, 3648, 3648, 3840, 3968, 4096, 4224, 3712, 3712,
+ 3712, 3712, 3904, 4032, 4160, 4288, 3712, 3712, 3712,
+ 3712, 3904, 4032, 4160, 4288, 3776, 3776, 3776, 3776,
+ 3968, 4096, 4224, 4352, 3776, 3776, 3776, 3776, 3968,
+ 4096, 4224, 4352, 3840, 3840, 3840, 3840, 4032, 4160,
+ 4288, 4416, 3840, 3840, 3840, 3840, 4032, 4160, 4288,
+ 4416, 3904, 3904, 3904, 3904, 4096, 4224, 4352, 4480,
+ 3904, 3904, 3904, 3904, 4096, 4224, 4352, 4480, 3968,
+ 3968, 3968, 3968, 4160, 4288, 4416, 4544, 3968, 3968,
+ 3968, 3968, 4160, 4288, 4416, 4544, 4032, 4032, 4032,
+ 4032, 4224, 4352, 4480, 4608, 4032, 4032, 4032, 4032,
+ 4224, 4352, 4480, 4608, 4096, 4096, 4096, 4096, 4288,
+ 4416, 4544, 4672, 4096, 4096, 4096, 4096, 4288, 4416,
+ 4544, 4672, 4160, 4160, 4160, 4160, 4352, 4480, 4608,
+ 4736, 4160, 4160, 4160, 4160, 4352, 4480, 4608, 4736,
+ 4224, 4224, 4224, 4224, 4416, 4544, 4672, 4800, 4224,
+ 4224, 4224, 4224, 4416, 4544, 4672, 4800, 4288, 4288,
+ 4288, 4288, 4480, 4608, 4736, 4864, 4288, 4288, 4288,
+ 4288, 4480, 4608, 4736, 4864, 4352, 4352, 4352, 4352,
+ 4544, 4672, 4800, 4928, 4352, 4352, 4352, 4352, 4544,
+ 4672, 4800, 4928, 4416, 4416, 4416, 4416, 4608, 4736,
+ 4864, 4992, 4416, 4416, 4416, 4416, 4608, 4736, 4864,
+ 4992, 4480, 4480, 4480, 4480, 4672, 4800, 4928, 5056,
+ 4480, 4480, 4480, 4480, 4672, 4800, 4928, 5056, 4544,
+ 4544, 4544, 4544, 4736, 4864, 4992, 5120, 4544, 4544,
+ 4544, 4544, 4736, 4864, 4992, 5120, 4608, 4608, 4608,
+ 4608, 4800, 4928, 5056, 5184, 4608, 4608, 4608, 4608,
+ 4800, 4928, 5056, 5184, 4672, 4672, 4672, 4672, 4864,
+ 4992, 5120, 5248, 4672, 4672, 4672, 4672, 4864, 4992,
+ 5120, 5248, 4736, 4736, 4736, 4736, 4928, 5056, 5184,
+ 5312, 4736, 4736, 4736, 4736, 4928, 5056, 5184, 5312,
+ 4800, 4800, 4800, 4800, 4992, 5120, 5248, 5376, 4800,
+ 4800, 4800, 4800, 4992, 5120, 5248, 5376, 4864, 4864,
+ 4864, 4864, 5056, 5184, 5312, 5440, 4864, 4864, 4864,
+ 4864, 5056, 5184, 5312, 5440, 4928, 4928, 4928, 4928,
+ 5120, 5248, 5376, 5504, 4928, 4928, 4928, 4928, 5120,
+ 5248, 5376, 5504, 4992, 4992, 4992, 4992, 5184, 5312,
+ 5440, 5568, 4992, 4992, 4992, 4992, 5184, 5312, 5440,
+ 5568, 5056, 5056, 5056, 5056, 5248, 5376, 5504, 5632,
+ 5056, 5056, 5056, 5056, 5248, 5376, 5504, 5632, 5120,
+ 5120, 5120, 5120, 5312, 5440, 5568, 5632, 5120, 5120,
+ 5120, 5120, 5312, 5440, 5568, 5632, 5184, 5184, 5184,
+ 5184, 5376, 5504, 5632, 5632, 5184, 5184, 5184, 5184,
+ 5376, 5504, 5632, 5632, 5248, 5248, 5248, 5248, 5440,
+ 5568, 5632, 5632, 5248, 5248, 5248, 5248, 5440, 5568,
+ 5632, 5632, 5312, 5312, 5312, 5312, 5504, 5632, 5632,
+ 5632, 5312, 5312, 5312, 5312, 5504, 5632, 5632, 5632,
+ 5376, 5376, 5376, 5376, 5568, 5632, 5632, 5632, 5376,
+ 5376, 5376, 5376, 5568, 5632, 5632, 5632, 5440, 5440,
+ 5440, 5440, 5632, 5632, 5632, 5632, 5440, 5440, 5440,
+ 5440, 5632, 5632, 5632, 5632, 5504, 5504, 5504, 5504,
+ 5632, 5632, 5632, 5632, 5504, 5504, 5504, 5504, 5632,
+ 5632, 5632, 5632, 5568, 5568, 5568, 5568, 5632, 5632,
+ 5632, 5632, 5568, 5568, 5568, 5568, 5632, 5632, 5632,
+ 5632
+};
+
+static const int filterData2[1424] = {
+ 0, 2, 4, 6, 7, 9, 11, 13, 0, -2, -4, -6, -7, -9, -11,
+ -13, 1, 3, 5, 7, 9, 11, 13, 15, -1, -3, -5, -7, -9,
+ -11, -13, -15, 1, 3, 5, 7, 10, 12, 14, 16, -1, -3, -5,
+ -7, -10, -12, -14, -16, 1, 3, 6, 8, 11, 13, 16, 18,
+ -1, -3, -6, -8, -11, -13, -16, -18, 1, 4, 6, 9, 12,
+ 15, 17, 20, -1, -4, -6, -9, -12, -15, -17, -20, 1, 4,
+ 7, 10, 13, 16, 19, 22, -1, -4, -7, -10, -13, -16, -19,
+ -22, 1, 4, 8, 11, 14, 17, 21, 24, -1, -4, -8, -11, -14,
+ -17, -21, -24, 1, 5, 8, 12, 15, 19, 22, 26, -1, -5,
+ -8, -12, -15, -19, -22, -26, 2, 6, 10, 14, 18, 22, 26,
+ 30, -2, -6, -10, -14, -18, -22, -26, -30, 2, 6, 10,
+ 14, 19, 23, 27, 31, -2, -6, -10, -14, -19, -23, -27,
+ -31, 2, 7, 11, 16, 21, 26, 30, 35, -2, -7, -11, -16,
+ -21, -26, -30, -35, 2, 7, 13, 18, 23, 28, 34, 39, -2,
+ -7, -13, -18, -23, -28, -34, -39, 2, 8, 14, 20, 25,
+ 31, 37, 43, -2, -8, -14, -20, -25, -31, -37, -43, 3,
+ 9, 15, 21, 28, 34, 40, 46, -3, -9, -15, -21, -28, -34,
+ -40, -46, 3, 10, 17, 24, 31, 38, 45, 52, -3, -10, -17,
+ -24, -31, -38, -45, -52, 3, 11, 19, 27, 34, 42, 50,
+ 58, -3, -11, -19, -27, -34, -42, -50, -58, 4, 12, 21,
+ 29, 38, 46, 55, 63, -4, -12, -21, -29, -38, -46, -55,
+ -63, 4, 13, 23, 32, 41, 50, 60, 69, -4, -13, -23, -32,
+ -41, -50, -60, -69, 5, 15, 25, 35, 46, 56, 66, 76, -5,
+ -15, -25, -35, -46, -56, -66, -76, 5, 16, 28, 39, 50,
+ 61, 73, 84, -5, -16, -28, -39, -50, -61, -73, -84, 6,
+ 18, 31, 43, 56, 68, 81, 93, -6, -18, -31, -43, -56,
+ -68, -81, -93, 6, 20, 34, 48, 61, 75, 89, 103, -6, -20,
+ -34, -48, -61, -75, -89, -103, 7, 22, 37, 52, 67, 82,
+ 97, 112, -7, -22, -37, -52, -67, -82, -97, -112, 8,
+ 24, 41, 57, 74, 90, 107, 123, -8, -24, -41, -57, -74,
+ -90, -107, -123, 9, 27, 45, 63, 82, 100, 118, 136, -9,
+ -27, -45, -63, -82, -100, -118, -136, 10, 30, 50, 70,
+ 90, 110, 130, 150, -10, -30, -50, -70, -90, -110, -130,
+ -150, 11, 33, 55, 77, 99, 121, 143, 165, -11, -33, -55,
+ -77, -99, -121, -143, -165, 12, 36, 60, 84, 109, 133,
+ 157, 181, -12, -36, -60, -84, -109, -133, -157, -181,
+ 13, 40, 66, 93, 120, 147, 173, 200, -13, -40, -66, -93,
+ -120, -147, -173, -200, 14, 44, 73, 103, 132, 162, 191,
+ 221, -14, -44, -73, -103, -132, -162, -191, -221, 16,
+ 48, 81, 113, 146, 178, 211, 243, -16, -48, -81, -113,
+ -146, -178, -211, -243, 17, 53, 89, 125, 160, 196, 232,
+ 268, -17, -53, -89, -125, -160, -196, -232, -268, 19,
+ 58, 98, 137, 176, 215, 255, 294, -19, -58, -98, -137,
+ -176, -215, -255, -294, 21, 64, 108, 151, 194, 237,
+ 281, 324, -21, -64, -108, -151, -194, -237, -281, -324,
+ 23, 71, 118, 166, 213, 261, 308, 356, -23, -71, -118,
+ -166, -213, -261, -308, -356, 26, 78, 130, 182, 235,
+ 287, 339, 391, -26, -78, -130, -182, -235, -287, -339,
+ -391, 28, 86, 143, 201, 258, 316, 373, 431, -28, -86,
+ -143, -201, -258, -316, -373, -431, 31, 94, 158, 221,
+ 284, 347, 411, 474, -31, -94, -158, -221, -284, -347,
+ -411, -474, 34, 104, 174, 244, 313, 383, 453, 523, -34,
+ -104, -174, -244, -313, -383, -453, -523, 38, 115, 191,
+ 268, 345, 422, 498, 575, -38, -115, -191, -268, -345,
+ -422, -498, -575, 42, 126, 210, 294, 379, 463, 547,
+ 631, -42, -126, -210, -294, -379, -463, -547, -631,
+ 46, 139, 231, 324, 417, 510, 602, 695, -46, -139, -231,
+ -324, -417, -510, -602, -695, 51, 153, 255, 357, 459,
+ 561, 663, 765, -51, -153, -255, -357, -459, -561, -663,
+ -765, 56, 168, 280, 392, 505, 617, 729, 841, -56, -168,
+ -280, -392, -505, -617, -729, -841, 61, 185, 308, 432,
+ 555, 679, 802, 926, -61, -185, -308, -432, -555, -679,
+ -802, -926, 68, 204, 340, 476, 612, 748, 884, 1020,
+ -68, -204, -340, -476, -612, -748, -884, -1020, 74,
+ 224, 373, 523, 672, 822, 971, 1121, -74, -224, -373,
+ -523, -672, -822, -971, -1121, 82, 246, 411, 575, 740,
+ 904, 1069, 1233, -82, -246, -411, -575, -740, -904,
+ -1069, -1233, 90, 271, 452, 633, 814, 995, 1176, 1357,
+ -90, -271, -452, -633, -814, -995, -1176, -1357, 99,
+ 298, 497, 696, 895, 1094, 1293, 1492, -99, -298, -497,
+ -696, -895, -1094, -1293, -1492, 109, 328, 547, 766,
+ 985, 1204, 1423, 1642, -109, -328, -547, -766, -985,
+ -1204, -1423, -1642, 120, 361, 601, 842, 1083, 1324,
+ 1564, 1805, -120, -361, -601, -842, -1083, -1324, -1564,
+ -1805, 132, 397, 662, 927, 1192, 1457, 1722, 1987, -132,
+ -397, -662, -927, -1192, -1457, -1722, -1987, 145, 437,
+ 728, 1020, 1311, 1603, 1894, 2186, -145, -437, -728,
+ -1020, -1311, -1603, -1894, -2186, 160, 480, 801, 1121,
+ 1442, 1762, 2083, 2403, -160, -480, -801, -1121, -1442,
+ -1762, -2083, -2403, 176, 529, 881, 1234, 1587, 1940,
+ 2292, 2645, -176, -529, -881, -1234, -1587, -1940, -2292,
+ -2645, 194, 582, 970, 1358, 1746, 2134, 2522, 2910,
+ -194, -582, -970, -1358, -1746, -2134, -2522, -2910,
+ 213, 640, 1066, 1493, 1920, 2347, 2773, 3200, -213,
+ -640, -1066, -1493, -1920, -2347, -2773, -3200, 234,
+ 704, 1173, 1643, 2112, 2582, 3051, 3521, -234, -704,
+ -1173, -1643, -2112, -2582, -3051, -3521, 258, 774,
+ 1291, 1807, 2324, 2840, 3357, 3873, -258, -774, -1291,
+ -1807, -2324, -2840, -3357, -3873, 284, 852, 1420, 1988,
+ 2556, 3124, 3692, 4260, -284, -852, -1420, -1988, -2556,
+ -3124, -3692, -4260, 312, 937, 1561, 2186, 2811, 3436,
+ 4060, 4685, -312, -937, -1561, -2186, -2811, -3436,
+ -4060, -4685, 343, 1030, 1718, 2405, 3092, 3779, 4467,
+ 5154, -343, -1030, -1718, -2405, -3092, -3779, -4467,
+ -5154, 378, 1134, 1890, 2646, 3402, 4158, 4914, 5670,
+ -378, -1134, -1890, -2646, -3402, -4158, -4914, -5670,
+ 415, 1247, 2079, 2911, 3742, 4574, 5406, 6238, -415,
+ -1247, -2079, -2911, -3742, -4574, -5406, -6238, 457,
+ 1372, 2287, 3202, 4117, 5032, 5947, 6862, -457, -1372,
+ -2287, -3202, -4117, -5032, -5947, -6862, 503, 1509,
+ 2516, 3522, 4529, 5535, 6542, 7548, -503, -1509, -2516,
+ -3522, -4529, -5535, -6542, -7548, 553, 1660, 2767,
+ 3874, 4981, 6088, 7195, 8302, -553, -1660, -2767, -3874,
+ -4981, -6088, -7195, -8302, 608, 1826, 3044, 4262, 5479,
+ 6697, 7915, 9133, -608, -1826, -3044, -4262, -5479,
+ -6697, -7915, -9133, 669, 2009, 3348, 4688, 6027, 7367,
+ 8706, 10046, -669, -2009, -3348, -4688, -6027, -7367,
+ -8706, -10046, 736, 2210, 3683, 5157, 6630, 8104, 9577,
+ 11051, -736, -2210, -3683, -5157, -6630, -8104, -9577,
+ -11051, 810, 2431, 4052, 5673, 7294, 8915, 10536, 12157,
+ -810, -2431, -4052, -5673, -7294, -8915, -10536, -12157,
+ 891, 2674, 4457, 6240, 8023, 9806, 11589, 13372, -891,
+ -2674, -4457, -6240, -8023, -9806, -11589, -13372, 980,
+ 2941, 4903, 6864, 8825, 10786, 12748, 14709, -980, -2941,
+ -4903, -6864, -8825, -10786, -12748, -14709, 1078, 3236,
+ 5393, 7551, 9708, 11866, 14023, 16181, -1078, -3236,
+ -5393, -7551, -9708, -11866, -14023, -16181, 1186, 3559,
+ 5933, 8306, 10679, 13052, 15426, 17799, -1186, -3559,
+ -5933, -8306, -10679, -13052, -15426, -17799, 1305,
+ 3915, 6526, 9136, 11747, 14357, 16968, 19578, -1305,
+ -3915, -6526, -9136, -11747, -14357, -16968, -19578,
+ 1435, 4307, 7179, 10051, 12922, 15794, 18666, 21538,
+ -1435, -4307, -7179, -10051, -12922, -15794, -18666,
+ -21538, 1579, 4738, 7896, 11055, 14214, 17373, 20531,
+ 23690, -1579, -4738, -7896, -11055, -14214, -17373,
+ -20531, -23690, 1737, 5212, 8686, 12161, 15636, 19111,
+ 22585, 26060, -1737, -5212, -8686, -12161, -15636, -19111,
+ -22585, -26060, 1911, 5733, 9555, 13377, 17200, 21022,
+ 24844, 28666, -1911, -5733, -9555, -13377, -17200, -21022,
+ -24844, -28666, 2102, 6306, 10511, 14715, 18920, 23124,
+ 27329, 31533, -2102, -6306, -10511, -14715, -18920,
+ -23124, -27329, -31533, 2312, 6937, 11562, 16187, 20812,
+ 25437, 30062, 32767, -2312, -6937, -11562, -16187, -20812,
+ -25437, -30062, -32767, 2543, 7631, 12718, 17806, 22893,
+ 27981, 32767, 32767, -2543, -7631, -12718, -17806, -22893,
+ -27981, -32767, -32767, 2798, 8394, 13990, 19586, 25183,
+ 30779, 32767, 32767, -2798, -8394, -13990, -19586, -25183,
+ -30779, -32767, -32767, 3077, 9233, 15389, 21545, 27700,
+ 32767, 32767, 32767, -3077, -9233, -15389, -21545, -27700,
+ -32767, -32767, -32767, 3385, 10157, 16928, 23700, 30471,
+ 32767, 32767, 32767, -3385, -10157, -16928, -23700,
+ -30471, -32767, -32767, -32767, 3724, 11172, 18621,
+ 26069, 32767, 32767, 32767, 32767, -3724, -11172, -18621,
+ -26069, -32767, -32767, -32767, -32767, 4095, 12287,
+ 20479, 28671, 32767, 32767, 32767, 32767, -4095, -12287,
+ -20479, -28671, -32767, -32767, -32767, -32767
+};
+
+static const int p1s[17] = { 0, 4, 3, 4, 2, 4, 3, 4, 1, 4, 3, 4, 2, 4, 3, 4, 0 };
+static const int p2s[17] = { 0, 1, 1, 3, 1, 5, 3, 7, 1, 9, 5, 11, 3, 13, 7, 15, 1 };
+
+static void soundFilter(byte *data, int16 *buffer, int p1, int p2);
+
+void SoundQueue::applyFilter(SoundEntry *entry, int16 *buffer) {
+ if ((((byte *)entry->_soundData)[1] << 6) > 0x1600) {
+ entry->setStatus(entry->getStatus().status | kSoundStatus_20000000);
+ } else {
+ int variant = entry->getStatus().status & 0x1f;
+
+ soundFilter((byte *)entry->_soundData, buffer, p1s[variant], p2s[variant]);
+ }
+}
+
+
+static void soundFilter(byte *data, int16 *buffer, int p1, int p2) {
+ int data1, data2, data1p, data2p;
+ byte idx;
+
+ data2 = data[0];
+ data1 = data[1] << 6;
+
+ data += 2;
+
+ for (int count = 0; count < 735; count++) {
+ idx = data[count] >> 4;
+ data1p = filterData[idx + data1];
+ data2p = CLIP(filterData2[idx + data1] + data2, -32767, 32767);
+
+ buffer[2 * count] = (p2 * data2p) >> p1;
+
+ idx = data[count] & 0xF;
+
+ data1 = filterData[idx + data1p];
+ data2 = CLIP(filterData2[idx + data1p] + data2p, -32767, 32767);
+ buffer[2 * count + 1] = (p2 * data2) >> p1;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Debug
+//////////////////////////////////////////////////////////////////////////
+void SoundQueue::stopAllSound() {
+ Common::StackLock locker(_mutex);
+
+ for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
+ (*i)->getStreamedSound()->stop();
+}
+
+} // End of namespace LastExpress
diff --git a/engines/lastexpress/sound/queue.h b/engines/lastexpress/sound/queue.h
new file mode 100644
index 0000000000..3748a266e0
--- /dev/null
+++ b/engines/lastexpress/sound/queue.h
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_SOUND_QUEUE_H
+#define LASTEXPRESS_SOUND_QUEUE_H
+
+#include "lastexpress/shared.h"
+
+#include "common/array.h"
+#include "common/mutex.h"
+#include "common/serializer.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class SoundEntry;
+class SubtitleEntry;
+
+class SoundQueue : Common::Serializable {
+public:
+ SoundQueue(LastExpressEngine *engine);
+ ~SoundQueue();
+
+ // Timer
+ void handleTimer();
+
+ // Queue
+ void addToQueue(SoundEntry *entry);
+ void removeFromQueue(Common::String filename);
+ void removeFromQueue(EntityIndex entity);
+ void updateQueue();
+ void resetQueue();
+ void resetQueue(SoundType type1, SoundType type2 = kSoundTypeNone);
+ void clearQueue();
+
+ // State
+ void clearStatus();
+ int getSoundState() { return _state; }
+ void resetState() { resetState(kSoundState1); }
+ void resetState(SoundState state) { _state |= state; }
+
+ // Entries
+ void setupEntry(SoundType type, EntityIndex index);
+ void processEntry(EntityIndex entity);
+ void processEntry(SoundType type);
+ void processEntry(Common::String filename);
+ void processEntries();
+ SoundEntry *getEntry(SoundType type);
+ SoundEntry *getEntry(EntityIndex index);
+ SoundEntry *getEntry(Common::String name);
+ uint32 getEntryTime(EntityIndex index);
+ bool isBuffered(Common::String filename, bool testForEntity = false);
+ bool isBuffered(EntityIndex entity);
+
+ // Subtitles
+ void updateSubtitles();
+ void addSubtitle(SubtitleEntry *entry) { _subtitles.push_back(entry); }
+ void removeSubtitle(SubtitleEntry *entry) { _subtitles.remove(entry); }
+ void setCurrentSubtitle(SubtitleEntry *entry) { _currentSubtitle = entry; }
+ SubtitleEntry *getCurrentSubtitle() { return _currentSubtitle; }
+
+ // Cache
+ bool setupCache(SoundEntry *entry);
+
+ // Serializable
+ void saveLoadWithSerializer(Common::Serializer &ser);
+ uint32 count();
+
+ // Accessors
+ uint32 getFlag() { return _flag; }
+ int getSubtitleFlag() { return _subtitlesFlag; }
+ void setSubtitleFlag(int flag) { _subtitlesFlag = flag; }
+ SoundType getCurrentType() { return _currentType; }
+ void setCurrentType(SoundType type) { _currentType = type; }
+
+protected:
+ // Debug
+ void stopAllSound();
+
+private:
+ LastExpressEngine *_engine;
+
+ Common::Mutex _mutex;
+
+ // State & shared data
+ int _state;
+ SoundType _currentType;
+ // TODO: this seems to be a synchronization flag for the sound timer
+ uint32 _flag;
+
+ // Entries
+ Common::List<SoundEntry *> _soundList; ///< List of all sound entries
+ Common::List<SoundEntry *> _soundCache; ///< List of entries with a data buffer
+ void *_soundCacheData;
+
+ // Subtitles
+ int _subtitlesFlag;
+ Common::List<SubtitleEntry *> _subtitles;
+ SubtitleEntry *_currentSubtitle;
+
+ // Filters
+ int32 _buffer[2940]; ///< Static sound buffer
+
+ void removeFromCache(SoundEntry *entry);
+ void applyFilter(SoundEntry *entry, int16 *buffer);
+
+ friend class Debugger;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_SOUND_QUEUE_H
diff --git a/engines/lastexpress/game/sound.cpp b/engines/lastexpress/sound/sound.cpp
index 3f98ac79ea..c726769495 100644
--- a/engines/lastexpress/game/sound.cpp
+++ b/engines/lastexpress/sound/sound.cpp
@@ -20,15 +20,19 @@
*
*/
-#include "lastexpress/game/sound.h"
+#include "lastexpress/sound/sound.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
+#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/entry.h"
+#include "lastexpress/sound/queue.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/graphics.h"
#include "lastexpress/lastexpress.h"
@@ -36,11 +40,8 @@
namespace LastExpress {
-#define SOUNDCACHE_ENTRY_SIZE 92160
-#define SOUNDCACHE_MAX_SIZE 6
-
// Letters & messages
-const char *messages[24] = {
+static const char *const messages[24] = {
"",
"TXT1001", // 1
"TXT1001A", // 2
@@ -67,7 +68,7 @@ const char *messages[24] = {
"ENDALRM3" // 65
};
-const char *cities[17] = {
+static const char *const cities[17] = {
"EPERNAY",
"CHALONS",
"BARLEDUC",
@@ -87,7 +88,7 @@ const char *cities[17] = {
"POLICE"
};
-const char *locomotiveSounds[5] = {
+static const char *const locomotiveSounds[5] = {
"ZFX1005",
"ZFX1006",
"ZFX1007",
@@ -95,576 +96,51 @@ const char *locomotiveSounds[5] = {
"ZFX1007B"
};
-static const SoundManager::FlagType soundFlags[32] = {
- SoundManager::kFlagDefault, SoundManager::kFlag15, SoundManager::kFlag14, SoundManager::kFlag13, SoundManager::kFlag12,
- SoundManager::kFlag11, SoundManager::kFlag11, SoundManager::kFlag10, SoundManager::kFlag10, SoundManager::kFlag9, SoundManager::kFlag9, SoundManager::kFlag8, SoundManager::kFlag8,
- SoundManager::kFlag7, SoundManager::kFlag7, SoundManager::kFlag7, SoundManager::kFlag6, SoundManager::kFlag6, SoundManager::kFlag6,
- SoundManager::kFlag5, SoundManager::kFlag5, SoundManager::kFlag5, SoundManager::kFlag5, SoundManager::kFlag4, SoundManager::kFlag4, SoundManager::kFlag4, SoundManager::kFlag4,
- SoundManager::kFlag3, SoundManager::kFlag3, SoundManager::kFlag3, SoundManager::kFlag3, SoundManager::kFlag3
+static const SoundFlag soundFlags[32] = {
+ kFlagDefault,
+ kFlag15,
+ kFlag14,
+ kFlag13,
+ kFlag12,
+ kFlag11, kFlag11,
+ kFlag10, kFlag10,
+ kFlag9, kFlag9,
+ kFlag8, kFlag8,
+ kFlag7, kFlag7, kFlag7,
+ kFlag6, kFlag6, kFlag6,
+ kFlag5, kFlag5, kFlag5, kFlag5,
+ kFlag4, kFlag4, kFlag4, kFlag4,
+ kFlag3, kFlag3, kFlag3, kFlag3, kFlag3
};
-SoundManager::SoundManager(LastExpressEngine *engine) : _engine(engine), _state(0), _currentType(kSoundType16), _flag(0) {
+SoundManager::SoundManager(LastExpressEngine *engine) : _engine(engine) {
+ _loopingSoundDuration = 0;
+
+ _queue = new SoundQueue(engine);
+
+ memset(&_lastWarning, 0, sizeof(_lastWarning));
+
// Initialize unknown data
_data0 = 0;
_data1 = 0;
_data2 = 0;
-
- memset(&_buffer, 0, sizeof(_buffer));
- memset(&_lastWarning, 0, sizeof(_lastWarning));
-
- // Sound cache
- _soundCacheData = malloc(6 * SOUNDCACHE_ENTRY_SIZE);
-
- _drawSubtitles = 0;
- _currentSubtitle = NULL;
}
SoundManager::~SoundManager() {
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
- SAFE_DELETE(*i);
- _soundList.clear();
-
- // Entries in the cache are just pointers to sound list entries
- _soundCache.clear();
-
- for (Common::List<SubtitleEntry *>::iterator i = _subtitles.begin(); i != _subtitles.end(); ++i)
- SAFE_DELETE(*i);
- _subtitles.clear();
-
- _currentSubtitle = NULL;
-
- free(_soundCacheData);
+ SAFE_DELETE(_queue);
// Zero passed pointers
_engine = NULL;
}
//////////////////////////////////////////////////////////////////////////
-// Timer
-//////////////////////////////////////////////////////////////////////////
-void SoundManager::handleTimer() {
- Common::StackLock locker(_mutex);
-
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
- SoundEntry *entry = (*i);
- if (entry->stream == NULL) {
- SAFE_DELETE(*i);
- i = _soundList.reverse_erase(i);
- continue;
- } else if (!entry->soundStream) {
- entry->soundStream = new StreamedSound();
-
- // TODO: stream any sound in the queue after filtering
- entry->soundStream->load(entry->stream);
- }
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Sound queue management
-//////////////////////////////////////////////////////////////////////////
-void SoundManager::updateQueue() {
- // TODO add mutex lock!
- warning("Sound::updateQueue: not implemented!");
-}
-
-void SoundManager::resetQueue(SoundType type1, SoundType type2) {
- if (!type2)
- type2 = type1;
-
- Common::StackLock locker(_mutex);
-
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
- if ((*i)->type != type1 && (*i)->type != type2)
- resetEntry(*i);
- }
-}
-
-void SoundManager::removeFromQueue(EntityIndex entity) {
- Common::StackLock locker(_mutex);
-
- SoundEntry *entry = getEntry(entity);
- if (entry)
- resetEntry(entry);
-}
-
-void SoundManager::removeFromQueue(Common::String filename) {
- Common::StackLock locker(_mutex);
-
- SoundEntry *entry = getEntry(filename);
- if (entry)
- resetEntry(entry);
-}
-
-void SoundManager::clearQueue() {
- _flag |= 4;
-
- // FIXME: Wait a while for a flag to be set
- //for (int i = 0; i < 3000000; i++)
- // if (_flag & 8)
- // break;
-
- _flag |= 8;
-
- Common::StackLock locker(_mutex);
-
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
- SoundEntry *entry = (*i);
-
- // Delete entry
- removeEntry(entry);
- SAFE_DELETE(entry);
-
- i = _soundList.reverse_erase(i);
- }
-
- updateSubtitles();
-}
-
-bool SoundManager::isBuffered(EntityIndex entity) {
- Common::StackLock locker(_mutex);
-
- return (getEntry(entity) != NULL);
-}
-
-bool SoundManager::isBuffered(Common::String filename, bool testForEntity) {
- Common::StackLock locker(_mutex);
-
- SoundEntry *entry = getEntry(filename);
-
- if (testForEntity)
- return entry != NULL && !entry->entity;
-
- return (entry != NULL);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Entry
+// Sound-related functions
//////////////////////////////////////////////////////////////////////////
-void SoundManager::setupEntry(SoundEntry *entry, Common::String name, FlagType flag, int a4) {
- if (!entry)
- error("SoundManager::setupEntry: Invalid entry!");
-
- entry->field_4C = a4;
- setEntryType(entry, flag);
- setEntryStatus(entry, flag);
-
- // Add entry to sound list
- _soundList.push_back(entry);
-
- // TODO Add entry to cache and load sound data
- //setupCache(entry);
- loadSoundData(entry, name);
-}
-
-void SoundManager::setEntryType(SoundEntry *entry, FlagType flag) {
- switch (flag & kFlagType9) {
- default:
- case kFlagNone:
- entry->type = _currentType;
- _currentType = (SoundType)(_currentType + 1);
- break;
+void SoundManager::playSound(EntityIndex entity, Common::String filename, SoundFlag flag, byte a4) {
+ if (_queue->isBuffered(entity) && entity)
+ _queue->removeFromQueue(entity);
- case kFlagType1_2: {
- SoundEntry *previous2 = getEntry(kSoundType2);
- if (previous2)
- updateEntry(previous2, 0);
-
- SoundEntry *previous = getEntry(kSoundType1);
- if (previous) {
- previous->type = kSoundType2;
- updateEntry(previous, 0);
- }
-
- entry->type = kSoundType1;
- }
- break;
-
- case kFlagType3: {
- SoundEntry *previous = getEntry(kSoundType3);
- if (previous) {
- previous->type = kSoundType4;
- updateEntry(previous, 0);
- }
-
- entry->type = kSoundType11;
- }
- break;
-
- case kFlagType7: {
- SoundEntry *previous = getEntry(kSoundType7);
- if (previous)
- previous->type = kSoundType8;
-
- entry->type = kSoundType7;
- }
- break;
-
- case kFlagType9: {
- SoundEntry *previous = getEntry(kSoundType9);
- if (previous)
- previous->type = kSoundType10;
-
- entry->type = kSoundType9;
- }
- break;
-
- case kFlagType11: {
- SoundEntry *previous = getEntry(kSoundType11);
- if (previous)
- previous->type = kSoundType14;
-
- entry->type = kSoundType11;
- }
- break;
-
- case kFlagType13: {
- SoundEntry *previous = getEntry(kSoundType13);
- if (previous)
- previous->type = kSoundType14;
-
- entry->type = kSoundType13;
- }
- break;
- }
-}
-
-void SoundManager::setEntryStatus(SoundEntry *entry, FlagType flag) const {
- SoundStatus status = (SoundStatus)flag;
- if (!((status & 0xFF) & kSoundStatusClear1))
- status = (SoundStatus)(status | kSoundStatusClear2);
-
- if (((status & 0xFF00) >> 8) & kSoundStatusClear0)
- entry->status.status = (uint32)status;
- else
- entry->status.status = (status | kSoundStatusClear4);
-}
-
-void SoundManager::setInCache(SoundEntry *entry) {
- entry->status.status |= kSoundStatusClear2;
-}
-
-bool SoundManager::setupCache(SoundEntry *entry) {
- if (entry->soundData)
- return true;
-
- if (_soundCache.size() >= SOUNDCACHE_MAX_SIZE) {
-
- SoundEntry *cacheEntry = NULL;
- uint32 size = 1000;
-
- for (Common::List<SoundEntry *>::iterator i = _soundCache.begin(); i != _soundCache.end(); ++i) {
- if (!((*i)->status.status & kSoundStatus_180)) {
- uint32 newSize = (*i)->field_4C + ((*i)->status.status & kSoundStatusClear1);
-
- if (newSize < size) {
- cacheEntry = (*i);
- size = newSize;
- }
- }
- }
-
- if (entry->field_4C <= size)
- return false;
-
- if (cacheEntry)
- setInCache(cacheEntry);
-
- // TODO: Wait until the cache entry is ready to be removed
- while (!(cacheEntry->status.status1 & 1))
- ;
-
- if (cacheEntry->soundData)
- removeFromCache(cacheEntry);
-
- _soundCache.push_back(entry);
- entry->soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_soundCache.size() - 1);
- } else {
- _soundCache.push_back(entry);
- entry->soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_soundCache.size() - 1);
- }
-
- return true;
-}
-
-void SoundManager::removeFromCache(SoundEntry *entry) {
- for (Common::List<SoundEntry *>::iterator i = _soundCache.begin(); i != _soundCache.end(); ++i) {
- if ((*i) == entry) {
- // Remove sound buffer
- entry->soundData = NULL;
-
- // Remove entry from sound cache
- i = _soundCache.reverse_erase(i);
- }
- }
-}
-
-void SoundManager::clearStatus() {
- Common::StackLock locker(_mutex);
-
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
- (*i)->status.status |= kSoundStatusClear3;
-}
-
-void SoundManager::loadSoundData(SoundEntry *entry, Common::String name) {
- entry->name2 = name;
-
- // Load sound data
- entry->stream = getArchive(name);
-
- if (!entry->stream)
- entry->stream = getArchive("DEFAULT.SND");
-
- if (entry->stream) {
- warning("Sound::loadSoundData: not implemented!");
- } else {
- entry->status.status = kSoundStatusRemoved;
- }
-}
-
-void SoundManager::resetEntry(SoundEntry *entry) const {
- entry->status.status |= kSoundStatusRemoved;
- entry->entity = kEntityPlayer;
-
- if (entry->stream) {
- if (!entry->soundStream) {
- SAFE_DELETE(entry->stream);
- } else {
- entry->soundStream->stop();
- SAFE_DELETE(entry->soundStream);
- }
-
- entry->stream = NULL;
- }
-}
-
-
-void SoundManager::removeEntry(SoundEntry *entry) {
- entry->status.status |= kSoundStatusRemoved;
-
- // Loop until ready
- while (!(entry->status.status1 & 4) && !(_flag & 8) && (_flag & 1))
- ; // empty loop body
-
- // The original game remove the entry from the cache here,
- // but since we are called from within an iterator loop
- // we will remove the entry there
- // removeFromCache(entry);
-
- if (entry->subtitle) {
- drawSubtitle(entry->subtitle);
- SAFE_DELETE(entry->subtitle);
- }
-
- if (entry->entity) {
- if (entry->entity == kEntitySteam)
- playLoopingSound();
- else if (entry->entity != kEntityTrain)
- getSavePoints()->push(kEntityPlayer, entry->entity, kActionEndSound);
- }
-}
-
-void SoundManager::updateEntry(SoundEntry *entry, uint value) const {
- if (!(entry->status.status3 & 64)) {
- int value2 = value;
-
- entry->status.status |= kSoundStatus_100000;
-
- if (value) {
- if (_flag & 32) {
- entry->field_40 = value;
- value2 = value * 2 + 1;
- }
-
- entry->field_3C = value2;
- } else {
- entry->field_3C = 0;
- entry->status.status |= kSoundStatus_40000000;
- }
- }
-}
-
-void SoundManager::updateEntryState(SoundEntry *entry) const {
- if (_flag & 32) {
- if (entry->type != kSoundType9 && entry->type != kSoundType7 && entry->type != kSoundType5) {
- uint32 status = entry->status.status & kSoundStatusClear1;
-
- entry->status.status &= kSoundStatusClearAll;
-
- entry->field_40 = status;
- entry->status.status |= status * 2 + 1;
- }
- }
-
- entry->status.status |= kSoundStatus_20;
-}
-
-void SoundManager::processEntry(EntityIndex entity) {
- Common::StackLock locker(_mutex);
-
- SoundEntry *entry = getEntry(entity);
- if (entry) {
- updateEntry(entry, 0);
- entry->entity = kEntityPlayer;
- }
-}
-
-void SoundManager::processEntry(SoundType type) {
- Common::StackLock locker(_mutex);
-
- SoundEntry *entry = getEntry(type);
- if (entry)
- updateEntry(entry, 0);
-}
-
-void SoundManager::setupEntry(SoundType type, EntityIndex index) {
- Common::StackLock locker(_mutex);
-
- SoundEntry *entry = getEntry(type);
- if (entry)
- entry->entity = index;
-}
-
-void SoundManager::processEntry(Common::String filename) {
- Common::StackLock locker(_mutex);
-
- SoundEntry *entry = getEntry(filename);
- if (entry) {
- updateEntry(entry, 0);
- entry->entity = kEntityPlayer;
- }
-}
-
-void SoundManager::processEntries() {
- _state = 0;
-
- processEntry(kSoundType1);
- processEntry(kSoundType2);
-}
-
-uint32 SoundManager::getEntryTime(EntityIndex index) {
- Common::StackLock locker(_mutex);
-
- SoundEntry *entry = getEntry(index);
- if (entry)
- return entry->time;
-
- return 0;
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Misc
-//////////////////////////////////////////////////////////////////////////
-
-void SoundManager::unknownFunction4() {
- // TODO: Add mutex ?
- warning("Sound::unknownFunction4: not implemented!");
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Entry search
-//////////////////////////////////////////////////////////////////////////
-SoundManager::SoundEntry *SoundManager::getEntry(EntityIndex index) {
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
- if ((*i)->entity == index)
- return *i;
- }
-
- return NULL;
-}
-
-SoundManager::SoundEntry *SoundManager::getEntry(Common::String name) {
- if (!name.contains('.'))
- name += ".SND";
-
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
- if ((*i)->name2 == name)
- return *i;
- }
-
- return NULL;
-}
-
-SoundManager::SoundEntry *SoundManager::getEntry(SoundType type) {
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
- if ((*i)->type == type)
- return *i;
- }
-
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Savegame
-//////////////////////////////////////////////////////////////////////////
-void SoundManager::saveLoadWithSerializer(Common::Serializer &s) {
- s.syncAsUint32LE(_state);
- s.syncAsUint32LE(_currentType);
-
- // Compute the number of entries to save
- uint32 numEntries = count();
- s.syncAsUint32LE(numEntries);
-
- Common::StackLock locker(_mutex);
-
- // Save or load each entry data
- if (s.isSaving()) {
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
- SoundEntry *entry = *i;
- if (entry->name2.matchString("NISSND?") && (entry->status.status & kFlagType7) != kFlag3) {
- s.syncAsUint32LE(entry->status.status); // status;
- s.syncAsUint32LE(entry->type); // type;
- s.syncAsUint32LE(entry->field_1C); // field_8;
- s.syncAsUint32LE(entry->time); // time;
- s.syncAsUint32LE(entry->field_34); // field_10;
- s.syncAsUint32LE(entry->field_38); // field_14;
- s.syncAsUint32LE(entry->entity); // entity;
-
- uint32 field_1C = (uint32)entry->field_48 - _data2;
- if (field_1C > kFlag8)
- field_1C = 0;
- s.syncAsUint32LE(field_1C); // field_1C;
-
- s.syncAsUint32LE(entry->field_4C); // field_20;
-
- char name1[16];
- strcpy((char *)&name1, entry->name1.c_str());
- s.syncBytes((byte *)&name1, 16);
-
- char name2[16];
- strcpy((char *)&name2, entry->name2.c_str());
- s.syncBytes((byte *)&name2, 16);
- }
- }
- } else {
- warning("Sound::saveLoadWithSerializer: not implemented!");
- s.skip(numEntries * 64);
- }
-}
-
-
-// FIXME: We probably need another mutex here to protect during the whole savegame process
-// as we could have removed an entry between the time we check the count and the time we
-// save the entries
-uint32 SoundManager::count() {
- Common::StackLock locker(_mutex);
-
- uint32 numEntries = 0;
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
- if ((*i)->name2.matchString("NISSND?"))
- ++numEntries;
-
- return numEntries;
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Game-related functions
-//////////////////////////////////////////////////////////////////////////
-void SoundManager::playSound(EntityIndex entity, Common::String filename, FlagType flag, byte a4) {
- if (isBuffered(entity) && entity)
- removeFromQueue(entity);
-
- FlagType currentFlag = (flag == -1) ? getSoundFlag(entity) : (FlagType)(flag | 0x80000);
+ SoundFlag currentFlag = (flag == -1) ? getSoundFlag(entity) : (SoundFlag)(flag | 0x80000);
// Add .SND at the end of the filename if needed
if (!filename.contains('.'))
@@ -675,27 +151,25 @@ void SoundManager::playSound(EntityIndex entity, Common::String filename, FlagTy
getSavePoints()->push(kEntityPlayer, entity, kActionEndSound);
}
-bool SoundManager::playSoundWithSubtitles(Common::String filename, FlagType flag, EntityIndex entity, byte a4) {
- SoundEntry *entry = new SoundEntry();
+bool SoundManager::playSoundWithSubtitles(Common::String filename, SoundFlag flag, EntityIndex entity, byte a4) {
+ SoundEntry *entry = new SoundEntry(_engine);
- Common::StackLock locker(_mutex);
-
- setupEntry(entry, filename, flag, 30);
- entry->entity = entity;
+ entry->open(filename, flag, 30);
+ entry->setEntity(entity);
if (a4) {
- entry->field_48 = _data2 + 2 * a4;
- entry->status.status |= kSoundStatus_8000;
+ entry->setField48(_data2 + 2 * a4);
+ entry->setStatus(entry->getStatus().status | kSoundStatus_8000);
} else {
// Get subtitles name
while (filename.size() > 4)
filename.deleteLastChar();
- showSubtitle(entry, filename);
- updateEntryState(entry);
+ entry->showSubtitle(filename);
+ entry->updateState();
}
- return (entry->type != kSoundTypeNone);
+ return (entry->getType() != kSoundTypeNone);
}
void SoundManager::playSoundEvent(EntityIndex entity, byte action, byte a3) {
@@ -708,7 +182,7 @@ void SoundManager::playSoundEvent(EntityIndex entity, byte action, byte a3) {
return;
int _action = (int)action;
- FlagType flag = getSoundFlag(entity);
+ SoundFlag flag = getSoundFlag(entity);
switch (action) {
case 36: {
@@ -826,17 +300,17 @@ void SoundManager::playSoundEvent(EntityIndex entity, byte action, byte a3) {
void SoundManager::playSteam(CityIndex index) {
if (index >= ARRAYSIZE(cities))
- error("SoundManager::playSteam: invalid city index (was %d, max %d)", index, ARRAYSIZE(cities));
+ error("[SoundManager::playSteam] Invalid city index (was %d, max %d)", index, ARRAYSIZE(cities));
- _state |= kSoundState2;
+ _queue->resetState(kSoundState2);
- if (!getEntry(kSoundType1))
+ if (!_queue->getEntry(kSoundType1))
playSoundWithSubtitles("STEAM.SND", kFlagSteam, kEntitySteam);
// Get the new sound entry and show subtitles
- SoundEntry *entry = getEntry(kSoundType1);
+ SoundEntry *entry = _queue->getEntry(kSoundType1);
if (entry)
- showSubtitle(entry, cities[index]);
+ entry->showSubtitle(cities[index]);
}
void SoundManager::playFightSound(byte action, byte a4) {
@@ -883,15 +357,15 @@ void SoundManager::playFightSound(byte action, byte a4) {
playSound(kEntityTrain, Common::String::format("LIB%03d.SND", _action), kFlagDefault, a4);
}
-void SoundManager::playDialog(EntityIndex entity, EntityIndex entityDialog, FlagType flag, byte a4) {
- if (isBuffered(getDialogName(entityDialog)))
- removeFromQueue(getDialogName(entityDialog));
+void SoundManager::playDialog(EntityIndex entity, EntityIndex entityDialog, SoundFlag flag, byte a4) {
+ if (_queue->isBuffered(getDialogName(entityDialog)))
+ _queue->removeFromQueue(getDialogName(entityDialog));
playSound(entity, getDialogName(entityDialog), flag, a4);
}
void SoundManager::playLocomotiveSound() {
- playSound(kEntityPlayer, locomotiveSounds[rnd(5)], (FlagType)(rnd(15) + 2));
+ playSound(kEntityPlayer, locomotiveSounds[rnd(5)], (SoundFlag)(rnd(15) + 2));
}
const char *SoundManager::getDialogName(EntityIndex entity) const {
@@ -1198,19 +672,19 @@ const char *SoundManager::getDialogName(EntityIndex entity) const {
// Letters & Messages
//////////////////////////////////////////////////////////////////////////
void SoundManager::readText(int id){
- if (!isBuffered(kEntityTables4))
+ if (!_queue->isBuffered(kEntityTables4))
return;
if (id < 0 || (id > 8 && id < 50) || id > 64)
- error("Sound::readText - attempting to use invalid id. Valid values [1;8] - [50;64], was %d", id);
+ error("[Sound::readText] Attempting to use invalid id. Valid values [1;8] - [50;64], was %d", id);
// Get proper message file (names are stored in sequence in the array but id is [1;8] - [50;64])
const char *text = messages[id <= 8 ? id : id - 41];
// Check if file is in cache for id [1;8]
if (id <= 8)
- if (isBuffered(text))
- removeFromQueue(text);
+ if (_queue->isBuffered(text))
+ _queue->removeFromQueue(text);
playSound(kEntityTables4, text, kFlagDefault);
}
@@ -1397,8 +871,8 @@ void SoundManager::playWarningCompartment(EntityIndex entity, ObjectIndex compar
_lastWarning[compartment - 28] = getState()->timeTicks;
}
-void SoundManager::excuseMe(EntityIndex entity, EntityIndex entity2, FlagType flag) {
- if (isBuffered(entity) && entity != kEntityPlayer && entity != kEntityChapters && entity != kEntityTrain)
+void SoundManager::excuseMe(EntityIndex entity, EntityIndex entity2, SoundFlag flag) {
+ if (_queue->isBuffered(entity) && entity != kEntityPlayer && entity != kEntityChapters && entity != kEntityTrain)
return;
if (entity2 == kEntityFrancois || entity2 == kEntityMax)
@@ -1747,7 +1221,7 @@ const char *SoundManager::justAMinuteCath() const {
//////////////////////////////////////////////////////////////////////////
// Sound flags
//////////////////////////////////////////////////////////////////////////
-SoundManager::FlagType SoundManager::getSoundFlag(EntityIndex entity) const {
+SoundFlag SoundManager::getSoundFlag(EntityIndex entity) const {
if (entity == kEntityPlayer)
return kFlagDefault;
@@ -1755,7 +1229,7 @@ SoundManager::FlagType SoundManager::getSoundFlag(EntityIndex entity) const {
return kFlagNone;
// Compute sound value
- FlagType ret = kFlag2;
+ SoundFlag ret = kFlag2;
// Get default value if valid
int index = ABS(getEntityData(entity)->entityPosition - getEntityData(kEntityPlayer)->entityPosition) / 230;
@@ -1768,7 +1242,7 @@ SoundManager::FlagType SoundManager::getSoundFlag(EntityIndex entity) const {
&& !getEntities()->isOutsideAnnaWindow())
return kFlagNone;
- return (FlagType)(ret / 6);
+ return (SoundFlag)(ret / 6);
}
switch (getEntityData(entity)->car) {
@@ -1777,25 +1251,25 @@ SoundManager::FlagType SoundManager::getSoundFlag(EntityIndex entity) const {
case kCarKronos:
if (getEntities()->isInKronosSalon(entity) != getEntities()->isInKronosSalon(kEntityPlayer))
- ret = (FlagType)(ret * 2);
+ ret = (SoundFlag)(ret * 2);
break;
case kCarGreenSleeping:
case kCarRedSleeping:
if (getEntities()->isInGreenCarEntrance(kEntityPlayer) && !getEntities()->isInKronosSalon(entity))
- ret = (FlagType)(ret * 2);
+ ret = (SoundFlag)(ret * 2);
if (getEntityData(kEntityPlayer)->location
&& (getEntityData(entity)->entityPosition != kPosition_1 || !getEntities()->isDistanceBetweenEntities(kEntityPlayer, entity, 400)))
- ret = (FlagType)(ret * 2);
+ ret = (SoundFlag)(ret * 2);
break;
case kCarRestaurant:
if (getEntities()->isInSalon(entity) == getEntities()->isInSalon(kEntityPlayer)
&& (getEntities()->isInRestaurant(entity) != getEntities()->isInRestaurant(kEntityPlayer)))
- ret = (FlagType)(ret * 2);
+ ret = (SoundFlag)(ret * 2);
else
- ret = (FlagType)(ret * 4);
+ ret = (SoundFlag)(ret * 4);
break;
}
@@ -1803,149 +1277,103 @@ SoundManager::FlagType SoundManager::getSoundFlag(EntityIndex entity) const {
}
//////////////////////////////////////////////////////////////////////////
-// Subtitles
+// Misc
//////////////////////////////////////////////////////////////////////////
-void SoundManager::updateSubtitles() {
- Common::StackLock locker(_mutex);
-
- uint32 index = 0;
- SubtitleEntry *subtitle = NULL;
-
- for (Common::List<SubtitleEntry *>::iterator i = _subtitles.begin(); i != _subtitles.end(); ++i) {
- uint32 current_index = 0;
- SoundEntry *soundEntry = (*i)->sound;
- SoundStatus status = (SoundStatus)soundEntry->status.status;
-
- if (!(status & kSoundStatus_40)
- || status & 0x180
- || soundEntry->time == 0
- || (status & 0x1F) < 6
- || ((getFlags()->nis & 0x8000) && soundEntry->field_4C < 90)) {
- current_index = 0;
- } else {
- current_index = soundEntry->field_4C + (status & 0x1F);
-
- if (_currentSubtitle == (*i))
- current_index += 4;
- }
+void SoundManager::playLoopingSound(int param) {
+ SoundEntry *entry = _queue->getEntry(kSoundType1);
- if (index < current_index) {
- index = current_index;
- subtitle = (*i);
- }
- }
-
- if (_currentSubtitle == subtitle) {
- if (subtitle)
- setupSubtitleAndDraw(subtitle);
-
- return;
- }
+ static const EntityPosition positions[8] = { kPosition_8200, kPosition_7500,
+ kPosition_6470, kPosition_5790,
+ kPosition_4840, kPosition_4070,
+ kPosition_3050, kPosition_2740 };
- if (_drawSubtitles & 1)
- drawSubtitleOnScreen(subtitle);
-
- if (subtitle) {
- loadSubtitleData(subtitle);
- setupSubtitleAndDraw(subtitle);
- }
-}
-
-void SoundManager::showSubtitle(SoundEntry *entry, Common::String filename) {
- entry->subtitle = loadSubtitle(filename, entry);
-
- if (entry->subtitle->status.status2 & 4) {
- drawSubtitle(entry->subtitle);
- SAFE_DELETE(entry->subtitle);
- } else {
- entry->status.status |= kSoundStatus_20000;
- }
-}
+ byte numLoops[8];
+ numLoops[1] = 4;
+ numLoops[2] = 2;
+ numLoops[3] = 2;
+ numLoops[4] = 2;
+ numLoops[5] = 2;
+ numLoops[6] = 2;
-SoundManager::SubtitleEntry *SoundManager::loadSubtitle(Common::String filename, SoundEntry *soundEntry) {
- SubtitleEntry *entry = new SubtitleEntry();
- _subtitles.push_back(entry);
+ char tmp[80];
+ tmp[0] = 0;
- // Set sound entry and filename
- entry->filename = filename + ".SBE";
- entry->sound = soundEntry;
+ int partNumber = 1;
+ int fnameLen = 6;
- // Load subtitle data
- if (_engine->getResourceManager()->hasFile(filename)) {
- if (_drawSubtitles & 2)
- return entry;
+ if (_queue->getSoundState() & 1 && param >= 0x45 && param <= 0x46) {
+ if (_queue->getSoundState() & 2) {
+ strcpy(tmp, "STEAM.SND");
- loadSubtitleData(entry);
- } else {
- entry->status.status = kSoundStatus_400;
- }
-
- return entry;
-}
-
-void SoundManager::loadSubtitleData(SubtitleEntry * entry) {
- entry->data = new SubtitleManager(_engine->getFont());
- entry->data->load(getArchive(entry->filename));
-
- _drawSubtitles |= 2;
- _currentSubtitle = entry;
-}
-
-void SoundManager::setupSubtitleAndDraw(SubtitleEntry *subtitle) {
- if (!subtitle->data) {
- subtitle->data = new SubtitleManager(_engine->getFont());
- subtitle->data->load(getArchive(subtitle->filename));
- }
+ _loopingSoundDuration = 32767;
+ } else {
+ if (getEntityData(kEntityPlayer)->location == kLocationOutsideTrain) {
+ partNumber = 6;
+ } else {
+ if (getEntities()->isInsideCompartments(kEntityPlayer)) {
+ int objNum = (getEntityData(kEntityPlayer)->car - 3) < 1 ? 9 : 40; // Weird numbers
+
+ numLoops[0] = 0;
+
+ for (int pos = 0; pos < 8; pos++) {
+ if (numLoops[0])
+ break;
+ if (getEntities()->isInsideCompartment(kEntityPlayer, getEntityData(kEntityPlayer)->car, positions[pos])) {
+ numLoops[0] = 1;
+ partNumber = (getObjects()->get((ObjectIndex)objNum).location - 2) < 1 ? 6 : 1;
+ }
+ objNum++;
+ }
+ } else {
+ switch (getEntityData(kEntityPlayer)->car) {
+ case 1:
+ case 6:
+ partNumber = 4;
+ break;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ partNumber = 1;
+ break;
+ case 7:
+ partNumber = 5;
+ break;
+ case 8:
+ partNumber = 99;
+ break;
+ case 9:
+ partNumber = 3;
+ break;
+ default:
+ partNumber = 6;
+ break;
+ }
+ }
+ }
- if (subtitle->data->getMaxTime() > subtitle->sound->time) {
- subtitle->status.status = kSoundStatus_400;
- } else {
- subtitle->data->setTime((uint16)subtitle->sound->time);
+ if (partNumber != 99)
+ sprintf(tmp, "LOOP%d%c.SND", partNumber, _engine->getRandom().getRandomNumber(numLoops[partNumber] - 1) + 'A');
+ }
- if (_drawSubtitles & 1)
- drawSubtitleOnScreen(subtitle);
- }
+ if (getFlags()->flag_3)
+ fnameLen = 5;
- _currentSubtitle = subtitle;
-}
+ if (!entry || scumm_strnicmp(entry->getName2().c_str(), tmp, fnameLen)) {
+ _loopingSoundDuration = _engine->getRandom().getRandomNumber(319) + 260;
-void SoundManager::drawSubtitle(SubtitleEntry *subtitle) {
- // Remove subtitle from queue
- _subtitles.remove(subtitle);
+ if (partNumber != 99) {
+ playSoundWithSubtitles(tmp, kFlagLoopedSound, kEntitySteam);
- if (subtitle == _currentSubtitle) {
- drawSubtitleOnScreen(subtitle);
+ if (entry)
+ entry->update(0);
- _currentSubtitle = NULL;
- _drawSubtitles = 0;
+ SoundEntry *entry1 = _queue->getEntry(kSoundType1);
+ if (entry1)
+ entry1->update(7);
+ }
+ }
}
}
-void SoundManager::drawSubtitleOnScreen(SubtitleEntry *subtitle) {
- if (!subtitle)
- error("SoundManager::drawSubtitleOnScreen: Invalid subtitle entry!");
-
- _drawSubtitles &= ~1;
-
- if (subtitle->data == NULL)
- return;
-
- if (_drawSubtitles & 1)
- _engine->getGraphicsManager()->draw(subtitle->data, GraphicsManager::kBackgroundOverlay);
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Misc
-//////////////////////////////////////////////////////////////////////////
-void SoundManager::playLoopingSound() {
- warning("SoundManager::playLoopingSound: not implemented!");
-}
-
-void SoundManager::stopAllSound() {
- Common::StackLock locker(_mutex);
-
- for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
- (*i)->soundStream->stop();
-}
-
} // End of namespace LastExpress
diff --git a/engines/lastexpress/sound/sound.h b/engines/lastexpress/sound/sound.h
new file mode 100644
index 0000000000..797e52646e
--- /dev/null
+++ b/engines/lastexpress/sound/sound.h
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_SOUND_H
+#define LASTEXPRESS_SOUND_H
+
+#include "lastexpress/shared.h"
+
+#include "common/str.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class SoundQueue;
+
+class SoundManager {
+public:
+ SoundManager(LastExpressEngine *engine);
+ ~SoundManager();
+
+ // Sound playing
+ void playSound(EntityIndex entity, Common::String filename, SoundFlag flag = kFlagInvalid, byte a4 = 0);
+ bool playSoundWithSubtitles(Common::String filename, SoundFlag flag, EntityIndex entity, byte a4 = 0);
+ void playSoundEvent(EntityIndex entity, byte action, byte a3 = 0);
+ void playDialog(EntityIndex entity, EntityIndex entityDialog, SoundFlag flag, byte a4);
+ void playSteam(CityIndex index);
+ void playFightSound(byte action, byte a4);
+ void playLocomotiveSound();
+ void playWarningCompartment(EntityIndex entity, ObjectIndex compartment);
+ void playLoopingSound(int param);
+
+ // Dialog & Letters
+ void readText(int id);
+ const char *getDialogName(EntityIndex entity) const;
+
+ // Sound bites
+ void excuseMe(EntityIndex entity, EntityIndex entity2 = kEntityPlayer, SoundFlag flag = kFlagNone);
+ void excuseMeCath();
+ const char *justCheckingCath() const;
+ const char *wrongDoorCath() const;
+ const char *justAMinuteCath() const;
+
+ // Flags
+ SoundFlag getSoundFlag(EntityIndex index) const;
+
+ // Accessors
+ SoundQueue *getQueue() { return _queue; }
+ uint32 getData2() { return _data2; }
+
+private:
+ LastExpressEngine *_engine;
+ SoundQueue *_queue;
+
+ // Compartment warnings by Mertens or Coudert
+ uint32 _lastWarning[12];
+
+ // Looping sound
+ int _loopingSoundDuration;
+
+ // Unknown data
+ uint32 _data0;
+ uint32 _data1;
+ uint32 _data2;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_SOUND_H