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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wintermute
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base_game.cpp
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Author
2020-01-11
WINTERMUTE: Add FoxTail registry flush method
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail screen methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail saveslot timestamp getter
lolbot-iichan
2020-01-11
WINTERMUTE: GetSaveSlotDescription refactoring
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail arrays methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail game&engine version properties
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail language property
lolbot-iichan
2019-11-14
WINTERMUTE: Fix Missing Default Switch Cases
D G Turner
2019-07-16
WINTERMUTE: Fix assertion in Hamlet game
lolbot-iichan
2019-07-16
WINTERMUTE: Add dummy implementation of Directory global object
lolbot-iichan
2019-06-26
WINTERMUTE: Implement Game.OpenDocument() method
lolbot-iichan
2018-09-16
WINTERMUTE: Flush ConfMan to disk on every change (#1314)
lolbot-iichan
2016-12-26
WINTERMUTE: Add _bilinearFiltering attribute to BaseGame
Tobia Tesan
2016-10-07
WINTERMUTE: Change in-engine thumbnail-defaults.
Einar Johan Trøan Sømåen
2016-08-22
WINTERMUTE: Fix compilation with MSVC
Filippos Karapetis
2016-02-29
WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes
Tobia Tesan
2014-10-15
WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String)
Tobia Tesan
2014-09-03
WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6...
Einar Johan Trøan Sømåen
2014-02-18
WINTERMUTE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-11-05
WINTERMUTE: Transfer Sint32s explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-11-05
WINTERMUTE: Transfer Uint32s explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-10-29
WINTERMUTE: Remove BasePlatform::setRect (replace with member-call)
Einar Johan Trøan Sømåen
2013-10-29
WINTERMUTE: Remove BasePlatform::setRectEmpty (replace with member-call)
Einar Johan Trøan Sømåen
2013-10-29
WINTERMUTE: Remove unused BasePlatform-functions (showWindow/setCapture/relea...
Einar Johan Trøan Sømåen
2013-10-29
WINTERMUTE: Transfer Rect32s explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-10-28
WINTERMUTE: Transfer booleans explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-10-01
WINTERMUTE: Clean up byte/char casts in loading/parsing
Willem Jan Palenstijn
2013-09-21
WINTERMUTE: Make some members of UIObject private
Tobia Tesan
2013-09-21
WINTERMUTE: Keep attributes in UIWindow private
Tobia Tesan
2013-08-13
WINTERMUTE: Be explicit when storing Floats in savegames.
Einar Johan Trøan Sømåen
2013-08-04
WINTERMUTE: Fix end of namespace comments.
Johannes Schickel
2013-07-31
WINTERMUTE: Add hack to allow language-selection in James Peris demo.
Einar Johan Trøan Sømåen
2013-07-31
WINTERMUTE: Let engine know both gameid and language of target as well as tar...
Einar Johan Trøan Sømåen
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-05-23
WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG
Einar Johan T. Sømåen
2013-04-20
WINTERMUTE: Further reduce the amount of int->int32-confusion.
Einar Johan Trøan Sømåen
2013-04-20
WINTERMUTE: Fix a few more int->int32's spotted by fuzzie.
Einar Johan Trøan Sømåen
2013-04-19
WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-...
Einar Johan Trøan Sømåen
2013-04-18
WINTERMUTE: Use int32 instead of int in classes.
Einar Johan Trøan Sømåen
2013-04-18
WINTERMUTE: Split the timers from BaseGame into a separate class.
Einar Johan Trøan Sømåen
2013-04-17
WINTERMUTE: Protect more members in BaseRenderer.
Einar Johan Trøan Sømåen
2013-04-17
WINTERMUTE: Constify _width and _height in BaseRenderer.
Einar Johan Trøan Sømåen
2013-04-17
WINTERMUTE: Increase const-usage.
Einar Johan Trøan Sømåen
2013-04-17
WINTERMUTE: Rename base_save_thumb_helper.cpp to match class-hierarchy.
Einar Johan Trøan Sømåen
2013-04-17
WINTERMUTE: Detach BaseSaveThumbHelper from inheritance tree.
Einar Johan Trøan Sømåen
2013-04-17
WINTERMUTE: Move settings from BaseGame to separate struct.
Einar Johan Trøan Sømåen
2013-04-17
WINTERMUTE: Replace strcat with strlcat in BaseGame::displayDebugInfo
Einar Johan Trøan Sømåen
2013-04-17
WINTERMUTE: Use strlcat/strlcpy in BaseGame::setWindowTitle
Einar Johan Trøan Sømåen
2013-04-15
WINTERMUTE: Fix warnings and improve const-correctness
Willem Jan Palenstijn
2013-02-06
WINTERMUTE: Get rid of BaseImage.h inclusion in BaseGame.
Einar Johan Trøan Sømåen
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