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2005-04-02some world map fix:Andrew Kurushin
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340
2005-03-29fixed script params (some fair animals should walk now)Andrew Kurushin
svn-id: r17289
2005-03-18- changescene on fair for tentsAndrew Kurushin
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
todo: loadMulti - may be wrong svn-id: r16670
2005-01-18another step in verb implementation:Andrew Kurushin
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594
2005-01-18- remove ActionMap.h & ActionMap.cppAndrew Kurushin
svn-id: r16593
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
- remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592
2005-01-16actors entry list implementedAndrew Kurushin
test: in ITE type "scene_change 130" at console svn-id: r16574
2005-01-15- added partial scene change by actor's walking (todo:entrance should be ↵Andrew Kurushin
supported) svn-id: r16568
2005-01-15some work in progress on verb stuff:Andrew Kurushin
- many structers and fields renamed to proper names - added missing functions svn-id: r16562
2005-01-14Removed the unused i_cvar_name field from INTRO_DIALOGUE.Torbjörn Andersson
svn-id: r16559
2005-01-14Added helper function to queue the ITE intro dialogue.Torbjörn Andersson
svn-id: r16557
2005-01-14o Added support for German ITE. There are also Puzzle-related messagesEugene Sandulenko
hardcoded, but I'll save that for later :) o Eliminated all leftovers of previous language loader. If you'll spot another one, just remove it silently. svn-id: r16556
2005-01-13Removed unused stuff.Torbjörn Andersson
svn-id: r16553
2005-01-09o Fixed some indentationEugene Sandulenko
o Now we correctly show Wyrmkeep logo in Mac demos o Applied patch #1098971 ITE credits svn-id: r16507
2005-01-07Eliminate _scene->getMode() and use scene flags insteadEugene Sandulenko
svn-id: r16482
2005-01-07o Last fixes for panels. Now they work like in original.Eugene Sandulenko
o Code formatting in scene.h svn-id: r16479
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
svn-id: r16423
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
svn-id: r16373
2004-12-28-addition to previousAndrew Kurushin
svn-id: r16364
2004-12-24- remove old stuffAndrew Kurushin
- work on "walking" in progress svn-id: r16298
2004-12-19- implemented perspective actors calculationAndrew Kurushin
TODO: decodeRLESprite must do scale svn-id: r16135
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs ↵Andrew Kurushin
without artefact) - order list now uses only in draw section - drawList rename to drawActors svn-id: r16122
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976
2004-11-25Reverted some more of yesterday's changes.Torbjörn Andersson
svn-id: r15884
2004-11-24Added the voice-overs and partial subtitles for the IHNM intro monologue.Torbjörn Andersson
svn-id: r15877
2004-11-20Slight adjustment/renaming.Torbjörn Andersson
svn-id: r15847
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
MT-32 is perfectly capable of playing General MIDI. My new guess is that the FM file is for Adlib instead. It certainly sounds better - but quite different - than playing the GM track through Adlib. svn-id: r15846
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
but I can't be absolutely sure. I'm also not sure if I'm using the correct music data. I'm fairly sure that the MUSICGM.RES file is the appropriate choice for "General MIDI", but I have no way of verifying that the MUSICFM.RES is really the right choice for MT-32. (Is either of them a good choice for Adlib, or are they both equally bad?) svn-id: r15831
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
svn-id: r15691
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
svn-id: r15457
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
svn-id: r14560
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
Introduce immediate events. svn-id: r14558
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
svn-id: r14556
2004-08-04Move SCENE_* to class.Eugene Sandulenko
svn-id: r14463
2004-08-01move sceneproc.cpp/h into scene.cpp/hJonathan Gray
svn-id: r14416
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
Got rid of static structure in animation.cpp svn-id: r14397
2004-05-01indentPaweł Kołodziejski
svn-id: r13710
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564