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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
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Author
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-08
oops that was an accidental change
Max Horn
2003-05-06
remove uneeded fixme
Jonathan Gray
2003-05-05
renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how...
Max Horn
2003-05-03
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
Max Horn
2003-05-03
Patch #731760: LOOM: "Bobbin walks backwards" hack
Max Horn
2003-04-22
cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not n...
Max Horn
2003-04-20
Pedantic stats-boosting typo fix :)
James Brown
2003-04-16
fixed actor palette for nonblocked games
Paweł Kołodziejski
2003-04-08
changed range from GF_OLD256 to GF_AFTER_V3
Paweł Kołodziejski
2003-03-28
cleanup
Max Horn
2003-03-24
cleanup
Max Horn
2003-03-08
fix actor gliding caused by my walk_script hack
Max Horn
2003-03-08
enabled walk scripts
Max Horn
2003-03-08
cleanup (should cause no behavior change)
Max Horn
2003-03-07
properly init Actor objects instead of one big evil hackish memset...
Max Horn
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-03-02
patch #696030: CMI: More actor direction fixes
Max Horn
2003-02-27
patch #689164 comi verb coin hack by erik, fixes the verb coin drawing behind...
Jonathan Gray
2003-02-17
not sure if all of these AFTER_V7 for NEW_COSTUMES changes are needed but it ...
Jonathan Gray
2003-01-26
Patch 671701: SO_TALK_FREQUENCY
James Brown
2003-01-16
fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati...
Max Horn
2003-01-16
Patch 668634: Actor iteration fix
James Brown
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2003-01-13
fixed COMI actor scaling, again
Max Horn
2003-01-13
added V8 scaling code
Max Horn
2003-01-07
fixed regression caused by changes to akos code
Max Horn
2003-01-07
more akos/costume merging
Max Horn
2003-01-06
some chore/limb related code
Max Horn
2003-01-06
cleanup; added a hack to avoid crash in the canon scene (at least it works th...
Max Horn
2003-01-06
oops
Max Horn
2003-01-06
fix talking in The Dig
Max Horn
2003-01-05
started unifying code in akos.cpp and costume.cpp
Max Horn
2003-01-05
fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in the...
Max Horn
2003-01-01
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...
Max Horn
2002-12-31
cleanup; fixed z masking in COMI
Max Horn
2002-12-28
cleanup
Max Horn
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn
2002-12-25
renamed Scumm::charset -> Scumm::_charset
Max Horn
2002-12-25
allow array dynamically to make VC happy
Max Horn
2002-12-23
set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...
Max Horn
2002-12-23
more V8 work
Max Horn
2002-12-23
more V8 mods; cleanup
Max Horn
2002-12-23
renamed new_1, new_2, new_3 in class Actor
Max Horn
2002-12-18
fix for bug #655652
Max Horn
2002-12-15
disable actor dir intepolation for V7 games - it interfers with walk scripts;...
Max Horn
2002-12-06
649358: DOTT Animation Fix
James Brown
2002-12-04
fix for bug #643001, may cause regression
Max Horn
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