Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-28 | Patch #743228: Storing mouse cursor info in savegames; Also, increased ↵ | Max Horn | |
NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once) svn-id: r8050 | |||
2003-05-26 | No more needed | Chris Apers | |
svn-id: r7994 | |||
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made ↵ | Max Horn | |
findPathTowards/findPathTowardsOld members of Actor; cleanup svn-id: r7988 | |||
2003-05-23 | Fixed VC++ warnings | Jamieson Christian | |
svn-id: r7847 | |||
2003-05-23 | added support in the save/load system for 2 dimensional arrays; used this ↵ | Max Horn | |
for save/load of localvars -> this fixes many old save games, and allows us to be future compatible svn-id: r7846 | |||
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵ | Max Horn | |
preposition svn-id: r7827 | |||
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn | |
svn-id: r7819 | |||
2003-05-22 | Fix V2 userface stuff in savestate | James Brown | |
svn-id: r7816 | |||
2003-05-19 | renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive | Max Horn | |
svn-id: r7688 | |||
2003-05-16 | SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with ↵ | Max Horn | |
objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp svn-id: r7562 | |||
2003-05-15 | some more ScummVM::Rect | Max Horn | |
svn-id: r7548 | |||
2003-05-15 | Make use of ScummVM::Rect | Max Horn | |
svn-id: r7546 | |||
2003-05-15 | _saveSound implementation | Jamieson Christian | |
svn-id: r7542 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some ↵ | Max Horn | |
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-05 | renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote ↵ | Max Horn | |
how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) svn-id: r7344 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music ↵ | Max Horn | |
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237 | |||
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7224 | |||
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray | |
svn-id: r7171 | |||
2003-04-23 | fix loading GF_OLD_BUNDLE games | Jonathan Gray | |
svn-id: r7088 | |||
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski | |
svn-id: r6965 | |||
2003-03-18 | cleanup | Max Horn | |
svn-id: r6832 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-03-05 | Patch #697846: Fix for graphics glitches after saving | Max Horn | |
svn-id: r6690 | |||
2003-02-08 | more access cleanup; also reorderd some method/function declarations in ↵ | Max Horn | |
class Scumm svn-id: r6593 | |||
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown | |
svn-id: r6547 | |||
2003-01-16 | fix off by one bug in gfxUsageBits code; fixed small glitch the actor ↵ | Max Horn | |
iteration cleanup svn-id: r6485 | |||
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible ↵ | James Brown | |
(cannons dont work), but at least it doesnt crash now - you can use the cheat (shift-v i think) svn-id: r6471 | |||
2003-01-15 | ComI uses more locals | James Brown | |
svn-id: r6470 | |||
2003-01-15 | increased variable size from 16 to 32 bits | Max Horn | |
svn-id: r6469 | |||
2003-01-15 | Comments regarding use of sle16 for 32bit variables.. :P | James Brown | |
svn-id: r6468 | |||
2003-01-14 | fix saveload bug introduced 2 days ago | Max Horn | |
svn-id: r6458 | |||
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown | |
svn-id: r6453 | |||
2003-01-13 | added V8 scaling code | Max Horn | |
svn-id: r6440 | |||
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save ↵ | Max Horn | |
games as a byte. This means that existing savegames are still affected by the bug svn-id: r6376 | |||
2002-12-31 | more cleanup | Max Horn | |
svn-id: r6292 | |||
2002-12-26 | fixed verb scripts | Max Horn | |
svn-id: r6175 | |||
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn | |
svn-id: r6154 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 | |||
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn | |
svn-id: r6119 | |||
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn | |
svn-id: r6069 | |||
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it ↵ | Max Horn | |
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060 | |||
2002-12-17 | New savefile backend system (bye bye NONSTANDARD_SAVE...) | Marcus Comstedt | |
svn-id: r6007 | |||
2002-12-16 | stop CD when loading a savegame | Max Horn | |
svn-id: r5993 | |||
2002-12-15 | cleanup - we now know that the frame field in Actor is needed, we just have ↵ | Max Horn | |
to figure out how to set it correctly svn-id: r5978 | |||
2002-12-13 | cleaned up autosave code | Max Horn | |
svn-id: r5926 |