Age | Commit message (Expand) | Author |
2003-05-28 | Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC... | Max Horn |
2003-05-26 | No more needed | Chris Apers |
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP... | Max Horn |
2003-05-23 | Fixed VC++ warnings | Jamieson Christian |
2003-05-23 | added support in the save/load system for 2 dimensional arrays; used this for... | Max Horn |
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p... | Max Horn |
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn |
2003-05-22 | Fix V2 userface stuff in savestate | James Brown |
2003-05-19 | renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive | Max Horn |
2003-05-16 | SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o... | Max Horn |
2003-05-15 | some more ScummVM::Rect | Max Horn |
2003-05-15 | Make use of ScummVM::Rect | Max Horn |
2003-05-15 | _saveSound implementation | Jamieson Christian |
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn |
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some duplica... | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-05 | renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how... | Max Horn |
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn |
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music sync... | Max Horn |
2003-04-30 | PalmOS changes | Max Horn |
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray |
2003-04-23 | fix loading GF_OLD_BUNDLE games | Jonathan Gray |
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski |
2003-03-18 | cleanup | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2003-03-05 | Patch #697846: Fix for graphics glitches after saving | Max Horn |
2003-02-08 | more access cleanup; also reorderd some method/function declarations in class... | Max Horn |
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown |
2003-01-16 | fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati... | Max Horn |
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible (canno... | James Brown |
2003-01-15 | ComI uses more locals | James Brown |
2003-01-15 | increased variable size from 16 to 32 bits | Max Horn |
2003-01-15 | Comments regarding use of sle16 for 32bit variables.. :P | James Brown |
2003-01-14 | fix saveload bug introduced 2 days ago | Max Horn |
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown |
2003-01-13 | added V8 scaling code | Max Horn |
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game... | Max Horn |
2002-12-31 | more cleanup | Max Horn |
2002-12-26 | fixed verb scripts | Max Horn |
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn |
2002-12-25 | moved CharsetRendere into its own header/source file; changed Scumm::_charset... | Max Horn |
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn |
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn |
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it doesn't... | Max Horn |
2002-12-17 | New savefile backend system (bye bye NONSTANDARD_SAVE...) | Marcus Comstedt |
2002-12-16 | stop CD when loading a savegame | Max Horn |
2002-12-15 | cleanup - we now know that the frame field in Actor is needed, we just have t... | Max Horn |
2002-12-13 | cleaned up autosave code | Max Horn |