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path: root/scumm/saveload.cpp
AgeCommit message (Expand)Author
2003-06-17Cleanup.Torbjörn Andersson
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05restricted check to V2, stupid mistakeMax Horn
2003-06-05modified commentMax Horn
2003-06-05Regenerate strip table when loadingMax Horn
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost under...Max Horn
2003-05-31FIXME comment addedMax Horn
2003-05-29removed obsoleteMax Horn
2003-05-28Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC...Max Horn
2003-05-26No more neededChris Apers
2003-05-26moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...Max Horn
2003-05-23Fixed VC++ warningsJamieson Christian
2003-05-23added support in the save/load system for 2 dimensional arrays; used this for...Max Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-22Fix V2 userface stuff in savestateJames Brown
2003-05-19renamed ScriptSlot::unk1/unk2 to freezeResistant/recursiveMax Horn
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...Max Horn
2003-05-15some more ScummVM::RectMax Horn
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-15_saveSound implementationJamieson Christian
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-05renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how...Max Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music sync...Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-28get rid of one of the obscure variable namesJonathan Gray
2003-04-23fix loading GF_OLD_BUNDLE gamesJonathan Gray
2003-04-11fix for ega palette, morePaweł Kołodziejski
2003-03-18cleanupMax Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-05Patch #697846: Fix for graphics glitches after savingMax Horn
2003-02-08more access cleanup; also reorderd some method/function declarations in class...Max Horn
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati...Max Horn
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...James Brown
2003-01-15ComI uses more localsJames Brown
2003-01-15increased variable size from 16 to 32 bitsMax Horn
2003-01-15Comments regarding use of sle16 for 32bit variables.. :PJames Brown
2003-01-14fix saveload bug introduced 2 days agoMax Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13added V8 scaling codeMax Horn
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game...Max Horn