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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2003-05-16More IMuse cleanupJamieson Christian
2003-05-16add hev7 target to test withJonathan Gray
2003-05-15cleanupMax Horn
2003-05-15make some more use of ScummVM::Point; cleanupMax Horn
2003-05-15some more ScummVM::RectMax Horn
2003-05-15_saveSound implementationJamieson Christian
2003-05-15Fixed main timing loopJamieson Christian
2003-05-14cleanupMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-14Some Zak input stuffJames Brown
2003-05-14various V8 tweaksMax Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-13cleanupMax Horn
2003-05-13fixed more illegal var access in COMIMax Horn
2003-05-13renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known)...Max Horn
2003-05-11more V2 'char coord' fixesMax Horn
2003-05-10walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul...Max Horn
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am no...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-10removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ...Max Horn
2003-05-09super hackish mouse click support for Zak (doesn't do anything useful in MM y...Max Horn
2003-05-09implemented v2 walkboxes (at least the debugger output looks right now, thoug...Max Horn
2003-05-08added a v2 charset rendered (with a hardcoded font take from german zak); ena...Max Horn
2003-05-08more v2 var fixesMax Horn
2003-05-08more v2 var access fixesMax Horn
2003-05-08fixed various cases of bad var accessMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-04Even more heap needed by later games...Marcus Comstedt
2003-05-04and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfau...Max Horn
2003-05-04more v2 fixes; cleanupMax Horn
2003-05-04don't segfault when starting maniacJonathan Gray
2003-05-03temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ...Max Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-05-01tweaked music syncing once more. This approach should be much more flexible, ...Max Horn
2003-05-01Raise _maxHeapThreshold for zak256Travis Howell
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music sync...Max Horn
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-30don't clobber variable for these small header gamesJonathan Gray
2003-04-30changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak i...Max Horn
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
2003-04-29add target for towns indy4 demoJonathan Gray
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
2003-04-28fixed two offsets for V2 and two warningsPaweł Kołodziejski
2003-04-28hack to get Indydemo to workMax Horn
2003-04-28dump local resources in OLD_BUNDLE games, too (requires some hackery)Max Horn
2003-04-28hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) gamesMax Horn
2003-04-28make it possible to override dump length in Scumm::dumpResource; fix V2 entry...Max Horn
2003-04-28typo/cleanupMax Horn
2003-04-27raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ...Max Horn