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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scummvm.cpp
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Author
2003-05-16
More IMuse cleanup
Jamieson Christian
2003-05-16
add hev7 target to test with
Jonathan Gray
2003-05-15
cleanup
Max Horn
2003-05-15
make some more use of ScummVM::Point; cleanup
Max Horn
2003-05-15
some more ScummVM::Rect
Max Horn
2003-05-15
_saveSound implementation
Jamieson Christian
2003-05-15
Fixed main timing loop
Jamieson Christian
2003-05-14
cleanup
Max Horn
2003-05-14
V2 text drawing
Max Horn
2003-05-14
Some Zak input stuff
James Brown
2003-05-14
various V8 tweaks
Max Horn
2003-05-13
NUM_ACTORS -> _numActors (for consistency)
Max Horn
2003-05-13
cleanup
Max Horn
2003-05-13
fixed more illegal var access in COMI
Max Horn
2003-05-13
renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known)...
Max Horn
2003-05-11
more V2 'char coord' fixes
Max Horn
2003-05-10
walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul...
Max Horn
2003-05-10
work around some illegal var access' in COMI/V8 - there are more, but I am no...
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-10
removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ...
Max Horn
2003-05-09
super hackish mouse click support for Zak (doesn't do anything useful in MM y...
Max Horn
2003-05-09
implemented v2 walkboxes (at least the debugger output looks right now, thoug...
Max Horn
2003-05-08
added a v2 charset rendered (with a hardcoded font take from german zak); ena...
Max Horn
2003-05-08
more v2 var fixes
Max Horn
2003-05-08
more v2 var access fixes
Max Horn
2003-05-08
fixed various cases of bad var access
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-04
Even more heap needed by later games...
Marcus Comstedt
2003-05-04
and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfau...
Max Horn
2003-05-04
more v2 fixes; cleanup
Max Horn
2003-05-04
don't segfault when starting maniac
Jonathan Gray
2003-05-03
temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ...
Max Horn
2003-05-03
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
Max Horn
2003-05-01
tweaked music syncing once more. This approach should be much more flexible, ...
Max Horn
2003-05-01
Raise _maxHeapThreshold for zak256
Travis Howell
2003-05-01
various music related changes and cleanup; also modified MonkeyVGA music sync...
Max Horn
2003-04-30
VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139
Max Horn
2003-04-30
PalmOS changes
Max Horn
2003-04-30
don't clobber variable for these small header games
Jonathan Gray
2003-04-30
changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak i...
Max Horn
2003-04-30
added gfx bitmap and zbuffer codec for v2 games
Paweł Kołodziejski
2003-04-29
add target for towns indy4 demo
Jonathan Gray
2003-04-28
fix loom mouse position quirks (even simplified the code :-)
Max Horn
2003-04-28
fixed two offsets for V2 and two warnings
Paweł Kołodziejski
2003-04-28
hack to get Indydemo to work
Max Horn
2003-04-28
dump local resources in OLD_BUNDLE games, too (requires some hackery)
Max Horn
2003-04-28
hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games
Max Horn
2003-04-28
make it possible to override dump length in Scumm::dumpResource; fix V2 entry...
Max Horn
2003-04-28
typo/cleanup
Max Horn
2003-04-27
raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ...
Max Horn
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