Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson | |
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11212 | |||
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson | |
and removed some of the references to global variables. At this point I believe everything in the main game engine has been moved into classes - not necessarily the correct ones, but still... However, there is some stuff in the driver directory that need to be taken care of as well. svn-id: r11207 | |||
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson | |
Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088 | |||
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson | |
events.cpp, so there could be regressions. svn-id: r11053 | |||
2003-10-28 | bs2 -> sword2 | Max Horn | |
svn-id: r10997 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson | |
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978 | |||
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson | |
svn-id: r10885 | |||
2003-10-10 | cleanup | Torbjörn Andersson | |
svn-id: r10728 | |||
2003-10-08 | Use RandomSource instead of rand(). | Torbjörn Andersson | |
svn-id: r10682 | |||
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson | |
and made some other minor cleanups. svn-id: r10614 | |||
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson | |
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-10-02 | Cleanups, mostly related to sound effects. | Torbjörn Andersson | |
svn-id: r10532 | |||
2003-10-01 | ScummVM naming conventions and cleanup in the Sword2Sound class. | Torbjörn Andersson | |
svn-id: r10514 | |||
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson | |
svn-id: r10499 | |||
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson | |
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422 | |||
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson | |
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413 | |||
2003-09-21 | ScummVM code formatting conventions | Torbjörn Andersson | |
svn-id: r10350 | |||
2003-09-21 | Some cleanup - lots more needed! | Torbjörn Andersson | |
svn-id: r10348 | |||
2003-09-20 | cleanup | Torbjörn Andersson | |
svn-id: r10333 | |||
2003-09-17 | added a static method setDefaultDirectory to class File; used this to ↵ | Max Horn | |
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278 | |||
2003-08-31 | Untested (because I don't have any savegames on this computer) support for | Torbjörn Andersson | |
using music1.clu and music2.clu instead of music.clu svn-id: r9943 | |||
2003-08-30 | added sfx support, increased speech support, and music code(streaming works ↵ | Paweł Kołodziejski | |
fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music svn-id: r9923 | |||
2003-08-24 | be more tolerant of files being in different spots, and living on case ↵ | Jonathan Gray | |
sensitive filesystems svn-id: r9846 | |||
2003-08-24 | correct slashes in paths | Jonathan Gray | |
svn-id: r9844 | |||
2003-08-02 | patch #781530 Initial work on StreamCompMusic() by erik | Jonathan Gray | |
svn-id: r9394 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray | |
svn-id: r9280 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | add bs2demo target for broken sword 2 demo | Jonathan Gray | |
svn-id: r9229 | |||
2003-07-28 | A few warnings | Travis Howell | |
svn-id: r9224 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |