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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2003-05-08oops that was an accidental changeMax Horn
2003-05-06remove uneeded fixmeJonathan Gray
2003-05-05renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how...Max Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-05-03Patch #731760: LOOM: "Bobbin walks backwards" hackMax Horn
2003-04-22cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not n...Max Horn
2003-04-20Pedantic stats-boosting typo fix :)James Brown
2003-04-16fixed actor palette for nonblocked gamesPaweł Kołodziejski
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
2003-03-28cleanupMax Horn
2003-03-24cleanupMax Horn
2003-03-08fix actor gliding caused by my walk_script hackMax Horn
2003-03-08enabled walk scriptsMax Horn
2003-03-08cleanup (should cause no behavior change)Max Horn
2003-03-07properly init Actor objects instead of one big evil hackish memset...Max Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-02patch #696030: CMI: More actor direction fixesMax Horn
2003-02-27patch #689164 comi verb coin hack by erik, fixes the verb coin drawing behind...Jonathan Gray
2003-02-17not sure if all of these AFTER_V7 for NEW_COSTUMES changes are needed but it ...Jonathan Gray
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati...Max Horn
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13fixed COMI actor scaling, againMax Horn
2003-01-13added V8 scaling codeMax Horn
2003-01-07fixed regression caused by changes to akos codeMax Horn
2003-01-07more akos/costume mergingMax Horn
2003-01-06some chore/limb related codeMax Horn
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works th...Max Horn
2003-01-06oopsMax Horn
2003-01-06fix talking in The DigMax Horn
2003-01-05started unifying code in akos.cpp and costume.cppMax Horn
2003-01-05fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in the...Max Horn
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...Max Horn
2002-12-31cleanup; fixed z masking in COMIMax Horn
2002-12-28cleanupMax Horn
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-25allow array dynamically to make VC happyMax Horn
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...Max Horn
2002-12-23more V8 workMax Horn
2002-12-23more V8 mods; cleanupMax Horn
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
2002-12-18fix for bug #655652Max Horn
2002-12-15disable actor dir intepolation for V7 games - it interfers with walk scripts;...Max Horn
2002-12-06649358: DOTT Animation FixJames Brown
2002-12-04fix for bug #643001, may cause regressionMax Horn
2002-11-22Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't ...James Brown