Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-14 | V2 text drawing | Max Horn | |
svn-id: r7502 | |||
2003-05-14 | Patch #737497 / Bug #737387 | Max Horn | |
svn-id: r7495 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-13 | cleanup | Max Horn | |
svn-id: r7487 | |||
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ↵ | Max Horn | |
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-08 | oops that was an accidental change | Max Horn | |
svn-id: r7390 | |||
2003-05-06 | remove uneeded fixme | Jonathan Gray | |
svn-id: r7362 | |||
2003-05-05 | renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote ↵ | Max Horn | |
how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) svn-id: r7344 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-05-03 | Patch #731760: LOOM: "Bobbin walks backwards" hack | Max Horn | |
svn-id: r7285 | |||
2003-04-22 | cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not ↵ | Max Horn | |
needed anymore svn-id: r7075 | |||
2003-04-20 | Pedantic stats-boosting typo fix :) | James Brown | |
svn-id: r7039 | |||
2003-04-16 | fixed actor palette for nonblocked games | Paweł Kołodziejski | |
svn-id: r7014 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-03-28 | cleanup | Max Horn | |
svn-id: r6877 | |||
2003-03-24 | cleanup | Max Horn | |
svn-id: r6855 | |||
2003-03-08 | fix actor gliding caused by my walk_script hack | Max Horn | |
svn-id: r6773 | |||
2003-03-08 | enabled walk scripts | Max Horn | |
svn-id: r6772 | |||
2003-03-08 | cleanup (should cause no behavior change) | Max Horn | |
svn-id: r6766 | |||
2003-03-07 | properly init Actor objects instead of one big evil hackish memset... | Max Horn | |
svn-id: r6733 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-03-02 | patch #696030: CMI: More actor direction fixes | Max Horn | |
svn-id: r6662 | |||
2003-02-27 | patch #689164 comi verb coin hack by erik, fixes the verb coin drawing ↵ | Jonathan Gray | |
behind the inventory svn-id: r6642 | |||
2003-02-17 | not sure if all of these AFTER_V7 for NEW_COSTUMES changes are needed but it ↵ | Jonathan Gray | |
won't hurt in any event svn-id: r6617 | |||
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown | |
svn-id: r6547 | |||
2003-01-16 | fix off by one bug in gfxUsageBits code; fixed small glitch the actor ↵ | Max Horn | |
iteration cleanup svn-id: r6485 | |||
2003-01-16 | Patch 668634: Actor iteration fix | James Brown | |
svn-id: r6484 | |||
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown | |
svn-id: r6453 | |||
2003-01-13 | fixed COMI actor scaling, again | Max Horn | |
svn-id: r6443 | |||
2003-01-13 | added V8 scaling code | Max Horn | |
svn-id: r6440 | |||
2003-01-07 | fixed regression caused by changes to akos code | Max Horn | |
svn-id: r6353 | |||
2003-01-07 | more akos/costume merging | Max Horn | |
svn-id: r6352 | |||
2003-01-06 | some chore/limb related code | Max Horn | |
svn-id: r6348 | |||
2003-01-06 | cleanup; added a hack to avoid crash in the canon scene (at least it works ↵ | Max Horn | |
this way for me) svn-id: r6347 | |||
2003-01-06 | oops | Max Horn | |
svn-id: r6346 | |||
2003-01-06 | fix talking in The Dig | Max Horn | |
svn-id: r6345 | |||
2003-01-05 | started unifying code in akos.cpp and costume.cpp | Max Horn | |
svn-id: r6343 | |||
2003-01-05 | fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in ↵ | Max Horn | |
the nexus); changed startAnimActor slightly (not fully sure if this is now right or if the previous code was right <sigh> svn-id: r6342 | |||
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵ | Max Horn | |
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317 | |||
2002-12-31 | cleanup; fixed z masking in COMI | Max Horn | |
svn-id: r6294 | |||
2002-12-28 | cleanup | Max Horn | |
svn-id: r6214 | |||
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn | |
svn-id: r6154 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 | |||
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn | |
svn-id: r6119 | |||
2002-12-25 | allow array dynamically to make VC happy | Max Horn | |
svn-id: r6107 | |||
2002-12-23 | set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS ↵ | Max Horn | |
instead); some updates svn-id: r6086 | |||
2002-12-23 | more V8 work | Max Horn | |
svn-id: r6074 | |||
2002-12-23 | more V8 mods; cleanup | Max Horn | |
svn-id: r6070 |