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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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string.cpp
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Author
2004-03-15
...and mor. Next big thing should be to document the overlay stuff, but that'...
Max Horn
2004-02-22
Only comi is different
Travis Howell
2004-02-22
Restrict hack to COMI
Travis Howell
2004-02-21
Ooops
Travis Howell
2004-02-21
Adjust again for V1/V2 games.
Travis Howell
2004-02-21
Use correct method for subtitle speed.
Travis Howell
2004-02-18
Change debugs back to warnings (As requested)
Travis Howell
2004-02-13
Switch warnings to debug
Travis Howell
2004-01-25
Updated comment
Torbjörn Andersson
2004-01-20
Update comment
Travis Howell
2004-01-20
_blitAlso is also used by the DOTT intro. Updated comment to reflect that.
Torbjörn Andersson
2004-01-19
found a place where _blitAlso is used in Sam&Max
Max Horn
2004-01-16
Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...
James Brown
2004-01-16
Just hide a few noisy warnings.
James Brown
2004-01-15
fixed COMI speech behaviour
Max Horn
2004-01-09
Fix for bug #873688
Max Horn
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-08
forgot about this
Paweł Kołodziejski
2004-01-06
synced imuse digital with local tree
Paweł Kołodziejski
2004-01-06
updated copyright notice
Max Horn
2004-01-06
This one (_blitAlso) is very odd, I can't quite figure out where it is needed...
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2004-01-04
Allow subtitles to be disabled in games using imuse digital again.
Travis Howell
2003-12-27
get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-26
when introducing a constant used throughout multiple files, best assign a *na...
Max Horn
2003-12-26
passthrought v7+ sound voices by imuse digital
Paweł Kołodziejski
2003-12-24
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...
Max Horn
2003-12-22
Moved bundle music code from class Sound to IMuseDigital (seems more natural;...
Max Horn
2003-11-17
replaced demo GIDs wth GF_DEMO
Paweł Kołodziejski
2003-11-16
whitespace
Max Horn
2003-11-16
ops
Paweł Kołodziejski
2003-11-16
changed some shift operators to *, /
Paweł Kołodziejski
2003-11-13
*** empty log message ***
Travis Howell
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-11-01
Patch #820010: Support Kanji version
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-09
cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COM...
Max Horn
2003-09-09
fix for bug #782086 (COMI: a long walk)
Max Horn
2003-09-01
Add CD audio check for loomcd
Travis Howell
2003-08-28
Remove junk
Travis Howell
2003-08-28
Update warnings in mingw makefile.
Travis Howell
2003-08-28
revert previous broken commit which didn't logically make sense as it was che...
Jonathan Gray
2003-08-28
Fix regression that caused subtitles to always be shown in loomcd
Travis Howell
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
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