Age | Commit message (Expand) | Author |
2003-11-25 | cleanup | Torbjörn Andersson |
2003-11-23 | Added experimental (i.e. not tested) resource dumping code. | Torbjörn Andersson |
2003-11-18 | The readFile() function was only used once, for creating the debugger start | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-15 | Mostly cleanup. Also prevented what would probably have been an infinite | Torbjörn Andersson |
2003-11-14 | cleanup | Torbjörn Andersson |
2003-11-12 | cleanup | Torbjörn Andersson |
2003-11-11 | Removed SVM_timeGetTime(). We may as well call get_msecs() directly. | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson |
2003-11-02 | Even more stuff moving into Sword2Engine. I'm tempted to make a new class | Torbjörn Andersson |
2003-11-02 | Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I | Torbjörn Andersson |
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson |
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi... | Max Horn |
2003-11-01 | More moving of stuff into classes | Torbjörn Andersson |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn |
2003-10-26 | factor out common debugger code | Max Horn |
2003-10-26 | cleanup | Max Horn |
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-12 | some more target<->game cleanup | Max Horn |
2003-10-12 | Moved the "router" code into a new Router class. I'm hoping this is | Torbjörn Andersson |
2003-10-11 | Moved the text drawing stuff into a class of its own. (Adding another | Torbjörn Andersson |
2003-10-08 | Use RandomSource instead of rand(). | Torbjörn Andersson |
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | removed Sword2 prefixes of most classes (made obsolete by our namespace usage... | Max Horn |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-09-20 | The usual cleanup. Removed the "run from CD" check. | Torbjörn Andersson |
2003-09-17 | added a static method setDefaultDirectory to class File; used this to simplif... | Max Horn |
2003-08-25 | FadeServer() is now called from ServiceWindows(), thus eliminating the need | Torbjörn Andersson |
2003-08-24 | this should be signed | Jonathan Gray |
2003-08-24 | bring up the restore game menu when any -x param is specified, this is nicer ... | Jonathan Gray |
2003-08-23 | fix a resman method and make saving work using SaveFileManager | Jonathan Gray |
2003-08-22 | enable boot param like option for bs2, valid numbers can be found in startup.inf | Jonathan Gray |
2003-07-31 | remove bs2 specific osystem var | Jonathan Gray |
2003-07-31 | slightly changed version of erik's implmentation of FadeServer | Jonathan Gray |
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl |
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray |
2003-07-28 | add bs2demo target for broken sword 2 demo | Jonathan Gray |
2003-07-28 | bs2 | Jonathan Gray |