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2004-08-23Fixed the bug that caused Vorbis and FLAC to misbehave with compressedTorbjörn Andersson
speech. (Apparently it was just an accident that MP3 worked.) Unfortunately I had to change the file format of the compressed files to include both the compressed and uncompressed size, but since the tool to create these files has only lived as an item in the patch tracker, no one should have exptected it to be the final, working version, right? Right. svn-id: r14698
2004-08-10Few updates / rewordingsJames Brown
svn-id: r14534
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-08-07Added 0.6.1b NEWS itemsMax Horn
svn-id: r14501
2004-07-27Updated README/TODO/NEWSMax Horn
svn-id: r14349
2004-07-27some syncing with 0.6.x branchMax Horn
svn-id: r14348
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
svn-id: r14007
2004-06-21UpdateTravis Howell
svn-id: r13996
2004-06-21disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X ↵Jonathan Gray
unices (including Linux) for consistency with other applications svn-id: r13989
2004-06-20Mention HE fixesEugene Sandulenko
svn-id: r13987
2004-05-28Added note about the updated AdvMame scalers, since AdvMame3x looksTorbjörn Andersson
noticeably nicer than before. (Of course that's subjective, but you try to say that using only one line of text! :-) svn-id: r13895
2004-05-21Added assembly versions of HQ2x and HQ3x scalers.Eugene Sandulenko
svn-id: r13844
2004-05-12Updated Broken Sword 1 section.Torbjörn Andersson
svn-id: r13834
2004-05-01Simplified the handling of sound effects. It's not necessary for the driverTorbjörn Andersson
to keep its own copy of the sound data. It could be even further simplified (I don't really see any reason for having two different sound queues), but I seem to have reached a point of stability here and I don't want to jinx it by making further changes yet. svn-id: r13705
2004-04-23mention zak256 removalJonathan Gray
svn-id: r13609
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
resource manager. All new code! All new bugs! svn-id: r13603
2004-04-08Updated NEWS file a bit (I hope people who work on the resp. frontends / ↵Max Horn
backends understand they can add stuff here themselves... ? :-) svn-id: r13497
2004-03-28Preserve comments in config filesMax Horn
svn-id: r13412
2004-03-13let's not forget about the revamped OSystem APIMax Horn
svn-id: r13250
2004-03-13Added an OSD (On Screen Display) to the SDL backendMax Horn
svn-id: r13248
2004-02-24post-0.6.0 features should be added to a new section, not the 0.6.0 part of ↵Max Horn
the NEWS svn-id: r13021
2004-02-24Notify about 3DO grpahics support in HE games.Eugene Sandulenko
FT support is not initial anymore svn-id: r13016
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
svn-id: r12465
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵James Brown
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436
2004-01-07Testing stuff.James Brown
svn-id: r12217
2003-12-25Updates: Full Throttle INSANE, Simon thing stuff, FOTAQ/BS1/BS2 should be ↵James Brown
completable apart from cutscenes in the Swords. svn-id: r11900
2003-12-21changed wording in NEWS a bitMax Horn
svn-id: r11802
2003-12-20IpdateTravis Howell
svn-id: r11778
2003-12-11A few updates, mostly replacing examples that still used -n to disable ↵James Brown
subtitles. To prevent confusion I think we should simply use a different switch character instead of reversing the behavior of -n for 0.6.0... Any suggestions on a good letter that's free? :) svn-id: r11585
2003-12-09Add simon updateTravis Howell
svn-id: r11535
2003-12-08Version bump, small NEWS tweakageJames Brown
svn-id: r11530
2003-12-05Update newsTravis Howell
svn-id: r11497
2003-11-07<tsuteiuQ> 'gnaw gnaw'Jonathan Gray
svn-id: r11174
2003-11-05bumped version to 0.5.5 (since so many changes to the launcher/options ↵Max Horn
dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes) svn-id: r11153
2003-10-09some NEWS updates; use sections (any major news for sky/simon since 0.5.1 ?)Max Horn
svn-id: r10706
2003-10-05bump version numberJonathan Gray
svn-id: r10605
2003-09-27updated NEWS a bitMax Horn
svn-id: r10441
2003-09-21mentiond HQ3x in README & NEWS (IMHO the descriptions in the README could be ↵Max Horn
better) svn-id: r10355
2003-09-12A few small updates, query on the status of Indy walk bugs (see FIXME ↵James Brown
comment in Readme). I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel) svn-id: r10190
2003-09-06implemented FOA keyboard fightingMax Horn
svn-id: r10052
2003-09-06Update newsTravis Howell
svn-id: r10043
2003-08-27V1 games are now supportedTravis Howell
svn-id: r9882
2003-08-27Update newsTravis Howell
svn-id: r9876
2003-08-10Makefile.new -> Makefile, Makefile -> Makefile.noconf default Makefile now ↵Jonathan Gray
requires configure script svn-id: r9614
2003-08-08Lets try and keep this more updated from now on, hmm?James Brown
svn-id: r9606
2003-08-06sync with 0.5.0 branchMax Horn
svn-id: r9559
2003-08-03Add 0.5.0 release dateTravis Howell
svn-id: r9430
2003-08-01Add news/readme updates from other branchTravis Howell
svn-id: r9376
2003-07-10Readd Zak. Unplayable means unplayable, you know.James Brown
svn-id: r8891
2003-07-10zak v1 doesn't start yetTravis Howell
svn-id: r8890