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path: root/engines/avalanche/animation.h
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2014-04-12AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.uruk
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-02-18AVALANCHE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-15AVALANCHE: Implement wobble, move it to Animation.uruk
2014-01-15AVALANCHE: Implement, rename, move zonk() and connected functions.uruk
Implementations: zonk(), zl(). Renames: zonk() -> thunder(), zl() -> drawLightning(). Moved: the 2 above from Pingo to Animation. Addition: GraphicManager::drawLine().
2013-11-22AVALANCHE: Janitorial - Removing trailing spaces and tabsStrangerke
2013-10-28AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695Strangerke
2013-10-17AVALANCHE: Some more refactoringStrangerke
2013-10-17AVALANCHE: Rework animation init/remove some moreStrangerke
2013-10-17AVALANCHE: Remove 3 useless variables in AnimationStrangerke
2013-10-17AVALANCHE: Remove a couple of useless variables from Animation. This breaks ↵Strangerke
savegames.
2013-10-15AVALANCHE: Get rid of SpriteInfoStrangerke
2013-10-14AVALANCHE: Remove StatType, reduce verbosity some moreStrangerke
2013-10-14AVALANCHE: Modifiy AnimationType initialization, add private Animation pointerStrangerke
2013-10-12AVALANCHE: Move some variables aroundStrangerke
2013-10-04AVALANCHE: Start cleaning includes - remove useless include in header filesStrangerke
2013-10-02AVALANCHE: Use Doxygen comments in AnimationStrangerke
2013-10-01AVALANCHE: Set private some more variablesStrangerke
2013-10-01AVALANCHE: More refactoringStrangerke
2013-09-27AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵Strangerke
variables
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke
2013-09-24AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some ↵uruk
renaming in Animation.
2013-09-24AVALANCHE: Use Room enum instead of byte in misc placeStrangerke
2013-09-23AVALANCHE: Refactor some variables. This breaks savegame compatibilityStrangerke
2013-09-21AVALANCHE: Some polishing in AnimationStrangerke
2013-09-15AVALANCHE: Reduce verbosity some moreStrangerke
2013-09-13AVALANCHE: Remove duplicated direction enum, move direction to animation classStrangerke
2013-09-08AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm ↵uruk
into avalanche Conflicts: engines/avalanche/animation.cpp
2013-09-08AVALANCHE: Rename _tr to _anim.uruk
2013-09-08AVALANCHE: Change type of kSpriteNumbMax to byteStrangerke
2013-09-08AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm ↵uruk
into avalanche Conflicts: engines/avalanche/animation.h
2013-09-08AVALANCHE: Check function scope in Animation, set a function privateStrangerke
2013-09-08AVALANCHE: More renaming/refactoring in Animation.uruk
2013-09-08AVALANCHE: Renaming/refactoring in Animation.uruk
2013-09-08AVALANCHE: Renaming/refactoring in Animation.uruk
2013-09-08Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheuruk
Conflicts: engines/avalanche/acci2.cpp engines/avalanche/lucerna2.cpp engines/avalanche/timer.cpp
2013-09-08AVALANCHE: Some renaming in Animation.uruk
2013-09-08AVALANCHE: Rename Timeout into TimerStrangerke
2013-09-07AVALANCHE: More renaming in animationStrangerke
2013-09-07AVALANCHE: More renaming, use int16 for loops based on kSpriteNumbMaxStrangerke
2013-09-07AVALANCHE: Some more renaming in AnimationStrangerke
2013-09-07AVALANCHE: Some more renaming in AnimationStrangerke
2013-09-07AVALANCHE: Rename trip into animation, some more renamingStrangerke