Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-08 | Now most artefacts are gone and we're in proper panel mode when running | Eugene Sandulenko | |
character selection. svn-id: r18961 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-10-04 | IHNM changes: | Eugene Sandulenko | |
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933 | |||
2005-09-28 | Cleaner code for sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18895 | |||
2005-09-28 | Implement sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18894 | |||
2005-09-23 | Experimental loading of the cutaway list. Next step will be to get ScummVM | Torbjörn Andersson | |
to actually *play* the cutaways. I'll look into that later. svn-id: r18865 | |||
2005-08-13 | Fix bug #1258537 "ITE: Introduction text is black" | Eugene Sandulenko | |
svn-id: r18677 | |||
2005-08-10 | Reanme more minor struct to comply with our naiming standards. | Eugene Sandulenko | |
svn-id: r18646 | |||
2005-08-10 | EVENT -> Event | Eugene Sandulenko | |
svn-id: r18644 | |||
2005-08-06 | ihnm actors list WIP | Andrew Kurushin | |
svn-id: r18623 | |||
2005-08-06 | o Fix uint -> int with scene numbers | Eugene Sandulenko | |
o WIP for metaResources svn-id: r18620 | |||
2005-08-06 | changeChapter -> changeScene with chapter | Andrew Kurushin | |
svn-id: r18619 | |||
2005-08-05 | o Some cleanup | Eugene Sandulenko | |
o Fix warnings o Implemented IHNM changeChapter() o WIP for metaResources svn-id: r18618 | |||
2005-07-31 | added scen resource types dump at debuglevel==10 | Andrew Kurushin | |
svn-id: r18605 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-25 | resolve scene resources without shift hack | Andrew Kurushin | |
svn-id: r18584 | |||
2005-07-25 | More IHNM differences | Eugene Sandulenko | |
svn-id: r18582 | |||
2005-07-24 | Removed "const" to silence GCC warning. I don't know if GCC was right or | Torbjörn Andersson | |
wrong to warn, but it annoyed me. svn-id: r18581 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-14 | font & text related changes: | Andrew Kurushin | |
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-08 | fix final sequence scene height | Andrew Kurushin | |
svn-id: r18518 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-06-20 | fix animation bug at rats | Andrew Kurushin | |
svn-id: r18416 | |||
2005-06-04 | There were cases when an ITE intro credits line could appear in both | Torbjörn Andersson | |
English and German at the same time. I've simplified the handling a bit by splitting the line flags into language and... not-language? platform? since this was easier than adding another combined flag. Easier to read, anyway. I've also fixed some other minor things, e.g. "Edward" was shortened to "Ed" in the WyrmKeep version. Of course, there may be regressions. And there are some cases where English texts could appear in German versions, but I don't know if it ever happens for any existing versin of the game. svn-id: r18334 | |||
2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-18 | fixed loadsave item resource id | Andrew Kurushin | |
partialy fixed protect rat svn-id: r18174 | |||
2005-05-15 | fixed give verb | Andrew Kurushin | |
fixed occasional verbs redraw svn-id: r18113 | |||
2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
fixed load actors entrance removed some orphans svn-id: r17964 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
2005-04-02 | some world map fix: | Andrew Kurushin | |
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340 | |||
2005-03-29 | fixed script params (some fair animals should walk now) | Andrew Kurushin | |
svn-id: r17289 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-01-28 | partialy implemented all Iso mode resource loading | Andrew Kurushin | |
todo: loadMulti - may be wrong svn-id: r16670 | |||
2005-01-18 | another step in verb implementation: | Andrew Kurushin | |
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594 | |||
2005-01-18 | - remove ActionMap.h & ActionMap.cpp | Andrew Kurushin | |
svn-id: r16593 | |||
2005-01-18 | - merged ActionMap and ObjectMap | Andrew Kurushin | |
- remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592 | |||
2005-01-16 | actors entry list implemented | Andrew Kurushin | |
test: in ITE type "scene_change 130" at console svn-id: r16574 | |||
2005-01-15 | - added partial scene change by actor's walking (todo:entrance should be ↵ | Andrew Kurushin | |
supported) svn-id: r16568 | |||
2005-01-15 | some work in progress on verb stuff: | Andrew Kurushin | |
- many structers and fields renamed to proper names - added missing functions svn-id: r16562 | |||
2005-01-14 | Removed the unused i_cvar_name field from INTRO_DIALOGUE. | Torbjörn Andersson | |
svn-id: r16559 | |||
2005-01-14 | Added helper function to queue the ITE intro dialogue. | Torbjörn Andersson | |
svn-id: r16557 | |||
2005-01-14 | o Added support for German ITE. There are also Puzzle-related messages | Eugene Sandulenko | |
hardcoded, but I'll save that for later :) o Eliminated all leftovers of previous language loader. If you'll spot another one, just remove it silently. svn-id: r16556 | |||
2005-01-13 | Removed unused stuff. | Torbjörn Andersson | |
svn-id: r16553 | |||
2005-01-09 | o Fixed some indentation | Eugene Sandulenko | |
o Now we correctly show Wyrmkeep logo in Mac demos o Applied patch #1098971 ITE credits svn-id: r16507 | |||
2005-01-07 | Eliminate _scene->getMode() and use scene flags instead | Eugene Sandulenko | |
svn-id: r16482 |