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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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scene.h
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Author
2005-08-10
Reanme more minor struct to comply with our naiming standards.
Eugene Sandulenko
2005-08-10
EVENT -> Event
Eugene Sandulenko
2005-08-06
ihnm actors list WIP
Andrew Kurushin
2005-08-06
o Fix uint -> int with scene numbers
Eugene Sandulenko
2005-08-06
changeChapter -> changeScene with chapter
Andrew Kurushin
2005-08-05
o Some cleanup
Eugene Sandulenko
2005-07-31
added scen resource types dump at debuglevel==10
Andrew Kurushin
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-25
resolve scene resources without shift hack
Andrew Kurushin
2005-07-25
More IHNM differences
Eugene Sandulenko
2005-07-24
Removed "const" to silence GCC warning. I don't know if GCC was right or
Torbjörn Andersson
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-14
font & text related changes:
Andrew Kurushin
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-08
fix final sequence scene height
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-05
- Stripped down unused SURFACE parameter in palette-related functions
Eugene Sandulenko
2005-06-20
fix animation bug at rats
Andrew Kurushin
2005-06-04
There were cases when an ITE intro credits line could appear in both
Torbjörn Andersson
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-02
some world map fix:
Andrew Kurushin
2005-03-29
fixed script params (some fair animals should walk now)
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-18
- remove ActionMap.h & ActionMap.cpp
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-16
actors entry list implemented
Andrew Kurushin
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-14
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
Torbjörn Andersson
2005-01-14
Added helper function to queue the ITE intro dialogue.
Torbjörn Andersson
2005-01-14
o Added support for German ITE. There are also Puzzle-related messages
Eugene Sandulenko
2005-01-13
Removed unused stuff.
Torbjörn Andersson
2005-01-09
o Fixed some indentation
Eugene Sandulenko
2005-01-07
Eliminate _scene->getMode() and use scene flags instead
Eugene Sandulenko
2005-01-07
o Last fixes for panels. Now they work like in original.
Eugene Sandulenko
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-04
o Fix regression with Win32 CD ITE at wyrmkeep logo
Eugene Sandulenko
2005-01-04
- added setup of followers position at start of scene
Andrew Kurushin
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-29
PALETTE_FADE_DURATION -> kNormalFadeDuration
Eugene Sandulenko
2004-12-28
-addition to previous
Andrew Kurushin
2004-12-24
- remove old stuff
Andrew Kurushin
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