Age | Commit message (Expand) | Author |
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music sync... | Max Horn |
2003-04-30 | PalmOS changes | Max Horn |
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray |
2003-04-23 | fix loading GF_OLD_BUNDLE games | Jonathan Gray |
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski |
2003-03-18 | cleanup | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2003-03-05 | Patch #697846: Fix for graphics glitches after saving | Max Horn |
2003-02-08 | more access cleanup; also reorderd some method/function declarations in class... | Max Horn |
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown |
2003-01-16 | fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati... | Max Horn |
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible (canno... | James Brown |
2003-01-15 | ComI uses more locals | James Brown |
2003-01-15 | increased variable size from 16 to 32 bits | Max Horn |
2003-01-15 | Comments regarding use of sle16 for 32bit variables.. :P | James Brown |
2003-01-14 | fix saveload bug introduced 2 days ago | Max Horn |
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown |
2003-01-13 | added V8 scaling code | Max Horn |
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game... | Max Horn |
2002-12-31 | more cleanup | Max Horn |
2002-12-26 | fixed verb scripts | Max Horn |
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn |
2002-12-25 | moved CharsetRendere into its own header/source file; changed Scumm::_charset... | Max Horn |
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn |
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn |
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it doesn't... | Max Horn |
2002-12-17 | New savefile backend system (bye bye NONSTANDARD_SAVE...) | Marcus Comstedt |
2002-12-16 | stop CD when loading a savegame | Max Horn |
2002-12-15 | cleanup - we now know that the frame field in Actor is needed, we just have t... | Max Horn |
2002-12-13 | cleaned up autosave code | Max Horn |
2002-12-10 | Fix for bug #651310: Crash when saving | Max Horn |
2002-12-09 | cleanup | Max Horn |
2002-12-08 | Patch #650085: Make saveload system extensible | Max Horn |
2002-12-07 | Fixed bad music volumes after load | Jamieson Christian |
2002-12-07 | Fixed music overlaps when running ScummVM with the -x option | Jamieson Christian |
2002-12-04 | even more cleanup | Max Horn |
2002-12-04 | lots of cleanup to the graphics code; removed various global states (makes it... | Max Horn |
2002-12-01 | moved RNG to common/util.cpp | Oliver Kiehl |
2002-11-29 | cleanup | Max Horn |
2002-11-10 | increasing actor palette to 256 | Paweł Kołodziejski |
2002-11-06 | applied patch: #634326, and changed strip ranges for after and before scumm v7, | Paweł Kołodziejski |
2002-11-06 | added a FIXME | Max Horn |
2002-10-28 | Add support for aliased scummvm config entries. | James Brown |
2002-10-24 | TODO comment | Max Horn |
2002-10-23 | Actor::frame is never set, this should be researched | Max Horn |
2002-10-15 | cleanup sfx and music in imuse, changed talkdelay description(disable) in the... | Paweł Kołodziejski |
2002-10-01 | added stopAll in Imuse | Paweł Kołodziejski |
2002-09-24 | Patch 609334: PalManip save/load/init fixes. | James Brown |
2002-09-22 | 2002-09-21 Matt Hargett <matt@use.net> | Matt Hargett |