Age | Commit message (Expand) | Author |
2004-03-19 | Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa... | Max Horn |
2004-03-19 | addMessageToStack doesn't have to return anything anymore | Max Horn |
2004-03-15 | disambiguate the two talkingActor() methods (one was a getter, one a setter -... | Max Horn |
2004-03-15 | After the refactoring it's clearly that _messagePtr can be removed. Hooray, y... | Max Horn |
2004-03-15 | refactor use of _messagePtr -> instead of using it as an implicit parameter f... | Max Horn |
2004-03-15 | ...and mor. Next big thing should be to document the overlay stuff, but that'... | Max Horn |
2004-02-22 | Only comi is different | Travis Howell |
2004-02-22 | Restrict hack to COMI | Travis Howell |
2004-02-21 | Ooops | Travis Howell |
2004-02-21 | Adjust again for V1/V2 games. | Travis Howell |
2004-02-21 | Use correct method for subtitle speed. | Travis Howell |
2004-02-18 | Change debugs back to warnings (As requested) | Travis Howell |
2004-02-13 | Switch warnings to debug | Travis Howell |
2004-01-25 | Updated comment | Torbjörn Andersson |
2004-01-20 | Update comment | Travis Howell |
2004-01-20 | _blitAlso is also used by the DOTT intro. Updated comment to reflect that. | Torbjörn Andersson |
2004-01-19 | found a place where _blitAlso is used in Sam&Max | Max Horn |
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could pro... | James Brown |
2004-01-16 | Just hide a few noisy warnings. | James Brown |
2004-01-15 | fixed COMI speech behaviour | Max Horn |
2004-01-09 | Fix for bug #873688 | Max Horn |
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn |
2004-01-08 | cleanup | Max Horn |
2004-01-08 | forgot about this | Paweł Kołodziejski |
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-06 | This one (_blitAlso) is very odd, I can't quite figure out where it is needed... | Max Horn |
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a b... | Max Horn |
2004-01-04 | Allow subtitles to be disabled in games using imuse digital again. | Travis Howell |
2003-12-27 | get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM... | Max Horn |
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent _n... | Max Horn |
2003-12-26 | when introducing a constant used throughout multiple files, best assign a *na... | Max Horn |
2003-12-26 | passthrought v7+ sound voices by imuse digital | Paweł Kołodziejski |
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma... | Max Horn |
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more natural;... | Max Horn |
2003-11-17 | replaced demo GIDs wth GF_DEMO | Paweł Kołodziejski |
2003-11-16 | whitespace | Max Horn |
2003-11-16 | ops | Paweł Kołodziejski |
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski |
2003-11-13 | *** empty log message *** | Travis Howell |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi... | Max Horn |
2003-11-01 | Patch #820010: Support Kanji version | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COM... | Max Horn |
2003-09-09 | fix for bug #782086 (COMI: a long walk) | Max Horn |
2003-09-01 | Add CD audio check for loomcd | Travis Howell |