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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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gamemodule.cpp
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Author
2019-12-05
NEVERHOOD: Fix Missing Default Switch Cases
D G Turner
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-01-06
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
johndoe123
2014-01-06
NEVERHOOD: Add mousewheel support to original save/load dialogs
Torbjörn Andersson
2014-01-06
NEVERHOOD: Use constants for messages in a couple of places
Torbjörn Andersson
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
2013-11-24
NEVERHOOD: Fix spacing errors
Strangerke
2013-09-17
NEVERHOOD: Split the code that stops all music and sound effects
Filippos Karapetis
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-06-28
NEVERHOOD: Fix graphics glitch when opening the menu
Filippos Karapetis
2013-06-12
NEVERHOOD: Stop all sounds before restoring / restarting
Filippos Karapetis
2013-06-11
NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
Filippos Karapetis
2013-06-10
NEVERHOOD: Change the debuglevel of the scene changing debug output
Filippos Karapetis
2013-06-09
NEVERHOOD: Remove superfluous check
Filippos Karapetis
2013-06-09
NEVERHOOD: Fix a memory leak when changing modules
Filippos Karapetis
2013-05-08
NEVERHOOD: Move module files to own subdirectory
johndoe123
2013-05-08
NEVERHOOD: Fix some logic bugs and minor changes
johndoe123
2013-05-08
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplif...
johndoe123
2013-05-08
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etne...
johndoe123
2013-05-08
NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
johndoe123
2013-05-08
NEVERHOOD: Add support for loading/saving games with the game's own menu
johndoe123
2013-05-08
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
johndoe123
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123
2013-05-08
NEVERHOOD: Don't load a DataResource if the same data is already loaded; this...
johndoe123
2013-05-08
NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
johndoe123
2013-05-08
NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColo...
johndoe123
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Remove some obsolete TODOs
johndoe123
2013-05-08
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still T...
johndoe123
2013-05-08
NEVERHOOD: Add support for the demo version
johndoe123
2013-05-08
NEVERHOOD: Improve frame-exact seeking for Scene2802
johndoe123
2013-05-08
NEVERHOOD: Fix AsCommonCar turning
johndoe123
2013-05-08
NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
johndoe123
2013-05-08
NEVERHOOD: Simplify resource loading
johndoe123
2013-05-08
NEVERHOOD: Remove more old comments
johndoe123
2013-05-08
NEVERHOOD: New _sceneNum in Module2800
johndoe123
2013-05-08
NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*)
johndoe123
2013-05-08
NEVERHOOD: Add initCubeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: Add initCodeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: More work on the menu system:
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2700 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2500 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2400 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2200 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2100 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2000 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1900 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1700 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1600 (like the ones before)
johndoe123
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