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authorEinar Johan Trøan Sømåen2012-07-18 18:31:56 +0200
committerEinar Johan Trøan Sømåen2012-07-18 18:31:56 +0200
commit136ae9857f3401f5dea13c63c3c0702b08040e2a (patch)
treeab51032b31e1f27e9e96e30babb234e1d9bd8758 /engines
parent95c0efb93720fa2415693cd138b14144cd7b0bb6 (diff)
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WINTERMUTE: Rename ERRORCODE (formerly HRESULT) to bool
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/Ad/AdActor.cpp26
-rw-r--r--engines/wintermute/Ad/AdActor.h18
-rw-r--r--engines/wintermute/Ad/AdEntity.cpp20
-rw-r--r--engines/wintermute/Ad/AdEntity.h16
-rw-r--r--engines/wintermute/Ad/AdGame.cpp100
-rw-r--r--engines/wintermute/Ad/AdGame.h82
-rw-r--r--engines/wintermute/Ad/AdInventory.cpp8
-rw-r--r--engines/wintermute/Ad/AdInventory.h6
-rw-r--r--engines/wintermute/Ad/AdInventoryBox.cpp14
-rw-r--r--engines/wintermute/Ad/AdInventoryBox.h10
-rw-r--r--engines/wintermute/Ad/AdItem.cpp18
-rw-r--r--engines/wintermute/Ad/AdItem.h12
-rw-r--r--engines/wintermute/Ad/AdLayer.cpp14
-rw-r--r--engines/wintermute/Ad/AdLayer.h10
-rw-r--r--engines/wintermute/Ad/AdNodeState.cpp4
-rw-r--r--engines/wintermute/Ad/AdNodeState.h2
-rw-r--r--engines/wintermute/Ad/AdObject.cpp44
-rw-r--r--engines/wintermute/Ad/AdObject.h36
-rw-r--r--engines/wintermute/Ad/AdPath.cpp2
-rw-r--r--engines/wintermute/Ad/AdPathPoint.cpp2
-rw-r--r--engines/wintermute/Ad/AdRegion.cpp14
-rw-r--r--engines/wintermute/Ad/AdRegion.h10
-rw-r--r--engines/wintermute/Ad/AdResponse.cpp10
-rw-r--r--engines/wintermute/Ad/AdResponse.h8
-rw-r--r--engines/wintermute/Ad/AdResponseBox.cpp24
-rw-r--r--engines/wintermute/Ad/AdResponseBox.h20
-rw-r--r--engines/wintermute/Ad/AdResponseContext.cpp2
-rw-r--r--engines/wintermute/Ad/AdRotLevel.cpp10
-rw-r--r--engines/wintermute/Ad/AdRotLevel.h6
-rw-r--r--engines/wintermute/Ad/AdScaleLevel.cpp10
-rw-r--r--engines/wintermute/Ad/AdScaleLevel.h6
-rw-r--r--engines/wintermute/Ad/AdScene.cpp62
-rw-r--r--engines/wintermute/Ad/AdScene.h58
-rw-r--r--engines/wintermute/Ad/AdSceneNode.cpp6
-rw-r--r--engines/wintermute/Ad/AdSceneNode.h4
-rw-r--r--engines/wintermute/Ad/AdSceneState.cpp2
-rw-r--r--engines/wintermute/Ad/AdSentence.cpp10
-rw-r--r--engines/wintermute/Ad/AdSentence.h8
-rw-r--r--engines/wintermute/Ad/AdSpriteSet.cpp10
-rw-r--r--engines/wintermute/Ad/AdSpriteSet.h6
-rw-r--r--engines/wintermute/Ad/AdTalkDef.cpp12
-rw-r--r--engines/wintermute/Ad/AdTalkDef.h8
-rw-r--r--engines/wintermute/Ad/AdTalkHolder.cpp10
-rw-r--r--engines/wintermute/Ad/AdTalkHolder.h6
-rw-r--r--engines/wintermute/Ad/AdTalkNode.cpp8
-rw-r--r--engines/wintermute/Ad/AdTalkNode.h6
-rw-r--r--engines/wintermute/Ad/AdWaypointGroup.cpp14
-rw-r--r--engines/wintermute/Ad/AdWaypointGroup.h10
-rw-r--r--engines/wintermute/Base/BBase.cpp6
-rw-r--r--engines/wintermute/Base/BBase.h6
-rw-r--r--engines/wintermute/Base/BDebugger.cpp32
-rw-r--r--engines/wintermute/Base/BDebugger.h36
-rw-r--r--engines/wintermute/Base/BDynBuffer.cpp6
-rw-r--r--engines/wintermute/Base/BDynBuffer.h6
-rw-r--r--engines/wintermute/Base/BFader.cpp12
-rw-r--r--engines/wintermute/Base/BFader.h10
-rw-r--r--engines/wintermute/Base/BFileManager.cpp22
-rw-r--r--engines/wintermute/Base/BFileManager.h22
-rw-r--r--engines/wintermute/Base/BFrame.cpp16
-rw-r--r--engines/wintermute/Base/BFrame.h12
-rw-r--r--engines/wintermute/Base/BGame.cpp146
-rw-r--r--engines/wintermute/Base/BGame.h132
-rw-r--r--engines/wintermute/Base/BImage.cpp8
-rw-r--r--engines/wintermute/Base/BImage.h8
-rw-r--r--engines/wintermute/Base/BKeyboardState.cpp8
-rw-r--r--engines/wintermute/Base/BKeyboardState.h6
-rw-r--r--engines/wintermute/Base/BObject.cpp42
-rw-r--r--engines/wintermute/Base/BObject.h46
-rw-r--r--engines/wintermute/Base/BPackage.cpp8
-rw-r--r--engines/wintermute/Base/BPackage.h6
-rw-r--r--engines/wintermute/Base/BPersistMgr.cpp42
-rw-r--r--engines/wintermute/Base/BPersistMgr.h42
-rw-r--r--engines/wintermute/Base/BPoint.cpp2
-rw-r--r--engines/wintermute/Base/BRegion.cpp18
-rw-r--r--engines/wintermute/Base/BRegion.h14
-rw-r--r--engines/wintermute/Base/BRenderSDL.cpp16
-rw-r--r--engines/wintermute/Base/BRenderSDL.h16
-rw-r--r--engines/wintermute/Base/BRenderer.cpp32
-rw-r--r--engines/wintermute/Base/BRenderer.h42
-rw-r--r--engines/wintermute/Base/BSaveThumbHelper.cpp2
-rw-r--r--engines/wintermute/Base/BSaveThumbHelper.h2
-rw-r--r--engines/wintermute/Base/BScriptHolder.cpp26
-rw-r--r--engines/wintermute/Base/BScriptHolder.h18
-rw-r--r--engines/wintermute/Base/BScriptable.cpp6
-rw-r--r--engines/wintermute/Base/BScriptable.h4
-rw-r--r--engines/wintermute/Base/BSound.cpp32
-rw-r--r--engines/wintermute/Base/BSound.h26
-rw-r--r--engines/wintermute/Base/BSoundBuffer.cpp24
-rw-r--r--engines/wintermute/Base/BSoundBuffer.h22
-rw-r--r--engines/wintermute/Base/BSoundMgr.cpp24
-rw-r--r--engines/wintermute/Base/BSoundMgr.h22
-rw-r--r--engines/wintermute/Base/BSprite.cpp20
-rw-r--r--engines/wintermute/Base/BSprite.h18
-rw-r--r--engines/wintermute/Base/BStringTable.cpp4
-rw-r--r--engines/wintermute/Base/BStringTable.h4
-rw-r--r--engines/wintermute/Base/BSubFrame.cpp18
-rw-r--r--engines/wintermute/Base/BSubFrame.h16
-rw-r--r--engines/wintermute/Base/BSurface.cpp22
-rw-r--r--engines/wintermute/Base/BSurface.h34
-rw-r--r--engines/wintermute/Base/BSurfaceSDL.cpp26
-rw-r--r--engines/wintermute/Base/BSurfaceSDL.h26
-rw-r--r--engines/wintermute/Base/BSurfaceStorage.cpp14
-rw-r--r--engines/wintermute/Base/BSurfaceStorage.h10
-rw-r--r--engines/wintermute/Base/BTransitionMgr.cpp4
-rw-r--r--engines/wintermute/Base/BTransitionMgr.h4
-rw-r--r--engines/wintermute/Base/BViewport.cpp4
-rw-r--r--engines/wintermute/Base/BViewport.h2
-rw-r--r--engines/wintermute/Base/file/BFile.h8
-rw-r--r--engines/wintermute/Base/file/BSaveThumbFile.cpp10
-rw-r--r--engines/wintermute/Base/file/BSaveThumbFile.h8
-rw-r--r--engines/wintermute/Base/font/BFont.cpp8
-rw-r--r--engines/wintermute/Base/font/BFont.h4
-rw-r--r--engines/wintermute/Base/font/BFontBitmap.cpp10
-rw-r--r--engines/wintermute/Base/font/BFontBitmap.h6
-rw-r--r--engines/wintermute/Base/font/BFontStorage.cpp8
-rw-r--r--engines/wintermute/Base/font/BFontStorage.h6
-rw-r--r--engines/wintermute/Base/font/BFontTT.cpp12
-rw-r--r--engines/wintermute/Base/font/BFontTT.h10
-rw-r--r--engines/wintermute/Base/particles/PartEmitter.cpp30
-rw-r--r--engines/wintermute/Base/particles/PartEmitter.h30
-rw-r--r--engines/wintermute/Base/particles/PartForce.cpp2
-rw-r--r--engines/wintermute/Base/particles/PartForce.h2
-rw-r--r--engines/wintermute/Base/particles/PartParticle.cpp12
-rw-r--r--engines/wintermute/Base/particles/PartParticle.h12
-rw-r--r--engines/wintermute/Base/scriptables/SXArray.cpp8
-rw-r--r--engines/wintermute/Base/scriptables/SXArray.h6
-rw-r--r--engines/wintermute/Base/scriptables/SXDate.cpp6
-rw-r--r--engines/wintermute/Base/scriptables/SXDate.h4
-rw-r--r--engines/wintermute/Base/scriptables/SXFile.cpp10
-rw-r--r--engines/wintermute/Base/scriptables/SXFile.h4
-rw-r--r--engines/wintermute/Base/scriptables/SXMath.cpp4
-rw-r--r--engines/wintermute/Base/scriptables/SXMath.h2
-rw-r--r--engines/wintermute/Base/scriptables/SXMemBuffer.cpp8
-rw-r--r--engines/wintermute/Base/scriptables/SXMemBuffer.h6
-rw-r--r--engines/wintermute/Base/scriptables/SXString.cpp6
-rw-r--r--engines/wintermute/Base/scriptables/SXString.h4
-rw-r--r--engines/wintermute/Base/scriptables/ScEngine.cpp38
-rw-r--r--engines/wintermute/Base/scriptables/ScEngine.h36
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.cpp50
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.h36
-rw-r--r--engines/wintermute/Base/scriptables/ScStack.cpp2
-rw-r--r--engines/wintermute/Base/scriptables/ScValue.cpp12
-rw-r--r--engines/wintermute/Base/scriptables/ScValue.h8
-rw-r--r--engines/wintermute/Base/scriptables/SxObject.cpp2
-rw-r--r--engines/wintermute/Sys/SysClassRegistry.cpp10
-rw-r--r--engines/wintermute/Sys/SysClassRegistry.h10
-rw-r--r--engines/wintermute/UI/UIButton.cpp16
-rw-r--r--engines/wintermute/UI/UIButton.h12
-rw-r--r--engines/wintermute/UI/UIEdit.cpp16
-rw-r--r--engines/wintermute/UI/UIEdit.h12
-rw-r--r--engines/wintermute/UI/UIEntity.cpp18
-rw-r--r--engines/wintermute/UI/UIEntity.h14
-rw-r--r--engines/wintermute/UI/UIObject.cpp16
-rw-r--r--engines/wintermute/UI/UIObject.h14
-rw-r--r--engines/wintermute/UI/UIText.cpp18
-rw-r--r--engines/wintermute/UI/UIText.h14
-rw-r--r--engines/wintermute/UI/UITiledImage.cpp12
-rw-r--r--engines/wintermute/UI/UITiledImage.h8
-rw-r--r--engines/wintermute/UI/UIWindow.cpp36
-rw-r--r--engines/wintermute/UI/UIWindow.h30
-rw-r--r--engines/wintermute/coll_templ.h4
-rw-r--r--engines/wintermute/persistent.h8
-rw-r--r--engines/wintermute/video/VidPlayer.cpp22
-rw-r--r--engines/wintermute/video/VidPlayer.h16
-rw-r--r--engines/wintermute/video/VidTheoraPlayer.cpp30
-rw-r--r--engines/wintermute/video/VidTheoraPlayer.h26
-rw-r--r--engines/wintermute/wintermute.cpp2
-rw-r--r--engines/wintermute/wintypes.h6
168 files changed, 1428 insertions, 1430 deletions
diff --git a/engines/wintermute/Ad/AdActor.cpp b/engines/wintermute/Ad/AdActor.cpp
index 55a8ac8443..17bd166796 100644
--- a/engines/wintermute/Ad/AdActor.cpp
+++ b/engines/wintermute/Ad/AdActor.cpp
@@ -76,7 +76,7 @@ CAdActor::CAdActor(CBGame *inGame): CAdTalkHolder(inGame) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::setDefaultAnimNames() {
+bool CAdActor::setDefaultAnimNames() {
_talkAnimName = "talk";
_idleAnimName = "idle";
_walkAnimName = "walk";
@@ -123,14 +123,14 @@ CAdActor::~CAdActor() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::loadFile(const char *filename) {
+bool CAdActor::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdActor::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -183,7 +183,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(ANIMATION)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::loadBuffer(byte *buffer, bool complete) {
+bool CAdActor::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTOR)
TOKEN_TABLE(X)
@@ -504,7 +504,7 @@ void CAdActor::goTo(int x, int y, TDirection afterWalkDir) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::display() {
+bool CAdActor::display() {
if (_active) updateSounds();
uint32 alpha;
@@ -547,7 +547,7 @@ ERRORCODE CAdActor::display() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::update() {
+bool CAdActor::update() {
_currentSprite = NULL;
if (_state == STATE_READY) {
@@ -850,7 +850,7 @@ void CAdActor::initLine(CBPoint startPt, CBPoint endPt) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdActor::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GoTo / GoToAsync
//////////////////////////////////////////////////////////////////////////
@@ -1035,7 +1035,7 @@ CScValue *CAdActor::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::scSetProperty(const char *name, CScValue *value) {
+bool CAdActor::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Direction
//////////////////////////////////////////////////////////////////////////
@@ -1108,7 +1108,7 @@ CBSprite *CAdActor::getTalkStance(const char *stance) {
delete _animSprite;
_animSprite = new CBSprite(_gameRef, this);
if (_animSprite) {
- ERRORCODE res = _animSprite->loadFile(_forcedTalkAnimName);
+ bool res = _animSprite->loadFile(_forcedTalkAnimName);
if (DID_FAIL(res)) {
_gameRef->LOG(res, "CAdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName);
delete _animSprite;
@@ -1187,7 +1187,7 @@ CBSprite *CAdActor::getTalkStanceOld(const char *stance) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::persist(CBPersistMgr *persistMgr) {
+bool CAdActor::persist(CBPersistMgr *persistMgr) {
CAdTalkHolder::persist(persistMgr);
persistMgr->transfer(TMEMBER_INT(_dir));
@@ -1262,7 +1262,7 @@ CAdSpriteSet *CAdActor::getAnimByName(const Common::String &animName) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::mergeAnims(const char *animsFilename) {
+bool CAdActor::mergeAnims(const char *animsFilename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ANIMATION)
TOKEN_TABLE_END
@@ -1279,7 +1279,7 @@ ERRORCODE CAdActor::mergeAnims(const char *animsFilename) {
int cmd;
CBParser parser(_gameRef);
- ERRORCODE Ret = STATUS_OK;
+ bool Ret = STATUS_OK;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -1298,7 +1298,7 @@ ERRORCODE CAdActor::mergeAnims(const char *animsFilename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdActor::playAnim(const char *filename) {
+bool CAdActor::playAnim(const char *filename) {
// if we have an anim with this name, use it
CAdSpriteSet *Anim = getAnimByName(filename);
if (Anim) {
diff --git a/engines/wintermute/Ad/AdActor.h b/engines/wintermute/Ad/AdActor.h
index d767ecd381..114ee04ae8 100644
--- a/engines/wintermute/Ad/AdActor.h
+++ b/engines/wintermute/Ad/AdActor.h
@@ -52,8 +52,8 @@ public:
CBSprite *getTalkStance(const char *stance);
virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE);
CBPoint *_targetPoint;
- virtual ERRORCODE update();
- virtual ERRORCODE display();
+ virtual bool update();
+ virtual bool display();
TDirection _targetDir;
TDirection _afterWalkDir;
virtual void turnTo(TDirection dir);
@@ -67,8 +67,8 @@ public:
TDirection _dir;
CAdActor(CBGame *inGame/*=NULL*/);
virtual ~CAdActor();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
// new anim system
Common::String _talkAnimName;
@@ -77,19 +77,19 @@ public:
Common::String _turnLeftAnimName;
Common::String _turnRightAnimName;
CBArray<CAdSpriteSet *, CAdSpriteSet *> _anims;
- virtual ERRORCODE playAnim(const char *filename);
+ virtual bool playAnim(const char *filename);
CAdSpriteSet *getAnimByName(const Common::String &animName);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
private:
- ERRORCODE setDefaultAnimNames();
+ bool setDefaultAnimNames();
CBSprite *getTalkStanceOld(const char *stance);
- ERRORCODE mergeAnims(const char *animsFilename);
+ bool mergeAnims(const char *animsFilename);
CBSprite *_animSprite2;
void initLine(CBPoint startPt, CBPoint endPt);
diff --git a/engines/wintermute/Ad/AdEntity.cpp b/engines/wintermute/Ad/AdEntity.cpp
index ccffe58efe..20c16e3dd5 100644
--- a/engines/wintermute/Ad/AdEntity.cpp
+++ b/engines/wintermute/Ad/AdEntity.cpp
@@ -84,14 +84,14 @@ CAdEntity::~CAdEntity() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::loadFile(const char *filename) {
+bool CAdEntity::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdEntity::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -150,7 +150,7 @@ TOKEN_DEF(WALK_TO_DIR)
TOKEN_DEF(SAVE_STATE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::loadBuffer(byte *buffer, bool complete) {
+bool CAdEntity::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY)
TOKEN_TABLE(SPRITE)
@@ -481,7 +481,7 @@ ERRORCODE CAdEntity::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::display() {
+bool CAdEntity::display() {
if (_active) {
updateSounds();
@@ -529,7 +529,7 @@ ERRORCODE CAdEntity::display() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::update() {
+bool CAdEntity::update() {
_currentSprite = NULL;
if (_state == STATE_READY && _animSprite) {
@@ -625,7 +625,7 @@ ERRORCODE CAdEntity::update() {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdEntity::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// StopSound
//////////////////////////////////////////////////////////////////////////
@@ -831,7 +831,7 @@ CScValue *CAdEntity::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::scSetProperty(const char *name, CScValue *value) {
+bool CAdEntity::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Item
@@ -877,7 +877,7 @@ const char *CAdEntity::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdEntity::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ENTITY {\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
if (_subtype == ENTITY_SOUND)
@@ -977,7 +977,7 @@ void CAdEntity::updatePosition() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::persist(CBPersistMgr *persistMgr) {
+bool CAdEntity::persist(CBPersistMgr *persistMgr) {
CAdTalkHolder::persist(persistMgr);
persistMgr->transfer(TMEMBER(_item));
@@ -1003,7 +1003,7 @@ void CAdEntity::setItem(const char *itemName) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdEntity::setSprite(const char *filename) {
+bool CAdEntity::setSprite(const char *filename) {
bool setCurrent = false;
if (_currentSprite == _sprite) {
_currentSprite = NULL;
diff --git a/engines/wintermute/Ad/AdEntity.h b/engines/wintermute/Ad/AdEntity.h
index 9a53f8195b..43007c645a 100644
--- a/engines/wintermute/Ad/AdEntity.h
+++ b/engines/wintermute/Ad/AdEntity.h
@@ -36,7 +36,7 @@ class CVidTheoraPlayer;
class CAdEntity : public CAdTalkHolder {
public:
CVidTheoraPlayer *_theora;
- ERRORCODE setSprite(const char *filename);
+ bool setSprite(const char *filename);
int _walkToX;
int _walkToY;
TDirection _walkToDir;
@@ -46,19 +46,19 @@ public:
void updatePosition();
virtual int getHeight();
CBRegion *_region;
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
- virtual ERRORCODE update();
- virtual ERRORCODE display();
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool update();
+ virtual bool display();
CAdEntity(CBGame *inGame);
virtual ~CAdEntity();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
TEntityType _subtype;
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp
index b5c049dc75..af752e3ced 100644
--- a/engines/wintermute/Ad/AdGame.cpp
+++ b/engines/wintermute/Ad/AdGame.cpp
@@ -117,7 +117,7 @@ CAdGame::~CAdGame() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::cleanup() {
+bool CAdGame::cleanup() {
int i;
for (i = 0; i < _objects.getSize(); i++) {
@@ -195,7 +195,7 @@ ERRORCODE CAdGame::cleanup() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::initLoop() {
+bool CAdGame::initLoop() {
if (_scheduledScene && _transMgr->isReady()) {
changeScene(_scheduledScene, _scheduledFadeIn);
delete[] _scheduledScene;
@@ -205,7 +205,7 @@ ERRORCODE CAdGame::initLoop() {
}
- ERRORCODE res;
+ bool res;
res = CBGame::initLoop();
if (DID_FAIL(res)) return res;
@@ -218,17 +218,17 @@ ERRORCODE CAdGame::initLoop() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::addObject(CAdObject *object) {
+bool CAdGame::addObject(CAdObject *object) {
_objects.add(object);
return registerObject(object);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::removeObject(CAdObject *object) {
+bool CAdGame::removeObject(CAdObject *object) {
// in case the user called Scene.CreateXXX() and Game.DeleteXXX()
if (_scene) {
- ERRORCODE Res = _scene->removeObject(object);
+ bool Res = _scene->removeObject(object);
if (DID_SUCCEED(Res)) return Res;
}
@@ -243,7 +243,7 @@ ERRORCODE CAdGame::removeObject(CAdObject *object) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::changeScene(const char *filename, bool fadeIn) {
+bool CAdGame::changeScene(const char *filename, bool fadeIn) {
if (_scene == NULL) {
_scene = new CAdScene(_gameRef);
registerObject(_scene);
@@ -265,7 +265,7 @@ ERRORCODE CAdGame::changeScene(const char *filename, bool fadeIn) {
_scene->_sFXVolume = 100;
if (_scene->_scProp) _scene->_scProp->cleanup();
- ERRORCODE ret;
+ bool ret;
if (_initialScene && _debugDebugMode && _debugStartupScene) {
_initialScene = false;
ret = _scene->loadFile(_debugStartupScene);
@@ -293,7 +293,7 @@ void CAdGame::addSentence(CAdSentence *sentence) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::displaySentences(bool frozen) {
+bool CAdGame::displaySentences(bool frozen) {
for (int i = 0; i < _sentences.getSize(); i++) {
if (frozen && _sentences[i]->_freezable) continue;
else _sentences[i]->display();
@@ -316,7 +316,7 @@ void CAdGame::finishSentences() {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// ChangeScene
//////////////////////////////////////////////////////////////////////////
@@ -334,7 +334,7 @@ ERRORCODE CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
stack->pushNULL();
- //ERRORCODE ret = ChangeScene(stack->pop()->getString());
+ //bool ret = ChangeScene(stack->pop()->getString());
//if(DID_FAIL(ret)) stack->pushBool(false);
//else stack->pushBool(true);
@@ -743,7 +743,7 @@ ERRORCODE CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
const char *filename = stack->pop()->getString();
bool merge = stack->pop()->getBool(false);
- ERRORCODE ret = loadItemsFile(filename, merge);
+ bool ret = loadItemsFile(filename, merge);
stack->pushBool(DID_SUCCEED(ret));
return STATUS_OK;
@@ -952,7 +952,7 @@ CScValue *CAdGame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::scSetProperty(const char *name, CScValue *value) {
+bool CAdGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// SelectedItem
@@ -1047,7 +1047,7 @@ ERRORCODE CAdGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name) {
+bool CAdGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name) {
CScValue *this_obj;
//////////////////////////////////////////////////////////////////////////
@@ -1083,7 +1083,7 @@ ERRORCODE CAdGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *th
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::showCursor() {
+bool CAdGame::showCursor() {
if (_cursorHidden) return STATUS_OK;
if (_selectedItem && _gameRef->_state == GAME_RUNNING && _stateEx == GAME_NORMAL && _interactive) {
@@ -1103,14 +1103,14 @@ ERRORCODE CAdGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::loadFile(const char *filename) {
+bool CAdGame::loadFile(const char *filename) {
byte *buffer = _fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdGame::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -1139,7 +1139,7 @@ TOKEN_DEF(STARTUP_SCENE)
TOKEN_DEF(DEBUG_STARTUP_SCENE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::loadBuffer(byte *buffer, bool complete) {
+bool CAdGame::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(AD_GAME)
@@ -1252,7 +1252,7 @@ ERRORCODE CAdGame::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::persist(CBPersistMgr *persistMgr) {
+bool CAdGame::persist(CBPersistMgr *persistMgr) {
if (!persistMgr->_saving) cleanup();
CBGame::persist(persistMgr);
@@ -1303,14 +1303,14 @@ ERRORCODE CAdGame::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::loadGame(const char *filename) {
- ERRORCODE ret = CBGame::loadGame(filename);
+bool CAdGame::loadGame(const char *filename) {
+ bool ret = CBGame::loadGame(filename);
if (DID_SUCCEED(ret)) CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CAdRegion", NULL);
return ret;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::initAfterLoad() {
+bool CAdGame::initAfterLoad() {
CBGame::initAfterLoad();
CSysClassRegistry::getInstance()->enumInstances(afterLoadScene, "CAdScene", NULL);
return STATUS_OK;
@@ -1345,7 +1345,7 @@ void CAdGame::setPrevSceneFilename(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
+bool CAdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
delete[] _scheduledScene;
_scheduledScene = NULL;
@@ -1362,7 +1362,7 @@ ERRORCODE CAdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+bool CAdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
CBGame::getVersion(verMajor, verMinor, NULL, NULL);
if (extMajor) *extMajor = 0;
@@ -1373,14 +1373,14 @@ ERRORCODE CAdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, by
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::loadItemsFile(const char *filename, bool merge) {
+bool CAdGame::loadItemsFile(const char *filename, bool merge) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdGame::LoadItemsFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
//_filename = new char [strlen(filename)+1];
//strcpy(_filename, filename);
@@ -1395,7 +1395,7 @@ ERRORCODE CAdGame::loadItemsFile(const char *filename, bool merge) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::loadItemsBuffer(byte *buffer, bool merge) {
+bool CAdGame::loadItemsBuffer(byte *buffer, bool merge) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ITEM)
TOKEN_TABLE_END
@@ -1473,7 +1473,7 @@ CAdSceneState *CAdGame::getSceneState(const char *filename, bool saving) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::windowLoadHook(CUIWindow *win, char **buffer, char **params) {
+bool CAdGame::windowLoadHook(CUIWindow *win, char **buffer, char **params) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY_CONTAINER)
TOKEN_TABLE_END
@@ -1507,7 +1507,7 @@ ERRORCODE CAdGame::windowLoadHook(CUIWindow *win, char **buffer, char **params)
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
+bool CAdGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
if (strcmp(name, "CreateEntityContainer") == 0) {
stack->correctParams(1);
CScValue *val = stack->pop();
@@ -1525,7 +1525,7 @@ ERRORCODE CAdGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CSc
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::startDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
+bool CAdGame::startDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
char *name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
if (name) {
sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
@@ -1536,7 +1536,7 @@ ERRORCODE CAdGame::startDlgBranch(const char *branchName, const char *scriptName
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
+bool CAdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
char *name = NULL;
bool deleteName = false;
if (branchName == NULL && _dlgPendingBranches.getSize() > 0) {
@@ -1583,7 +1583,7 @@ ERRORCODE CAdGame::endDlgBranch(const char *branchName, const char *scriptName,
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::clearBranchResponses(char *name) {
+bool CAdGame::clearBranchResponses(char *name) {
for (int i = 0; i < _responsesBranch.getSize(); i++) {
if (scumm_stricmp(name, _responsesBranch[i]->_context) == 0) {
delete _responsesBranch[i];
@@ -1596,7 +1596,7 @@ ERRORCODE CAdGame::clearBranchResponses(char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::addBranchResponse(int ID) {
+bool CAdGame::addBranchResponse(int ID) {
if (branchResponseUsed(ID)) return STATUS_OK;
CAdResponseContext *r = new CAdResponseContext(_gameRef);
r->_iD = ID;
@@ -1619,7 +1619,7 @@ bool CAdGame::branchResponseUsed(int ID) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::addGameResponse(int ID) {
+bool CAdGame::addGameResponse(int ID) {
if (gameResponseUsed(ID)) return STATUS_OK;
CAdResponseContext *r = new CAdResponseContext(_gameRef);
r->_iD = ID;
@@ -1643,7 +1643,7 @@ bool CAdGame::gameResponseUsed(int ID) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::resetResponse(int ID) {
+bool CAdGame::resetResponse(int ID) {
char *Context = _dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL;
int i;
@@ -1672,7 +1672,7 @@ ERRORCODE CAdGame::resetResponse(int ID) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::displayContent(bool doUpdate, bool displayAll) {
+bool CAdGame::displayContent(bool doUpdate, bool displayAll) {
// init
if (doUpdate) initLoop();
@@ -1740,7 +1740,7 @@ ERRORCODE CAdGame::displayContent(bool doUpdate, bool displayAll) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::registerInventory(CAdInventory *inv) {
+bool CAdGame::registerInventory(CAdInventory *inv) {
for (int i = 0; i < _inventories.getSize(); i++) {
if (_inventories[i] == inv) return STATUS_OK;
}
@@ -1751,7 +1751,7 @@ ERRORCODE CAdGame::registerInventory(CAdInventory *inv) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::unregisterInventory(CAdInventory *inv) {
+bool CAdGame::unregisterInventory(CAdInventory *inv) {
for (int i = 0; i < _inventories.getSize(); i++) {
if (_inventories[i] == inv) {
unregisterObject(_inventories[i]);
@@ -1786,14 +1786,14 @@ CAdItem *CAdGame::getItemByName(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::addItem(CAdItem *item) {
+bool CAdGame::addItem(CAdItem *item) {
_items.add(item);
return _gameRef->registerObject(item);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::resetContent() {
+bool CAdGame::resetContent() {
// clear pending dialogs
for (int i = 0; i < _dlgPendingBranches.getSize(); i++) {
delete [] _dlgPendingBranches[i];
@@ -1828,7 +1828,7 @@ ERRORCODE CAdGame::resetContent() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::deleteItem(CAdItem *item) {
+bool CAdGame::deleteItem(CAdItem *item) {
if (!item) return STATUS_FAILED;
if (_selectedItem == item) _selectedItem = NULL;
@@ -1853,7 +1853,7 @@ ERRORCODE CAdGame::deleteItem(CAdItem *item) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::addSpeechDir(const char *dir) {
+bool CAdGame::addSpeechDir(const char *dir) {
if (!dir || dir[0] == '\0') return STATUS_FAILED;
char *temp = new char[strlen(dir) + 2];
@@ -1874,7 +1874,7 @@ ERRORCODE CAdGame::addSpeechDir(const char *dir) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::removeSpeechDir(const char *dir) {
+bool CAdGame::removeSpeechDir(const char *dir) {
if (!dir || dir[0] == '\0') return STATUS_FAILED;
char *temp = new char[strlen(dir) + 2];
@@ -1931,7 +1931,7 @@ bool CAdGame::validMouse() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::onMouseLeftDown() {
+bool CAdGame::onMouseLeftDown() {
if (!validMouse()) return STATUS_OK;
if (_state == GAME_RUNNING && !_interactive) {
if (_talkSkipButton == TALK_SKIP_LEFT || _talkSkipButton == TALK_SKIP_BOTH) {
@@ -1959,7 +1959,7 @@ ERRORCODE CAdGame::onMouseLeftDown() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::onMouseLeftUp() {
+bool CAdGame::onMouseLeftUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
CBPlatform::releaseCapture();
@@ -1978,7 +1978,7 @@ ERRORCODE CAdGame::onMouseLeftUp() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::onMouseLeftDblClick() {
+bool CAdGame::onMouseLeftDblClick() {
if (!validMouse()) return STATUS_OK;
if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
@@ -1997,7 +1997,7 @@ ERRORCODE CAdGame::onMouseLeftDblClick() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::onMouseRightDown() {
+bool CAdGame::onMouseRightDown() {
if (!validMouse()) return STATUS_OK;
if (_state == GAME_RUNNING && !_interactive) {
if (_talkSkipButton == TALK_SKIP_RIGHT || _talkSkipButton == TALK_SKIP_BOTH) {
@@ -2022,7 +2022,7 @@ ERRORCODE CAdGame::onMouseRightDown() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::onMouseRightUp() {
+bool CAdGame::onMouseRightUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
@@ -2037,7 +2037,7 @@ ERRORCODE CAdGame::onMouseRightUp() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::displayDebugInfo() {
+bool CAdGame::displayDebugInfo() {
char str[100];
if (_gameRef->_debugDebugMode) {
sprintf(str, "Mouse: %d, %d (scene: %d, %d)", _mousePos.x, _mousePos.y, _mousePos.x + _scene->getOffsetLeft(), _mousePos.y + _scene->getOffsetTop());
@@ -2051,7 +2051,7 @@ ERRORCODE CAdGame::displayDebugInfo() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdGame::onScriptShutdown(CScScript *script) {
+bool CAdGame::onScriptShutdown(CScScript *script) {
if (_responseBox && _responseBox->_waitingScript == script)
_responseBox->_waitingScript = NULL;
diff --git a/engines/wintermute/Ad/AdGame.h b/engines/wintermute/Ad/AdGame.h
index 80a7bb7ea0..d677083db0 100644
--- a/engines/wintermute/Ad/AdGame.h
+++ b/engines/wintermute/Ad/AdGame.h
@@ -44,56 +44,56 @@ class CAdResponseContext;
class CAdResponseBox;
class CAdGame : public CBGame {
public:
- virtual ERRORCODE onScriptShutdown(CScScript *script);
+ virtual bool onScriptShutdown(CScScript *script);
- virtual ERRORCODE onMouseLeftDown();
- virtual ERRORCODE onMouseLeftUp();
- virtual ERRORCODE onMouseLeftDblClick();
- virtual ERRORCODE onMouseRightDown();
- virtual ERRORCODE onMouseRightUp();
+ virtual bool onMouseLeftDown();
+ virtual bool onMouseLeftUp();
+ virtual bool onMouseLeftDblClick();
+ virtual bool onMouseRightDown();
+ virtual bool onMouseRightUp();
- virtual ERRORCODE displayDebugInfo();
+ virtual bool displayDebugInfo();
- virtual ERRORCODE initAfterLoad();
+ virtual bool initAfterLoad();
static void afterLoadScene(void *scene, void *data);
bool _smartItemCursor;
CBArray<char *, char *> _speechDirs;
- ERRORCODE addSpeechDir(const char *dir);
- ERRORCODE removeSpeechDir(const char *dir);
+ bool addSpeechDir(const char *dir);
+ bool removeSpeechDir(const char *dir);
char *findSpeechFile(char *StringID);
- ERRORCODE deleteItem(CAdItem *Item);
+ bool deleteItem(CAdItem *Item);
char *_itemsFile;
bool _tempDisableSaveState;
- virtual ERRORCODE resetContent();
- ERRORCODE addItem(CAdItem *item);
+ virtual bool resetContent();
+ bool addItem(CAdItem *item);
CAdItem *getItemByName(const char *name);
CBArray<CAdItem *, CAdItem *> _items;
CAdObject *_inventoryOwner;
bool isItemTaken(char *itemName);
- ERRORCODE registerInventory(CAdInventory *inv);
- ERRORCODE unregisterInventory(CAdInventory *inv);
+ bool registerInventory(CAdInventory *inv);
+ bool unregisterInventory(CAdInventory *inv);
CAdObject *_invObject;
CBArray<CAdInventory *, CAdInventory *> _inventories;
- virtual ERRORCODE displayContent(bool update = true, bool displayAll = false);
+ virtual bool displayContent(bool update = true, bool displayAll = false);
char *_debugStartupScene;
char *_startupScene;
bool _initialScene;
bool gameResponseUsed(int ID);
- ERRORCODE addGameResponse(int ID);
- ERRORCODE resetResponse(int ID);
+ bool addGameResponse(int ID);
+ bool resetResponse(int ID);
bool branchResponseUsed(int ID);
- ERRORCODE addBranchResponse(int ID);
- ERRORCODE clearBranchResponses(char *name);
- ERRORCODE startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
- ERRORCODE endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
- virtual ERRORCODE windowLoadHook(CUIWindow *win, char **buf, char **params);
- virtual ERRORCODE windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name);
+ bool addBranchResponse(int ID);
+ bool clearBranchResponses(char *name);
+ bool startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
+ bool endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
+ virtual bool windowLoadHook(CUIWindow *win, char **buf, char **params);
+ virtual bool windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name);
CAdSceneState *getSceneState(const char *filename, bool saving);
CBViewport *_sceneViewport;
@@ -104,31 +104,31 @@ public:
TTalkSkipButton _talkSkipButton;
- virtual ERRORCODE getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
- ERRORCODE scheduleChangeScene(const char *filename, bool fadeIn);
+ virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
+ bool scheduleChangeScene(const char *filename, bool fadeIn);
char *_scheduledScene;
bool _scheduledFadeIn;
void setPrevSceneName(const char *name);
void setPrevSceneFilename(const char *name);
char *_prevSceneName;
char *_prevSceneFilename;
- virtual ERRORCODE loadGame(const char *filename);
+ virtual bool loadGame(const char *filename);
CAdItem *_selectedItem;
- ERRORCODE cleanup();
+ bool cleanup();
DECLARE_PERSISTENT(CAdGame, CBGame)
void finishSentences();
- ERRORCODE showCursor();
+ bool showCursor();
TGameStateEx _stateEx;
CAdResponseBox *_responseBox;
CAdInventoryBox *_inventoryBox;
- ERRORCODE displaySentences(bool frozen);
+ bool displaySentences(bool frozen);
void addSentence(CAdSentence *sentence);
- ERRORCODE changeScene(const char *filename, bool fadeIn);
- ERRORCODE removeObject(CAdObject *object);
- ERRORCODE addObject(CAdObject *object);
+ bool changeScene(const char *filename, bool fadeIn);
+ bool removeObject(CAdObject *object);
+ bool addObject(CAdObject *object);
CAdScene *_scene;
- ERRORCODE initLoop();
+ bool initLoop();
CAdGame();
virtual ~CAdGame();
CBArray<CAdObject *, CAdObject *> _objects;
@@ -140,19 +140,19 @@ public:
CBArray<CAdResponseContext *, CAdResponseContext *> _responsesBranch;
CBArray<CAdResponseContext *, CAdResponseContext *> _responsesGame;
- virtual ERRORCODE loadFile(const char *filename);
- virtual ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ virtual bool loadFile(const char *filename);
+ virtual bool loadBuffer(byte *buffer, bool complete = true);
- ERRORCODE loadItemsFile(const char *filename, bool merge = false);
- ERRORCODE loadItemsBuffer(byte *buffer, bool merge = false);
+ bool loadItemsFile(const char *filename, bool merge = false);
+ bool loadItemsBuffer(byte *buffer, bool merge = false);
- virtual ERRORCODE ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name);
+ virtual bool ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
bool validMouse();
};
diff --git a/engines/wintermute/Ad/AdInventory.cpp b/engines/wintermute/Ad/AdInventory.cpp
index 24cf919165..30cb5e5b77 100644
--- a/engines/wintermute/Ad/AdInventory.cpp
+++ b/engines/wintermute/Ad/AdInventory.cpp
@@ -49,7 +49,7 @@ CAdInventory::~CAdInventory() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventory::insertItem(const char *name, const char *insertAfter) {
+bool CAdInventory::insertItem(const char *name, const char *insertAfter) {
if (name == NULL) return STATUS_FAILED;
CAdItem *item = ((CAdGame *)_gameRef)->getItemByName(name);
@@ -74,7 +74,7 @@ ERRORCODE CAdInventory::insertItem(const char *name, const char *insertAfter) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventory::removeItem(const char *name) {
+bool CAdInventory::removeItem(const char *name) {
if (name == NULL) return STATUS_FAILED;
for (int i = 0; i < _takenItems.getSize(); i++) {
@@ -91,7 +91,7 @@ ERRORCODE CAdInventory::removeItem(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventory::removeItem(CAdItem *item) {
+bool CAdInventory::removeItem(CAdItem *item) {
if (item == NULL) return STATUS_FAILED;
for (int i = 0; i < _takenItems.getSize(); i++) {
@@ -106,7 +106,7 @@ ERRORCODE CAdInventory::removeItem(CAdItem *item) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventory::persist(CBPersistMgr *persistMgr) {
+bool CAdInventory::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdInventory.h b/engines/wintermute/Ad/AdInventory.h
index d78b78d89d..14929c8c4b 100644
--- a/engines/wintermute/Ad/AdInventory.h
+++ b/engines/wintermute/Ad/AdInventory.h
@@ -38,9 +38,9 @@ class CAdItem;
class CAdInventory : public CBObject {
public:
DECLARE_PERSISTENT(CAdInventory, CBObject)
- ERRORCODE removeItem(const char *name);
- ERRORCODE removeItem(CAdItem *Item);
- ERRORCODE insertItem(const char *name, const char *insertAfter = NULL);
+ bool removeItem(const char *name);
+ bool removeItem(CAdItem *Item);
+ bool insertItem(const char *name, const char *insertAfter = NULL);
CAdInventory(CBGame *inGame);
virtual ~CAdInventory();
CBArray<CAdItem *, CAdItem *> _takenItems;
diff --git a/engines/wintermute/Ad/AdInventoryBox.cpp b/engines/wintermute/Ad/AdInventoryBox.cpp
index 3b38903bbf..2e767574da 100644
--- a/engines/wintermute/Ad/AdInventoryBox.cpp
+++ b/engines/wintermute/Ad/AdInventoryBox.cpp
@@ -74,7 +74,7 @@ CAdInventoryBox::~CAdInventoryBox() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
+bool CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
CUIObject *obj = (CUIObject *)param1;
switch (obj->_type) {
@@ -98,7 +98,7 @@ ERRORCODE CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventoryBox::display() {
+bool CAdInventoryBox::display() {
CAdGame *adGame = (CAdGame *)_gameRef;
if (!_visible) return STATUS_OK;
@@ -155,14 +155,14 @@ ERRORCODE CAdInventoryBox::display() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventoryBox::loadFile(const char *filename) {
+bool CAdInventoryBox::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdInventoryBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -193,7 +193,7 @@ TOKEN_DEF(HIDE_SELECTED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
+bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(INVENTORY_BOX)
TOKEN_TABLE(TEMPLATE)
@@ -318,7 +318,7 @@ ERRORCODE CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "INVENTORY_BOX\n");
buffer->putTextIndent(indent, "{\n");
@@ -351,7 +351,7 @@ ERRORCODE CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdInventoryBox::persist(CBPersistMgr *persistMgr) {
+bool CAdInventoryBox::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_closeButton));
diff --git a/engines/wintermute/Ad/AdInventoryBox.h b/engines/wintermute/Ad/AdInventoryBox.h
index 857abd5d35..f6beae2d46 100644
--- a/engines/wintermute/Ad/AdInventoryBox.h
+++ b/engines/wintermute/Ad/AdInventoryBox.h
@@ -45,18 +45,18 @@ public:
int _itemHeight;
int _itemWidth;
bool _visible;
- virtual ERRORCODE display();
+ virtual bool display();
CUIButton *_closeButton;
int _spacing;
int _scrollOffset;
Rect32 _itemsArea;
- ERRORCODE listen(CBScriptHolder *param1, uint32 param2);
+ bool listen(CBScriptHolder *param1, uint32 param2);
CUIWindow *_window;
CAdInventoryBox(CBGame *inGame);
virtual ~CAdInventoryBox();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdItem.cpp b/engines/wintermute/Ad/AdItem.cpp
index 1727950191..be2177456f 100644
--- a/engines/wintermute/Ad/AdItem.cpp
+++ b/engines/wintermute/Ad/AdItem.cpp
@@ -84,14 +84,14 @@ CAdItem::~CAdItem() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdItem::loadFile(const char *filename) {
+bool CAdItem::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdItem::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -134,7 +134,7 @@ TOKEN_DEF(AMOUNT_STRING)
TOKEN_DEF(AMOUNT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdItem::loadBuffer(byte *buffer, bool complete) {
+bool CAdItem::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ITEM)
TOKEN_TABLE(TEMPLATE)
@@ -319,7 +319,7 @@ ERRORCODE CAdItem::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdItem::update() {
+bool CAdItem::update() {
_currentSprite = NULL;
if (_state == STATE_READY && _animSprite) {
@@ -386,7 +386,7 @@ ERRORCODE CAdItem::update() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdItem::display(int x, int y) {
+bool CAdItem::display(int x, int y) {
int width = 0;
if (_currentSprite) {
Rect32 rc;
@@ -397,7 +397,7 @@ ERRORCODE CAdItem::display(int x, int y) {
_posX = x + width / 2;
_posY = y;
- ERRORCODE ret;
+ bool ret;
if (_currentSprite)
ret = _currentSprite->draw(x, y, this, 100, 100, _alphaColor);
else ret = STATUS_OK;
@@ -430,7 +430,7 @@ ERRORCODE CAdItem::display(int x, int y) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdItem::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdItem::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetHoverSprite
//////////////////////////////////////////////////////////////////////////
@@ -649,7 +649,7 @@ CScValue *CAdItem::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdItem::scSetProperty(const char *name, CScValue *value) {
+bool CAdItem::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -730,7 +730,7 @@ const char *CAdItem::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdItem::persist(CBPersistMgr *persistMgr) {
+bool CAdItem::persist(CBPersistMgr *persistMgr) {
CAdTalkHolder::persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdItem.h b/engines/wintermute/Ad/AdItem.h
index f0810d95d1..fbbcd608d1 100644
--- a/engines/wintermute/Ad/AdItem.h
+++ b/engines/wintermute/Ad/AdItem.h
@@ -44,9 +44,9 @@ public:
char *_amountString;
- ERRORCODE update();
+ bool update();
DECLARE_PERSISTENT(CAdItem, CAdTalkHolder)
- ERRORCODE display(int x, int y);
+ bool display(int x, int y);
bool getExtendedFlag(const char *flagName);
bool _inInventory;
bool _cursorCombined;
@@ -55,13 +55,13 @@ public:
CBSprite *_cursorHover;
CAdItem(CBGame *inGame);
virtual ~CAdItem();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Ad/AdLayer.cpp b/engines/wintermute/Ad/AdLayer.cpp
index b7d8eb3cc2..1dd1efb8a6 100644
--- a/engines/wintermute/Ad/AdLayer.cpp
+++ b/engines/wintermute/Ad/AdLayer.cpp
@@ -61,14 +61,14 @@ CAdLayer::~CAdLayer() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdLayer::loadFile(const char *filename) {
+bool CAdLayer::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdLayer::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -99,7 +99,7 @@ TOKEN_DEF(CLOSE_UP)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdLayer::loadBuffer(byte *buffer, bool complete) {
+bool CAdLayer::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(LAYER)
TOKEN_TABLE(TEMPLATE)
@@ -226,7 +226,7 @@ ERRORCODE CAdLayer::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetNode
//////////////////////////////////////////////////////////////////////////
@@ -420,7 +420,7 @@ CScValue *CAdLayer::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdLayer::scSetProperty(const char *name, CScValue *value) {
+bool CAdLayer::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -477,7 +477,7 @@ const char *CAdLayer::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdLayer::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdLayer::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "LAYER {\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
@@ -520,7 +520,7 @@ ERRORCODE CAdLayer::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdLayer::persist(CBPersistMgr *persistMgr) {
+bool CAdLayer::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdLayer.h b/engines/wintermute/Ad/AdLayer.h
index 29df4c0c34..0ccdb13ae7 100644
--- a/engines/wintermute/Ad/AdLayer.h
+++ b/engines/wintermute/Ad/AdLayer.h
@@ -42,14 +42,14 @@ public:
CAdLayer(CBGame *inGame);
virtual ~CAdLayer();
CBArray<CAdSceneNode *, CAdSceneNode *> _nodes;
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Ad/AdNodeState.cpp b/engines/wintermute/Ad/AdNodeState.cpp
index 6d96c041a1..5037ec0272 100644
--- a/engines/wintermute/Ad/AdNodeState.cpp
+++ b/engines/wintermute/Ad/AdNodeState.cpp
@@ -92,7 +92,7 @@ void CAdNodeState::setCursor(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdNodeState::persist(CBPersistMgr *persistMgr) {
+bool CAdNodeState::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
persistMgr->transfer(TMEMBER(_active));
@@ -129,7 +129,7 @@ char *CAdNodeState::getCaption(int caseVal) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdNodeState::transferEntity(CAdEntity *entity, bool includingSprites, bool saving) {
+bool CAdNodeState::transferEntity(CAdEntity *entity, bool includingSprites, bool saving) {
if (!entity) return STATUS_FAILED;
// hack!
diff --git a/engines/wintermute/Ad/AdNodeState.h b/engines/wintermute/Ad/AdNodeState.h
index fcd1f1402b..186f2ebbb2 100644
--- a/engines/wintermute/Ad/AdNodeState.h
+++ b/engines/wintermute/Ad/AdNodeState.h
@@ -35,7 +35,7 @@ class CAdEntity;
class CAdNodeState : public CBBase {
public:
- ERRORCODE transferEntity(CAdEntity *entity, bool includingSprites, bool saving);
+ bool transferEntity(CAdEntity *entity, bool includingSprites, bool saving);
void setName(const char *name);
void setFilename(const char *filename);
void setCursor(const char *filename);
diff --git a/engines/wintermute/Ad/AdObject.cpp b/engines/wintermute/Ad/AdObject.cpp
index 3321e5871f..451fca7fa6 100644
--- a/engines/wintermute/Ad/AdObject.cpp
+++ b/engines/wintermute/Ad/AdObject.cpp
@@ -151,7 +151,7 @@ CAdObject::~CAdObject() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::playAnim(const char *filename) {
+bool CAdObject::playAnim(const char *filename) {
delete _animSprite;
_animSprite = NULL;
_animSprite = new CBSprite(_gameRef, this);
@@ -159,7 +159,7 @@ ERRORCODE CAdObject::playAnim(const char *filename) {
_gameRef->LOG(0, "CAdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", _name, filename);
return STATUS_FAILED;
}
- ERRORCODE res = _animSprite->loadFile(filename);
+ bool res = _animSprite->loadFile(filename);
if (DID_FAIL(res)) {
_gameRef->LOG(res, "CAdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", _name, filename);
delete _animSprite;
@@ -173,13 +173,13 @@ ERRORCODE CAdObject::playAnim(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::display() {
+bool CAdObject::display() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::update() {
+bool CAdObject::update() {
return STATUS_OK;
}
@@ -187,7 +187,7 @@ ERRORCODE CAdObject::update() {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// PlayAnim / PlayAnimAsync
@@ -488,7 +488,7 @@ ERRORCODE CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *
int offsetX = stack->pop()->getInt();
int offsetY = stack->pop()->getInt();
- ERRORCODE res;
+ bool res;
CAdEntity *ent = new CAdEntity(_gameRef);
if (DID_FAIL(res = ent->loadFile(filename))) {
delete ent;
@@ -715,7 +715,7 @@ CScValue *CAdObject::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::scSetProperty(const char *name, CScValue *value) {
+bool CAdObject::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Active
@@ -792,7 +792,7 @@ const char *CAdObject::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::SetFont(const char *filename) {
+bool CAdObject::SetFont(const char *filename) {
if (_font) _gameRef->_fontStorage->removeFont(_font);
if (filename) {
_font = _gameRef->_fontStorage->addFont(filename);
@@ -936,7 +936,7 @@ void CAdObject::talk(const char *text, const char *sound, uint32 duration, const
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::reset() {
+bool CAdObject::reset() {
if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
delete _animSprite;
_animSprite = NULL;
@@ -953,7 +953,7 @@ ERRORCODE CAdObject::reset() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::persist(CBPersistMgr *persistMgr) {
+bool CAdObject::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_active));
@@ -998,7 +998,7 @@ ERRORCODE CAdObject::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::updateSounds() {
+bool CAdObject::updateSounds() {
if (_sentence && _sentence->_sound)
updateOneSound(_sentence->_sound);
@@ -1007,7 +1007,7 @@ ERRORCODE CAdObject::updateSounds() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::resetSoundPan() {
+bool CAdObject::resetSoundPan() {
if (_sentence && _sentence->_sound) {
_sentence->_sound->setPan(0.0f);
}
@@ -1025,7 +1025,7 @@ bool CAdObject::getExtendedFlag(const char *flagName) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdObject::saveAsText(CBDynBuffer *buffer, int indent) {
if (_blockRegion) _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
if (_wptGroup) _wptGroup->saveAsText(buffer, indent + 2);
@@ -1036,7 +1036,7 @@ ERRORCODE CAdObject::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::updateBlockRegion() {
+bool CAdObject::updateBlockRegion() {
CAdGame *adGame = (CAdGame *)_gameRef;
if (adGame->_scene) {
if (_blockRegion && _currentBlockRegion)
@@ -1059,7 +1059,7 @@ CAdInventory *CAdObject::getInventory() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::afterMove() {
+bool CAdObject::afterMove() {
CAdRegion *newRegions[MAX_NUM_REGIONS];
((CAdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
@@ -1087,14 +1087,14 @@ ERRORCODE CAdObject::afterMove() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::invalidateCurrRegions() {
+bool CAdObject::invalidateCurrRegions() {
for (int i = 0; i < MAX_NUM_REGIONS; i++) _currentRegions[i] = NULL;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::getScale(float *scaleX, float *scaleY) {
+bool CAdObject::getScale(float *scaleX, float *scaleY) {
if (_zoomable) {
if (_scaleX >= 0 || _scaleY >= 0) {
*scaleX = _scaleX < 0 ? 100 : _scaleX;
@@ -1108,7 +1108,7 @@ ERRORCODE CAdObject::getScale(float *scaleX, float *scaleY) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::updateSpriteAttachments() {
+bool CAdObject::updateSpriteAttachments() {
for (int i = 0; i < _attachmentsPre.getSize(); i++) {
_attachmentsPre[i]->update();
}
@@ -1119,7 +1119,7 @@ ERRORCODE CAdObject::updateSpriteAttachments() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::displaySpriteAttachments(bool preDisplay) {
+bool CAdObject::displaySpriteAttachments(bool preDisplay) {
if (preDisplay) {
for (int i = 0; i < _attachmentsPre.getSize(); i++) {
displaySpriteAttachment(_attachmentsPre[i]);
@@ -1133,7 +1133,7 @@ ERRORCODE CAdObject::displaySpriteAttachments(bool preDisplay) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::displaySpriteAttachment(CAdObject *attachment) {
+bool CAdObject::displaySpriteAttachment(CAdObject *attachment) {
if (!attachment->_active) return STATUS_OK;
float scaleX, scaleY;
@@ -1162,7 +1162,7 @@ ERRORCODE CAdObject::displaySpriteAttachment(CAdObject *attachment) {
attachment->_registerAlias = this;
attachment->_registrable = this->_registrable;
- ERRORCODE ret = attachment->display();
+ bool ret = attachment->display();
attachment->_posX = origX;
attachment->_posY = origY;
@@ -1187,7 +1187,7 @@ CPartEmitter *CAdObject::createParticleEmitter(bool followParent, int offsetX, i
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdObject::updatePartEmitter() {
+bool CAdObject::updatePartEmitter() {
if (!_partEmitter) return STATUS_FAILED;
if (_partFollowParent) {
diff --git a/engines/wintermute/Ad/AdObject.h b/engines/wintermute/Ad/AdObject.h
index 546089bada..6fb7c02b0f 100644
--- a/engines/wintermute/Ad/AdObject.h
+++ b/engines/wintermute/Ad/AdObject.h
@@ -47,12 +47,12 @@ class CAdObject : public CBObject {
public:
CPartEmitter *_partEmitter;
virtual CPartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
- virtual ERRORCODE updatePartEmitter();
+ virtual bool updatePartEmitter();
bool _partFollowParent;
int _partOffsetX;
int _partOffsetY;
- ERRORCODE invalidateCurrRegions();
+ bool invalidateCurrRegions();
bool _subtitlesModRelative;
bool _subtitlesModXCenter;
int _subtitlesModX;
@@ -61,23 +61,23 @@ public:
CAdRegion *_stickRegion;
bool _sceneIndependent;
bool _ignoreItems;
- ERRORCODE updateBlockRegion();
+ bool updateBlockRegion();
bool _forcedTalkAnimUsed;
char *_forcedTalkAnimName;
virtual bool getExtendedFlag(const char *flagName);
- virtual ERRORCODE resetSoundPan();
- virtual ERRORCODE updateSounds();
- ERRORCODE reset();
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool reset();
DECLARE_PERSISTENT(CAdObject, CBObject)
virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
virtual int getHeight();
CAdSentence *_sentence;
- ERRORCODE SetFont(const char *filename);
- virtual ERRORCODE update();
- virtual ERRORCODE display();
+ bool SetFont(const char *filename);
+ virtual bool update();
+ virtual bool display();
bool _drawn;
bool _active;
- virtual ERRORCODE playAnim(const char *filename);
+ virtual bool playAnim(const char *filename);
CBSprite *_animSprite;
CBSprite *_currentSprite;
TObjectState _state;
@@ -93,29 +93,29 @@ public:
CAdWaypointGroup *_currentWptGroup;
CAdInventory *getInventory();
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
- virtual ERRORCODE afterMove();
+ virtual bool afterMove();
CAdRegion *_currentRegions[MAX_NUM_REGIONS];
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
CBArray<CAdObject *, CAdObject *> _attachmentsPre;
CBArray<CAdObject *, CAdObject *> _attachmentsPost;
- ERRORCODE updateSpriteAttachments();
- ERRORCODE displaySpriteAttachments(bool preDisplay);
+ bool updateSpriteAttachments();
+ bool displaySpriteAttachments(bool preDisplay);
CAdObject *_registerAlias;
private:
- ERRORCODE displaySpriteAttachment(CAdObject *attachment);
+ bool displaySpriteAttachment(CAdObject *attachment);
CAdInventory *_inventory;
protected:
- ERRORCODE getScale(float *scaleX, float *scaleY);
+ bool getScale(float *scaleX, float *scaleY);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdPath.cpp b/engines/wintermute/Ad/AdPath.cpp
index 0aced4cabc..4f0c996157 100644
--- a/engines/wintermute/Ad/AdPath.cpp
+++ b/engines/wintermute/Ad/AdPath.cpp
@@ -98,7 +98,7 @@ bool CAdPath::setReady(bool ready) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdPath::persist(CBPersistMgr *persistMgr) {
+bool CAdPath::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
diff --git a/engines/wintermute/Ad/AdPathPoint.cpp b/engines/wintermute/Ad/AdPathPoint.cpp
index 17c2e41fb1..25e62b80e9 100644
--- a/engines/wintermute/Ad/AdPathPoint.cpp
+++ b/engines/wintermute/Ad/AdPathPoint.cpp
@@ -61,7 +61,7 @@ CAdPathPoint::~CAdPathPoint() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdPathPoint::persist(CBPersistMgr *persistMgr) {
+bool CAdPathPoint::persist(CBPersistMgr *persistMgr) {
CBPoint::persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdRegion.cpp b/engines/wintermute/Ad/AdRegion.cpp
index a37386e7b3..2c481db96d 100644
--- a/engines/wintermute/Ad/AdRegion.cpp
+++ b/engines/wintermute/Ad/AdRegion.cpp
@@ -54,14 +54,14 @@ CAdRegion::~CAdRegion() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRegion::loadFile(const char *filename) {
+bool CAdRegion::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -95,7 +95,7 @@ TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRegion::loadBuffer(byte *buffer, bool complete) {
+bool CAdRegion::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
@@ -219,7 +219,7 @@ ERRORCODE CAdRegion::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRegion::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdRegion::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
/*
//////////////////////////////////////////////////////////////////////////
// SkipTo
@@ -294,7 +294,7 @@ CScValue *CAdRegion::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRegion::scSetProperty(const char *name, CScValue *value) {
+bool CAdRegion::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -346,7 +346,7 @@ const char *CAdRegion::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRegion::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdRegion::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "REGION {\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
@@ -378,7 +378,7 @@ ERRORCODE CAdRegion::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRegion::persist(CBPersistMgr *persistMgr) {
+bool CAdRegion::persist(CBPersistMgr *persistMgr) {
CBRegion::persist(persistMgr);
persistMgr->transfer(TMEMBER(_alpha));
diff --git a/engines/wintermute/Ad/AdRegion.h b/engines/wintermute/Ad/AdRegion.h
index 2b8d13b587..a565641de4 100644
--- a/engines/wintermute/Ad/AdRegion.h
+++ b/engines/wintermute/Ad/AdRegion.h
@@ -42,14 +42,14 @@ public:
bool _decoration;
CAdRegion(CBGame *inGame);
virtual ~CAdRegion();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Ad/AdResponse.cpp b/engines/wintermute/Ad/AdResponse.cpp
index 0fd2245282..a74d1b960e 100644
--- a/engines/wintermute/Ad/AdResponse.cpp
+++ b/engines/wintermute/Ad/AdResponse.cpp
@@ -72,7 +72,7 @@ void CAdResponse::setText(const char *text) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponse::setIcon(const char *filename) {
+bool CAdResponse::setIcon(const char *filename) {
delete _icon;
_icon = new CBSprite(_gameRef);
if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
@@ -85,7 +85,7 @@ ERRORCODE CAdResponse::setIcon(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponse::setFont(const char *filename) {
+bool CAdResponse::setFont(const char *filename) {
if (_font) _gameRef->_fontStorage->removeFont(_font);
_font = _gameRef->_fontStorage->addFont(filename);
if (!_font) {
@@ -96,7 +96,7 @@ ERRORCODE CAdResponse::setFont(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponse::setIconHover(const char *filename) {
+bool CAdResponse::setIconHover(const char *filename) {
delete _iconHover;
_iconHover = new CBSprite(_gameRef);
if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
@@ -110,7 +110,7 @@ ERRORCODE CAdResponse::setIconHover(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponse::setIconPressed(const char *filename) {
+bool CAdResponse::setIconPressed(const char *filename) {
delete _iconPressed;
_iconPressed = new CBSprite(_gameRef);
if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
@@ -124,7 +124,7 @@ ERRORCODE CAdResponse::setIconPressed(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponse::persist(CBPersistMgr *persistMgr) {
+bool CAdResponse::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdResponse.h b/engines/wintermute/Ad/AdResponse.h
index 46f16ea98f..f5ca08639b 100644
--- a/engines/wintermute/Ad/AdResponse.h
+++ b/engines/wintermute/Ad/AdResponse.h
@@ -38,10 +38,10 @@ class CBFont;
class CAdResponse : public CBObject {
public:
DECLARE_PERSISTENT(CAdResponse, CBObject)
- ERRORCODE setIcon(const char *filename);
- ERRORCODE setFont(const char *filename);
- ERRORCODE setIconHover(const char *filename);
- ERRORCODE setIconPressed(const char *filename);
+ bool setIcon(const char *filename);
+ bool setFont(const char *filename);
+ bool setIconHover(const char *filename);
+ bool setIconPressed(const char *filename);
void setText(const char *text);
int _iD;
CBSprite *_icon;
diff --git a/engines/wintermute/Ad/AdResponseBox.cpp b/engines/wintermute/Ad/AdResponseBox.cpp
index ef9d3a32c6..4e0bab38c7 100644
--- a/engines/wintermute/Ad/AdResponseBox.cpp
+++ b/engines/wintermute/Ad/AdResponseBox.cpp
@@ -111,7 +111,7 @@ void CAdResponseBox::clearButtons() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::invalidateButtons() {
+bool CAdResponseBox::invalidateButtons() {
for (int i = 0; i < _respButtons.getSize(); i++) {
_respButtons[i]->_image = NULL;
_respButtons[i]->_cursor = NULL;
@@ -125,7 +125,7 @@ ERRORCODE CAdResponseBox::invalidateButtons() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::createButtons() {
+bool CAdResponseBox::createButtons() {
clearButtons();
_scrollOffset = 0;
@@ -187,14 +187,14 @@ ERRORCODE CAdResponseBox::createButtons() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::loadFile(const char *filename) {
+bool CAdResponseBox::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdResponseBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -223,7 +223,7 @@ TOKEN_DEF(VERTICAL_ALIGN)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::loadBuffer(byte *buffer, bool complete) {
+bool CAdResponseBox::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(RESPONSE_BOX)
TOKEN_TABLE(TEMPLATE)
@@ -335,7 +335,7 @@ ERRORCODE CAdResponseBox::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdResponseBox::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "RESPONSE_BOX\n");
buffer->putTextIndent(indent, "{\n");
@@ -396,7 +396,7 @@ ERRORCODE CAdResponseBox::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::display() {
+bool CAdResponseBox::display() {
Rect32 rect = _responseArea;
if (_window) {
CBPlatform::offsetRect(&rect, _window->_posX, _window->_posY);
@@ -482,7 +482,7 @@ ERRORCODE CAdResponseBox::display() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::listen(CBScriptHolder *param1, uint32 param2) {
+bool CAdResponseBox::listen(CBScriptHolder *param1, uint32 param2) {
CUIObject *obj = (CUIObject *)param1;
switch (obj->_type) {
@@ -511,7 +511,7 @@ ERRORCODE CAdResponseBox::listen(CBScriptHolder *param1, uint32 param2) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::persist(CBPersistMgr *persistMgr) {
+bool CAdResponseBox::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_font));
@@ -536,7 +536,7 @@ ERRORCODE CAdResponseBox::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::weedResponses() {
+bool CAdResponseBox::weedResponses() {
CAdGame *adGame = (CAdGame *)_gameRef;
for (int i = 0; i < _responses.getSize(); i++) {
@@ -573,7 +573,7 @@ void CAdResponseBox::setLastResponseText(const char *text, const char *textOrig)
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::handleResponse(CAdResponse *response) {
+bool CAdResponseBox::handleResponse(CAdResponse *response) {
setLastResponseText(response->_text, response->_textOrig);
CAdGame *adGame = (CAdGame *)_gameRef;
@@ -635,7 +635,7 @@ CBObject *CAdResponseBox::getPrevAccessObject(CBObject *currObject) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseBox::getObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly) {
+bool CAdResponseBox::getObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly) {
for (int i = 0; i < _respButtons.getSize(); i++) {
objects.add(_respButtons[i]);
}
diff --git a/engines/wintermute/Ad/AdResponseBox.h b/engines/wintermute/Ad/AdResponseBox.h
index 86fe8ed947..ba2962a8f7 100644
--- a/engines/wintermute/Ad/AdResponseBox.h
+++ b/engines/wintermute/Ad/AdResponseBox.h
@@ -42,29 +42,29 @@ class CAdResponseBox : public CBObject {
public:
CBObject *getNextAccessObject(CBObject *CurrObject);
CBObject *getPrevAccessObject(CBObject *CurrObject);
- ERRORCODE getObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly);
+ bool getObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly);
- ERRORCODE handleResponse(CAdResponse *response);
+ bool handleResponse(CAdResponse *response);
void setLastResponseText(const char *text, const char *textOrig);
char *_lastResponseText;
char *_lastResponseTextOrig;
DECLARE_PERSISTENT(CAdResponseBox, CBObject)
CScScript *_waitingScript;
- virtual ERRORCODE listen(CBScriptHolder *param1, uint32 param2);
+ virtual bool listen(CBScriptHolder *param1, uint32 param2);
typedef enum {
EVENT_PREV,
EVENT_NEXT,
EVENT_RESPONSE
} TResponseEvent;
- ERRORCODE weedResponses();
- ERRORCODE display();
+ bool weedResponses();
+ bool display();
int _spacing;
int _scrollOffset;
CBFont *_fontHover;
CBFont *_font;
- ERRORCODE createButtons();
- ERRORCODE invalidateButtons();
+ bool createButtons();
+ bool invalidateButtons();
void clearButtons();
void clearResponses();
CAdResponseBox(CBGame *inGame);
@@ -77,9 +77,9 @@ public:
Rect32 _responseArea;
int _verticalAlign;
TTextAlign _align;
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdResponseContext.cpp b/engines/wintermute/Ad/AdResponseContext.cpp
index d44eb33403..77a84e651d 100644
--- a/engines/wintermute/Ad/AdResponseContext.cpp
+++ b/engines/wintermute/Ad/AdResponseContext.cpp
@@ -49,7 +49,7 @@ CAdResponseContext::~CAdResponseContext() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdResponseContext::persist(CBPersistMgr *persistMgr) {
+bool CAdResponseContext::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
persistMgr->transfer(TMEMBER(_context));
persistMgr->transfer(TMEMBER(_iD));
diff --git a/engines/wintermute/Ad/AdRotLevel.cpp b/engines/wintermute/Ad/AdRotLevel.cpp
index aa1727cc3e..956a3efcab 100644
--- a/engines/wintermute/Ad/AdRotLevel.cpp
+++ b/engines/wintermute/Ad/AdRotLevel.cpp
@@ -53,14 +53,14 @@ CAdRotLevel::~CAdRotLevel() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRotLevel::loadFile(const char *filename) {
+bool CAdRotLevel::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdRotLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -82,7 +82,7 @@ TOKEN_DEF(ROTATION)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRotLevel::loadBuffer(byte *buffer, bool complete) {
+bool CAdRotLevel::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ROTATION_LEVEL)
TOKEN_TABLE(TEMPLATE)
@@ -135,7 +135,7 @@ ERRORCODE CAdRotLevel::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRotLevel::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdRotLevel::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ROTATION_LEVEL {\n");
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation);
@@ -147,7 +147,7 @@ ERRORCODE CAdRotLevel::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdRotLevel::persist(CBPersistMgr *persistMgr) {
+bool CAdRotLevel::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdRotLevel.h b/engines/wintermute/Ad/AdRotLevel.h
index 76e2484b07..88b0b08aeb 100644
--- a/engines/wintermute/Ad/AdRotLevel.h
+++ b/engines/wintermute/Ad/AdRotLevel.h
@@ -39,9 +39,9 @@ public:
CAdRotLevel(CBGame *inGame);
virtual ~CAdRotLevel();
float _rotation;
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdScaleLevel.cpp b/engines/wintermute/Ad/AdScaleLevel.cpp
index c756219382..58e62bd9b4 100644
--- a/engines/wintermute/Ad/AdScaleLevel.cpp
+++ b/engines/wintermute/Ad/AdScaleLevel.cpp
@@ -51,14 +51,14 @@ CAdScaleLevel::~CAdScaleLevel() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScaleLevel::loadFile(const char *filename) {
+bool CAdScaleLevel::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdScaleLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -80,7 +80,7 @@ TOKEN_DEF(SCALE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScaleLevel::loadBuffer(byte *buffer, bool complete) {
+bool CAdScaleLevel::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SCALE_LEVEL)
TOKEN_TABLE(TEMPLATE)
@@ -133,7 +133,7 @@ ERRORCODE CAdScaleLevel::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScaleLevel::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdScaleLevel::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "SCALE_LEVEL {\n");
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale);
@@ -145,7 +145,7 @@ ERRORCODE CAdScaleLevel::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScaleLevel::persist(CBPersistMgr *persistMgr) {
+bool CAdScaleLevel::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdScaleLevel.h b/engines/wintermute/Ad/AdScaleLevel.h
index b62e18e344..5377325ed5 100644
--- a/engines/wintermute/Ad/AdScaleLevel.h
+++ b/engines/wintermute/Ad/AdScaleLevel.h
@@ -40,9 +40,9 @@ public:
float _scale;
CAdScaleLevel(CBGame *inGame);
virtual ~CAdScaleLevel();
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp
index e72b3211de..aad3ffdd1d 100644
--- a/engines/wintermute/Ad/AdScene.cpp
+++ b/engines/wintermute/Ad/AdScene.cpp
@@ -481,7 +481,7 @@ void CAdScene::pathFinderStep() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::initLoop() {
+bool CAdScene::initLoop() {
#ifdef _DEBUGxxxx
int nu_steps = 0;
uint32 start = _gameRef->_currentTime;
@@ -500,14 +500,14 @@ ERRORCODE CAdScene::initLoop() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::loadFile(const char *filename) {
+bool CAdScene::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdScene::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
delete[] _filename;
_filename = new char [strlen(filename) + 1];
@@ -565,7 +565,7 @@ TOKEN_DEF(PERSISTENT_STATE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::loadBuffer(byte *buffer, bool complete) {
+bool CAdScene::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SCENE)
TOKEN_TABLE(TEMPLATE)
@@ -856,7 +856,7 @@ ERRORCODE CAdScene::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::traverseNodes(bool doUpdate) {
+bool CAdScene::traverseNodes(bool doUpdate) {
if (!_initialized) return STATUS_OK;
int j, k;
@@ -1030,12 +1030,12 @@ ERRORCODE CAdScene::traverseNodes(bool doUpdate) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::display() {
+bool CAdScene::display() {
return traverseNodes(false);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::updateFreeObjects() {
+bool CAdScene::updateFreeObjects() {
CAdGame *adGame = (CAdGame *)_gameRef;
bool is3DSet;
@@ -1067,7 +1067,7 @@ ERRORCODE CAdScene::updateFreeObjects() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::displayRegionContent(CAdRegion *region, bool display3DOnly) {
+bool CAdScene::displayRegionContent(CAdRegion *region, bool display3DOnly) {
CAdGame *adGame = (CAdGame *)_gameRef;
CBArray<CAdObject *, CAdObject *> objects;
CAdObject *obj;
@@ -1130,7 +1130,7 @@ int CAdScene::compareObjs(const void *obj1, const void *obj2) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::displayRegionContentOld(CAdRegion *region) {
+bool CAdScene::displayRegionContentOld(CAdRegion *region) {
CAdGame *adGame = (CAdGame *)_gameRef;
CAdObject *obj;
@@ -1180,7 +1180,7 @@ ERRORCODE CAdScene::displayRegionContentOld(CAdRegion *region) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::update() {
+bool CAdScene::update() {
return traverseNodes(true);
}
@@ -1240,7 +1240,7 @@ void CAdScene::skipTo(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdScene::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// LoadActor
//////////////////////////////////////////////////////////////////////////
@@ -1834,7 +1834,7 @@ CScValue *CAdScene::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::scSetProperty(const char *name, CScValue *value) {
+bool CAdScene::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -1942,14 +1942,14 @@ const char *CAdScene::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::addObject(CAdObject *object) {
+bool CAdScene::addObject(CAdObject *object) {
_objects.add(object);
return _gameRef->registerObject(object);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::removeObject(CAdObject *object) {
+bool CAdScene::removeObject(CAdObject *object) {
for (int i = 0; i < _objects.getSize(); i++) {
if (_objects[i] == object) {
_objects.removeAt(i);
@@ -1961,7 +1961,7 @@ ERRORCODE CAdScene::removeObject(CAdObject *object) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdScene::saveAsText(CBDynBuffer *buffer, int indent) {
int i;
buffer->putTextIndent(indent, "SCENE {\n");
@@ -2059,7 +2059,7 @@ ERRORCODE CAdScene::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::sortScaleLevels() {
+bool CAdScene::sortScaleLevels() {
bool changed;
do {
changed = false;
@@ -2080,7 +2080,7 @@ ERRORCODE CAdScene::sortScaleLevels() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::sortRotLevels() {
+bool CAdScene::sortRotLevels() {
bool changed;
do {
changed = false;
@@ -2127,7 +2127,7 @@ float CAdScene::getScaleAt(int Y) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::persist(CBPersistMgr *persistMgr) {
+bool CAdScene::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_autoScroll));
@@ -2187,12 +2187,12 @@ ERRORCODE CAdScene::persist(CBPersistMgr *persistMgr) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::afterLoad() {
+bool CAdScene::afterLoad() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, CBObject *requester) {
+bool CAdScene::correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, CBObject *requester) {
double xStep, yStep, x, y;
int xLength, yLength, xCount, yCount;
int x1, y1, x2, y2;
@@ -2251,7 +2251,7 @@ ERRORCODE CAdScene::correctTargetPoint2(int startX, int startY, int *targetX, in
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::correctTargetPoint(int startX, int startY, int *argX, int *argY, bool checkFreeObjects, CBObject *requester) {
+bool CAdScene::correctTargetPoint(int startX, int startY, int *argX, int *argY, bool checkFreeObjects, CBObject *requester) {
int x = *argX;
int y = *argY;
@@ -2350,7 +2350,7 @@ void CAdScene::pfPointsAdd(int x, int y, int distance) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::getViewportOffset(int *offsetX, int *offsetY) {
+bool CAdScene::getViewportOffset(int *offsetX, int *offsetY) {
CAdGame *adGame = (CAdGame *)_gameRef;
if (_viewport && !_gameRef->_editorMode) {
if (offsetX) *offsetX = _viewport->_offsetX;
@@ -2367,7 +2367,7 @@ ERRORCODE CAdScene::getViewportOffset(int *offsetX, int *offsetY) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::getViewportSize(int *width, int *height) {
+bool CAdScene::getViewportSize(int *width, int *height) {
CAdGame *adGame = (CAdGame *)_gameRef;
if (_viewport && !_gameRef->_editorMode) {
if (width) *width = _viewport->getWidth();
@@ -2464,19 +2464,19 @@ CBObject *CAdScene::getNodeByName(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::saveState() {
+bool CAdScene::saveState() {
return persistState(true);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::loadState() {
+bool CAdScene::loadState() {
return persistState(false);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::persistState(bool saving) {
+bool CAdScene::persistState(bool saving) {
if (!_persistentState) return STATUS_OK;
CAdGame *adGame = (CAdGame *)_gameRef;
@@ -2568,7 +2568,7 @@ float CAdScene::getRotationAt(int x, int y) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::handleItemAssociations(const char *itemName, bool show) {
+bool CAdScene::handleItemAssociations(const char *itemName, bool show) {
for (int i = 0; i < _layers.getSize(); i++) {
CAdLayer *layer = _layers[i];
for (int j = 0; j < layer->_nodes.getSize(); j++) {
@@ -2592,7 +2592,7 @@ ERRORCODE CAdScene::handleItemAssociations(const char *itemName, bool show) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::getRegionsAt(int x, int y, CAdRegion **regionList, int numRegions) {
+bool CAdScene::getRegionsAt(int x, int y, CAdRegion **regionList, int numRegions) {
int numUsed = 0;
if (_mainLayer) {
for (int i = _mainLayer->_nodes.getSize() - 1; i >= 0; i--) {
@@ -2613,7 +2613,7 @@ ERRORCODE CAdScene::getRegionsAt(int x, int y, CAdRegion **regionList, int numRe
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::restoreDeviceObjects() {
+bool CAdScene::restoreDeviceObjects() {
return STATUS_OK;
}
@@ -2660,7 +2660,7 @@ CBObject *CAdScene::getPrevAccessObject(CBObject *currObject) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::getSceneObjects(CBArray<CAdObject *, CAdObject *> &objects, bool interactiveOnly) {
+bool CAdScene::getSceneObjects(CBArray<CAdObject *, CAdObject *> &objects, bool interactiveOnly) {
for (int i = 0; i < _layers.getSize(); i++) {
// close-up layer -> remove everything below it
if (interactiveOnly && _layers[i]->_closeUp) objects.removeAll();
@@ -2719,7 +2719,7 @@ ERRORCODE CAdScene::getSceneObjects(CBArray<CAdObject *, CAdObject *> &objects,
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdScene::getRegionObjects(CAdRegion *region, CBArray<CAdObject *, CAdObject *> &objects, bool interactiveOnly) {
+bool CAdScene::getRegionObjects(CAdRegion *region, CBArray<CAdObject *, CAdObject *> &objects, bool interactiveOnly) {
CAdGame *adGame = (CAdGame *)_gameRef;
CAdObject *obj;
diff --git a/engines/wintermute/Ad/AdScene.h b/engines/wintermute/Ad/AdScene.h
index d47d727884..72c69e668a 100644
--- a/engines/wintermute/Ad/AdScene.h
+++ b/engines/wintermute/Ad/AdScene.h
@@ -49,17 +49,17 @@ public:
CBObject *getNextAccessObject(CBObject *CurrObject);
CBObject *getPrevAccessObject(CBObject *CurrObject);
- ERRORCODE getSceneObjects(CBArray<CAdObject *, CAdObject *> &Objects, bool InteractiveOnly);
- ERRORCODE getRegionObjects(CAdRegion *Region, CBArray<CAdObject *, CAdObject *> &Objects, bool InteractiveOnly);
+ bool getSceneObjects(CBArray<CAdObject *, CAdObject *> &Objects, bool InteractiveOnly);
+ bool getRegionObjects(CAdRegion *Region, CBArray<CAdObject *, CAdObject *> &Objects, bool InteractiveOnly);
- ERRORCODE afterLoad();
+ bool afterLoad();
- ERRORCODE getRegionsAt(int X, int Y, CAdRegion **RegionList, int NumRegions);
- ERRORCODE handleItemAssociations(const char *ItemName, bool Show);
+ bool getRegionsAt(int X, int Y, CAdRegion **RegionList, int NumRegions);
+ bool handleItemAssociations(const char *ItemName, bool Show);
CUIWindow *_shieldWindow;
float getRotationAt(int X, int Y);
- ERRORCODE loadState();
- ERRORCODE saveState();
+ bool loadState();
+ bool saveState();
bool _persistentState;
bool _persistentStateSprites;
CBObject *getNodeByName(const char *name);
@@ -67,27 +67,27 @@ public:
bool pointInViewport(int X, int Y);
int getOffsetTop();
int getOffsetLeft();
- ERRORCODE getViewportSize(int *Width = NULL, int *Height = NULL);
- ERRORCODE getViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL);
+ bool getViewportSize(int *Width = NULL, int *Height = NULL);
+ bool getViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL);
CBViewport *_viewport;
CBFader *_fader;
int _pfPointsNum;
void pfPointsAdd(int X, int Y, int Distance);
void pfPointsStart();
bool _initialized;
- ERRORCODE correctTargetPoint(int StartX, int StartY, int *X, int *Y, bool CheckFreeObjects = false, CBObject *Requester = NULL);
- ERRORCODE correctTargetPoint2(int StartX, int StartY, int *TargetX, int *TargetY, bool CheckFreeObjects, CBObject *Requester);
+ bool correctTargetPoint(int StartX, int StartY, int *X, int *Y, bool CheckFreeObjects = false, CBObject *Requester = NULL);
+ bool correctTargetPoint2(int StartX, int StartY, int *TargetX, int *TargetY, bool CheckFreeObjects, CBObject *Requester);
DECLARE_PERSISTENT(CAdScene, CBObject)
- ERRORCODE displayRegionContent(CAdRegion *Region = NULL, bool Display3DOnly = false);
- ERRORCODE displayRegionContentOld(CAdRegion *Region = NULL);
+ bool displayRegionContent(CAdRegion *Region = NULL, bool Display3DOnly = false);
+ bool displayRegionContentOld(CAdRegion *Region = NULL);
static int compareObjs(const void *Obj1, const void *Obj2);
- ERRORCODE updateFreeObjects();
- ERRORCODE traverseNodes(bool Update = false);
+ bool updateFreeObjects();
+ bool traverseNodes(bool Update = false);
float getScaleAt(int Y);
- ERRORCODE sortScaleLevels();
- ERRORCODE sortRotLevels();
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool sortScaleLevels();
+ bool sortRotLevels();
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
uint32 getAlphaAt(int X, int Y, bool ColorCheck = false);
bool _paralaxScrolling;
void skipTo(int OffsetX, int OffsetY);
@@ -96,7 +96,7 @@ public:
void skipToObject(CBObject *Object);
void scrollToObject(CBObject *Object);
void scrollTo(int OffsetX, int OffsetY);
- virtual ERRORCODE update();
+ virtual bool update();
bool _autoScroll;
int _targetOffsetTop;
int _targetOffsetLeft;
@@ -109,9 +109,9 @@ public:
uint32 _scrollTimeH;
uint32 _lastTimeH;
- virtual ERRORCODE display();
+ virtual bool display();
uint32 _pfMaxTime;
- ERRORCODE initLoop();
+ bool initLoop();
void pathFinderStep();
bool isBlockedAt(int X, int Y, bool CheckFreeObjects = false, CBObject *Requester = NULL);
bool isWalkableAt(int X, int Y, bool CheckFreeObjects = false, CBObject *Requester = NULL);
@@ -123,12 +123,12 @@ public:
CBArray<CAdLayer *, CAdLayer *> _layers;
CBArray<CAdObject *, CAdObject *> _objects;
CBArray<CAdWaypointGroup *, CAdWaypointGroup *> _waypointGroups;
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
int _width;
int _height;
- ERRORCODE addObject(CAdObject *Object);
- ERRORCODE removeObject(CAdObject *Object);
+ bool addObject(CAdObject *Object);
+ bool removeObject(CAdObject *Object);
int _editorMarginH;
int _editorMarginV;
uint32 _editorColFrame;
@@ -152,18 +152,18 @@ public:
CBArray<CAdScaleLevel *, CAdScaleLevel *> _scaleLevels;
CBArray<CAdRotLevel *, CAdRotLevel *> _rotLevels;
- virtual ERRORCODE restoreDeviceObjects();
+ virtual bool restoreDeviceObjects();
int getPointsDist(CBPoint p1, CBPoint p2, CBObject *requester = NULL);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
private:
- ERRORCODE persistState(bool Saving = true);
+ bool persistState(bool Saving = true);
void pfAddWaypointGroup(CAdWaypointGroup *Wpt, CBObject *Requester = NULL);
bool _pfReady;
CBPoint *_pfTarget;
diff --git a/engines/wintermute/Ad/AdSceneNode.cpp b/engines/wintermute/Ad/AdSceneNode.cpp
index 687dbdaeef..38de185918 100644
--- a/engines/wintermute/Ad/AdSceneNode.cpp
+++ b/engines/wintermute/Ad/AdSceneNode.cpp
@@ -53,7 +53,7 @@ CAdSceneNode::~CAdSceneNode() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSceneNode::setEntity(CAdEntity *entity) {
+bool CAdSceneNode::setEntity(CAdEntity *entity) {
_type = OBJECT_ENTITY;
_entity = entity;
return _gameRef->registerObject(entity);
@@ -61,7 +61,7 @@ ERRORCODE CAdSceneNode::setEntity(CAdEntity *entity) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSceneNode::setRegion(CAdRegion *region) {
+bool CAdSceneNode::setRegion(CAdRegion *region) {
_type = OBJECT_REGION;
_region = region;
return _gameRef->registerObject(region);
@@ -69,7 +69,7 @@ ERRORCODE CAdSceneNode::setRegion(CAdRegion *region) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSceneNode::persist(CBPersistMgr *persistMgr) {
+bool CAdSceneNode::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdSceneNode.h b/engines/wintermute/Ad/AdSceneNode.h
index 931d859cca..808bfceef4 100644
--- a/engines/wintermute/Ad/AdSceneNode.h
+++ b/engines/wintermute/Ad/AdSceneNode.h
@@ -39,8 +39,8 @@ namespace WinterMute {
class CAdSceneNode : public CBObject {
public:
DECLARE_PERSISTENT(CAdSceneNode, CBObject)
- ERRORCODE setRegion(CAdRegion *region);
- ERRORCODE setEntity(CAdEntity *entity);
+ bool setRegion(CAdRegion *region);
+ bool setEntity(CAdEntity *entity);
CAdEntity *_entity;
CAdRegion *_region;
TObjectType _type;
diff --git a/engines/wintermute/Ad/AdSceneState.cpp b/engines/wintermute/Ad/AdSceneState.cpp
index b10da397b8..e56c5f479a 100644
--- a/engines/wintermute/Ad/AdSceneState.cpp
+++ b/engines/wintermute/Ad/AdSceneState.cpp
@@ -54,7 +54,7 @@ CAdSceneState::~CAdSceneState() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSceneState::persist(CBPersistMgr *persistMgr) {
+bool CAdSceneState::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_filename));
_nodeStates.persist(persistMgr);
diff --git a/engines/wintermute/Ad/AdSentence.cpp b/engines/wintermute/Ad/AdSentence.cpp
index cfff93b488..8c830a15f1 100644
--- a/engines/wintermute/Ad/AdSentence.cpp
+++ b/engines/wintermute/Ad/AdSentence.cpp
@@ -165,7 +165,7 @@ char *CAdSentence::getStance(int stance) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSentence::display() {
+bool CAdSentence::display() {
if (!_font || !_text) return STATUS_FAILED;
if (_sound && !_soundStarted) {
@@ -204,14 +204,14 @@ void CAdSentence::setSound(CBSound *sound) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSentence::finish() {
+bool CAdSentence::finish() {
if (_sound) _sound->stop();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSentence::persist(CBPersistMgr *persistMgr) {
+bool CAdSentence::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
@@ -238,7 +238,7 @@ ERRORCODE CAdSentence::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSentence::setupTalkFile(const char *soundFilename) {
+bool CAdSentence::setupTalkFile(const char *soundFilename) {
delete _talkDef;
_talkDef = NULL;
_currentSprite = NULL;
@@ -270,7 +270,7 @@ ERRORCODE CAdSentence::setupTalkFile(const char *soundFilename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSentence::update(TDirection dir) {
+bool CAdSentence::update(TDirection dir) {
if (!_talkDef) return STATUS_OK;
uint32 currentTime;
diff --git a/engines/wintermute/Ad/AdSentence.h b/engines/wintermute/Ad/AdSentence.h
index 86a3c57c99..22a6cae39d 100644
--- a/engines/wintermute/Ad/AdSentence.h
+++ b/engines/wintermute/Ad/AdSentence.h
@@ -47,15 +47,15 @@ public:
bool _fixedPos;
CBSprite *_currentSprite;
char *_currentSkelAnim;
- ERRORCODE update(TDirection dir = DI_DOWN);
- ERRORCODE setupTalkFile(const char *soundFilename);
+ bool update(TDirection dir = DI_DOWN);
+ bool setupTalkFile(const char *soundFilename);
DECLARE_PERSISTENT(CAdSentence, CBBase)
- ERRORCODE finish();
+ bool finish();
void setSound(CBSound *Sound);
bool _soundStarted;
CBSound *_sound;
TTextAlign _align;
- ERRORCODE display();
+ bool display();
int _width;
Point32 _pos;
CBFont *_font;
diff --git a/engines/wintermute/Ad/AdSpriteSet.cpp b/engines/wintermute/Ad/AdSpriteSet.cpp
index f93530c449..a5ed4feb0c 100644
--- a/engines/wintermute/Ad/AdSpriteSet.cpp
+++ b/engines/wintermute/Ad/AdSpriteSet.cpp
@@ -58,14 +58,14 @@ CAdSpriteSet::~CAdSpriteSet() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
+bool CAdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdSpriteSet::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
@@ -90,7 +90,7 @@ TOKEN_DEF(TEMPLATE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
+bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SPRITESET)
TOKEN_TABLE(NAME)
@@ -214,7 +214,7 @@ ERRORCODE CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TS
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSpriteSet::persist(CBPersistMgr *persistMgr) {
+bool CAdSpriteSet::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
@@ -258,7 +258,7 @@ CBSprite *CAdSpriteSet::getSprite(TDirection direction) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSpriteSet::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdSpriteSet::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "SPRITESET {\n");
if (_name) buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
for (int i = 0; i < NUM_DIRECTIONS; i++) {
diff --git a/engines/wintermute/Ad/AdSpriteSet.h b/engines/wintermute/Ad/AdSpriteSet.h
index 2329c955e1..1c559fb77b 100644
--- a/engines/wintermute/Ad/AdSpriteSet.h
+++ b/engines/wintermute/Ad/AdSpriteSet.h
@@ -38,14 +38,14 @@ namespace WinterMute {
class CAdSpriteSet : public CBObject {
public:
bool containsSprite(CBSprite *sprite);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent = 0);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent = 0);
CBSprite *getSprite(TDirection direction);
DECLARE_PERSISTENT(CAdSpriteSet, CBObject)
CBObject *_owner;
CAdSpriteSet(CBGame *inGame, CBObject *owner = NULL);
virtual ~CAdSpriteSet();
- ERRORCODE loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadBuffer(byte *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
CBSprite *_sprites[NUM_DIRECTIONS];
};
diff --git a/engines/wintermute/Ad/AdTalkDef.cpp b/engines/wintermute/Ad/AdTalkDef.cpp
index 09ef66a946..9f31d9f61e 100644
--- a/engines/wintermute/Ad/AdTalkDef.cpp
+++ b/engines/wintermute/Ad/AdTalkDef.cpp
@@ -69,14 +69,14 @@ CAdTalkDef::~CAdTalkDef() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkDef::loadFile(const char *filename) {
+bool CAdTalkDef::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdTalkDef::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
CBUtils::setString(&_filename, filename);
@@ -98,7 +98,7 @@ TOKEN_DEF(DEFAULT_SPRITE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkDef::loadBuffer(byte *buffer, bool complete) {
+bool CAdTalkDef::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TALK)
TOKEN_TABLE(TEMPLATE)
@@ -194,7 +194,7 @@ ERRORCODE CAdTalkDef::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkDef::persist(CBPersistMgr *persistMgr) {
+bool CAdTalkDef::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
@@ -210,7 +210,7 @@ ERRORCODE CAdTalkDef::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkDef::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdTalkDef::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "TALK {\n");
if (_defaultSpriteFilename) buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
@@ -230,7 +230,7 @@ ERRORCODE CAdTalkDef::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkDef::loadDefaultSprite() {
+bool CAdTalkDef::loadDefaultSprite() {
if (_defaultSpriteFilename && !_defaultSprite) {
_defaultSprite = new CBSprite(_gameRef);
if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
diff --git a/engines/wintermute/Ad/AdTalkDef.h b/engines/wintermute/Ad/AdTalkDef.h
index 1a0cc4d7d8..cece5be4da 100644
--- a/engines/wintermute/Ad/AdTalkDef.h
+++ b/engines/wintermute/Ad/AdTalkDef.h
@@ -40,17 +40,17 @@ public:
char *_defaultSpriteSetFilename;
CAdSpriteSet *_defaultSpriteSet;
CBSprite *getDefaultSprite(TDirection Dir);
- ERRORCODE loadDefaultSprite();
+ bool loadDefaultSprite();
DECLARE_PERSISTENT(CAdTalkDef, CBObject)
CAdTalkDef(CBGame *inGame);
virtual ~CAdTalkDef();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
CBArray<CAdTalkNode *, CAdTalkNode *> _nodes;
char *_defaultSpriteFilename;
CBSprite *_defaultSprite;
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent = 0);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent = 0);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdTalkHolder.cpp b/engines/wintermute/Ad/AdTalkHolder.cpp
index d7e13a5af4..2626021054 100644
--- a/engines/wintermute/Ad/AdTalkHolder.cpp
+++ b/engines/wintermute/Ad/AdTalkHolder.cpp
@@ -73,7 +73,7 @@ CBSprite *CAdTalkHolder::getTalkStance(const char *stance) {
delete _animSprite;
_animSprite = new CBSprite(_gameRef, this);
if (_animSprite) {
- ERRORCODE res = _animSprite->loadFile(_forcedTalkAnimName);
+ bool res = _animSprite->loadFile(_forcedTalkAnimName);
if (DID_FAIL(res)) {
_gameRef->LOG(res, "CAdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName);
delete _animSprite;
@@ -119,7 +119,7 @@ CBSprite *CAdTalkHolder::getTalkStance(const char *stance) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CAdTalkHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetSprite
//////////////////////////////////////////////////////////////////////////
@@ -316,7 +316,7 @@ CScValue *CAdTalkHolder::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkHolder::scSetProperty(const char *name, CScValue *value) {
+bool CAdTalkHolder::scSetProperty(const char *name, CScValue *value) {
/*
//////////////////////////////////////////////////////////////////////////
// Item
@@ -337,7 +337,7 @@ const char *CAdTalkHolder::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkHolder::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdTalkHolder::saveAsText(CBDynBuffer *buffer, int indent) {
for (int i = 0; i < _talkSprites.getSize(); i++) {
if (_talkSprites[i]->_filename)
buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->_filename);
@@ -353,7 +353,7 @@ ERRORCODE CAdTalkHolder::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkHolder::persist(CBPersistMgr *persistMgr) {
+bool CAdTalkHolder::persist(CBPersistMgr *persistMgr) {
CAdObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_sprite));
diff --git a/engines/wintermute/Ad/AdTalkHolder.h b/engines/wintermute/Ad/AdTalkHolder.h
index ab3904a1cb..a427c9eb04 100644
--- a/engines/wintermute/Ad/AdTalkHolder.h
+++ b/engines/wintermute/Ad/AdTalkHolder.h
@@ -37,7 +37,7 @@ class CAdTalkHolder : public CAdObject {
public:
DECLARE_PERSISTENT(CAdTalkHolder, CAdObject)
virtual CBSprite *getTalkStance(const char *stance);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
CBSprite *_sprite;
CBArray<CBSprite *, CBSprite *> _talkSprites;
CBArray<CBSprite *, CBSprite *> _talkSpritesEx;
@@ -46,8 +46,8 @@ public:
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Ad/AdTalkNode.cpp b/engines/wintermute/Ad/AdTalkNode.cpp
index 30c32c4db4..58644e7ca0 100644
--- a/engines/wintermute/Ad/AdTalkNode.cpp
+++ b/engines/wintermute/Ad/AdTalkNode.cpp
@@ -80,7 +80,7 @@ TOKEN_DEF(PRECACHE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
+bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTION)
TOKEN_TABLE(SPRITESET_FILE)
@@ -186,7 +186,7 @@ ERRORCODE CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkNode::persist(CBPersistMgr *persistMgr) {
+bool CAdTalkNode::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_comment));
persistMgr->transfer(TMEMBER(_startTime));
persistMgr->transfer(TMEMBER(_endTime));
@@ -201,7 +201,7 @@ ERRORCODE CAdTalkNode::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ACTION {\n");
if (_comment) buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
@@ -220,7 +220,7 @@ ERRORCODE CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdTalkNode::loadSprite() {
+bool CAdTalkNode::loadSprite() {
if (_spriteFilename && !_sprite) {
_sprite = new CBSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
diff --git a/engines/wintermute/Ad/AdTalkNode.h b/engines/wintermute/Ad/AdTalkNode.h
index 3d763ea0f0..3718340c0e 100644
--- a/engines/wintermute/Ad/AdTalkNode.h
+++ b/engines/wintermute/Ad/AdTalkNode.h
@@ -41,13 +41,13 @@ public:
CAdSpriteSet *_spriteSet;
CBSprite *getSprite(TDirection dir);
bool isInTimeInterval(uint32 time, TDirection dir);
- ERRORCODE loadSprite();
+ bool loadSprite();
DECLARE_PERSISTENT(CAdTalkNode, CBBase)
CAdTalkNode(CBGame *inGame);
virtual ~CAdTalkNode();
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent = 0);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent = 0);
char *_spriteFilename;
CBSprite *_sprite;
uint32 _startTime;
diff --git a/engines/wintermute/Ad/AdWaypointGroup.cpp b/engines/wintermute/Ad/AdWaypointGroup.cpp
index 0210095c28..ec0d66d468 100644
--- a/engines/wintermute/Ad/AdWaypointGroup.cpp
+++ b/engines/wintermute/Ad/AdWaypointGroup.cpp
@@ -64,14 +64,14 @@ void CAdWaypointGroup::cleanup() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdWaypointGroup::loadFile(const char *filename) {
+bool CAdWaypointGroup::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdWaypointGroup::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -96,7 +96,7 @@ TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
+bool CAdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WAYPOINTS)
TOKEN_TABLE(TEMPLATE)
@@ -164,7 +164,7 @@ ERRORCODE CAdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdWaypointGroup::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdWaypointGroup::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "WAYPOINTS {\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
@@ -185,7 +185,7 @@ ERRORCODE CAdWaypointGroup::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdWaypointGroup::persist(CBPersistMgr *persistMgr) {
+bool CAdWaypointGroup::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
@@ -225,7 +225,7 @@ CScValue *CAdWaypointGroup::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdWaypointGroup::scSetProperty(const char *name, CScValue *value) {
+bool CAdWaypointGroup::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Active
//////////////////////////////////////////////////////////////////////////
@@ -239,7 +239,7 @@ ERRORCODE CAdWaypointGroup::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdWaypointGroup::mimic(CAdWaypointGroup *wpt, float scale, int argX, int argY) {
+bool CAdWaypointGroup::mimic(CAdWaypointGroup *wpt, float scale, int argX, int argY) {
if (scale == _lastMimicScale && argX == _lastMimicX && argY == _lastMimicY) return STATUS_OK;
cleanup();
diff --git a/engines/wintermute/Ad/AdWaypointGroup.h b/engines/wintermute/Ad/AdWaypointGroup.h
index 7e06ef661d..26a3c9a627 100644
--- a/engines/wintermute/Ad/AdWaypointGroup.h
+++ b/engines/wintermute/Ad/AdWaypointGroup.h
@@ -39,18 +39,18 @@ public:
int _lastMimicX;
int _lastMimicY;
void cleanup();
- ERRORCODE mimic(CAdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0);
+ bool mimic(CAdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0);
DECLARE_PERSISTENT(CAdWaypointGroup, CBObject)
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
bool _active;
CAdWaypointGroup(CBGame *inGame);
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
virtual ~CAdWaypointGroup();
CBArray<CBPoint *, CBPoint *> _points;
int _editorSelectedPoint;
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
+ virtual bool scSetProperty(const char *name, CScValue *value);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/BBase.cpp b/engines/wintermute/Base/BBase.cpp
index bdfcfccdd5..63fddba489 100644
--- a/engines/wintermute/Base/BBase.cpp
+++ b/engines/wintermute/Base/BBase.cpp
@@ -65,7 +65,7 @@ const char *CBBase::getEditorProp(const char *propName, const char *initVal) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBBase::setEditorProp(const char *propName, const char *propValue) {
+bool CBBase::setEditorProp(const char *propName, const char *propValue) {
if (propName == NULL) return STATUS_FAILED;
if (propValue == NULL) {
@@ -84,7 +84,7 @@ TOKEN_DEF(NAME)
TOKEN_DEF(VALUE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBBase::parseEditorProperty(byte *buffer, bool complete) {
+bool CBBase::parseEditorProperty(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE(NAME)
@@ -159,7 +159,7 @@ ERRORCODE CBBase::parseEditorProperty(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBBase::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CBBase::saveAsText(CBDynBuffer *buffer, int indent) {
_editorPropsIter = _editorProps.begin();
while (_editorPropsIter != _editorProps.end()) {
buffer->putTextIndent(indent, "EDITOR_PROPERTY\n");
diff --git a/engines/wintermute/Base/BBase.h b/engines/wintermute/Base/BBase.h
index afbe277529..e8c87f1f9e 100644
--- a/engines/wintermute/Base/BBase.h
+++ b/engines/wintermute/Base/BBase.h
@@ -43,11 +43,11 @@ class CBDynBuffer;
class CBBase {
public:
bool _persistable;
- ERRORCODE setEditorProp(const char *propName, const char *propValue);
+ bool setEditorProp(const char *propName, const char *propValue);
const char *getEditorProp(const char *propName, const char *initVal = NULL);
CBBase(TDynamicConstructor, TDynamicConstructor) {};
- ERRORCODE parseEditorProperty(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent = 0);
+ bool parseEditorProperty(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent = 0);
CBBase();
CBGame *_gameRef;
CBBase(CBGame *GameOwner);
diff --git a/engines/wintermute/Base/BDebugger.cpp b/engines/wintermute/Base/BDebugger.cpp
index 1d3f0c4826..4e83579d04 100644
--- a/engines/wintermute/Base/BDebugger.cpp
+++ b/engines/wintermute/Base/BDebugger.cpp
@@ -41,84 +41,84 @@ CBDebugger::~CBDebugger(void) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::initialize() {
+bool CBDebugger::initialize() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::shutdown() {
+bool CBDebugger::shutdown() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onGameInit() {
+bool CBDebugger::onGameInit() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onGameShutdown() {
+bool CBDebugger::onGameShutdown() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onGameTick() {
+bool CBDebugger::onGameTick() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onLog(unsigned int errorCode, const char *text) {
+bool CBDebugger::onLog(unsigned int errorCode, const char *text) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onScriptInit(CScScript *script) {
+bool CBDebugger::onScriptInit(CScScript *script) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
+bool CBDebugger::onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
+bool CBDebugger::onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onScriptShutdown(CScScript *script) {
+bool CBDebugger::onScriptShutdown(CScScript *script) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onScriptChangeLine(CScScript *script, int Line) {
+bool CBDebugger::onScriptChangeLine(CScScript *script, int Line) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onScriptChangeScope(CScScript *script, CScValue *scope) {
+bool CBDebugger::onScriptChangeScope(CScScript *script, CScValue *scope) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onScriptShutdownScope(CScScript *script, CScValue *scope) {
+bool CBDebugger::onScriptShutdownScope(CScScript *script, CScValue *scope) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName) {
+bool CBDebugger::onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onVariableChangeValue(CScValue *var, CScValue *value) {
+bool CBDebugger::onVariableChangeValue(CScValue *var, CScValue *value) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDebugger::onScriptHitBreakpoint(CScScript *script) {
+bool CBDebugger::onScriptHitBreakpoint(CScScript *script) {
return STATUS_OK;
}
diff --git a/engines/wintermute/Base/BDebugger.h b/engines/wintermute/Base/BDebugger.h
index a3da66cc9f..548519b0a0 100644
--- a/engines/wintermute/Base/BDebugger.h
+++ b/engines/wintermute/Base/BDebugger.h
@@ -45,26 +45,26 @@ public:
// initialization
bool _enabled;
- ERRORCODE initialize();
- ERRORCODE shutdown();
+ bool initialize();
+ bool shutdown();
// internal interface
- ERRORCODE onGameInit();
- ERRORCODE onGameShutdown();
- ERRORCODE onGameTick();
- ERRORCODE onLog(unsigned int errorCode, const char *text);
- ERRORCODE onScriptInit(CScScript *script);
- ERRORCODE onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name);
- ERRORCODE onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name);
-
- ERRORCODE onScriptShutdown(CScScript *script);
- ERRORCODE onScriptChangeLine(CScScript *script, int line);
- ERRORCODE onScriptChangeScope(CScScript *script, CScValue *scope);
- ERRORCODE onScriptShutdownScope(CScScript *script, CScValue *scope);
- ERRORCODE onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName);
- ERRORCODE onVariableChangeValue(CScValue *var, CScValue *value);
-
- ERRORCODE onScriptHitBreakpoint(CScScript *script);
+ bool onGameInit();
+ bool onGameShutdown();
+ bool onGameTick();
+ bool onLog(unsigned int errorCode, const char *text);
+ bool onScriptInit(CScScript *script);
+ bool onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name);
+ bool onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name);
+
+ bool onScriptShutdown(CScScript *script);
+ bool onScriptChangeLine(CScScript *script, int line);
+ bool onScriptChangeScope(CScScript *script, CScValue *scope);
+ bool onScriptShutdownScope(CScScript *script, CScValue *scope);
+ bool onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName);
+ bool onVariableChangeValue(CScValue *var, CScValue *value);
+
+ bool onScriptHitBreakpoint(CScScript *script);
// IWmeDebugServer interface
virtual bool attachClient(IWmeDebugClient *client);
diff --git a/engines/wintermute/Base/BDynBuffer.cpp b/engines/wintermute/Base/BDynBuffer.cpp
index ff13f96d6c..fec49e3c8f 100644
--- a/engines/wintermute/Base/BDynBuffer.cpp
+++ b/engines/wintermute/Base/BDynBuffer.cpp
@@ -69,7 +69,7 @@ uint32 CBDynBuffer::getSize() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDynBuffer::init(uint32 initSize) {
+bool CBDynBuffer::init(uint32 initSize) {
cleanup();
if (initSize == 0) initSize = _initSize;
@@ -88,7 +88,7 @@ ERRORCODE CBDynBuffer::init(uint32 initSize) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDynBuffer::putBytes(byte *buffer, uint32 size) {
+bool CBDynBuffer::putBytes(byte *buffer, uint32 size) {
if (!_initialized) init();
while (_offset + size > _realSize) {
@@ -109,7 +109,7 @@ ERRORCODE CBDynBuffer::putBytes(byte *buffer, uint32 size) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBDynBuffer::getBytes(byte *buffer, uint32 size) {
+bool CBDynBuffer::getBytes(byte *buffer, uint32 size) {
if (!_initialized) init();
if (_offset + size > _size) {
diff --git a/engines/wintermute/Base/BDynBuffer.h b/engines/wintermute/Base/BDynBuffer.h
index 1826a81c30..6df01903c7 100644
--- a/engines/wintermute/Base/BDynBuffer.h
+++ b/engines/wintermute/Base/BDynBuffer.h
@@ -43,10 +43,10 @@ public:
void putDWORD(uint32 val);
char *getString();
void putString(const char *val);
- ERRORCODE getBytes(byte *buffer, uint32 size);
- ERRORCODE putBytes(byte *buffer, uint32 size);
+ bool getBytes(byte *buffer, uint32 size);
+ bool putBytes(byte *buffer, uint32 size);
uint32 getSize();
- ERRORCODE init(uint32 initSize = 0);
+ bool init(uint32 initSize = 0);
void cleanup();
uint32 _size;
byte *_buffer;
diff --git a/engines/wintermute/Base/BFader.cpp b/engines/wintermute/Base/BFader.cpp
index d8bfbf412d..b99244af55 100644
--- a/engines/wintermute/Base/BFader.cpp
+++ b/engines/wintermute/Base/BFader.cpp
@@ -60,7 +60,7 @@ CBFader::~CBFader() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFader::update() {
+bool CBFader::update() {
if (!_active) return STATUS_OK;
int alphaDelta = _targetAlpha - _sourceAlpha;
@@ -84,7 +84,7 @@ ERRORCODE CBFader::update() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFader::display() {
+bool CBFader::display() {
if (!_active) return STATUS_OK;
if (_currentAlpha > 0x00) return _gameRef->_renderer->fadeToColor(BYTETORGBA(_red, _green, _blue, _currentAlpha));
@@ -93,7 +93,7 @@ ERRORCODE CBFader::display() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFader::deactivate() {
+bool CBFader::deactivate() {
_active = false;
_ready = true;
return STATUS_OK;
@@ -101,7 +101,7 @@ ERRORCODE CBFader::deactivate() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
+bool CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
_ready = false;
_active = true;
@@ -123,7 +123,7 @@ ERRORCODE CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
+bool CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
_ready = false;
_active = true;
@@ -154,7 +154,7 @@ uint32 CBFader::getCurrentColor() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFader::persist(CBPersistMgr *persistMgr) {
+bool CBFader::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_active));
diff --git a/engines/wintermute/Base/BFader.h b/engines/wintermute/Base/BFader.h
index 623bd220bc..8c9d7d0a7c 100644
--- a/engines/wintermute/Base/BFader.h
+++ b/engines/wintermute/Base/BFader.h
@@ -38,11 +38,11 @@ class CBFader : public CBObject {
public:
bool _system;
uint32 getCurrentColor();
- ERRORCODE fadeOut(uint32 targetColor, uint32 duration, bool system = false);
- ERRORCODE fadeIn(uint32 sourceColor, uint32 duration, bool system = false);
- ERRORCODE deactivate();
- ERRORCODE display();
- ERRORCODE update();
+ bool fadeOut(uint32 targetColor, uint32 duration, bool system = false);
+ bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false);
+ bool deactivate();
+ bool display();
+ bool update();
DECLARE_PERSISTENT(CBFader, CBObject)
CBFader(CBGame *inGame);
virtual ~CBFader();
diff --git a/engines/wintermute/Base/BFileManager.cpp b/engines/wintermute/Base/BFileManager.cpp
index 113dbbe5d0..7dd7d6f0e8 100644
--- a/engines/wintermute/Base/BFileManager.cpp
+++ b/engines/wintermute/Base/BFileManager.cpp
@@ -73,7 +73,7 @@ CBFileManager::~CBFileManager() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::cleanup() {
+bool CBFileManager::cleanup() {
// delete registered paths
for (int i = 0; i < _singlePaths.getSize(); i++)
delete [] _singlePaths[i];
@@ -160,7 +160,7 @@ Common::SeekableReadStream *CBFileManager::loadSaveGame(const Common::String &fi
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed, byte *prefixBuffer, uint32 prefixSize) {
+bool CBFileManager::saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed, byte *prefixBuffer, uint32 prefixSize) {
// TODO
warning("Implement SaveFile");
@@ -223,7 +223,7 @@ ERRORCODE CBFileManager::saveFile(const Common::String &filename, byte *buffer,
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::requestCD(int cd, char *packageFile, const char *filename) {
+bool CBFileManager::requestCD(int cd, char *packageFile, const char *filename) {
// unmount all non-local packages
for (int i = 0; i < _packages.getSize(); i++) {
if (_packages[i]->_cD > 0) _packages[i]->close();
@@ -235,7 +235,7 @@ ERRORCODE CBFileManager::requestCD(int cd, char *packageFile, const char *filena
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::addPath(TPathType type, const Common::String &path) {
+bool CBFileManager::addPath(TPathType type, const Common::String &path) {
if (path.c_str() == NULL || strlen(path.c_str()) < 1) return STATUS_FAILED;
bool slashed = (path[path.size() - 1] == '\\' || path[path.size() - 1] == '/');
@@ -260,7 +260,7 @@ ERRORCODE CBFileManager::addPath(TPathType type, const Common::String &path) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::reloadPaths() {
+bool CBFileManager::reloadPaths() {
// delete registered paths
for (int i = 0; i < _singlePaths.getSize(); i++)
delete [] _singlePaths[i];
@@ -276,7 +276,7 @@ ERRORCODE CBFileManager::reloadPaths() {
#define TEMP_BUFFER_SIZE 32768
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::initPaths() {
+bool CBFileManager::initPaths() {
restoreCurrentDir();
AnsiString pathList;
@@ -318,7 +318,7 @@ ERRORCODE CBFileManager::initPaths() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::registerPackages() {
+bool CBFileManager::registerPackages() {
restoreCurrentDir();
_gameRef->LOG(0, "Scanning packages...");
@@ -366,7 +366,7 @@ ERRORCODE CBFileManager::registerPackages() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::registerPackage(const Common::String &filename , bool searchSignature) {
+bool CBFileManager::registerPackage(const Common::String &filename , bool searchSignature) {
// FILE *f = fopen(filename, "rb");
Common::File *package = new Common::File();
package->open(filename);
@@ -632,7 +632,7 @@ Common::SeekableReadStream *CBFileManager::openFile(const Common::String &filena
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::closeFile(Common::SeekableReadStream *File) {
+bool CBFileManager::closeFile(Common::SeekableReadStream *File) {
for (int i = 0; i < _openFiles.getSize(); i++) {
if (_openFiles[i] == File) {
delete _openFiles[i];
@@ -676,7 +676,7 @@ Common::SeekableReadStream *CBFileManager::openFileRaw(const Common::String &fil
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::restoreCurrentDir() {
+bool CBFileManager::restoreCurrentDir() {
if (!_basePath) return STATUS_OK;
else {
/*if (!chdir(_basePath)) return STATUS_OK;
@@ -688,7 +688,7 @@ ERRORCODE CBFileManager::restoreCurrentDir() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFileManager::setBasePath(const Common::String &path) {
+bool CBFileManager::setBasePath(const Common::String &path) {
cleanup();
if (path.c_str()) {
diff --git a/engines/wintermute/Base/BFileManager.h b/engines/wintermute/Base/BFileManager.h
index 06c812199c..aebaa6f3fc 100644
--- a/engines/wintermute/Base/BFileManager.h
+++ b/engines/wintermute/Base/BFileManager.h
@@ -43,28 +43,28 @@ class CBFile;
class CBFileManager: CBBase {
public:
bool findPackageSignature(Common::File *f, uint32 *offset);
- ERRORCODE cleanup();
- ERRORCODE setBasePath(const Common::String &path);
- ERRORCODE restoreCurrentDir();
+ bool cleanup();
+ bool setBasePath(const Common::String &path);
+ bool restoreCurrentDir();
char *_basePath;
bool getFullPath(const Common::String &filename, char *fullname);
Common::SeekableReadStream *openFileRaw(const Common::String &filename);
- ERRORCODE closeFile(Common::SeekableReadStream *File);
+ bool closeFile(Common::SeekableReadStream *File);
bool hasFile(const Common::String &filename);
Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true);
CBFileEntry *getPackageEntry(const Common::String &filename);
Common::File *openSingleFile(const Common::String &name);
Common::File *openPackage(const Common::String &name);
- ERRORCODE registerPackages();
- ERRORCODE initPaths();
- ERRORCODE reloadPaths();
+ bool registerPackages();
+ bool initPaths();
+ bool reloadPaths();
typedef enum {
PATH_PACKAGE, PATH_SINGLE
} TPathType;
- ERRORCODE addPath(TPathType type, const Common::String &path);
- ERRORCODE requestCD(int cd, char *packageFile, const char *filename);
+ bool addPath(TPathType type, const Common::String &path);
+ bool requestCD(int cd, char *packageFile, const char *filename);
Common::SeekableReadStream *loadSaveGame(const Common::String &filename);
- ERRORCODE saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed = false, byte *prefixBuffer = NULL, uint32 prefixSize = 0);
+ bool saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed = false, byte *prefixBuffer = NULL, uint32 prefixSize = 0);
byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true);
CBFileManager(CBGame *inGame = NULL);
virtual ~CBFileManager();
@@ -75,7 +75,7 @@ public:
Common::HashMap<Common::String, CBFileEntry *> _files;
private:
- ERRORCODE registerPackage(const Common::String &filename, bool searchSignature = false);
+ bool registerPackage(const Common::String &filename, bool searchSignature = false);
Common::HashMap<Common::String, CBFileEntry *>::iterator _filesIter;
bool isValidPackage(const AnsiString &fileName) const;
diff --git a/engines/wintermute/Base/BFrame.cpp b/engines/wintermute/Base/BFrame.cpp
index e77235efa7..66a63c6a8f 100644
--- a/engines/wintermute/Base/BFrame.cpp
+++ b/engines/wintermute/Base/BFrame.cpp
@@ -75,8 +75,8 @@ CBFrame::~CBFrame() {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
- ERRORCODE res;
+bool CBFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
+ bool res;
for (int i = 0; i < _subframes.getSize(); i++) {
res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
@@ -87,7 +87,7 @@ ERRORCODE CBFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, floa
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFrame::oneTimeDisplay(CBObject *owner, bool muted) {
+bool CBFrame::oneTimeDisplay(CBObject *owner, bool muted) {
if (_sound && !muted) {
if (owner) owner->updateOneSound(_sound);
_sound->play();
@@ -131,7 +131,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(KILL_SOUND)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+bool CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(DELAY)
TOKEN_TABLE(IMAGE)
@@ -341,7 +341,7 @@ bool CBFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float sc
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFrame::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CBFrame::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "FRAME {\n");
buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
@@ -379,7 +379,7 @@ ERRORCODE CBFrame::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFrame::persist(CBPersistMgr *persistMgr) {
+bool CBFrame::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
_applyEvent.persist(persistMgr);
@@ -399,7 +399,7 @@ ERRORCODE CBFrame::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetSound
@@ -648,7 +648,7 @@ CScValue *CBFrame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFrame::scSetProperty(const char *name, CScValue *value) {
+bool CBFrame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Delay
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/Base/BFrame.h b/engines/wintermute/Base/BFrame.h
index 715a97ea69..537471c953 100644
--- a/engines/wintermute/Base/BFrame.h
+++ b/engines/wintermute/Base/BFrame.h
@@ -42,18 +42,18 @@ class CBFrame: public CBScriptable {
public:
bool _killSound;
bool _keyframe;
- ERRORCODE oneTimeDisplay(CBObject *owner, bool muted = false);
+ bool oneTimeDisplay(CBObject *owner, bool muted = false);
DECLARE_PERSISTENT(CBFrame, CBScriptable)
CBSound *_sound;
bool _editorExpanded;
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
- ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool saveAsText(CBDynBuffer *buffer, int indent);
int _moveY;
int _moveX;
uint32 _delay;
CBArray<CBSubFrame *, CBSubFrame *> _subframes;
- ERRORCODE draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 Alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
- ERRORCODE loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
+ bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 Alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
CBFrame(CBGame *inGame);
virtual ~CBFrame();
@@ -62,8 +62,8 @@ public:
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 4acd916e94..02af945d8c 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -335,7 +335,7 @@ CBGame::~CBGame() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::cleanup() {
+bool CBGame::cleanup() {
delete _loadingIcon;
_loadingIcon = NULL;
@@ -414,7 +414,7 @@ ERRORCODE CBGame::cleanup() {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::initialize1() {
+bool CBGame::initialize1() {
bool loaded = false; // Not really a loop, but a goto-replacement.
while (!loaded) {
_surfaceStorage = new CBSurfaceStorage(this);
@@ -483,7 +483,7 @@ ERRORCODE CBGame::initialize1() {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::initialize2() { // we know whether we are going to be accelerated
+bool CBGame::initialize2() { // we know whether we are going to be accelerated
_renderer = makeSDLRenderer(this);
if (_renderer == NULL) return STATUS_FAILED;
@@ -492,7 +492,7 @@ ERRORCODE CBGame::initialize2() { // we know whether we are going to be accelera
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::initialize3() { // renderer is initialized
+bool CBGame::initialize3() { // renderer is initialized
_posX = _renderer->_width / 2;
_posY = _renderer->_height / 2;
@@ -550,7 +550,7 @@ void CBGame::DEBUG_DebugDisable() {
//////////////////////////////////////////////////////////////////////
-void CBGame::LOG(ERRORCODE res, const char *fmt, ...) {
+void CBGame::LOG(bool res, const char *fmt, ...) {
uint32 secs = g_system->getMillis() / 1000;
uint32 hours = secs / 3600;
secs = secs % 3600;
@@ -587,7 +587,7 @@ void CBGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::initLoop() {
+bool CBGame::initLoop() {
_viewportSP = -1;
_currentTime = CBPlatform::getTime();
@@ -645,7 +645,7 @@ ERRORCODE CBGame::initLoop() {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::initInput() {
+bool CBGame::initInput() {
return STATUS_OK;
}
@@ -670,14 +670,14 @@ void CBGame::getOffset(int *offsetX, int *offsetY) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::loadFile(const char *filename) {
+bool CBGame::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CBGame::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -740,7 +740,7 @@ TOKEN_DEF(GUID)
TOKEN_DEF(COMPAT_KILL_METHOD_THREADS)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::loadBuffer(byte *buffer, bool complete) {
+bool CBGame::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(TEMPLATE)
@@ -960,7 +960,7 @@ ERRORCODE CBGame::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// LOG
//////////////////////////////////////////////////////////////////////////
@@ -975,7 +975,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
// Caption
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Caption") == 0) {
- ERRORCODE res = CBObject::scCallMethod(script, stack, thisStack, name);
+ bool res = CBObject::scCallMethod(script, stack, thisStack, name);
setWindowTitle();
return res;
}
@@ -2539,7 +2539,7 @@ CScValue *CBGame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::scSetProperty(const char *name, CScValue *value) {
+bool CBGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -2571,7 +2571,7 @@ ERRORCODE CBGame::scSetProperty(const char *name, CScValue *value) {
// Caption
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Name") == 0) {
- ERRORCODE res = CBObject::scSetProperty(name, value);
+ bool res = CBObject::scSetProperty(name, value);
setWindowTitle();
return res;
}
@@ -2742,7 +2742,7 @@ const char *CBGame::scToString() {
#define QUICK_MSG_DURATION 3000
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::displayQuickMsg() {
+bool CBGame::displayQuickMsg() {
if (_quickMessages.getSize() == 0 || !_systemFont) return STATUS_OK;
// update
@@ -2790,14 +2790,14 @@ void CBGame::quickMessageForm(char *fmt, ...) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::registerObject(CBObject *object) {
+bool CBGame::registerObject(CBObject *object) {
_regObjects.add(object);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::unregisterObject(CBObject *object) {
+bool CBGame::unregisterObject(CBObject *object) {
if (!object) return STATUS_OK;
// is it a window?
@@ -2859,7 +2859,7 @@ bool CBGame::validObject(CBObject *object) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name) {
+bool CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name) {
CScValue *thisObj;
//////////////////////////////////////////////////////////////////////////
@@ -3143,7 +3143,7 @@ ERRORCODE CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::showCursor() {
+bool CBGame::showCursor() {
if (_cursorHidden) return STATUS_OK;
if (!_interactive && _gameRef->_state == GAME_RUNNING) {
@@ -3160,7 +3160,7 @@ ERRORCODE CBGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
+bool CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
char filename[MAX_PATH_LENGTH + 1];
getSaveSlotFilename(slot, filename);
@@ -3168,7 +3168,7 @@ ERRORCODE CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
_gameRef->applyEvent("BeforeSave", true);
- ERRORCODE ret;
+ bool ret;
_indicatorDisplay = true;
_indicatorProgress = 0;
@@ -3206,7 +3206,7 @@ save_finish: // TODO: Remove gotos
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::loadGame(int slot) {
+bool CBGame::loadGame(int slot) {
//_gameRef->LOG(0, "Load start %d", CBUtils::GetUsedMemMB());
_loading = false;
@@ -3220,11 +3220,11 @@ ERRORCODE CBGame::loadGame(int slot) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::loadGame(const char *filename) {
+bool CBGame::loadGame(const char *filename) {
LOG(0, "Loading game '%s'...", filename);
getDebugMgr()->onGameShutdown();
- ERRORCODE ret;
+ bool ret;
delete _saveLoadImage;
_saveLoadImage = NULL;
@@ -3276,7 +3276,7 @@ load_finish:
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::initAfterLoad() {
+bool CBGame::initAfterLoad() {
CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CBRegion", NULL);
CSysClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "CBSubFrame", NULL);
CSysClassRegistry::getInstance()->enumInstances(afterLoadSound, "CBSound", NULL);
@@ -3317,8 +3317,8 @@ void CBGame::afterLoadScript(void *script, void *data) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::displayWindows(bool inGame) {
- ERRORCODE res;
+bool CBGame::displayWindows(bool inGame) {
+ bool res;
// did we lose focus? focus topmost window
if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) {
@@ -3345,7 +3345,7 @@ ERRORCODE CBGame::displayWindows(bool inGame) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
+bool CBGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
if (channel >= NUM_MUSIC_CHANNELS) {
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return STATUS_FAILED;
@@ -3371,7 +3371,7 @@ ERRORCODE CBGame::playMusic(int channel, const char *filename, bool looping, uin
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::stopMusic(int channel) {
+bool CBGame::stopMusic(int channel) {
if (channel >= NUM_MUSIC_CHANNELS) {
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return STATUS_FAILED;
@@ -3387,7 +3387,7 @@ ERRORCODE CBGame::stopMusic(int channel) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::pauseMusic(int channel) {
+bool CBGame::pauseMusic(int channel) {
if (channel >= NUM_MUSIC_CHANNELS) {
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return STATUS_FAILED;
@@ -3399,7 +3399,7 @@ ERRORCODE CBGame::pauseMusic(int channel) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::resumeMusic(int channel) {
+bool CBGame::resumeMusic(int channel) {
if (channel >= NUM_MUSIC_CHANNELS) {
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return STATUS_FAILED;
@@ -3411,7 +3411,7 @@ ERRORCODE CBGame::resumeMusic(int channel) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::setMusicStartTime(int channel, uint32 time) {
+bool CBGame::setMusicStartTime(int channel, uint32 time) {
if (channel >= NUM_MUSIC_CHANNELS) {
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return STATUS_FAILED;
@@ -3424,7 +3424,7 @@ ERRORCODE CBGame::setMusicStartTime(int channel, uint32 time) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::loadSettings(const char *filename) {
+bool CBGame::loadSettings(const char *filename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SETTINGS)
TOKEN_TABLE(GAME)
@@ -3451,7 +3451,7 @@ ERRORCODE CBGame::loadSettings(const char *filename) {
return STATUS_FAILED;
}
- ERRORCODE ret = STATUS_OK;
+ bool ret = STATUS_OK;
byte *buffer = origBuffer;
byte *params;
@@ -3547,7 +3547,7 @@ ERRORCODE CBGame::loadSettings(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::persist(CBPersistMgr *persistMgr) {
+bool CBGame::persist(CBPersistMgr *persistMgr) {
if (!persistMgr->_saving)
cleanup();
@@ -3640,7 +3640,7 @@ ERRORCODE CBGame::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::focusWindow(CUIWindow *Window) {
+bool CBGame::focusWindow(CUIWindow *Window) {
CUIWindow *Prev = _focusedWindow;
for (int i = 0; i < _windows.getSize(); i++) {
@@ -3662,7 +3662,7 @@ ERRORCODE CBGame::focusWindow(CUIWindow *Window) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::freeze(bool includingMusic) {
+bool CBGame::freeze(bool includingMusic) {
if (_freezeLevel == 0) {
_scEngine->pauseAll();
_soundMgr->pauseAll(includingMusic);
@@ -3678,7 +3678,7 @@ ERRORCODE CBGame::freeze(bool includingMusic) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::unfreeze() {
+bool CBGame::unfreeze() {
if (_freezeLevel == 0) return STATUS_OK;
_freezeLevel--;
@@ -3771,7 +3771,7 @@ bool CBGame::handleMouseWheel(int Delta) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+bool CBGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
if (verMajor) *verMajor = DCGF_VER_MAJOR;
if (verMinor) *verMinor = DCGF_VER_MINOR;
@@ -3811,7 +3811,7 @@ void CBGame::setWindowTitle() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::getSaveSlotFilename(int slot, char *buffer) {
+bool CBGame::getSaveSlotFilename(int slot, char *buffer) {
AnsiString dataDir = getDataDir();
//sprintf(Buffer, "%s/save%03d.%s", dataDir.c_str(), Slot, _savedGameExt);
sprintf(buffer, "save%03d.%s", slot, _savedGameExt);
@@ -3828,7 +3828,7 @@ AnsiString CBGame::getDataDir() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::getSaveSlotDescription(int slot, char *buffer) {
+bool CBGame::getSaveSlotDescription(int slot, char *buffer) {
buffer[0] = '\0';
char filename[MAX_PATH_LENGTH + 1];
@@ -3865,7 +3865,7 @@ bool CBGame::isSaveSlotUsed(int slot) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::emptySaveSlot(int slot) {
+bool CBGame::emptySaveSlot(int slot) {
char filename[MAX_PATH_LENGTH + 1];
getSaveSlotFilename(slot, filename);
@@ -3876,7 +3876,7 @@ ERRORCODE CBGame::emptySaveSlot(int slot) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::setActiveObject(CBObject *obj) {
+bool CBGame::setActiveObject(CBObject *obj) {
// not-active when game is frozen
if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) {
obj = NULL;
@@ -3896,7 +3896,7 @@ ERRORCODE CBGame::setActiveObject(CBObject *obj) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::pushViewport(CBViewport *viewport) {
+bool CBGame::pushViewport(CBViewport *viewport) {
_viewportSP++;
if (_viewportSP >= _viewportStack.getSize()) _viewportStack.add(viewport);
else _viewportStack[_viewportSP] = viewport;
@@ -3908,7 +3908,7 @@ ERRORCODE CBGame::pushViewport(CBViewport *viewport) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::popViewport() {
+bool CBGame::popViewport() {
_viewportSP--;
if (_viewportSP < -1) _gameRef->LOG(0, "Fatal: Viewport stack underflow!");
@@ -3923,7 +3923,7 @@ ERRORCODE CBGame::popViewport() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
+bool CBGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
if (rect == NULL) return STATUS_FAILED;
else {
if (_viewportSP >= 0) {
@@ -3943,7 +3943,7 @@ ERRORCODE CBGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
+bool CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
if (_viewportSP >= 0) {
if (offsetX) *offsetX = _viewportStack[_viewportSP]->_offsetX;
if (offsetY) *offsetY = _viewportStack[_viewportSP]->_offsetY;
@@ -3957,13 +3957,13 @@ ERRORCODE CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::windowLoadHook(CUIWindow *win, char **buf, char **params) {
+bool CBGame::windowLoadHook(CUIWindow *win, char **buf, char **params) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
+bool CBGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
return STATUS_FAILED;
}
@@ -3986,13 +3986,13 @@ void CBGame::resetMousePos() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::displayContent(bool doUpdate, bool displayAll) {
+bool CBGame::displayContent(bool doUpdate, bool displayAll) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::displayContentSimple() {
+bool CBGame::displayContentSimple() {
// fill black
_renderer->fill(0, 0, 0);
if (_indicatorDisplay) displayIndicator();
@@ -4002,7 +4002,7 @@ ERRORCODE CBGame::displayContentSimple() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::displayIndicator() {
+bool CBGame::displayIndicator() {
if (_saveLoadImage) {
Rect32 rc;
CBPlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
@@ -4020,7 +4020,7 @@ ERRORCODE CBGame::displayIndicator() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::updateMusicCrossfade() {
+bool CBGame::updateMusicCrossfade() {
/* byte GlobMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
if (!_musicCrossfadeRunning) return STATUS_OK;
@@ -4075,7 +4075,7 @@ ERRORCODE CBGame::updateMusicCrossfade() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::resetContent() {
+bool CBGame::resetContent() {
_scEngine->clearGlobals();
//_timer = 0;
//_liveTimer = 0;
@@ -4098,7 +4098,7 @@ void CBGame::DEBUG_DumpClassRegistry() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::invalidateDeviceObjects() {
+bool CBGame::invalidateDeviceObjects() {
for (int i = 0; i < _regObjects.getSize(); i++) {
_regObjects[i]->invalidateDeviceObjects();
}
@@ -4107,7 +4107,7 @@ ERRORCODE CBGame::invalidateDeviceObjects() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::restoreDeviceObjects() {
+bool CBGame::restoreDeviceObjects() {
for (int i = 0; i < _regObjects.getSize(); i++) {
_regObjects[i]->restoreDeviceObjects();
}
@@ -4115,7 +4115,7 @@ ERRORCODE CBGame::restoreDeviceObjects() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::setWaitCursor(const char *filename) {
+bool CBGame::setWaitCursor(const char *filename) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
@@ -4135,7 +4135,7 @@ bool CBGame::isVideoPlaying() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::stopVideo() {
+bool CBGame::stopVideo() {
if (_videoPlayer->isPlaying()) _videoPlayer->stop();
if (_theoraPlayer && _theoraPlayer->isPlaying()) {
_theoraPlayer->stop();
@@ -4147,7 +4147,7 @@ ERRORCODE CBGame::stopVideo() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::drawCursor(CBSprite *cursor) {
+bool CBGame::drawCursor(CBSprite *cursor) {
if (!cursor) return STATUS_FAILED;
if (cursor != _lastCursor) {
cursor->reset();
@@ -4159,7 +4159,7 @@ ERRORCODE CBGame::drawCursor(CBSprite *cursor) {
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onActivate(bool activate, bool refreshMouse) {
+bool CBGame::onActivate(bool activate, bool refreshMouse) {
if (_shuttingDown || !_renderer) return STATUS_OK;
_renderer->_active = activate;
@@ -4177,7 +4177,7 @@ ERRORCODE CBGame::onActivate(bool activate, bool refreshMouse) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onMouseLeftDown() {
+bool CBGame::onMouseLeftDown() {
if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
@@ -4195,7 +4195,7 @@ ERRORCODE CBGame::onMouseLeftDown() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onMouseLeftUp() {
+bool CBGame::onMouseLeftUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
CBPlatform::releaseCapture();
@@ -4212,7 +4212,7 @@ ERRORCODE CBGame::onMouseLeftUp() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onMouseLeftDblClick() {
+bool CBGame::onMouseLeftDblClick() {
if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
@@ -4227,7 +4227,7 @@ ERRORCODE CBGame::onMouseLeftDblClick() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onMouseRightDblClick() {
+bool CBGame::onMouseRightDblClick() {
if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
@@ -4242,7 +4242,7 @@ ERRORCODE CBGame::onMouseRightDblClick() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onMouseRightDown() {
+bool CBGame::onMouseRightDown() {
if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
@@ -4255,7 +4255,7 @@ ERRORCODE CBGame::onMouseRightDown() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onMouseRightUp() {
+bool CBGame::onMouseRightUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
@@ -4268,7 +4268,7 @@ ERRORCODE CBGame::onMouseRightUp() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onMouseMiddleDown() {
+bool CBGame::onMouseMiddleDown() {
if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
@@ -4283,7 +4283,7 @@ ERRORCODE CBGame::onMouseMiddleDown() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onMouseMiddleUp() {
+bool CBGame::onMouseMiddleUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease"));
@@ -4296,7 +4296,7 @@ ERRORCODE CBGame::onMouseMiddleUp() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onPaint() {
+bool CBGame::onPaint() {
if (_renderer && _renderer->_windowed && _renderer->_ready) {
_renderer->initLoop();
displayContent(false, true);
@@ -4307,7 +4307,7 @@ ERRORCODE CBGame::onPaint() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onWindowClose() {
+bool CBGame::onWindowClose() {
if (canHandleEvent("QuitGame")) {
if (_state != GAME_FROZEN) _gameRef->applyEvent("QuitGame");
return STATUS_OK;
@@ -4315,7 +4315,7 @@ ERRORCODE CBGame::onWindowClose() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::displayDebugInfo() {
+bool CBGame::displayDebugInfo() {
char str[100];
if (_debugShowFPS) {
@@ -4401,7 +4401,7 @@ void CBGame::getMousePos(Point32 *pos) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::miniUpdate() {
+bool CBGame::miniUpdate() {
if (!_miniUpdateEnabled) return STATUS_OK;
if (CBPlatform::getTime() - _lastMiniUpdate > 200) {
@@ -4412,7 +4412,7 @@ ERRORCODE CBGame::miniUpdate() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBGame::onScriptShutdown(CScScript *script) {
+bool CBGame::onScriptShutdown(CScScript *script) {
return STATUS_OK;
}
diff --git a/engines/wintermute/Base/BGame.h b/engines/wintermute/Base/BGame.h
index e78fd80118..bb8cdce402 100644
--- a/engines/wintermute/Base/BGame.h
+++ b/engines/wintermute/Base/BGame.h
@@ -39,7 +39,7 @@
namespace WinterMute {
-typedef void (*ENGINE_LOG_CALLBACK)(char *Text, ERRORCODE Result, void *Data);
+typedef void (*ENGINE_LOG_CALLBACK)(char *Text, bool Result, void *Data);
class CBSoundMgr;
class CBFader;
@@ -67,19 +67,19 @@ class CBGame: public CBObject {
public:
DECLARE_PERSISTENT(CBGame, CBObject)
- virtual ERRORCODE onScriptShutdown(CScScript *script);
+ virtual bool onScriptShutdown(CScScript *script);
- virtual ERRORCODE onActivate(bool activate, bool refreshMouse);
- virtual ERRORCODE onMouseLeftDown();
- virtual ERRORCODE onMouseLeftUp();
- virtual ERRORCODE onMouseLeftDblClick();
- virtual ERRORCODE onMouseRightDblClick();
- virtual ERRORCODE onMouseRightDown();
- virtual ERRORCODE onMouseRightUp();
- virtual ERRORCODE onMouseMiddleDown();
- virtual ERRORCODE onMouseMiddleUp();
- virtual ERRORCODE onPaint();
- virtual ERRORCODE onWindowClose();
+ virtual bool onActivate(bool activate, bool refreshMouse);
+ virtual bool onMouseLeftDown();
+ virtual bool onMouseLeftUp();
+ virtual bool onMouseLeftDblClick();
+ virtual bool onMouseRightDblClick();
+ virtual bool onMouseRightDown();
+ virtual bool onMouseRightUp();
+ virtual bool onMouseMiddleDown();
+ virtual bool onMouseMiddleUp();
+ virtual bool onPaint();
+ virtual bool onWindowClose();
bool isLeftDoubleClick();
bool isRightDoubleClick();
@@ -89,14 +89,14 @@ public:
uint32 _lastMiniUpdate;
bool _miniUpdateEnabled;
- virtual ERRORCODE miniUpdate();
+ virtual bool miniUpdate();
void getMousePos(Point32 *Pos);
Rect32 _mouseLockRect;
bool _shuttingDown;
- virtual ERRORCODE displayDebugInfo();
+ virtual bool displayDebugInfo();
bool _debugShowFPS;
bool _suspendedRendering;
@@ -110,10 +110,10 @@ public:
int _loadingIconY;
int _loadingIconPersistent;
- virtual ERRORCODE resetContent();
+ virtual bool resetContent();
void DEBUG_DumpClassRegistry();
- ERRORCODE setWaitCursor(const char *filename);
+ bool setWaitCursor(const char *filename);
char *_localSaveDir;
bool _saveDirChecked;
@@ -137,7 +137,7 @@ protected:
int _loadImageY;
CBSurface *_saveLoadImage;
- ERRORCODE displayIndicator();
+ bool displayIndicator();
bool _reportTextureFormat;
public:
@@ -159,20 +159,20 @@ public:
float _offsetPercentY;
CBObject *_mainObject;
- ERRORCODE initInput();
- ERRORCODE initLoop();
+ bool initInput();
+ bool initLoop();
uint32 _currentTime;
uint32 _deltaTime;
CBFont *_systemFont;
CBFont *_videoFont;
- ERRORCODE initialize1();
- ERRORCODE initialize2();
- ERRORCODE initialize3();
+ bool initialize1();
+ bool initialize2();
+ bool initialize3();
CBFileManager *_fileManager;
CBTransitionMgr *_transMgr;
CBDebugger *getDebugMgr();
- void LOG(ERRORCODE res, const char *fmt, ...);
+ void LOG(bool res, const char *fmt, ...);
CBRenderer *_renderer;
CBSoundMgr *_soundMgr;
@@ -190,8 +190,8 @@ public:
void *_debugLogFile;
int _sequence;
- virtual ERRORCODE loadFile(const char *filename);
- virtual ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ virtual bool loadFile(const char *filename);
+ virtual bool loadBuffer(byte *buffer, bool complete = true);
CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
CBArray<CUIWindow *, CUIWindow *> _windows;
CBArray<CBViewport *, CBViewport *> _viewportStack;
@@ -216,14 +216,14 @@ protected:
bool _settingsAllowDesktopRes;
int _settingsTLMode;
CBFader *_fader;
- virtual ERRORCODE invalidateDeviceObjects();
- virtual ERRORCODE restoreDeviceObjects();
+ virtual bool invalidateDeviceObjects();
+ virtual bool restoreDeviceObjects();
public:
- virtual ERRORCODE ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name);
+ virtual bool ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
// compatibility bits
bool _compatKillMethodThreads;
@@ -244,23 +244,23 @@ public:
int _scheduledLoadSlot;
bool _loading;
bool _personalizedSave;
- ERRORCODE emptySaveSlot(int slot);
+ bool emptySaveSlot(int slot);
bool isSaveSlotUsed(int slot);
- ERRORCODE getSaveSlotDescription(int slot, char *buffer);
- ERRORCODE getSaveSlotFilename(int slot, char *buffer);
+ bool getSaveSlotDescription(int slot, char *buffer);
+ bool getSaveSlotFilename(int slot, char *buffer);
void setWindowTitle();
virtual bool handleMouseWheel(int delta);
bool _quitting;
- virtual ERRORCODE getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
+ virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
virtual void handleKeyRelease(Common::Event *event);
protected:
int _freezeLevel;
public:
- ERRORCODE unfreeze();
- ERRORCODE freeze(bool includingMusic = true);
- ERRORCODE focusWindow(CUIWindow *window);
+ bool unfreeze();
+ bool freeze(bool includingMusic = true);
+ bool focusWindow(CUIWindow *window);
CVidPlayer *_videoPlayer;
CVidTheoraPlayer *_theoraPlayer;
bool _loadInProgress;
@@ -275,12 +275,12 @@ protected:
public:
static void invalidateValues(void *value, void *data);
- ERRORCODE loadSettings(const char *filename);
- ERRORCODE resumeMusic(int channel);
- ERRORCODE setMusicStartTime(int channel, uint32 time);
- ERRORCODE pauseMusic(int channel);
- ERRORCODE stopMusic(int channel);
- ERRORCODE playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
+ bool loadSettings(const char *filename);
+ bool resumeMusic(int channel);
+ bool setMusicStartTime(int channel, uint32 time);
+ bool pauseMusic(int channel);
+ bool stopMusic(int channel);
+ bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
CBSound *_music[NUM_MUSIC_CHANNELS];
bool _musicCrossfadeRunning;
bool _musicCrossfadeSwap;
@@ -288,14 +288,14 @@ public:
uint32 _musicCrossfadeLength;
int _musicCrossfadeChannel1;
int _musicCrossfadeChannel2;
- ERRORCODE displayWindows(bool inGame = false);
+ bool displayWindows(bool inGame = false);
CBRegistry *_registry;
bool _useD3D;
- virtual ERRORCODE cleanup();
- virtual ERRORCODE loadGame(int slot);
- virtual ERRORCODE loadGame(const char *filename);
- virtual ERRORCODE SaveGame(int slot, const char *desc, bool quickSave = false);
- virtual ERRORCODE showCursor();
+ virtual bool cleanup();
+ virtual bool loadGame(int slot);
+ virtual bool loadGame(const char *filename);
+ virtual bool SaveGame(int slot, const char *desc, bool quickSave = false);
+ virtual bool showCursor();
CBSprite *_cursorNoninteractive;
CBObject *_activeObject;
@@ -315,36 +315,36 @@ public:
CBObject *_capturedObject;
Point32 _mousePos;
bool validObject(CBObject *object);
- ERRORCODE unregisterObject(CBObject *object);
- ERRORCODE registerObject(CBObject *object);
+ bool unregisterObject(CBObject *object);
+ bool registerObject(CBObject *object);
void quickMessage(const char *text);
void quickMessageForm(char *fmt, ...);
- ERRORCODE displayQuickMsg();
+ bool displayQuickMsg();
uint32 _fps;
- ERRORCODE updateMusicCrossfade();
+ bool updateMusicCrossfade();
bool isVideoPlaying();
- ERRORCODE stopVideo();
+ bool stopVideo();
CBArray<CBObject *, CBObject *> _regObjects;
public:
- virtual ERRORCODE displayContent(bool update = true, bool displayAll = false);
- virtual ERRORCODE displayContentSimple();
+ virtual bool displayContent(bool update = true, bool displayAll = false);
+ virtual bool displayContentSimple();
bool _forceNonStreamedSounds;
void resetMousePos();
int _subtitlesSpeed;
void setInteractive(bool state);
- virtual ERRORCODE windowLoadHook(CUIWindow *win, char **buf, char **params);
- virtual ERRORCODE windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name);
- ERRORCODE getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
- ERRORCODE getCurrentViewportRect(Rect32 *rect, bool *custom = NULL);
- ERRORCODE popViewport();
- ERRORCODE pushViewport(CBViewport *Viewport);
- ERRORCODE setActiveObject(CBObject *Obj);
+ virtual bool windowLoadHook(CUIWindow *win, char **buf, char **params);
+ virtual bool windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name);
+ bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
+ bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL);
+ bool popViewport();
+ bool pushViewport(CBViewport *Viewport);
+ bool setActiveObject(CBObject *Obj);
CBSprite *_lastCursor;
- ERRORCODE drawCursor(CBSprite *Cursor);
+ bool drawCursor(CBSprite *Cursor);
- virtual ERRORCODE initAfterLoad();
+ virtual bool initAfterLoad();
CBSaveThumbHelper *_cachedThumbnail;
AnsiString getDataDir();
void addMem(int bytes);
diff --git a/engines/wintermute/Base/BImage.cpp b/engines/wintermute/Base/BImage.cpp
index 57a2694aa8..41a1eff753 100644
--- a/engines/wintermute/Base/BImage.cpp
+++ b/engines/wintermute/Base/BImage.cpp
@@ -69,7 +69,7 @@ CBImage::~CBImage() {
#endif
}
-ERRORCODE CBImage::loadFile(const Common::String &filename) {
+bool CBImage::loadFile(const Common::String &filename) {
_filename = filename;
_filename.toLowercase();
if (StringUtil::startsWith(filename, "savegame:", true)) {
@@ -111,7 +111,7 @@ void CBImage::copyFrom(Graphics::Surface *surface) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBImage::saveBMPFile(const char *filename) {
+bool CBImage::saveBMPFile(const char *filename) {
#if 0
if (!_bitmap) return STATUS_FAILED;
@@ -123,7 +123,7 @@ ERRORCODE CBImage::saveBMPFile(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBImage::resize(int newWidth, int newHeight) {
+bool CBImage::resize(int newWidth, int newHeight) {
#if 0
if (!_bitmap) return STATUS_FAILED;
@@ -247,7 +247,7 @@ bool CBImage::writeBMPToStream(Common::WriteStream *stream) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBImage::copyFrom(CBImage *origImage, int newWidth, int newHeight) {
+bool CBImage::copyFrom(CBImage *origImage, int newWidth, int newHeight) {
#if 0
if (_bitmap) FreeImage_Unload(_bitmap);
diff --git a/engines/wintermute/Base/BImage.h b/engines/wintermute/Base/BImage.h
index c66f6f4ca3..29455d3f7a 100644
--- a/engines/wintermute/Base/BImage.h
+++ b/engines/wintermute/Base/BImage.h
@@ -47,7 +47,7 @@ public:
CBImage(CBGame *inGame, FIBITMAP *bitmap = NULL);
~CBImage();
- ERRORCODE loadFile(const Common::String &filename);
+ bool loadFile(const Common::String &filename);
const Graphics::Surface *getSurface() const {
return _surface;
};
@@ -56,9 +56,9 @@ public:
}
byte getAlphaAt(int x, int y);
bool writeBMPToStream(Common::WriteStream *stream);
- ERRORCODE resize(int newWidth, int newHeight);
- ERRORCODE saveBMPFile(const char *filename);
- ERRORCODE copyFrom(CBImage *origImage, int newWidth = 0, int newHeight = 0);
+ bool resize(int newWidth, int newHeight);
+ bool saveBMPFile(const char *filename);
+ bool copyFrom(CBImage *origImage, int newWidth = 0, int newHeight = 0);
void copyFrom(Graphics::Surface *surface);
private:
Common::String _filename;
diff --git a/engines/wintermute/Base/BKeyboardState.cpp b/engines/wintermute/Base/BKeyboardState.cpp
index ba8d807462..83deaa0306 100644
--- a/engines/wintermute/Base/BKeyboardState.cpp
+++ b/engines/wintermute/Base/BKeyboardState.cpp
@@ -73,7 +73,7 @@ void CBKeyboardState::handleKeyRelease(Common::Event *event) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBKeyboardState::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBKeyboardState::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// IsKeyDown
//////////////////////////////////////////////////////////////////////////
@@ -173,7 +173,7 @@ CScValue *CBKeyboardState::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBKeyboardState::scSetProperty(const char *name, CScValue *value) {
+bool CBKeyboardState::scSetProperty(const char *name, CScValue *value) {
/*
//////////////////////////////////////////////////////////////////////////
// Name
@@ -195,7 +195,7 @@ const char *CBKeyboardState::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBKeyboardState::readKey(Common::Event *event) {
+bool CBKeyboardState::readKey(Common::Event *event) {
//_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
_currentCharCode = keyCodeToVKey(event);
if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
@@ -215,7 +215,7 @@ ERRORCODE CBKeyboardState::readKey(Common::Event *event) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBKeyboardState::persist(CBPersistMgr *persistMgr) {
+bool CBKeyboardState::persist(CBPersistMgr *persistMgr) {
//if(!persistMgr->_saving) cleanup();
CBScriptable::persist(persistMgr);
diff --git a/engines/wintermute/Base/BKeyboardState.h b/engines/wintermute/Base/BKeyboardState.h
index 29844e5d09..84bbab5339 100644
--- a/engines/wintermute/Base/BKeyboardState.h
+++ b/engines/wintermute/Base/BKeyboardState.h
@@ -50,7 +50,7 @@ public:
DECLARE_PERSISTENT(CBKeyboardState, CBScriptable)
CBKeyboardState(CBGame *inGame);
virtual ~CBKeyboardState();
- ERRORCODE readKey(Common::Event *event);
+ bool readKey(Common::Event *event);
void handleKeyPress(Common::Event *event);
void handleKeyRelease(Common::Event *event);
@@ -60,8 +60,8 @@ public:
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
private:
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp
index 35a2e257d6..6640602443 100644
--- a/engines/wintermute/Base/BObject.cpp
+++ b/engines/wintermute/Base/BObject.cpp
@@ -107,7 +107,7 @@ CBObject::~CBObject() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::cleanup() {
+bool CBObject::cleanup() {
if (_gameRef && _gameRef->_activeObject == this)
_gameRef->_activeObject = NULL;
@@ -161,7 +161,7 @@ const char *CBObject::getCaption(int caseVal) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::listen(CBScriptHolder *param1, uint32 param2) {
+bool CBObject::listen(CBScriptHolder *param1, uint32 param2) {
return STATUS_FAILED;
}
@@ -169,7 +169,7 @@ ERRORCODE CBObject::listen(CBScriptHolder *param1, uint32 param2) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SkipTo
@@ -671,7 +671,7 @@ CScValue *CBObject::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::scSetProperty(const char *name, CScValue *value) {
+bool CBObject::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Caption
//////////////////////////////////////////////////////////////////////////
@@ -856,20 +856,20 @@ const char *CBObject::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::showCursor() {
+bool CBObject::showCursor() {
if (_cursor) return _gameRef->drawCursor(_cursor);
else return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CBObject::saveAsText(CBDynBuffer *buffer, int indent) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::persist(CBPersistMgr *persistMgr) {
+bool CBObject::persist(CBPersistMgr *persistMgr) {
CBScriptHolder::persist(persistMgr);
for (int i = 0; i < 7; i++)
@@ -925,7 +925,7 @@ ERRORCODE CBObject::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::setCursor(const char *filename) {
+bool CBObject::setCursor(const char *filename) {
if (!_sharedCursors) {
delete _cursor;
_cursor = NULL;
@@ -942,7 +942,7 @@ ERRORCODE CBObject::setCursor(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::setActiveCursor(const char *filename) {
+bool CBObject::setActiveCursor(const char *filename) {
delete _activeCursor;
_activeCursor = new CBSprite(_gameRef);
if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) {
@@ -960,7 +960,7 @@ int CBObject::getHeight() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::handleMouse(TMouseEvent event, TMouseButton button) {
+bool CBObject::handleMouse(TMouseEvent event, TMouseButton button) {
return STATUS_OK;
}
@@ -978,7 +978,7 @@ bool CBObject::handleMouseWheel(int delta) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) {
+bool CBObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) {
// just play loaded sound
if (filename == NULL && _sFX) {
if (_gameRef->_editorMode || _sFXStart) {
@@ -1020,7 +1020,7 @@ ERRORCODE CBObject::playSFX(const char *filename, bool looping, bool playNow, co
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::stopSFX(bool deleteSound) {
+bool CBObject::stopSFX(bool deleteSound) {
if (_sFX) {
_sFX->stop();
if (deleteSound) {
@@ -1033,21 +1033,21 @@ ERRORCODE CBObject::stopSFX(bool deleteSound) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::pauseSFX() {
+bool CBObject::pauseSFX() {
if (_sFX) return _sFX->pause();
else return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::resumeSFX() {
+bool CBObject::resumeSFX() {
if (_sFX) return _sFX->resume();
else return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::setSFXTime(uint32 time) {
+bool CBObject::setSFXTime(uint32 time) {
_sFXStart = time;
if (_sFX && _sFX->isPlaying()) return _sFX->setPositionTime(time);
else return STATUS_OK;
@@ -1055,7 +1055,7 @@ ERRORCODE CBObject::setSFXTime(uint32 time) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::setSFXVolume(int volume) {
+bool CBObject::setSFXVolume(int volume) {
_sFXVolume = volume;
if (_sFX) return _sFX->setVolumePercent(volume);
else return STATUS_OK;
@@ -1063,7 +1063,7 @@ ERRORCODE CBObject::setSFXVolume(int volume) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::updateSounds() {
+bool CBObject::updateSounds() {
if (_soundEvent) {
if (_sFX && !_sFX->isPlaying()) {
applyEvent(_soundEvent);
@@ -1077,8 +1077,8 @@ ERRORCODE CBObject::updateSounds() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::updateOneSound(CBSound *sound) {
- ERRORCODE Ret = STATUS_OK;
+bool CBObject::updateOneSound(CBSound *sound) {
+ bool Ret = STATUS_OK;
if (sound) {
if (_autoSoundPanning)
@@ -1090,7 +1090,7 @@ ERRORCODE CBObject::updateOneSound(CBSound *sound) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::resetSoundPan() {
+bool CBObject::resetSoundPan() {
if (!_sFX) return STATUS_OK;
else {
return _sFX->setPan(0.0f);
@@ -1121,7 +1121,7 @@ void CBObject::setSoundEvent(const char *eventName) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBObject::afterMove() {
+bool CBObject::afterMove() {
return STATUS_OK;
}
diff --git a/engines/wintermute/Base/BObject.h b/engines/wintermute/Base/BObject.h
index 15ccdbef44..6e3c632bac 100644
--- a/engines/wintermute/Base/BObject.h
+++ b/engines/wintermute/Base/BObject.h
@@ -46,7 +46,7 @@ class CScScript;
class CBObject : public CBScriptHolder {
public:
TSpriteBlendMode _blendMode;
- virtual ERRORCODE afterMove();
+ virtual bool afterMove();
float _relativeRotate;
bool _rotateValid;
float _rotate;
@@ -59,18 +59,18 @@ public:
float _relativeScale;
virtual bool isReady();
virtual bool getExtendedFlag(const char *flagName);
- virtual ERRORCODE resetSoundPan();
- virtual ERRORCODE updateSounds();
- ERRORCODE updateOneSound(CBSound *sound);
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool updateOneSound(CBSound *sound);
bool _autoSoundPanning;
uint32 _sFXStart;
int _sFXVolume;
- ERRORCODE setSFXTime(uint32 time);
- ERRORCODE setSFXVolume(int volume);
- ERRORCODE resumeSFX();
- ERRORCODE pauseSFX();
- ERRORCODE stopSFX(bool deleteSound = true);
- ERRORCODE playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
+ bool setSFXTime(uint32 time);
+ bool setSFXVolume(int volume);
+ bool resumeSFX();
+ bool pauseSFX();
+ bool stopSFX(bool deleteSound = true);
+ bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
CBSound *_sFX;
TSFXType _sFXType;
@@ -80,12 +80,12 @@ public:
float _sFXParam4;
virtual bool handleMouseWheel(int delta);
- virtual ERRORCODE handleMouse(TMouseEvent event, TMouseButton button);
+ virtual bool handleMouse(TMouseEvent event, TMouseButton button);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
virtual int getHeight();
- ERRORCODE setCursor(const char *filename);
- ERRORCODE setActiveCursor(const char *filename);
- ERRORCODE cleanup();
+ bool setCursor(const char *filename);
+ bool setActiveCursor(const char *filename);
+ bool cleanup();
const char *getCaption(int caseVal = 1);
void setCaption(const char *caption, int caseVal = 1);
bool _editorSelected;
@@ -93,12 +93,12 @@ public:
bool _editorOnly;
bool _is3D;
DECLARE_PERSISTENT(CBObject, CBScriptHolder)
- virtual ERRORCODE showCursor();
+ virtual bool showCursor();
CBSprite *_cursor;
bool _sharedCursors;
CBSprite *_activeCursor;
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
- virtual ERRORCODE listen(CBScriptHolder *param1, uint32 param2);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool listen(CBScriptHolder *param1, uint32 param2);
bool _ready;
bool _registrable;
bool _zoomable;
@@ -116,16 +116,16 @@ public:
bool _saveState;
// base
- virtual ERRORCODE update() {
+ virtual bool update() {
return STATUS_FAILED;
};
- virtual ERRORCODE display() {
+ virtual bool display() {
return STATUS_FAILED;
};
- virtual ERRORCODE invalidateDeviceObjects() {
+ virtual bool invalidateDeviceObjects() {
return STATUS_OK;
};
- virtual ERRORCODE restoreDeviceObjects() {
+ virtual bool restoreDeviceObjects() {
return STATUS_OK;
};
bool _nonIntMouseEvents;
@@ -134,8 +134,8 @@ public:
public:
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Base/BPackage.cpp b/engines/wintermute/Base/BPackage.cpp
index 0727417025..9dcdd38cdc 100644
--- a/engines/wintermute/Base/BPackage.cpp
+++ b/engines/wintermute/Base/BPackage.cpp
@@ -57,7 +57,7 @@ CBPackage::~CBPackage() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPackage::open() {
+bool CBPackage::open() {
if (_file) return STATUS_OK;
else {
_file = getFilePointer();
@@ -67,7 +67,7 @@ ERRORCODE CBPackage::open() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPackage::close() {
+bool CBPackage::close() {
delete _file;
_file = NULL;
return STATUS_OK;
@@ -75,8 +75,8 @@ ERRORCODE CBPackage::close() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPackage::read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size) {
- ERRORCODE ret;
+bool CBPackage::read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size) {
+ bool ret;
if (DID_FAIL(ret = open())) return ret;
else {
if (file->seek(offset, SEEK_SET)) return STATUS_FAILED;
diff --git a/engines/wintermute/Base/BPackage.h b/engines/wintermute/Base/BPackage.h
index cb56717b71..117b0c522d 100644
--- a/engines/wintermute/Base/BPackage.h
+++ b/engines/wintermute/Base/BPackage.h
@@ -45,9 +45,9 @@ public:
bool _boundToExe;
byte _priority;
- ERRORCODE read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size);
- ERRORCODE close();
- ERRORCODE open();
+ bool read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size);
+ bool close();
+ bool open();
char *_name;
int _cD;
Common::SeekableReadStream *_file;
diff --git a/engines/wintermute/Base/BPersistMgr.cpp b/engines/wintermute/Base/BPersistMgr.cpp
index b58534ea90..700b63479a 100644
--- a/engines/wintermute/Base/BPersistMgr.cpp
+++ b/engines/wintermute/Base/BPersistMgr.cpp
@@ -170,7 +170,7 @@ bool CBPersistMgr::getSaveExists(int slot) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPersistMgr::initSave(const char *desc) {
+bool CBPersistMgr::initSave(const char *desc) {
if (!desc) return STATUS_FAILED;
cleanup();
@@ -244,7 +244,7 @@ ERRORCODE CBPersistMgr::initSave(const char *desc) {
return STATUS_OK;
}
-ERRORCODE CBPersistMgr::readHeader(const Common::String &filename) {
+bool CBPersistMgr::readHeader(const Common::String &filename) {
cleanup();
_saving = false;
@@ -299,7 +299,7 @@ ERRORCODE CBPersistMgr::readHeader(const Common::String &filename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPersistMgr::initLoad(const char *filename) {
+bool CBPersistMgr::initLoad(const char *filename) {
if (DID_FAIL(readHeader(filename))) {
cleanup();
return STATUS_FAILED;
@@ -348,13 +348,13 @@ ERRORCODE CBPersistMgr::initLoad(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPersistMgr::saveFile(const char *filename) {
+bool CBPersistMgr::saveFile(const char *filename) {
return _gameRef->_fileManager->saveFile(filename, ((Common::MemoryWriteStreamDynamic *)_saveStream)->getData(), ((Common::MemoryWriteStreamDynamic *)_saveStream)->size(), _gameRef->_compressedSavegames, _richBuffer, _richBufferSize);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPersistMgr::putBytes(byte *buffer, uint32 size) {
+bool CBPersistMgr::putBytes(byte *buffer, uint32 size) {
_saveStream->write(buffer, size);
if (_saveStream->err())
return STATUS_FAILED;
@@ -362,7 +362,7 @@ ERRORCODE CBPersistMgr::putBytes(byte *buffer, uint32 size) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPersistMgr::getBytes(byte *buffer, uint32 size) {
+bool CBPersistMgr::getBytes(byte *buffer, uint32 size) {
_loadStream->read(buffer, size);
if (_loadStream->err())
return STATUS_FAILED;
@@ -420,7 +420,7 @@ char *CBPersistMgr::getString() {
} else return ret;
}
-ERRORCODE CBPersistMgr::putTimeDate(const TimeDate &t) {
+bool CBPersistMgr::putTimeDate(const TimeDate &t) {
_saveStream->writeSint32LE(t.tm_sec);
_saveStream->writeSint32LE(t.tm_min);
_saveStream->writeSint32LE(t.tm_hour);
@@ -484,7 +484,7 @@ double CBPersistMgr::getDouble() {
//////////////////////////////////////////////////////////////////////////
// bool
-ERRORCODE CBPersistMgr::transfer(const char *name, bool *val) {
+bool CBPersistMgr::transfer(const char *name, bool *val) {
if (_saving) {
_saveStream->writeByte(*val);
if (_saveStream->err())
@@ -501,7 +501,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, bool *val) {
//////////////////////////////////////////////////////////////////////////
// int
-ERRORCODE CBPersistMgr::transfer(const char *name, int *val) {
+bool CBPersistMgr::transfer(const char *name, int *val) {
if (_saving) {
_saveStream->writeSint32LE(*val);
if (_saveStream->err())
@@ -518,7 +518,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, int *val) {
//////////////////////////////////////////////////////////////////////////
// DWORD
-ERRORCODE CBPersistMgr::transfer(const char *name, uint32 *val) {
+bool CBPersistMgr::transfer(const char *name, uint32 *val) {
if (_saving) {
_saveStream->writeUint32LE(*val);
if (_saveStream->err())
@@ -535,7 +535,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, uint32 *val) {
//////////////////////////////////////////////////////////////////////////
// float
-ERRORCODE CBPersistMgr::transfer(const char *name, float *val) {
+bool CBPersistMgr::transfer(const char *name, float *val) {
if (_saving) {
putFloat(*val);
if (_saveStream->err())
@@ -552,7 +552,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, float *val) {
//////////////////////////////////////////////////////////////////////////
// double
-ERRORCODE CBPersistMgr::transfer(const char *name, double *val) {
+bool CBPersistMgr::transfer(const char *name, double *val) {
if (_saving) {
putDouble(*val);
if (_saveStream->err())
@@ -569,7 +569,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, double *val) {
//////////////////////////////////////////////////////////////////////////
// char*
-ERRORCODE CBPersistMgr::transfer(const char *name, char **val) {
+bool CBPersistMgr::transfer(const char *name, char **val) {
if (_saving) {
putString(*val);
return STATUS_OK;
@@ -586,7 +586,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, char **val) {
//////////////////////////////////////////////////////////////////////////
// const char*
-ERRORCODE CBPersistMgr::transfer(const char *name, const char **val) {
+bool CBPersistMgr::transfer(const char *name, const char **val) {
if (_saving) {
putString(*val);
return STATUS_OK;
@@ -603,7 +603,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, const char **val) {
//////////////////////////////////////////////////////////////////////////
// Common::String
-ERRORCODE CBPersistMgr::transfer(const char *name, Common::String *val) {
+bool CBPersistMgr::transfer(const char *name, Common::String *val) {
if (_saving) {
putString(*val);
return STATUS_OK;
@@ -624,7 +624,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, Common::String *val) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPersistMgr::transfer(const char *name, AnsiStringArray &val) {
+bool CBPersistMgr::transfer(const char *name, AnsiStringArray &val) {
size_t size;
if (_saving) {
@@ -654,7 +654,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, AnsiStringArray &val) {
//////////////////////////////////////////////////////////////////////////
// BYTE
-ERRORCODE CBPersistMgr::transfer(const char *name, byte *val) {
+bool CBPersistMgr::transfer(const char *name, byte *val) {
if (_saving) {
_saveStream->writeByte(*val);
if (_saveStream->err())
@@ -671,7 +671,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, byte *val) {
//////////////////////////////////////////////////////////////////////////
// RECT
-ERRORCODE CBPersistMgr::transfer(const char *name, Rect32 *val) {
+bool CBPersistMgr::transfer(const char *name, Rect32 *val) {
if (_saving) {
_saveStream->writeSint32LE(val->left);
_saveStream->writeSint32LE(val->top);
@@ -694,7 +694,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, Rect32 *val) {
//////////////////////////////////////////////////////////////////////////
// POINT
-ERRORCODE CBPersistMgr::transfer(const char *name, Point32 *val) {
+bool CBPersistMgr::transfer(const char *name, Point32 *val) {
if (_saving) {
_saveStream->writeSint32LE(val->x);
_saveStream->writeSint32LE(val->y);
@@ -713,7 +713,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, Point32 *val) {
//////////////////////////////////////////////////////////////////////////
// Vector2
-ERRORCODE CBPersistMgr::transfer(const char *name, Vector2 *val) {
+bool CBPersistMgr::transfer(const char *name, Vector2 *val) {
if (_saving) {
putFloat(val->x);
putFloat(val->y);
@@ -732,7 +732,7 @@ ERRORCODE CBPersistMgr::transfer(const char *name, Vector2 *val) {
//////////////////////////////////////////////////////////////////////////
// generic pointer
-ERRORCODE CBPersistMgr::transfer(const char *name, void *val) {
+bool CBPersistMgr::transfer(const char *name, void *val) {
int classID = -1, instanceID = -1;
if (_saving) {
diff --git a/engines/wintermute/Base/BPersistMgr.h b/engines/wintermute/Base/BPersistMgr.h
index d2aca60cf9..ee834c005e 100644
--- a/engines/wintermute/Base/BPersistMgr.h
+++ b/engines/wintermute/Base/BPersistMgr.h
@@ -53,7 +53,7 @@ public:
byte _savedExtMajor;
byte _savedExtMinor;
Common::String _savedName;
- ERRORCODE saveFile(const char *filename);
+ bool saveFile(const char *filename);
uint32 getDWORD();
void putDWORD(uint32 val);
char *getString();
@@ -68,10 +68,10 @@ public:
void deleteSaveSlot(int slot);
uint32 getMaxUsedSlot();
bool getSaveExists(int slot);
- ERRORCODE initLoad(const char *filename);
- ERRORCODE initSave(const char *desc);
- ERRORCODE getBytes(byte *buffer, uint32 size);
- ERRORCODE putBytes(byte *buffer, uint32 size);
+ bool initLoad(const char *filename);
+ bool initSave(const char *desc);
+ bool getBytes(byte *buffer, uint32 size);
+ bool putBytes(byte *buffer, uint32 size);
uint32 _offset;
bool _saving;
@@ -79,20 +79,20 @@ public:
uint32 _richBufferSize;
byte *_richBuffer;
- ERRORCODE transfer(const char *name, void *val);
- ERRORCODE transfer(const char *name, int *val);
- ERRORCODE transfer(const char *name, uint32 *val);
- ERRORCODE transfer(const char *name, float *val);
- ERRORCODE transfer(const char *name, double *val);
- ERRORCODE transfer(const char *name, bool *val);
- ERRORCODE transfer(const char *name, byte *val);
- ERRORCODE transfer(const char *name, Rect32 *val);
- ERRORCODE transfer(const char *name, Point32 *val);
- ERRORCODE transfer(const char *name, const char **val);
- ERRORCODE transfer(const char *name, char **val);
- ERRORCODE transfer(const char *name, Common::String *val);
- ERRORCODE transfer(const char *name, Vector2 *val);
- ERRORCODE transfer(const char *name, AnsiStringArray &Val);
+ bool transfer(const char *name, void *val);
+ bool transfer(const char *name, int *val);
+ bool transfer(const char *name, uint32 *val);
+ bool transfer(const char *name, float *val);
+ bool transfer(const char *name, double *val);
+ bool transfer(const char *name, bool *val);
+ bool transfer(const char *name, byte *val);
+ bool transfer(const char *name, Rect32 *val);
+ bool transfer(const char *name, Point32 *val);
+ bool transfer(const char *name, const char **val);
+ bool transfer(const char *name, char **val);
+ bool transfer(const char *name, Common::String *val);
+ bool transfer(const char *name, Vector2 *val);
+ bool transfer(const char *name, AnsiStringArray &Val);
CBPersistMgr(CBGame *inGame = NULL);
virtual ~CBPersistMgr();
bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
@@ -101,9 +101,9 @@ public:
byte *_thumbnailData;
private:
Common::String getFilenameForSlot(int slot);
- ERRORCODE readHeader(const Common::String &filename);
+ bool readHeader(const Common::String &filename);
TimeDate getTimeDate();
- ERRORCODE putTimeDate(const TimeDate &t);
+ bool putTimeDate(const TimeDate &t);
Common::WriteStream *_saveStream;
Common::SeekableReadStream *_loadStream;
};
diff --git a/engines/wintermute/Base/BPoint.cpp b/engines/wintermute/Base/BPoint.cpp
index b6b8c4e572..abb170d0b5 100644
--- a/engines/wintermute/Base/BPoint.cpp
+++ b/engines/wintermute/Base/BPoint.cpp
@@ -53,7 +53,7 @@ CBPoint::CBPoint(int initX, int initY) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBPoint::persist(CBPersistMgr *persistMgr) {
+bool CBPoint::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(x));
persistMgr->transfer(TMEMBER(y));
diff --git a/engines/wintermute/Base/BRegion.cpp b/engines/wintermute/Base/BRegion.cpp
index 1db15abae0..3dc14df05f 100644
--- a/engines/wintermute/Base/BRegion.cpp
+++ b/engines/wintermute/Base/BRegion.cpp
@@ -95,14 +95,14 @@ bool CBRegion::pointInRegion(int x, int y) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRegion::loadFile(const char *filename) {
+bool CBRegion::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CBRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -128,7 +128,7 @@ TOKEN_DEF(EDITOR_SELECTED_POINT)
TOKEN_DEF(PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRegion::loadBuffer(byte *buffer, bool complete) {
+bool CBRegion::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
@@ -210,7 +210,7 @@ ERRORCODE CBRegion::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRegion::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBRegion::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// AddPoint
@@ -350,7 +350,7 @@ CScValue *CBRegion::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRegion::scSetProperty(const char *name, CScValue *value) {
+bool CBRegion::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -378,7 +378,7 @@ const char *CBRegion::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRegion::saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride) {
+bool CBRegion::saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride) {
if (!nameOverride) buffer->putTextIndent(indent, "REGION {\n");
else buffer->putTextIndent(indent, "%s {\n", nameOverride);
@@ -406,7 +406,7 @@ ERRORCODE CBRegion::saveAsText(CBDynBuffer *buffer, int indent, const char *name
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRegion::persist(CBPersistMgr *persistMgr) {
+bool CBRegion::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
@@ -465,7 +465,7 @@ bool CBRegion::ptInPolygon(int x, int y) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRegion::getBoundingRect(Rect32 *rect) {
+bool CBRegion::getBoundingRect(Rect32 *rect) {
if (_points.getSize() == 0) CBPlatform::setRectEmpty(rect);
else {
int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN;
@@ -484,7 +484,7 @@ ERRORCODE CBRegion::getBoundingRect(Rect32 *rect) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRegion::mimic(CBRegion *region, float scale, int x, int y) {
+bool CBRegion::mimic(CBRegion *region, float scale, int x, int y) {
if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) return STATUS_OK;
cleanup();
diff --git a/engines/wintermute/Base/BRegion.h b/engines/wintermute/Base/BRegion.h
index 6c79abc8f3..d2f06cbed9 100644
--- a/engines/wintermute/Base/BRegion.h
+++ b/engines/wintermute/Base/BRegion.h
@@ -40,8 +40,8 @@ public:
int _lastMimicX;
int _lastMimicY;
void cleanup();
- ERRORCODE mimic(CBRegion *region, float scale = 100.0f, int x = 0, int y = 0);
- ERRORCODE getBoundingRect(Rect32 *rect);
+ bool mimic(CBRegion *region, float scale = 100.0f, int x = 0, int y = 0);
+ bool getBoundingRect(Rect32 *rect);
bool ptInPolygon(int x, int y);
DECLARE_PERSISTENT(CBRegion, CBObject)
bool _active;
@@ -50,16 +50,16 @@ public:
virtual ~CBRegion();
bool pointInRegion(int x, int y);
bool createRegion();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
Rect32 _rect;
CBArray<CBPoint *, CBPoint *> _points;
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride = NULL);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride = NULL);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Base/BRenderSDL.cpp b/engines/wintermute/Base/BRenderSDL.cpp
index 4174bab71b..68c04d9d46 100644
--- a/engines/wintermute/Base/BRenderSDL.cpp
+++ b/engines/wintermute/Base/BRenderSDL.cpp
@@ -121,7 +121,7 @@ CBRenderSDL::~CBRenderSDL() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderSDL::initRenderer(int width, int height, bool windowed) {
+bool CBRenderSDL::initRenderer(int width, int height, bool windowed) {
//if (SDL_Init(SDL_INIT_VIDEO) < 0) return STATUS_FAILED;
#if 0
@@ -250,7 +250,7 @@ void CBRenderSDL::setColorMod(byte r, byte g, byte b) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderSDL::flip() {
+bool CBRenderSDL::flip() {
if (!_disableDirtyRects) {
drawTickets();
}
@@ -270,7 +270,7 @@ ERRORCODE CBRenderSDL::flip() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderSDL::fill(byte r, byte g, byte b, Common::Rect *rect) {
+bool CBRenderSDL::fill(byte r, byte g, byte b, Common::Rect *rect) {
//SDL_SetRenderDrawColor(_renderer, r, g, b, 0xFF);
//SDL_RenderClear(_renderer);
_clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b);
@@ -285,14 +285,14 @@ ERRORCODE CBRenderSDL::fill(byte r, byte g, byte b, Common::Rect *rect) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderSDL::fade(uint16 Alpha) {
+bool CBRenderSDL::fade(uint16 Alpha) {
uint32 dwAlpha = 255 - Alpha;
return fadeToColor(dwAlpha << 24);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderSDL::fadeToColor(uint32 Color, Common::Rect *rect) {
+bool CBRenderSDL::fadeToColor(uint32 Color, Common::Rect *rect) {
// This particular warning is rather messy, as this function is called a ton,
// thus we avoid printing it more than once.
static bool hasWarned = false;
@@ -519,7 +519,7 @@ void CBRenderSDL::drawFromSurface(const Graphics::Surface *surf, Common::Rect *s
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderSDL::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
+bool CBRenderSDL::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
static bool hasWarned = false;
if (!hasWarned) {
warning("CBRenderSDL::DrawLine - not fully ported yet");
@@ -582,7 +582,7 @@ CBImage *CBRenderSDL::takeScreenshot() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderSDL::switchFullscreen() {
+bool CBRenderSDL::switchFullscreen() {
/*if (_windowed) SDL_SetWindowFullscreen(_win, SDL_TRUE);
else SDL_SetWindowFullscreen(_win, SDL_FALSE);
@@ -608,7 +608,7 @@ const char *CBRenderSDL::getName() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderSDL::setViewport(int left, int top, int right, int bottom) {
+bool CBRenderSDL::setViewport(int left, int top, int right, int bottom) {
Common::Rect rect;
// TODO: Hopefully this is the same logic that ScummVM uses.
rect.left = (int16)(left + _borderLeft);
diff --git a/engines/wintermute/Base/BRenderSDL.h b/engines/wintermute/Base/BRenderSDL.h
index 8d23a5bb12..0192849afa 100644
--- a/engines/wintermute/Base/BRenderSDL.h
+++ b/engines/wintermute/Base/BRenderSDL.h
@@ -63,16 +63,16 @@ public:
const char *getName();
- ERRORCODE initRenderer(int width, int height, bool windowed);
- ERRORCODE flip();
- ERRORCODE fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
+ bool initRenderer(int width, int height, bool windowed);
+ bool flip();
+ bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
- ERRORCODE fade(uint16 alpha);
- ERRORCODE fadeToColor(uint32 color, Common::Rect *rect = NULL);
+ bool fade(uint16 alpha);
+ bool fadeToColor(uint32 color, Common::Rect *rect = NULL);
- ERRORCODE switchFullscreen();
+ bool switchFullscreen();
- ERRORCODE drawLine(int x1, int y1, int x2, int y2, uint32 color);
+ bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
CBImage *takeScreenshot();
@@ -82,7 +82,7 @@ public:
void invalidateTicketsFromSurface(CBSurfaceSDL *surf);
void drawFromTicket(RenderTicket *renderTicket);
- ERRORCODE setViewport(int left, int top, int right, int bottom);
+ bool setViewport(int left, int top, int right, int bottom);
void modTargetRect(Common::Rect *rect);
void pointFromScreen(Point32 *point);
diff --git a/engines/wintermute/Base/BRenderer.cpp b/engines/wintermute/Base/BRenderer.cpp
index d3d313faee..49eb8db69a 100644
--- a/engines/wintermute/Base/BRenderer.cpp
+++ b/engines/wintermute/Base/BRenderer.cpp
@@ -115,18 +115,18 @@ void CBRenderer::deleteRectList() {
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::switchFullscreen() {
+bool CBRenderer::switchFullscreen() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::flip() {
+bool CBRenderer::flip() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::initRenderer(int width, int height, bool windowed) {
+bool CBRenderer::initRenderer(int width, int height, bool windowed) {
return STATUS_FAILED;
}
@@ -137,36 +137,36 @@ void CBRenderer::onWindowChange() {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::fill(byte r, byte g, byte b, Common::Rect *rect) {
+bool CBRenderer::fill(byte r, byte g, byte b, Common::Rect *rect) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::windowedBlt() {
+bool CBRenderer::windowedBlt() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::setup2D(bool Force) {
+bool CBRenderer::setup2D(bool Force) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::setupLines() {
+bool CBRenderer::setupLines() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
+bool CBRenderer::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::drawRect(int x1, int y1, int x2, int y2, uint32 color, int width) {
+bool CBRenderer::drawRect(int x1, int y1, int x2, int y2, uint32 color, int width) {
for (int i = 0; i < width; i++) {
drawLine(x1 + i, y1 + i, x2 - i, y1 + i, color); // up
drawLine(x1 + i, y2 - i, x2 - i + 1, y2 - i, color); // down
@@ -179,31 +179,31 @@ ERRORCODE CBRenderer::drawRect(int x1, int y1, int x2, int y2, uint32 color, int
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::fade(uint16 alpha) {
+bool CBRenderer::fade(uint16 alpha) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::fadeToColor(uint32 color, Common::Rect *rect) {
+bool CBRenderer::fadeToColor(uint32 color, Common::Rect *rect) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::setViewport(int left, int top, int right, int bottom) {
+bool CBRenderer::setViewport(int left, int top, int right, int bottom) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::setScreenViewport() {
+bool CBRenderer::setScreenViewport() {
return setViewport(_drawOffsetX, _drawOffsetY, _width + _drawOffsetX, _height + _drawOffsetY);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::setViewport(Rect32 *rect) {
+bool CBRenderer::setViewport(Rect32 *rect) {
return setViewport(rect->left + _drawOffsetX,
rect->top + _drawOffsetY,
rect->right + _drawOffsetX,
@@ -218,7 +218,7 @@ CBImage *CBRenderer::takeScreenshot() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::clipCursor() {
+bool CBRenderer::clipCursor() {
/*
if (!_windowed) {
Rect32 rc;
@@ -237,7 +237,7 @@ ERRORCODE CBRenderer::clipCursor() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBRenderer::unclipCursor() {
+bool CBRenderer::unclipCursor() {
/*
if (!_windowed) ::ClipCursor(NULL);
*/
diff --git a/engines/wintermute/Base/BRenderer.h b/engines/wintermute/Base/BRenderer.h
index e7a9518c50..ddf2a3a808 100644
--- a/engines/wintermute/Base/BRenderer.h
+++ b/engines/wintermute/Base/BRenderer.h
@@ -49,36 +49,36 @@ public:
virtual void dumpData(const char *filename) {};
virtual CBImage *takeScreenshot();
- virtual ERRORCODE setViewport(int left, int top, int right, int bottom);
- virtual ERRORCODE setViewport(Rect32 *Rect);
- virtual ERRORCODE setScreenViewport();
- virtual ERRORCODE fade(uint16 Alpha);
- virtual ERRORCODE fadeToColor(uint32 Color, Common::Rect *rect = NULL);
- virtual ERRORCODE drawLine(int x1, int y1, int x2, int y2, uint32 color);
- virtual ERRORCODE drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1);
+ virtual bool setViewport(int left, int top, int right, int bottom);
+ virtual bool setViewport(Rect32 *Rect);
+ virtual bool setScreenViewport();
+ virtual bool fade(uint16 Alpha);
+ virtual bool fadeToColor(uint32 Color, Common::Rect *rect = NULL);
+ virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
+ virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1);
CBRenderer(CBGame *inGame = NULL);
virtual ~CBRenderer();
- virtual ERRORCODE setProjection() {
+ virtual bool setProjection() {
return STATUS_OK;
};
- virtual ERRORCODE windowedBlt();
- virtual ERRORCODE fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
+ virtual bool windowedBlt();
+ virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
virtual void onWindowChange();
- virtual ERRORCODE initRenderer(int width, int height, bool windowed);
- virtual ERRORCODE flip();
+ virtual bool initRenderer(int width, int height, bool windowed);
+ virtual bool flip();
virtual void initLoop();
- virtual ERRORCODE switchFullscreen();
- virtual ERRORCODE setup2D(bool force = false);
- virtual ERRORCODE setupLines();
+ virtual bool switchFullscreen();
+ virtual bool setup2D(bool force = false);
+ virtual bool setupLines();
virtual const char *getName() {
return "";
};
- virtual ERRORCODE displayDebugInfo() {
+ virtual bool displayDebugInfo() {
return STATUS_FAILED;
};
- virtual ERRORCODE drawShaderQuad() {
+ virtual bool drawShaderQuad() {
return STATUS_FAILED;
}
@@ -91,16 +91,16 @@ public:
virtual CBSurface *createSurface() = 0;
- ERRORCODE clipCursor();
- ERRORCODE unclipCursor();
+ bool clipCursor();
+ bool unclipCursor();
CBObject *getObjectAt(int x, int y);
void deleteRectList();
- virtual ERRORCODE startSpriteBatch() {
+ virtual bool startSpriteBatch() {
return STATUS_OK;
};
- virtual ERRORCODE endSpriteBatch() {
+ virtual bool endSpriteBatch() {
return STATUS_OK;
};
bool pointInViewport(Point32 *P);
diff --git a/engines/wintermute/Base/BSaveThumbHelper.cpp b/engines/wintermute/Base/BSaveThumbHelper.cpp
index 6c7b572475..a1653449ff 100644
--- a/engines/wintermute/Base/BSaveThumbHelper.cpp
+++ b/engines/wintermute/Base/BSaveThumbHelper.cpp
@@ -45,7 +45,7 @@ CBSaveThumbHelper::~CBSaveThumbHelper(void) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSaveThumbHelper::storeThumbnail(bool doFlip) {
+bool CBSaveThumbHelper::storeThumbnail(bool doFlip) {
delete _thumbnail;
_thumbnail = NULL;
diff --git a/engines/wintermute/Base/BSaveThumbHelper.h b/engines/wintermute/Base/BSaveThumbHelper.h
index 27163af30f..c7c7e13982 100644
--- a/engines/wintermute/Base/BSaveThumbHelper.h
+++ b/engines/wintermute/Base/BSaveThumbHelper.h
@@ -39,7 +39,7 @@ class CBSaveThumbHelper : public CBBase {
public:
CBSaveThumbHelper(CBGame *inGame);
virtual ~CBSaveThumbHelper(void);
- ERRORCODE storeThumbnail(bool doFlip = false);
+ bool storeThumbnail(bool doFlip = false);
CBImage *_thumbnail;
CBImage *_richThumbnail;
diff --git a/engines/wintermute/Base/BScriptHolder.cpp b/engines/wintermute/Base/BScriptHolder.cpp
index 8e2a8f6adb..45cbc5d23b 100644
--- a/engines/wintermute/Base/BScriptHolder.cpp
+++ b/engines/wintermute/Base/BScriptHolder.cpp
@@ -55,7 +55,7 @@ CBScriptHolder::~CBScriptHolder() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::cleanup() {
+bool CBScriptHolder::cleanup() {
delete[] _filename;
_filename = NULL;
@@ -80,10 +80,10 @@ void CBScriptHolder::setFilename(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
+bool CBScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
int numHandlers = 0;
- ERRORCODE ret = STATUS_FAILED;
+ bool ret = STATUS_FAILED;
for (int i = 0; i < _scripts.getSize(); i++) {
if (!_scripts[i]->_thread) {
CScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable);
@@ -101,7 +101,7 @@ ERRORCODE CBScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::listen(CBScriptHolder *param1, uint32 param2) {
+bool CBScriptHolder::listen(CBScriptHolder *param1, uint32 param2) {
return STATUS_FAILED;
}
@@ -109,7 +109,7 @@ ERRORCODE CBScriptHolder::listen(CBScriptHolder *param1, uint32 param2) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBScriptHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// DEBUG_CrashMe
//////////////////////////////////////////////////////////////////////////
@@ -128,7 +128,7 @@ ERRORCODE CBScriptHolder::scCallMethod(CScScript *script, CScStack *stack, CScSt
else if (strcmp(name, "ApplyEvent") == 0) {
stack->correctParams(1);
CScValue *val = stack->pop();
- ERRORCODE ret;
+ bool ret;
ret = applyEvent(val->getString());
if (DID_SUCCEED(ret)) stack->pushBool(true);
@@ -240,7 +240,7 @@ CScValue *CBScriptHolder::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::scSetProperty(const char *name, CScValue *value) {
+bool CBScriptHolder::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -257,13 +257,13 @@ const char *CBScriptHolder::scToString() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CBScriptHolder::saveAsText(CBDynBuffer *buffer, int indent) {
return CBBase::saveAsText(buffer, indent);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::persist(CBPersistMgr *persistMgr) {
+bool CBScriptHolder::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
persistMgr->transfer(TMEMBER(_filename));
@@ -276,7 +276,7 @@ ERRORCODE CBScriptHolder::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::addScript(const char *filename) {
+bool CBScriptHolder::addScript(const char *filename) {
for (int i = 0; i < _scripts.getSize(); i++) {
if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
if (_scripts[i]->_state != SCRIPT_FINISHED) {
@@ -311,7 +311,7 @@ ERRORCODE CBScriptHolder::addScript(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::removeScript(CScScript *script) {
+bool CBScriptHolder::removeScript(CScScript *script) {
for (int i = 0; i < _scripts.getSize(); i++) {
if (_scripts[i] == script) {
_scripts.removeAt(i);
@@ -345,7 +345,7 @@ TOKEN_DEF(NAME)
TOKEN_DEF(VALUE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptHolder::parseProperty(byte *buffer, bool complete) {
+bool CBScriptHolder::parseProperty(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE(NAME)
@@ -433,7 +433,7 @@ CScScript *CBScriptHolder::invokeMethodThread(const char *methodName) {
CScScript *thread = new CScScript(_gameRef, _scripts[i]->_engine);
if (thread) {
- ERRORCODE ret = thread->createMethodThread(_scripts[i], methodName);
+ bool ret = thread->createMethodThread(_scripts[i], methodName);
if (DID_SUCCEED(ret)) {
_scripts[i]->_engine->_scripts.add(thread);
_gameRef->getDebugMgr()->onScriptMethodThreadInit(thread, _scripts[i], methodName);
diff --git a/engines/wintermute/Base/BScriptHolder.h b/engines/wintermute/Base/BScriptHolder.h
index dabaf52dd3..77f0f386cb 100644
--- a/engines/wintermute/Base/BScriptHolder.h
+++ b/engines/wintermute/Base/BScriptHolder.h
@@ -45,14 +45,14 @@ public:
virtual void makeFreezable(bool freezable);
bool canHandleEvent(const char *eventName);
virtual bool canHandleMethod(const char *eventMethod);
- ERRORCODE cleanup();
- ERRORCODE removeScript(CScScript *script);
- ERRORCODE addScript(const char *filename);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
- virtual ERRORCODE listen(CBScriptHolder *param1, uint32 param2);
- ERRORCODE applyEvent(const char *eventName, bool unbreakable = false);
+ bool cleanup();
+ bool removeScript(CScScript *script);
+ bool addScript(const char *filename);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool listen(CBScriptHolder *param1, uint32 param2);
+ bool applyEvent(const char *eventName, bool unbreakable = false);
void setFilename(const char *filename);
- ERRORCODE parseProperty(byte *buffer, bool complete = true);
+ bool parseProperty(byte *buffer, bool complete = true);
char *_filename;
bool _freezable;
bool _ready;
@@ -60,8 +60,8 @@ public:
CBArray<CScScript *, CScScript *> _scripts;
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
virtual void scDebuggerDesc(char *buf, int bufSize);
// IWmeObject
diff --git a/engines/wintermute/Base/BScriptable.cpp b/engines/wintermute/Base/BScriptable.cpp
index b61398c9b2..e9416cfaf3 100644
--- a/engines/wintermute/Base/BScriptable.cpp
+++ b/engines/wintermute/Base/BScriptable.cpp
@@ -61,7 +61,7 @@ CBScriptable::~CBScriptable() {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptable::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBScriptable::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
/*
stack->correctParams(0);
stack->pushNULL();
@@ -82,7 +82,7 @@ CScValue *CBScriptable::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptable::scSetProperty(const char *name, CScValue *value) {
+bool CBScriptable::scSetProperty(const char *name, CScValue *value) {
if (!_scProp) _scProp = new CScValue(_gameRef);
if (_scProp) return _scProp->setProp(name, value);
else return STATUS_FAILED;
@@ -139,7 +139,7 @@ void CBScriptable::scSetBool(bool val) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBScriptable::persist(CBPersistMgr *persistMgr) {
+bool CBScriptable::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
persistMgr->transfer(TMEMBER(_refCount));
persistMgr->transfer(TMEMBER(_scProp));
diff --git a/engines/wintermute/Base/BScriptable.h b/engines/wintermute/Base/BScriptable.h
index a65e3d20b6..e806b83fac 100644
--- a/engines/wintermute/Base/BScriptable.h
+++ b/engines/wintermute/Base/BScriptable.h
@@ -50,9 +50,9 @@ public:
// high level scripting interface
virtual bool canHandleMethod(const char *eventMethod);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
+ virtual bool scSetProperty(const char *name, CScValue *value);
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
virtual void *scToMemBuffer();
virtual int scToInt();
diff --git a/engines/wintermute/Base/BSound.cpp b/engines/wintermute/Base/BSound.cpp
index 9f9fa1a050..315a073301 100644
--- a/engines/wintermute/Base/BSound.cpp
+++ b/engines/wintermute/Base/BSound.cpp
@@ -66,7 +66,7 @@ CBSound::~CBSound() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::setSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) {
+bool CBSound::setSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) {
if (_sound) {
_gameRef->_soundMgr->removeSound(_sound);
_sound = NULL;
@@ -88,7 +88,7 @@ ERRORCODE CBSound::setSound(const char *filename, Audio::Mixer::SoundType type,
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::setSoundSimple() {
+bool CBSound::setSoundSimple() {
_sound = _gameRef->_soundMgr->addSound(_soundFilename, _soundType, _soundStreamed);
if (_sound) {
if (_soundPosition) _sound->setPosition(_soundPosition);
@@ -111,7 +111,7 @@ uint32 CBSound::getLength() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::play(bool looping) {
+bool CBSound::play(bool looping) {
if (_sound) {
_soundPaused = false;
return _sound->play(looping, _soundPosition);
@@ -120,7 +120,7 @@ ERRORCODE CBSound::play(bool looping) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::stop() {
+bool CBSound::stop() {
if (_sound) {
_soundPaused = false;
return _sound->stop();
@@ -129,7 +129,7 @@ ERRORCODE CBSound::stop() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::pause(bool freezePaused) {
+bool CBSound::pause(bool freezePaused) {
if (_sound) {
_soundPaused = true;
if (freezePaused) _sound->_freezePaused = true;
@@ -139,7 +139,7 @@ ERRORCODE CBSound::pause(bool freezePaused) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::resume() {
+bool CBSound::resume() {
if (_sound && _soundPaused) {
_soundPaused = false;
return _sound->resume();
@@ -148,7 +148,7 @@ ERRORCODE CBSound::resume() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::persist(CBPersistMgr *persistMgr) {
+bool CBSound::persist(CBPersistMgr *persistMgr) {
if (persistMgr->_saving && _sound) {
_soundPlaying = _sound->isPlaying();
_soundLooping = _sound->_looping;
@@ -194,10 +194,10 @@ bool CBSound::isPaused() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::setPositionTime(uint32 time) {
+bool CBSound::setPositionTime(uint32 time) {
if (!_sound) return STATUS_FAILED;
_soundPosition = time;
- ERRORCODE ret = _sound->setPosition(_soundPosition);
+ bool ret = _sound->setPosition(_soundPosition);
if (_sound->isPlaying())
_soundPosition = 0;
return ret;
@@ -214,21 +214,21 @@ uint32 CBSound::getPositionTime() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::setVolumePercent(int percent) {
+bool CBSound::setVolumePercent(int percent) {
if (!_sound)
return STATUS_FAILED;
else return _sound->setPrivateVolume(percent * 255 / 100);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::setVolume(int volume) {
+bool CBSound::setVolume(int volume) {
if (!_sound)
return STATUS_FAILED;
else return _sound->setPrivateVolume(volume);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::setPrivateVolume(int volume) {
+bool CBSound::setPrivateVolume(int volume) {
if (!_sound)
return STATUS_FAILED;
else return _sound->_privateVolume = volume;
@@ -249,7 +249,7 @@ int CBSound::getVolume() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::setLoopStart(uint32 pos) {
+bool CBSound::setLoopStart(uint32 pos) {
if (!_sound)
return STATUS_FAILED;
else {
@@ -259,7 +259,7 @@ ERRORCODE CBSound::setLoopStart(uint32 pos) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::setPan(float pan) {
+bool CBSound::setPan(float pan) {
if (_sound)
return _sound->setPan(pan);
else return STATUS_FAILED;
@@ -267,12 +267,12 @@ ERRORCODE CBSound::setPan(float pan) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSound::ApplyFX(TSFXType type, float param1, float param2, float param3, float param4) {
+bool CBSound::ApplyFX(TSFXType type, float param1, float param2, float param3, float param4) {
if (!_sound)
return STATUS_OK;
if (type != _sFXType || param1 != _sFXParam1 || param2 != _sFXParam2 || param3 != _sFXParam3 || param4 != _sFXParam4) {
- ERRORCODE ret = _sound->applyFX(type, param1, param2, param3, param4);
+ bool ret = _sound->applyFX(type, param1, param2, param3, param4);
_sFXType = type;
_sFXParam1 = param1;
diff --git a/engines/wintermute/Base/BSound.h b/engines/wintermute/Base/BSound.h
index 3dc9dadf68..697c49600d 100644
--- a/engines/wintermute/Base/BSound.h
+++ b/engines/wintermute/Base/BSound.h
@@ -39,16 +39,16 @@ namespace WinterMute {
class CBSoundBuffer;
class CBSound : public CBBase {
public:
- ERRORCODE setPan(float pan);
+ bool setPan(float pan);
int _soundPrivateVolume;
int getVolume();
int getVolumePercent();
- ERRORCODE setVolumePercent(int percent);
- ERRORCODE setVolume(int volume);
- ERRORCODE setPrivateVolume(int volume);
- ERRORCODE setLoopStart(uint32 pos);
+ bool setVolumePercent(int percent);
+ bool setVolume(int volume);
+ bool setPrivateVolume(int volume);
+ bool setLoopStart(uint32 pos);
uint32 getPositionTime();
- ERRORCODE setPositionTime(uint32 time);
+ bool setPositionTime(uint32 time);
bool _soundPaused;
bool _soundFreezePaused;
bool isPlaying();
@@ -58,20 +58,20 @@ public:
uint32 _soundLoopStart;
uint32 _soundPosition;
DECLARE_PERSISTENT(CBSound, CBBase)
- ERRORCODE resume();
- ERRORCODE pause(bool freezePaused = false);
- ERRORCODE stop();
- ERRORCODE play(bool looping = false);
+ bool resume();
+ bool pause(bool freezePaused = false);
+ bool stop();
+ bool play(bool looping = false);
uint32 getLength();
bool _soundStreamed;
Audio::Mixer::SoundType _soundType;
char *_soundFilename;
- ERRORCODE setSoundSimple();
- ERRORCODE setSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
+ bool setSoundSimple();
+ bool setSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
CBSound(CBGame *inGame);
virtual ~CBSound();
- ERRORCODE ApplyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0);
+ bool ApplyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0);
private:
TSFXType _sFXType;
diff --git a/engines/wintermute/Base/BSoundBuffer.cpp b/engines/wintermute/Base/BSoundBuffer.cpp
index 77ff119e7b..0fc9a9158c 100644
--- a/engines/wintermute/Base/BSoundBuffer.cpp
+++ b/engines/wintermute/Base/BSoundBuffer.cpp
@@ -94,7 +94,7 @@ void CBSoundBuffer::setStreaming(bool Streamed, uint32 NumBlocks, uint32 BlockSi
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
+bool CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
warning("BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload);
#if 0
if (_stream) {
@@ -151,7 +151,7 @@ ERRORCODE CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
CBUtils::setString(&_filename, filename);
/*
- ERRORCODE res;
+ bool res;
bool NewlyCreated = false;
if(!_soundBuffer || ForceReload || _streamed){
@@ -196,7 +196,7 @@ ERRORCODE CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::play(bool looping, uint32 startSample) {
+bool CBSoundBuffer::play(bool looping, uint32 startSample) {
if (startSample != 0) {
warning("BSoundBuffer::Play - Should start playback at %d, but currently we don't", startSample);
}
@@ -233,7 +233,7 @@ void CBSoundBuffer::setLooping(bool looping) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::resume() {
+bool CBSoundBuffer::resume() {
if (_stream && _handle) {
g_system->getMixer()->pauseHandle(*_handle, false);
}
@@ -242,7 +242,7 @@ ERRORCODE CBSoundBuffer::resume() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::stop() {
+bool CBSoundBuffer::stop() {
if (_stream && _handle) {
g_system->getMixer()->stopHandle(*_handle);
}
@@ -251,7 +251,7 @@ ERRORCODE CBSoundBuffer::stop() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::pause() {
+bool CBSoundBuffer::pause() {
if (_stream && _handle) {
g_system->getMixer()->pauseHandle(*_handle, true);
}
@@ -280,7 +280,7 @@ void CBSoundBuffer::updateVolume() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::setVolume(int volume) {
+bool CBSoundBuffer::setVolume(int volume) {
_volume = volume * _gameRef->_soundMgr->getMasterVolume() / 255;
if (_stream && _handle) {
byte vol = (byte)(_volume);
@@ -291,7 +291,7 @@ ERRORCODE CBSoundBuffer::setVolume(int volume) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::setPrivateVolume(int volume) {
+bool CBSoundBuffer::setPrivateVolume(int volume) {
_privateVolume = volume;
return setVolume(_privateVolume);
}
@@ -318,7 +318,7 @@ uint32 CBSoundBuffer::getPosition() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::setPosition(uint32 pos) {
+bool CBSoundBuffer::setPosition(uint32 pos) {
warning("CBSoundBuffer::SetPosition - not implemented yet");
#if 0
if (_stream) {
@@ -330,7 +330,7 @@ ERRORCODE CBSoundBuffer::setPosition(uint32 pos) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::setLoopStart(uint32 pos) {
+bool CBSoundBuffer::setLoopStart(uint32 pos) {
_loopStart = pos;
#if 0
if (_stream) {
@@ -357,7 +357,7 @@ void CBSoundBuffer::LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void
}
#endif
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::setPan(float pan) {
+bool CBSoundBuffer::setPan(float pan) {
if (_handle) {
g_system->getMixer()->setChannelBalance(*_handle, (int8)(pan * 127));
}
@@ -365,7 +365,7 @@ ERRORCODE CBSoundBuffer::setPan(float pan) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundBuffer::applyFX(TSFXType type, float param1, float param2, float param3, float param4) {
+bool CBSoundBuffer::applyFX(TSFXType type, float param1, float param2, float param3, float param4) {
warning("CBSoundBuffer::ApplyFX - not implemented yet");
switch (type) {
case SFX_ECHO:
diff --git a/engines/wintermute/Base/BSoundBuffer.h b/engines/wintermute/Base/BSoundBuffer.h
index f65ea1d40f..632c53008a 100644
--- a/engines/wintermute/Base/BSoundBuffer.h
+++ b/engines/wintermute/Base/BSoundBuffer.h
@@ -49,33 +49,33 @@ public:
virtual ~CBSoundBuffer();
- ERRORCODE pause();
- ERRORCODE play(bool looping = false, uint32 startSample = 0);
- ERRORCODE resume();
- ERRORCODE stop();
+ bool pause();
+ bool play(bool looping = false, uint32 startSample = 0);
+ bool resume();
+ bool stop();
bool isPlaying();
void setLooping(bool looping);
uint32 getPosition();
- ERRORCODE setPosition(uint32 pos);
+ bool setPosition(uint32 pos);
uint32 getLength();
- ERRORCODE setLoopStart(uint32 pos);
+ bool setLoopStart(uint32 pos);
uint32 getLoopStart() const {
return _loopStart;
}
- ERRORCODE setPan(float pan);
- ERRORCODE setPrivateVolume(int colume);
- ERRORCODE setVolume(int colume);
+ bool setPan(float pan);
+ bool setPrivateVolume(int colume);
+ bool setVolume(int colume);
void updateVolume();
void setType(Audio::Mixer::SoundType Type);
- ERRORCODE loadFromFile(const char *filename, bool forceReload = false);
+ bool loadFromFile(const char *filename, bool forceReload = false);
void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0);
- ERRORCODE applyFX(TSFXType type, float param1, float param2, float param3, float param4);
+ bool applyFX(TSFXType type, float param1, float param2, float param3, float param4);
//HSTREAM _stream;
//HSYNC _sync;
diff --git a/engines/wintermute/Base/BSoundMgr.cpp b/engines/wintermute/Base/BSoundMgr.cpp
index 02fd146701..98a5e69d7b 100644
--- a/engines/wintermute/Base/BSoundMgr.cpp
+++ b/engines/wintermute/Base/BSoundMgr.cpp
@@ -61,7 +61,7 @@ CBSoundMgr::~CBSoundMgr() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::cleanup() {
+bool CBSoundMgr::cleanup() {
for (int i = 0; i < _sounds.getSize(); i++)
delete _sounds[i];
_sounds.removeAll();
@@ -79,7 +79,7 @@ void CBSoundMgr::saveSettings() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::initialize() {
+bool CBSoundMgr::initialize() {
_soundAvailable = false;
if (!g_system->getMixer()->isReady()) {
@@ -93,7 +93,7 @@ ERRORCODE CBSoundMgr::initialize() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::initLoop() {
+bool CBSoundMgr::initLoop() {
if (!_soundAvailable)
return STATUS_OK;
#if 0
@@ -130,7 +130,7 @@ CBSoundBuffer *CBSoundMgr::addSound(const char *filename, Audio::Mixer::SoundTyp
sound->setType(type);
- ERRORCODE res = sound->loadFromFile(filename);
+ bool res = sound->loadFromFile(filename);
if (DID_FAIL(res)) {
_gameRef->LOG(res, "Error loading sound '%s'", filename);
delete sound;
@@ -149,7 +149,7 @@ CBSoundBuffer *CBSoundMgr::addSound(const char *filename, Audio::Mixer::SoundTyp
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type) {
+bool CBSoundMgr::addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type) {
if (!sound)
return STATUS_FAILED;
@@ -163,7 +163,7 @@ ERRORCODE CBSoundMgr::addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType typ
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::removeSound(CBSoundBuffer *sound) {
+bool CBSoundMgr::removeSound(CBSoundBuffer *sound) {
for (int i = 0; i < _sounds.getSize(); i++) {
if (_sounds[i] == sound) {
delete _sounds[i];
@@ -177,7 +177,7 @@ ERRORCODE CBSoundMgr::removeSound(CBSoundBuffer *sound) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
+bool CBSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
if (!_soundAvailable)
return STATUS_OK;
@@ -200,7 +200,7 @@ ERRORCODE CBSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) {
+bool CBSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) {
return setVolume(type, percent * 255 / 100);
}
@@ -225,7 +225,7 @@ byte CBSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::setMasterVolume(byte value) {
+bool CBSoundMgr::setMasterVolume(byte value) {
_volumeMaster = value;
for (int i = 0; i < _sounds.getSize(); i++) {
_sounds[i]->updateVolume();
@@ -234,7 +234,7 @@ ERRORCODE CBSoundMgr::setMasterVolume(byte value) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::setMasterVolumePercent(byte percent) {
+bool CBSoundMgr::setMasterVolumePercent(byte percent) {
setMasterVolume(percent * 255 / 100);
return STATUS_OK;
}
@@ -252,7 +252,7 @@ byte CBSoundMgr::getMasterVolume() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::pauseAll(bool includingMusic) {
+bool CBSoundMgr::pauseAll(bool includingMusic) {
for (int i = 0; i < _sounds.getSize(); i++) {
if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) {
@@ -266,7 +266,7 @@ ERRORCODE CBSoundMgr::pauseAll(bool includingMusic) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::resumeAll() {
+bool CBSoundMgr::resumeAll() {
for (int i = 0; i < _sounds.getSize(); i++) {
if (_sounds[i]->_freezePaused) {
diff --git a/engines/wintermute/Base/BSoundMgr.h b/engines/wintermute/Base/BSoundMgr.h
index 1ae7b7709a..13e3957fce 100644
--- a/engines/wintermute/Base/BSoundMgr.h
+++ b/engines/wintermute/Base/BSoundMgr.h
@@ -38,24 +38,24 @@ class CBSoundBuffer;
class CBSoundMgr : public CBBase {
public:
float posToPan(int x, int y);
- ERRORCODE resumeAll();
- ERRORCODE pauseAll(bool includingMusic = true);
- ERRORCODE cleanup();
+ bool resumeAll();
+ bool pauseAll(bool includingMusic = true);
+ bool cleanup();
//DECLARE_PERSISTENT(CBSoundMgr, CBBase);
byte getMasterVolumePercent();
byte getMasterVolume();
- ERRORCODE setMasterVolume(byte percent);
- ERRORCODE setMasterVolumePercent(byte percent);
+ bool setMasterVolume(byte percent);
+ bool setMasterVolumePercent(byte percent);
byte getVolumePercent(Audio::Mixer::SoundType type);
- ERRORCODE setVolumePercent(Audio::Mixer::SoundType type, byte percent);
- ERRORCODE setVolume(Audio::Mixer::SoundType type, int volume);
+ bool setVolumePercent(Audio::Mixer::SoundType type, byte percent);
+ bool setVolume(Audio::Mixer::SoundType type, int volume);
uint32 _volumeOriginal;
int _volumeMaster;
- ERRORCODE removeSound(CBSoundBuffer *sound);
+ bool removeSound(CBSoundBuffer *sound);
CBSoundBuffer *addSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
- ERRORCODE addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
- ERRORCODE initLoop();
- ERRORCODE initialize();
+ bool addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
+ bool initLoop();
+ bool initialize();
bool _soundAvailable;
CBSoundMgr(CBGame *inGame);
virtual ~CBSoundMgr();
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp
index 2e6787d27b..1abea36c6b 100644
--- a/engines/wintermute/Base/BSprite.cpp
+++ b/engines/wintermute/Base/BSprite.cpp
@@ -102,7 +102,7 @@ void CBSprite::cleanup() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, uint32 alpha) {
+bool CBSprite::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, uint32 alpha) {
GetCurrentFrame(zoomX, zoomY);
if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK;
@@ -122,7 +122,7 @@ ERRORCODE CBSprite::draw(int x, int y, CBObject *registerOwner, float zoomX, flo
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
+bool CBSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(filename);
if (!file) {
_gameRef->LOG(0, "CBSprite::LoadFile failed for file '%s'", filename);
@@ -133,7 +133,7 @@ ERRORCODE CBSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheTyp
file = NULL;
}
- ERRORCODE ret;
+ bool ret;
AnsiString ext = PathUtil::getExtension(filename);
if (StringUtil::startsWith(filename, "savegame:", true) || StringUtil::compareNoCase(ext, "bmp") || StringUtil::compareNoCase(ext, "tga") || StringUtil::compareNoCase(ext, "png") || StringUtil::compareNoCase(ext, "jpg")) {
@@ -187,7 +187,7 @@ TOKEN_DEF(EDITOR_BG_ALPHA)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
+bool CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(CONTINUOUS)
TOKEN_TABLE(SPRITE)
@@ -383,7 +383,7 @@ bool CBSprite::GetCurrentFrame(float zoomX, float zoomY) {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) {
+bool CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) {
if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK;
// on change...
@@ -428,7 +428,7 @@ bool CBSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float s
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CBSprite::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "SPRITE {\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE");
@@ -472,7 +472,7 @@ ERRORCODE CBSprite::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::persist(CBPersistMgr *persistMgr) {
+bool CBSprite::persist(CBPersistMgr *persistMgr) {
CBScriptHolder::persist(persistMgr);
persistMgr->transfer(TMEMBER(_canBreak));
@@ -507,7 +507,7 @@ ERRORCODE CBSprite::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetFrame
//////////////////////////////////////////////////////////////////////////
@@ -707,7 +707,7 @@ CScValue *CBSprite::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::scSetProperty(const char *name, CScValue *value) {
+bool CBSprite::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// CurrentFrame
//////////////////////////////////////////////////////////////////////////
@@ -747,7 +747,7 @@ const char *CBSprite::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSprite::killAllSounds() {
+bool CBSprite::killAllSounds() {
for (int i = 0; i < _frames.getSize(); i++) {
if (_frames[i]->_sound)
_frames[i]->_sound->stop();
diff --git a/engines/wintermute/Base/BSprite.h b/engines/wintermute/Base/BSprite.h
index bf40bbc6c6..30698b62c1 100644
--- a/engines/wintermute/Base/BSprite.h
+++ b/engines/wintermute/Base/BSprite.h
@@ -39,7 +39,7 @@ class CBSurface;
class CBObject;
class CBSprite: public CBScriptHolder {
public:
- ERRORCODE killAllSounds();
+ bool killAllSounds();
CBSurface *getSurface();
char *_editorBgFile;
int _editorBgOffsetX;
@@ -56,7 +56,7 @@ public:
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
int _moveY;
int _moveX;
- ERRORCODE display(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool display(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool GetCurrentFrame(float zoomX = 100, float zoomY = 100);
bool _canBreak;
bool _editorMuted;
@@ -66,22 +66,22 @@ public:
bool _changed;
bool _paused;
bool _finished;
- ERRORCODE loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
- ERRORCODE loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
uint32 _lastFrameTime;
- ERRORCODE draw(int x, int y, CBObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
+ bool draw(int x, int y, CBObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
bool _looping;
int _currentFrame;
- ERRORCODE addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
+ bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
CBSprite(CBGame *inGame, CBObject *owner = NULL);
virtual ~CBSprite();
CBArray<CBFrame *, CBFrame *> _frames;
- ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Base/BStringTable.cpp b/engines/wintermute/Base/BStringTable.cpp
index e2cbec3691..f9d4094004 100644
--- a/engines/wintermute/Base/BStringTable.cpp
+++ b/engines/wintermute/Base/BStringTable.cpp
@@ -50,7 +50,7 @@ CBStringTable::~CBStringTable() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
+bool CBStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
if (key == NULL || val == NULL) return STATUS_FAILED;
if (scumm_stricmp(key, "@right-to-left") == 0) {
@@ -169,7 +169,7 @@ const char *CBStringTable::expandStatic(const char *string, bool forceExpand) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBStringTable::loadFile(const char *filename, bool clearOld) {
+bool CBStringTable::loadFile(const char *filename, bool clearOld) {
_gameRef->LOG(0, "Loading string table...");
if (clearOld) _strings.clear();
diff --git a/engines/wintermute/Base/BStringTable.h b/engines/wintermute/Base/BStringTable.h
index 94547ffbfc..4bdbcdc203 100644
--- a/engines/wintermute/Base/BStringTable.h
+++ b/engines/wintermute/Base/BStringTable.h
@@ -38,9 +38,9 @@ namespace WinterMute {
class CBStringTable : public CBBase {
public:
const char *expandStatic(const char *string, bool forceExpand = false);
- ERRORCODE loadFile(const char *filename, bool deleteAll = true);
+ bool loadFile(const char *filename, bool deleteAll = true);
void expand(char **str, bool forceExpand = false);
- ERRORCODE addString(const char *key, const char *val, bool reportDuplicities = true);
+ bool addString(const char *key, const char *val, bool reportDuplicities = true);
CBStringTable(CBGame *inGame);
virtual ~CBStringTable();
Common::HashMap<Common::String, Common::String> _strings;
diff --git a/engines/wintermute/Base/BSubFrame.cpp b/engines/wintermute/Base/BSubFrame.cpp
index 62bf0d9f87..fe6695c7c2 100644
--- a/engines/wintermute/Base/BSubFrame.cpp
+++ b/engines/wintermute/Base/BSubFrame.cpp
@@ -90,7 +90,7 @@ TOKEN_DEF(EDITOR_SELECTED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+bool CBSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(IMAGE)
TOKEN_TABLE(TRANSPARENT)
@@ -204,7 +204,7 @@ ERRORCODE CBSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSubFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) {
+bool CBSubFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) {
if (!_surface) return STATUS_OK;
if (registerOwner != NULL && !_decoration) {
@@ -216,7 +216,7 @@ ERRORCODE CBSubFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, f
}
if (_gameRef->_suspendedRendering) return STATUS_OK;
- ERRORCODE res;
+ bool res;
//if(Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha)
if (_alpha != 0xFFFFFFFF) alpha = _alpha;
@@ -249,7 +249,7 @@ bool CBSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSubFrame::saveAsText(CBDynBuffer *buffer, int indent, bool complete) {
+bool CBSubFrame::saveAsText(CBDynBuffer *buffer, int indent, bool complete) {
if (complete)
buffer->putTextIndent(indent, "SUBFRAME {\n");
@@ -310,7 +310,7 @@ void CBSubFrame::setDefaultRect() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSubFrame::persist(CBPersistMgr *persistMgr) {
+bool CBSubFrame::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
@@ -342,7 +342,7 @@ ERRORCODE CBSubFrame::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSubFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CBSubFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetImage
@@ -473,7 +473,7 @@ CScValue *CBSubFrame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSubFrame::scSetProperty(const char *name, CScValue *value) {
+bool CBSubFrame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// AlphaColor
//////////////////////////////////////////////////////////////////////////
@@ -549,7 +549,7 @@ const char *CBSubFrame::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSubFrame::setSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+bool CBSubFrame::setSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
if (_surface) {
_gameRef->_surfaceStorage->removeSurface(_surface);
_surface = NULL;
@@ -576,7 +576,7 @@ ERRORCODE CBSubFrame::setSurface(const char *filename, bool defaultCK, byte ckRe
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSubFrame::setSurfaceSimple() {
+bool CBSubFrame::setSurfaceSimple() {
if (!_surfaceFilename) {
_surface = NULL;
return STATUS_OK;
diff --git a/engines/wintermute/Base/BSubFrame.h b/engines/wintermute/Base/BSubFrame.h
index 46ee948e64..5ff000ea2f 100644
--- a/engines/wintermute/Base/BSubFrame.h
+++ b/engines/wintermute/Base/BSubFrame.h
@@ -41,18 +41,18 @@ public:
bool _mirrorX;
bool _mirrorY;
bool _decoration;
- ERRORCODE setSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
- ERRORCODE setSurfaceSimple();
+ bool setSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
+ bool setSurfaceSimple();
DECLARE_PERSISTENT(CBSubFrame, CBScriptable)
void setDefaultRect();
uint32 _transparent;
- ERRORCODE saveAsText(CBDynBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); }
- ERRORCODE saveAsText(CBDynBuffer *buffer, int indent, bool complete);
+ bool saveAsText(CBDynBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); }
+ bool saveAsText(CBDynBuffer *buffer, int indent, bool complete);
bool _editorSelected;
CBSubFrame(CBGame *inGame);
virtual ~CBSubFrame();
- ERRORCODE loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
- ERRORCODE draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
+ bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
int _hotspotX;
@@ -75,8 +75,8 @@ public:
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/Base/BSurface.cpp b/engines/wintermute/Base/BSurface.cpp
index 8a6d2b2f1d..3ba2a773a9 100644
--- a/engines/wintermute/Base/BSurface.cpp
+++ b/engines/wintermute/Base/BSurface.cpp
@@ -59,13 +59,13 @@ CBSurface::~CBSurface() {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+bool CBSurface::create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::restore() {
+bool CBSurface::restore() {
return STATUS_FAILED;
}
@@ -75,40 +75,40 @@ bool CBSurface::isTransparentAt(int x, int y) {
}
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::displayHalfTrans(int x, int y, Rect32 rect) {
+bool CBSurface::displayHalfTrans(int x, int y, Rect32 rect) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+bool CBSurface::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
return displayTransZoom(x, y, rect, zoomX, zoomY, alpha, blendMode, mirrorX, mirrorY);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::create(int Width, int Height) {
+bool CBSurface::create(int Width, int Height) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::startPixelOp() {
+bool CBSurface::startPixelOp() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::endPixelOp() {
+bool CBSurface::endPixelOp() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
+bool CBSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) {
+bool CBSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) {
return STATUS_FAILED;
}
@@ -126,14 +126,14 @@ bool CBSurface::isTransparentAtLite(int x, int y) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::invalidate() {
+bool CBSurface::invalidate() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurface::prepareToDraw() {
+bool CBSurface::prepareToDraw() {
_lastUsedTime = _gameRef->_liveTimer;
if (!_valid) {
diff --git a/engines/wintermute/Base/BSurface.h b/engines/wintermute/Base/BSurface.h
index fe00348488..c31ad5643f 100644
--- a/engines/wintermute/Base/BSurface.h
+++ b/engines/wintermute/Base/BSurface.h
@@ -37,8 +37,8 @@ namespace WinterMute {
class CBSurface: public CBBase {
public:
- virtual ERRORCODE invalidate();
- virtual ERRORCODE prepareToDraw();
+ virtual bool invalidate();
+ virtual bool prepareToDraw();
bool _ckDefault;
byte _ckRed;
byte _ckGreen;
@@ -53,25 +53,25 @@ public:
CBSurface(CBGame *inGame);
virtual ~CBSurface();
- virtual ERRORCODE displayHalfTrans(int x, int y, Rect32 rect);
+ virtual bool displayHalfTrans(int x, int y, Rect32 rect);
virtual bool isTransparentAt(int x, int y);
- virtual ERRORCODE displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
- virtual ERRORCODE displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
- virtual ERRORCODE displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0;
- virtual ERRORCODE display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool MirrorY = false) = 0;
- virtual ERRORCODE displayZoom(int x, int y, Rect32 rect, float ZoomX, float ZoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
- virtual ERRORCODE displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
- virtual ERRORCODE restore();
- virtual ERRORCODE create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
- virtual ERRORCODE create(int Width, int Height);
- virtual ERRORCODE putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
+ virtual bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0;
+ virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool MirrorY = false) = 0;
+ virtual bool displayZoom(int x, int y, Rect32 rect, float ZoomX, float ZoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool restore();
+ virtual bool create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
+ virtual bool create(int Width, int Height);
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
return STATUS_FAILED;
}
- virtual ERRORCODE putPixel(int x, int y, byte r, byte g, byte b, int a = -1);
- virtual ERRORCODE getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL);
+ virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1);
+ virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL);
virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1);
- virtual ERRORCODE startPixelOp();
- virtual ERRORCODE endPixelOp();
+ virtual bool startPixelOp();
+ virtual bool endPixelOp();
virtual bool isTransparentAtLite(int x, int y);
void setSize(int width, int height);
diff --git a/engines/wintermute/Base/BSurfaceSDL.cpp b/engines/wintermute/Base/BSurfaceSDL.cpp
index 58a09dbe56..c8b22511fa 100644
--- a/engines/wintermute/Base/BSurfaceSDL.cpp
+++ b/engines/wintermute/Base/BSurfaceSDL.cpp
@@ -91,7 +91,7 @@ bool hasTransparency(Graphics::Surface *surf) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+bool CBSurfaceSDL::create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
/* CBRenderSDL *renderer = static_cast<CBRenderSDL *>(_gameRef->_renderer); */
_filename = filename;
// const Graphics::Surface *surface = image->getSurface();
@@ -273,7 +273,7 @@ uint32 CBSurfaceSDL::getPixel(Graphics::Surface *surface, int x, int y) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::create(int width, int height) {
+bool CBSurfaceSDL::create(int width, int height) {
warning("SurfaceSDL::Create not ported yet"); //TODO
#if 0
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(_gameRef->_renderer);
@@ -290,7 +290,7 @@ ERRORCODE CBSurfaceSDL::create(int width, int height) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::createFromSDLSurface(Graphics::Surface *surface) {
+bool CBSurfaceSDL::createFromSDLSurface(Graphics::Surface *surface) {
warning("CBSurfaceSDL::CreateFromSDLSurface not ported yet"); //TODO
#if 0
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(_gameRef->_renderer);
@@ -387,7 +387,7 @@ bool CBSurfaceSDL::isTransparentAtLite(int x, int y) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::startPixelOp() {
+bool CBSurfaceSDL::startPixelOp() {
//SDL_LockTexture(_texture, NULL, &_lockPixels, &_lockPitch);
// Any pixel-op makes the caching useless:
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(_gameRef->_renderer);
@@ -396,47 +396,47 @@ ERRORCODE CBSurfaceSDL::startPixelOp() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::endPixelOp() {
+bool CBSurfaceSDL::endPixelOp() {
//SDL_UnlockTexture(_texture);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+bool CBSurfaceSDL::display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
return drawSprite(x, y, &rect, 100, 100, 0xFFFFFFFF, true, blendMode, mirrorX, mirrorY);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::displayTrans(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+bool CBSurfaceSDL::displayTrans(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
+bool CBSurfaceSDL::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY, offsetX, offsetY);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+bool CBSurfaceSDL::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool Transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+bool CBSurfaceSDL::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool Transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
return drawSprite(x, y, &rect, zoomX, zoomY, alpha, !Transparent, blendMode, mirrorX, mirrorY);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+bool CBSurfaceSDL::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceSDL::drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
+bool CBSurfaceSDL::drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(_gameRef->_renderer);
if (!_loaded) {
@@ -519,7 +519,7 @@ ERRORCODE CBSurfaceSDL::drawSprite(int x, int y, Rect32 *rect, float zoomX, floa
return STATUS_OK;
}
-ERRORCODE CBSurfaceSDL::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
+bool CBSurfaceSDL::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
_loaded = true;
_surface->copyFrom(surface);
_hasAlpha = hasAlpha;
diff --git a/engines/wintermute/Base/BSurfaceSDL.h b/engines/wintermute/Base/BSurfaceSDL.h
index 289f75eaf3..fa70c97fdf 100644
--- a/engines/wintermute/Base/BSurfaceSDL.h
+++ b/engines/wintermute/Base/BSurfaceSDL.h
@@ -41,25 +41,25 @@ public:
CBSurfaceSDL(CBGame *inGame);
~CBSurfaceSDL();
- ERRORCODE create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false);
- ERRORCODE create(int width, int height);
+ bool create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false);
+ bool create(int width, int height);
- ERRORCODE createFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
+ bool createFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
bool isTransparentAt(int x, int y);
bool isTransparentAtLite(int x, int y);
- ERRORCODE startPixelOp();
- ERRORCODE endPixelOp();
+ bool startPixelOp();
+ bool endPixelOp();
- ERRORCODE displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- ERRORCODE displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- ERRORCODE displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
- ERRORCODE display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- ERRORCODE displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- ERRORCODE displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- virtual ERRORCODE putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
+ bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
+ bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
/* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
static long DLL_CALLCONV TellProc(fi_handle handle);*/
@@ -86,7 +86,7 @@ private:
Graphics::Surface *_surface;
bool _loaded;
void finishLoad();
- ERRORCODE drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
+ bool drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
void genAlphaMask(Graphics::Surface *surface);
uint32 getPixel(Graphics::Surface *surface, int x, int y);
diff --git a/engines/wintermute/Base/BSurfaceStorage.cpp b/engines/wintermute/Base/BSurfaceStorage.cpp
index 0ffeb7a81c..34721c40f6 100644
--- a/engines/wintermute/Base/BSurfaceStorage.cpp
+++ b/engines/wintermute/Base/BSurfaceStorage.cpp
@@ -51,7 +51,7 @@ CBSurfaceStorage::~CBSurfaceStorage() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceStorage::cleanup(bool warn) {
+bool CBSurfaceStorage::cleanup(bool warn) {
for (int i = 0; i < _surfaces.getSize(); i++) {
if (warn) _gameRef->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
delete _surfaces[i];
@@ -63,7 +63,7 @@ ERRORCODE CBSurfaceStorage::cleanup(bool warn) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceStorage::initLoop() {
+bool CBSurfaceStorage::initLoop() {
if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
_lastCleanupTime = _gameRef->_liveTimer;
sortSurfaces();
@@ -81,7 +81,7 @@ ERRORCODE CBSurfaceStorage::initLoop() {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceStorage::removeSurface(CBSurface *surface) {
+bool CBSurfaceStorage::removeSurface(CBSurface *surface) {
for (int i = 0; i < _surfaces.getSize(); i++) {
if (_surfaces[i] == surface) {
_surfaces[i]->_referenceCount--;
@@ -130,8 +130,8 @@ CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool defaultCK, by
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceStorage::restoreAll() {
- ERRORCODE ret;
+bool CBSurfaceStorage::restoreAll() {
+ bool ret;
for (int i = 0; i < _surfaces.getSize(); i++) {
ret = _surfaces[i]->restore();
if (ret != STATUS_OK) {
@@ -145,7 +145,7 @@ ERRORCODE CBSurfaceStorage::restoreAll() {
/*
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceStorage::persist(CBPersistMgr *persistMgr)
+bool CBSurfaceStorage::persist(CBPersistMgr *persistMgr)
{
if(!persistMgr->_saving) cleanup(false);
@@ -160,7 +160,7 @@ ERRORCODE CBSurfaceStorage::persist(CBPersistMgr *persistMgr)
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSurfaceStorage::sortSurfaces() {
+bool CBSurfaceStorage::sortSurfaces() {
qsort(_surfaces.getData(), _surfaces.getSize(), sizeof(CBSurface *), surfaceSortCB);
return STATUS_OK;
}
diff --git a/engines/wintermute/Base/BSurfaceStorage.h b/engines/wintermute/Base/BSurfaceStorage.h
index d93c82bf19..1e8074dc99 100644
--- a/engines/wintermute/Base/BSurfaceStorage.h
+++ b/engines/wintermute/Base/BSurfaceStorage.h
@@ -38,15 +38,15 @@ class CBSurface;
class CBSurfaceStorage : public CBBase {
public:
uint32 _lastCleanupTime;
- ERRORCODE initLoop();
- ERRORCODE sortSurfaces();
+ bool initLoop();
+ bool sortSurfaces();
static int surfaceSortCB(const void *arg1, const void *arg2);
- ERRORCODE cleanup(bool Warn = false);
+ bool cleanup(bool Warn = false);
//DECLARE_PERSISTENT(CBSurfaceStorage, CBBase);
- ERRORCODE restoreAll();
+ bool restoreAll();
CBSurface *addSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
- ERRORCODE removeSurface(CBSurface *surface);
+ bool removeSurface(CBSurface *surface);
CBSurfaceStorage(CBGame *inGame);
virtual ~CBSurfaceStorage();
diff --git a/engines/wintermute/Base/BTransitionMgr.cpp b/engines/wintermute/Base/BTransitionMgr.cpp
index 537fb0f2f5..81d80c40aa 100644
--- a/engines/wintermute/Base/BTransitionMgr.cpp
+++ b/engines/wintermute/Base/BTransitionMgr.cpp
@@ -58,7 +58,7 @@ bool CBTransitionMgr::isReady() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBTransitionMgr::start(TTransitionType type, bool nonInteractive) {
+bool CBTransitionMgr::start(TTransitionType type, bool nonInteractive) {
if (_state != TRANS_MGR_READY) return STATUS_OK;
if (type == TRANSITION_NONE || type >= NUM_TRANSITION_TYPES) {
@@ -83,7 +83,7 @@ ERRORCODE CBTransitionMgr::start(TTransitionType type, bool nonInteractive) {
#define FADE_DURATION 200
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBTransitionMgr::update() {
+bool CBTransitionMgr::update() {
if (isReady()) return STATUS_OK;
if (!_started) {
diff --git a/engines/wintermute/Base/BTransitionMgr.h b/engines/wintermute/Base/BTransitionMgr.h
index 5999ac3391..8219afeb46 100644
--- a/engines/wintermute/Base/BTransitionMgr.h
+++ b/engines/wintermute/Base/BTransitionMgr.h
@@ -39,8 +39,8 @@ public:
uint32 _lastTime;
bool _origInteractive;
bool _preserveInteractive;
- ERRORCODE update();
- ERRORCODE start(TTransitionType type, bool nonInteractive = false);
+ bool update();
+ bool start(TTransitionType type, bool nonInteractive = false);
bool isReady();
TTransMgrState _state;
CBTransitionMgr(CBGame *inGame);
diff --git a/engines/wintermute/Base/BViewport.cpp b/engines/wintermute/Base/BViewport.cpp
index a245baf26d..8f0680dfb6 100644
--- a/engines/wintermute/Base/BViewport.cpp
+++ b/engines/wintermute/Base/BViewport.cpp
@@ -49,7 +49,7 @@ CBViewport::~CBViewport() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBViewport::persist(CBPersistMgr *persistMgr) {
+bool CBViewport::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
@@ -63,7 +63,7 @@ ERRORCODE CBViewport::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBViewport::setRect(int left, int top, int right, int bottom, bool noCheck) {
+bool CBViewport::setRect(int left, int top, int right, int bottom, bool noCheck) {
if (!noCheck) {
left = MAX(left, 0);
top = MAX(top, 0);
diff --git a/engines/wintermute/Base/BViewport.h b/engines/wintermute/Base/BViewport.h
index 83e89a6014..667d181dcd 100644
--- a/engines/wintermute/Base/BViewport.h
+++ b/engines/wintermute/Base/BViewport.h
@@ -39,7 +39,7 @@ public:
int getHeight();
int getWidth();
Rect32 *getRect();
- ERRORCODE setRect(int left, int top, int right, int bottom, bool noCheck = false);
+ bool setRect(int left, int top, int right, int bottom, bool noCheck = false);
DECLARE_PERSISTENT(CBViewport, CBBase)
int _offsetY;
int _offsetX;
diff --git a/engines/wintermute/Base/file/BFile.h b/engines/wintermute/Base/file/BFile.h
index 1ff3c109f8..cbdd0b1ff1 100644
--- a/engines/wintermute/Base/file/BFile.h
+++ b/engines/wintermute/Base/file/BFile.h
@@ -51,10 +51,10 @@ public:
virtual uint32 getPos() {
return _pos;
};
- virtual ERRORCODE seek(uint32 pos, int whence = SEEK_SET) = 0;
- virtual ERRORCODE read(void *buffer, uint32 size) = 0;
- virtual ERRORCODE close() = 0;
- virtual ERRORCODE open(const Common::String &filename) = 0;
+ virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0;
+ virtual bool read(void *buffer, uint32 size) = 0;
+ virtual bool close() = 0;
+ virtual bool open(const Common::String &filename) = 0;
virtual bool isEOF();
CBFile(CBGame *inGame);
virtual ~CBFile();
diff --git a/engines/wintermute/Base/file/BSaveThumbFile.cpp b/engines/wintermute/Base/file/BSaveThumbFile.cpp
index 1784c1f53d..b61c2a586f 100644
--- a/engines/wintermute/Base/file/BSaveThumbFile.cpp
+++ b/engines/wintermute/Base/file/BSaveThumbFile.cpp
@@ -51,7 +51,7 @@ CBSaveThumbFile::~CBSaveThumbFile() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSaveThumbFile::open(const Common::String &filename) {
+bool CBSaveThumbFile::open(const Common::String &filename) {
close();
if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) return STATUS_FAILED;
@@ -82,7 +82,7 @@ ERRORCODE CBSaveThumbFile::open(const Common::String &filename) {
}
_gameRef->_debugAbsolutePathWarning = true;
- ERRORCODE res;
+ bool res;
if (pm->_thumbnailDataSize != 0) {
_data = new byte[pm->_thumbnailDataSize];
@@ -97,7 +97,7 @@ ERRORCODE CBSaveThumbFile::open(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSaveThumbFile::close() {
+bool CBSaveThumbFile::close() {
delete[] _data;
_data = NULL;
@@ -109,7 +109,7 @@ ERRORCODE CBSaveThumbFile::close() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSaveThumbFile::read(void *buffer, uint32 size) {
+bool CBSaveThumbFile::read(void *buffer, uint32 size) {
if (!_data || _pos + size > _size) return STATUS_FAILED;
memcpy(buffer, (byte *)_data + _pos, size);
@@ -120,7 +120,7 @@ ERRORCODE CBSaveThumbFile::read(void *buffer, uint32 size) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSaveThumbFile::seek(uint32 pos, int whence) {
+bool CBSaveThumbFile::seek(uint32 pos, int whence) {
if (!_data) return STATUS_FAILED;
uint32 newPos = 0;
diff --git a/engines/wintermute/Base/file/BSaveThumbFile.h b/engines/wintermute/Base/file/BSaveThumbFile.h
index 7ec07824f9..777a4df903 100644
--- a/engines/wintermute/Base/file/BSaveThumbFile.h
+++ b/engines/wintermute/Base/file/BSaveThumbFile.h
@@ -39,10 +39,10 @@ class CBSaveThumbFile : public CBFile {
public:
CBSaveThumbFile(CBGame *Game);
virtual ~CBSaveThumbFile();
- virtual ERRORCODE seek(uint32 pos, int whence = SEEK_SET);
- virtual ERRORCODE read(void *buffer, uint32 size);
- virtual ERRORCODE close();
- virtual ERRORCODE open(const Common::String &filename);
+ virtual bool seek(uint32 pos, int whence = SEEK_SET);
+ virtual bool read(void *buffer, uint32 size);
+ virtual bool close();
+ virtual bool open(const Common::String &filename);
private:
byte *_data;
};
diff --git a/engines/wintermute/Base/font/BFont.cpp b/engines/wintermute/Base/font/BFont.cpp
index b910bdbd90..f797d49c5b 100644
--- a/engines/wintermute/Base/font/BFont.cpp
+++ b/engines/wintermute/Base/font/BFont.cpp
@@ -71,7 +71,7 @@ int CBFont::getTextWidth(byte *text, int maxLength) {
/*
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBFont::loadFile(const char * Filename)
+bool CBFont::loadFile(const char * Filename)
{
BYTE* Buffer = _gameRef->_fileManager->readWholeFile(filename);
if(Buffer==NULL){
@@ -79,7 +79,7 @@ ERRORCODE CBFont::loadFile(const char * Filename)
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename)+1];
strcpy(_filename, filename);
@@ -96,7 +96,7 @@ TOKEN_DEF_START
TOKEN_DEF (FONT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBFont::loadBuffer(byte * Buffer)
+bool CBFont::loadBuffer(byte * Buffer)
{
TOKEN_TABLE_START(commands)
TOKEN_TABLE (FONT)
@@ -144,7 +144,7 @@ int CBFont::getLetterHeight() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFont::persist(CBPersistMgr *persistMgr) {
+bool CBFont::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
return STATUS_OK;
diff --git a/engines/wintermute/Base/font/BFont.h b/engines/wintermute/Base/font/BFont.h
index ac5a79299d..5fa9bf3c1c 100644
--- a/engines/wintermute/Base/font/BFont.h
+++ b/engines/wintermute/Base/font/BFont.h
@@ -51,8 +51,8 @@ public:
static CBFont *createFromFile(CBGame *game, const char *filename);
private:
- //ERRORCODE loadBuffer(byte * Buffer);
- //ERRORCODE loadFile(const char* Filename);
+ //bool loadBuffer(byte * Buffer);
+ //bool loadFile(const char* Filename);
static bool isTrueType(CBGame *game, const char *filename);
};
diff --git a/engines/wintermute/Base/font/BFontBitmap.cpp b/engines/wintermute/Base/font/BFontBitmap.cpp
index 96a6387070..badf5ac646 100644
--- a/engines/wintermute/Base/font/BFontBitmap.cpp
+++ b/engines/wintermute/Base/font/BFontBitmap.cpp
@@ -243,14 +243,14 @@ void CBFontBitmap::drawChar(byte c, int x, int y) {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontBitmap::loadFile(const char *filename) {
+bool CBFontBitmap::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CBFontBitmap::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -282,7 +282,7 @@ TOKEN_DEF(WIDTHS_FRAME)
TOKEN_DEF(PAINT_WHOLE_CELL)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontBitmap::loadBuffer(byte *buffer) {
+bool CBFontBitmap::loadBuffer(byte *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(FONTEXT_FIX)
TOKEN_TABLE(FONT)
@@ -454,7 +454,7 @@ ERRORCODE CBFontBitmap::loadBuffer(byte *buffer) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontBitmap::persist(CBPersistMgr *persistMgr) {
+bool CBFontBitmap::persist(CBPersistMgr *persistMgr) {
CBFont::persist(persistMgr);
persistMgr->transfer(TMEMBER(_numColumns));
@@ -487,7 +487,7 @@ int CBFontBitmap::getCharWidth(byte index) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontBitmap::getWidths() {
+bool CBFontBitmap::getWidths() {
CBSurface *surf = NULL;
if (_sprite) {
diff --git a/engines/wintermute/Base/font/BFontBitmap.h b/engines/wintermute/Base/font/BFontBitmap.h
index b834f919b9..94569e4dc7 100644
--- a/engines/wintermute/Base/font/BFontBitmap.h
+++ b/engines/wintermute/Base/font/BFontBitmap.h
@@ -37,8 +37,8 @@ class CBSubFrame;
class CBFontBitmap : public CBFont {
public:
DECLARE_PERSISTENT(CBFontBitmap, CBFont)
- ERRORCODE loadBuffer(byte *Buffer);
- ERRORCODE loadFile(const char *filename);
+ bool loadBuffer(byte *Buffer);
+ bool loadFile(const char *filename);
virtual int getTextWidth(byte *text, int maxLength = -1);
virtual int getTextHeight(byte *text, int width);
virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
@@ -48,7 +48,7 @@ public:
virtual ~CBFontBitmap();
- ERRORCODE getWidths();
+ bool getWidths();
CBSprite *_sprite;
int _widthsFrame;
bool _fontextFix;
diff --git a/engines/wintermute/Base/font/BFontStorage.cpp b/engines/wintermute/Base/font/BFontStorage.cpp
index c9c6df9f6e..0e2e0af84d 100644
--- a/engines/wintermute/Base/font/BFontStorage.cpp
+++ b/engines/wintermute/Base/font/BFontStorage.cpp
@@ -51,7 +51,7 @@ CBFontStorage::~CBFontStorage() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontStorage::cleanup(bool warn) {
+bool CBFontStorage::cleanup(bool warn) {
for (int i = 0; i < _fonts.getSize(); i++) {
if (warn) _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->_filename);
delete _fonts[i];
@@ -62,7 +62,7 @@ ERRORCODE CBFontStorage::cleanup(bool warn) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontStorage::initLoop() {
+bool CBFontStorage::initLoop() {
for (int i = 0; i < _fonts.getSize(); i++) {
_fonts[i]->initLoop();
}
@@ -104,7 +104,7 @@ CBFont *CBFontStorage::addFont(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontStorage::removeFont(CBFont *font) {
+bool CBFontStorage::removeFont(CBFont *font) {
if (!font) return STATUS_FAILED;
for (int i = 0; i < _fonts.getSize(); i++) {
@@ -122,7 +122,7 @@ ERRORCODE CBFontStorage::removeFont(CBFont *font) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontStorage::persist(CBPersistMgr *persistMgr) {
+bool CBFontStorage::persist(CBPersistMgr *persistMgr) {
if (!persistMgr->_saving) cleanup(false);
diff --git a/engines/wintermute/Base/font/BFontStorage.h b/engines/wintermute/Base/font/BFontStorage.h
index 33a1bb056f..4f360c84c5 100644
--- a/engines/wintermute/Base/font/BFontStorage.h
+++ b/engines/wintermute/Base/font/BFontStorage.h
@@ -41,13 +41,13 @@ class CBFont;
class CBFontStorage : public CBBase {
public:
DECLARE_PERSISTENT(CBFontStorage, CBBase)
- ERRORCODE cleanup(bool warn = false);
- ERRORCODE removeFont(CBFont *font);
+ bool cleanup(bool warn = false);
+ bool removeFont(CBFont *font);
CBFont *addFont(const char *filename);
CBFontStorage(CBGame *inGame);
virtual ~CBFontStorage();
CBArray<CBFont *, CBFont *> _fonts;
- ERRORCODE initLoop();
+ bool initLoop();
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/font/BFontTT.cpp b/engines/wintermute/Base/font/BFontTT.cpp
index e77d95985b..e4bd7cc719 100644
--- a/engines/wintermute/Base/font/BFontTT.cpp
+++ b/engines/wintermute/Base/font/BFontTT.cpp
@@ -405,14 +405,14 @@ int CBFontTT::getLetterHeight() {
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontTT::loadFile(const char *filename) {
+bool CBFontTT::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CBFontTT::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -442,7 +442,7 @@ TOKEN_DEF(OFFSET_X)
TOKEN_DEF(OFFSET_Y)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontTT::loadBuffer(byte *buffer) {
+bool CBFontTT::loadBuffer(byte *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TTFONT)
TOKEN_TABLE(SIZE)
@@ -550,7 +550,7 @@ ERRORCODE CBFontTT::loadBuffer(byte *buffer) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontTT::parseLayer(CBTTFontLayer *layer, byte *buffer) {
+bool CBFontTT::parseLayer(CBTTFontLayer *layer, byte *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(OFFSET_X)
TOKEN_TABLE(OFFSET_Y)
@@ -593,7 +593,7 @@ ERRORCODE CBFontTT::parseLayer(CBTTFontLayer *layer, byte *buffer) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontTT::persist(CBPersistMgr *persistMgr) {
+bool CBFontTT::persist(CBPersistMgr *persistMgr) {
CBFont::persist(persistMgr);
persistMgr->transfer(TMEMBER(_isBold));
@@ -635,7 +635,7 @@ void CBFontTT::afterLoad() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBFontTT::initFont() {
+bool CBFontTT::initFont() {
if (!_fontFile) return STATUS_FAILED;
Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(_fontFile);
diff --git a/engines/wintermute/Base/font/BFontTT.h b/engines/wintermute/Base/font/BFontTT.h
index 1ee9f1d105..058fc28755 100644
--- a/engines/wintermute/Base/font/BFontTT.h
+++ b/engines/wintermute/Base/font/BFontTT.h
@@ -80,7 +80,7 @@ public:
_color = 0x00000000;
}
- ERRORCODE persist(CBPersistMgr *persistMgr) {
+ bool persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_offsetX));
persistMgr->transfer(TMEMBER(_offsetY));
persistMgr->transfer(TMEMBER(_color));
@@ -123,8 +123,8 @@ public:
virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
virtual int getLetterHeight();
- ERRORCODE loadBuffer(byte *buffer);
- ERRORCODE loadFile(const char *filename);
+ bool loadBuffer(byte *buffer);
+ bool loadFile(const char *filename);
float getLineHeight() const {
return _lineHeight;
@@ -134,7 +134,7 @@ public:
void initLoop();
private:
- ERRORCODE parseLayer(CBTTFontLayer *layer, byte *buffer);
+ bool parseLayer(CBTTFontLayer *layer, byte *buffer);
void wrapText(const WideString &text, int maxWidth, int maxHeight, TextLineList &lines);
void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight);
@@ -145,7 +145,7 @@ private:
CBCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS];
- ERRORCODE initFont();
+ bool initFont();
Graphics::Font *_deletableFont;
const Graphics::Font *_font;
diff --git a/engines/wintermute/Base/particles/PartEmitter.cpp b/engines/wintermute/Base/particles/PartEmitter.cpp
index dc76dd696d..e113ab7399 100644
--- a/engines/wintermute/Base/particles/PartEmitter.cpp
+++ b/engines/wintermute/Base/particles/PartEmitter.cpp
@@ -116,7 +116,7 @@ CPartEmitter::~CPartEmitter(void) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::addSprite(const char *filename) {
+bool CPartEmitter::addSprite(const char *filename) {
if (!filename) return STATUS_FAILED;
// do we already have the file?
@@ -139,7 +139,7 @@ ERRORCODE CPartEmitter::addSprite(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::removeSprite(const char *filename) {
+bool CPartEmitter::removeSprite(const char *filename) {
for (int i = 0; i < _sprites.getSize(); i++) {
if (scumm_stricmp(filename, _sprites[i]) == 0) {
delete [] _sprites[i];
@@ -151,7 +151,7 @@ ERRORCODE CPartEmitter::removeSprite(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta) {
+bool CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta) {
if (!particle) return STATUS_FAILED;
if (_sprites.getSize() == 0) return STATUS_FAILED;
@@ -226,13 +226,13 @@ ERRORCODE CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::update() {
+bool CPartEmitter::update() {
if (!_running) return STATUS_OK;
else return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
+bool CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
int numLive = 0;
for (int i = 0; i < _particles.getSize(); i++) {
@@ -288,7 +288,7 @@ ERRORCODE CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::display(CBRegion *region) {
+bool CPartEmitter::display(CBRegion *region) {
if (_sprites.getSize() <= 1) _gameRef->_renderer->startSpriteBatch();
for (int i = 0; i < _particles.getSize(); i++) {
@@ -305,7 +305,7 @@ ERRORCODE CPartEmitter::display(CBRegion *region) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::start() {
+bool CPartEmitter::start() {
for (int i = 0; i < _particles.getSize(); i++) {
_particles[i]->_isDead = true;
}
@@ -329,7 +329,7 @@ ERRORCODE CPartEmitter::start() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::sortParticlesByZ() {
+bool CPartEmitter::sortParticlesByZ() {
// sort particles by _posY
qsort(_particles.getData(), _particles.getSize(), sizeof(CPartParticle *), CPartEmitter::compareZ);
return STATUS_OK;
@@ -346,14 +346,14 @@ int CPartEmitter::compareZ(const void *obj1, const void *obj2) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::setBorder(int x, int y, int width, int height) {
+bool CPartEmitter::setBorder(int x, int y, int width, int height) {
CBPlatform::setRect(&_border, x, y, x + width, y + height);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) {
+bool CPartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) {
_borderThicknessLeft = thicknessLeft;
_borderThicknessRight = thicknessRight;
_borderThicknessTop = thicknessTop;
@@ -384,7 +384,7 @@ CPartForce *CPartEmitter::addForceByName(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength) {
+bool CPartEmitter::addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength) {
CPartForce *force = addForceByName(name);
if (!force) return STATUS_FAILED;
@@ -400,7 +400,7 @@ ERRORCODE CPartEmitter::addForce(const char *name, CPartForce::TForceType type,
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::removeForce(const char *name) {
+bool CPartEmitter::removeForce(const char *name) {
for (int i = 0; i < _forces.getSize(); i++) {
if (scumm_stricmp(name, _forces[i]->_name) == 0) {
delete _forces[i];
@@ -415,7 +415,7 @@ ERRORCODE CPartEmitter::removeForce(const char *name) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetBorder
//////////////////////////////////////////////////////////////////////////
@@ -833,7 +833,7 @@ CScValue *CPartEmitter::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::scSetProperty(const char *name, CScValue *value) {
+bool CPartEmitter::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// X
//////////////////////////////////////////////////////////////////////////
@@ -1098,7 +1098,7 @@ const char *CPartEmitter::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartEmitter::persist(CBPersistMgr *persistMgr) {
+bool CPartEmitter::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_width));
diff --git a/engines/wintermute/Base/particles/PartEmitter.h b/engines/wintermute/Base/particles/PartEmitter.h
index 6f517bf357..92918927ea 100644
--- a/engines/wintermute/Base/particles/PartEmitter.h
+++ b/engines/wintermute/Base/particles/PartEmitter.h
@@ -100,35 +100,35 @@ public:
char *_emitEvent;
CBScriptHolder *_owner;
- ERRORCODE start();
+ bool start();
- ERRORCODE update();
- ERRORCODE display() { return display(NULL); } // To avoid shadowing the inherited display-function.
- ERRORCODE display(CBRegion *region);
+ bool update();
+ bool display() { return display(NULL); } // To avoid shadowing the inherited display-function.
+ bool display(CBRegion *region);
- ERRORCODE sortParticlesByZ();
- ERRORCODE addSprite(const char *filename);
- ERRORCODE removeSprite(const char *filename);
- ERRORCODE setBorder(int x, int y, int width, int height);
- ERRORCODE setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
+ bool sortParticlesByZ();
+ bool addSprite(const char *filename);
+ bool removeSprite(const char *filename);
+ bool setBorder(int x, int y, int width, int height);
+ bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
- ERRORCODE addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength);
- ERRORCODE removeForce(const char *name);
+ bool addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength);
+ bool removeForce(const char *name);
CBArray<CPartForce *, CPartForce *> _forces;
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
private:
CPartForce *addForceByName(const char *name);
int static compareZ(const void *obj1, const void *obj2);
- ERRORCODE initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta);
- ERRORCODE updateInternal(uint32 currentTime, uint32 timerDelta);
+ bool initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta);
+ bool updateInternal(uint32 currentTime, uint32 timerDelta);
uint32 _lastGenTime;
CBArray<CPartParticle *, CPartParticle *> _particles;
CBArray<char *, char *> _sprites;
diff --git a/engines/wintermute/Base/particles/PartForce.cpp b/engines/wintermute/Base/particles/PartForce.cpp
index 2da74da14d..69f3f274d3 100644
--- a/engines/wintermute/Base/particles/PartForce.cpp
+++ b/engines/wintermute/Base/particles/PartForce.cpp
@@ -47,7 +47,7 @@ CPartForce::~CPartForce(void) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartForce::persist(CBPersistMgr *persistMgr) {
+bool CPartForce::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_name));
persistMgr->transfer(TMEMBER(_pos));
persistMgr->transfer(TMEMBER(_direction));
diff --git a/engines/wintermute/Base/particles/PartForce.h b/engines/wintermute/Base/particles/PartForce.h
index cf5d697a79..d895e22ee7 100644
--- a/engines/wintermute/Base/particles/PartForce.h
+++ b/engines/wintermute/Base/particles/PartForce.h
@@ -49,7 +49,7 @@ public:
Vector2 _direction;
TForceType _type;
- ERRORCODE persist(CBPersistMgr *PersistMgr);
+ bool persist(CBPersistMgr *PersistMgr);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/particles/PartParticle.cpp b/engines/wintermute/Base/particles/PartParticle.cpp
index ebb7fe9f7a..37f9796fe7 100644
--- a/engines/wintermute/Base/particles/PartParticle.cpp
+++ b/engines/wintermute/Base/particles/PartParticle.cpp
@@ -72,7 +72,7 @@ CPartParticle::~CPartParticle(void) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartParticle::setSprite(const char *filename) {
+bool CPartParticle::setSprite(const char *filename) {
if (_sprite && _sprite->_filename && scumm_stricmp(filename, _sprite->_filename) == 0) {
_sprite->reset();
return STATUS_OK;
@@ -96,7 +96,7 @@ ERRORCODE CPartParticle::setSprite(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
+bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
if (_state == PARTICLE_FADEIN) {
if (currentTime - _fadeStart >= (uint32)_fadeTime) {
_state = PARTICLE_NORMAL;
@@ -182,7 +182,7 @@ ERRORCODE CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint3
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartParticle::display(CPartEmitter *emitter) {
+bool CPartParticle::display(CPartEmitter *emitter) {
if (!_sprite) return STATUS_FAILED;
if (_isDead) return STATUS_OK;
@@ -197,7 +197,7 @@ ERRORCODE CPartParticle::display(CPartEmitter *emitter) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartParticle::fadeIn(uint32 currentTime, int fadeTime) {
+bool CPartParticle::fadeIn(uint32 currentTime, int fadeTime) {
_currentAlpha = 0;
_fadeStart = currentTime;
_fadeTime = fadeTime;
@@ -207,7 +207,7 @@ ERRORCODE CPartParticle::fadeIn(uint32 currentTime, int fadeTime) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartParticle::fadeOut(uint32 currentTime, int fadeTime) {
+bool CPartParticle::fadeOut(uint32 currentTime, int fadeTime) {
//_currentAlpha = 255;
_fadeStartAlpha = _currentAlpha;
_fadeStart = currentTime;
@@ -218,7 +218,7 @@ ERRORCODE CPartParticle::fadeOut(uint32 currentTime, int fadeTime) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CPartParticle::persist(CBPersistMgr *persistMgr) {
+bool CPartParticle::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_alpha1));
persistMgr->transfer(TMEMBER(_alpha2));
persistMgr->transfer(TMEMBER(_border));
diff --git a/engines/wintermute/Base/particles/PartParticle.h b/engines/wintermute/Base/particles/PartParticle.h
index aed559d337..c8ad1181d7 100644
--- a/engines/wintermute/Base/particles/PartParticle.h
+++ b/engines/wintermute/Base/particles/PartParticle.h
@@ -69,15 +69,15 @@ public:
bool _isDead;
TParticleState _state;
- ERRORCODE update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
- ERRORCODE display(CPartEmitter *emitter);
+ bool update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
+ bool display(CPartEmitter *emitter);
- ERRORCODE setSprite(const char *filename);
+ bool setSprite(const char *filename);
- ERRORCODE fadeIn(uint32 currentTime, int fadeTime);
- ERRORCODE fadeOut(uint32 currentTime, int fadeTime);
+ bool fadeIn(uint32 currentTime, int fadeTime);
+ bool fadeOut(uint32 currentTime, int fadeTime);
- ERRORCODE persist(CBPersistMgr *PersistMgr);
+ bool persist(CBPersistMgr *PersistMgr);
private:
uint32 _fadeStart;
int _fadeTime;
diff --git a/engines/wintermute/Base/scriptables/SXArray.cpp b/engines/wintermute/Base/scriptables/SXArray.cpp
index a52a83db0a..e825e5ff97 100644
--- a/engines/wintermute/Base/scriptables/SXArray.cpp
+++ b/engines/wintermute/Base/scriptables/SXArray.cpp
@@ -93,7 +93,7 @@ const char *CSXArray::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXArray::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CSXArray::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// Push
//////////////////////////////////////////////////////////////////////////
@@ -166,7 +166,7 @@ CScValue *CSXArray::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXArray::scSetProperty(const char *name, CScValue *value) {
+bool CSXArray::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Length
//////////////////////////////////////////////////////////////////////////
@@ -199,7 +199,7 @@ ERRORCODE CSXArray::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXArray::persist(CBPersistMgr *persistMgr) {
+bool CSXArray::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
persistMgr->transfer(TMEMBER(_length));
@@ -227,7 +227,7 @@ bool CSXArray::validNumber(const char *origStr, char *outStr) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXArray::push(CScValue *val) {
+bool CSXArray::push(CScValue *val) {
char paramName[20];
_length++;
sprintf(paramName, "%d", _length - 1);
diff --git a/engines/wintermute/Base/scriptables/SXArray.h b/engines/wintermute/Base/scriptables/SXArray.h
index 040fbaf481..fcf29f7032 100644
--- a/engines/wintermute/Base/scriptables/SXArray.h
+++ b/engines/wintermute/Base/scriptables/SXArray.h
@@ -35,15 +35,15 @@ namespace WinterMute {
class CSXArray : public CBScriptable {
public:
- ERRORCODE push(CScValue *Val);
+ bool push(CScValue *Val);
bool validNumber(const char *origStr, char *outStr);
DECLARE_PERSISTENT(CSXArray, CBScriptable)
CSXArray(CBGame *inGame, CScStack *stack);
CSXArray(CBGame *inGame);
virtual ~CSXArray();
CScValue *scGetProperty(const char *name);
- ERRORCODE scSetProperty(const char *name, CScValue *value);
- ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
const char *scToString();
int _length;
CScValue *_values;
diff --git a/engines/wintermute/Base/scriptables/SXDate.cpp b/engines/wintermute/Base/scriptables/SXDate.cpp
index a9ffaf5dd5..214de237fe 100644
--- a/engines/wintermute/Base/scriptables/SXDate.cpp
+++ b/engines/wintermute/Base/scriptables/SXDate.cpp
@@ -75,7 +75,7 @@ const char *CSXDate::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXDate::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CSXDate::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetYear
//////////////////////////////////////////////////////////////////////////
@@ -223,7 +223,7 @@ CScValue *CSXDate::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXDate::scSetProperty(const char *name, CScValue *value) {
+bool CSXDate::scSetProperty(const char *name, CScValue *value) {
/*
//////////////////////////////////////////////////////////////////////////
// Name
@@ -238,7 +238,7 @@ ERRORCODE CSXDate::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXDate::persist(CBPersistMgr *persistMgr) {
+bool CSXDate::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
persistMgr->transfer(TMEMBER(_tm.tm_year));
diff --git a/engines/wintermute/Base/scriptables/SXDate.h b/engines/wintermute/Base/scriptables/SXDate.h
index 324e711e82..cb1ac4f98f 100644
--- a/engines/wintermute/Base/scriptables/SXDate.h
+++ b/engines/wintermute/Base/scriptables/SXDate.h
@@ -41,8 +41,8 @@ public:
CSXDate(CBGame *inGame, CScStack *Stack);
virtual ~CSXDate();
CScValue *scGetProperty(const char *name);
- ERRORCODE scSetProperty(const char *name, CScValue *value);
- ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
const char *scToString();
char *_string;
TimeDate _tm;
diff --git a/engines/wintermute/Base/scriptables/SXFile.cpp b/engines/wintermute/Base/scriptables/SXFile.cpp
index cc30c14e93..f6c34545d0 100644
--- a/engines/wintermute/Base/scriptables/SXFile.cpp
+++ b/engines/wintermute/Base/scriptables/SXFile.cpp
@@ -100,7 +100,7 @@ const char *CSXFile::scToString() {
#define FILE_BUFFER_SIZE 32768
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetFilename
//////////////////////////////////////////////////////////////////////////
@@ -214,7 +214,7 @@ ERRORCODE CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
uint32 counter = 0;
byte b;
bool foundNewLine = false;
- ERRORCODE ret = STATUS_FAILED;
+ bool ret = STATUS_FAILED;
do {
ret = _readFile->read(&b, 1);
if (ret != 1) break;
@@ -265,7 +265,7 @@ ERRORCODE CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
uint32 counter = 0;
byte b;
- ERRORCODE ret = STATUS_FAILED;
+ bool ret = STATUS_FAILED;
while (counter < (uint32)textLen) {
ret = _readFile->read(&b, 1);
if (ret != 1) break;
@@ -654,7 +654,7 @@ CScValue *CSXFile::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXFile::scSetProperty(const char *name, CScValue *value) {
+bool CSXFile::scSetProperty(const char *name, CScValue *value) {
/*
//////////////////////////////////////////////////////////////////////////
// Length
@@ -717,7 +717,7 @@ uint32 CSXFile::getLength() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXFile::persist(CBPersistMgr *persistMgr) {
+bool CSXFile::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
diff --git a/engines/wintermute/Base/scriptables/SXFile.h b/engines/wintermute/Base/scriptables/SXFile.h
index f07e2a56cf..f772473dd6 100644
--- a/engines/wintermute/Base/scriptables/SXFile.h
+++ b/engines/wintermute/Base/scriptables/SXFile.h
@@ -41,8 +41,8 @@ class CSXFile : public CBScriptable {
public:
DECLARE_PERSISTENT(CSXFile, CBScriptable)
CScValue *scGetProperty(const char *name);
- ERRORCODE scSetProperty(const char *name, CScValue *value);
- ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
const char *scToString();
CSXFile(CBGame *inGame, CScStack *Stack);
virtual ~CSXFile();
diff --git a/engines/wintermute/Base/scriptables/SXMath.cpp b/engines/wintermute/Base/scriptables/SXMath.cpp
index aba58e2aa7..40e185d6cc 100644
--- a/engines/wintermute/Base/scriptables/SXMath.cpp
+++ b/engines/wintermute/Base/scriptables/SXMath.cpp
@@ -59,7 +59,7 @@ CSXMath::~CSXMath() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXMath::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CSXMath::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// Abs
//////////////////////////////////////////////////////////////////////////
@@ -286,7 +286,7 @@ double CSXMath::radianToDegree(double value) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXMath::persist(CBPersistMgr *persistMgr) {
+bool CSXMath::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
return STATUS_OK;
diff --git a/engines/wintermute/Base/scriptables/SXMath.h b/engines/wintermute/Base/scriptables/SXMath.h
index aceca5ea08..eb11b94f34 100644
--- a/engines/wintermute/Base/scriptables/SXMath.h
+++ b/engines/wintermute/Base/scriptables/SXMath.h
@@ -40,7 +40,7 @@ public:
CSXMath(CBGame *inGame);
virtual ~CSXMath();
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
private:
double degreeToRadian(double value);
diff --git a/engines/wintermute/Base/scriptables/SXMemBuffer.cpp b/engines/wintermute/Base/scriptables/SXMemBuffer.cpp
index 428a58a997..296326ebe5 100644
--- a/engines/wintermute/Base/scriptables/SXMemBuffer.cpp
+++ b/engines/wintermute/Base/scriptables/SXMemBuffer.cpp
@@ -76,7 +76,7 @@ void CSXMemBuffer::cleanup() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXMemBuffer::resize(int newSize) {
+bool CSXMemBuffer::resize(int newSize) {
int oldSize = _size;
if (_size == 0) {
@@ -124,7 +124,7 @@ const char *CSXMemBuffer::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXMemBuffer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CSXMemBuffer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetSize
//////////////////////////////////////////////////////////////////////////
@@ -457,7 +457,7 @@ CScValue *CSXMemBuffer::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXMemBuffer::scSetProperty(const char *name, CScValue *value) {
+bool CSXMemBuffer::scSetProperty(const char *name, CScValue *value) {
/*
//////////////////////////////////////////////////////////////////////////
// Length
@@ -480,7 +480,7 @@ ERRORCODE CSXMemBuffer::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXMemBuffer::persist(CBPersistMgr *persistMgr) {
+bool CSXMemBuffer::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
diff --git a/engines/wintermute/Base/scriptables/SXMemBuffer.h b/engines/wintermute/Base/scriptables/SXMemBuffer.h
index 775f8247b2..9a8746288c 100644
--- a/engines/wintermute/Base/scriptables/SXMemBuffer.h
+++ b/engines/wintermute/Base/scriptables/SXMemBuffer.h
@@ -39,8 +39,8 @@ public:
virtual int scCompare(CBScriptable *Val);
DECLARE_PERSISTENT(CSXMemBuffer, CBScriptable)
CScValue *scGetProperty(const char *name);
- ERRORCODE scSetProperty(const char *name, CScValue *value);
- ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
const char *scToString();
CSXMemBuffer(CBGame *inGame, CScStack *stack);
CSXMemBuffer(CBGame *inGame, void *buffer);
@@ -48,7 +48,7 @@ public:
virtual void *scToMemBuffer();
int _size;
private:
- ERRORCODE resize(int newSize);
+ bool resize(int newSize);
void *_buffer;
void cleanup();
bool checkBounds(CScScript *script, int start, int length);
diff --git a/engines/wintermute/Base/scriptables/SXString.cpp b/engines/wintermute/Base/scriptables/SXString.cpp
index 5e7043ee19..ba70551dde 100644
--- a/engines/wintermute/Base/scriptables/SXString.cpp
+++ b/engines/wintermute/Base/scriptables/SXString.cpp
@@ -99,7 +99,7 @@ void CSXString::scSetString(const char *val) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// Substring
//////////////////////////////////////////////////////////////////////////
@@ -352,7 +352,7 @@ CScValue *CSXString::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXString::scSetProperty(const char *name, CScValue *value) {
+bool CSXString::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Capacity
//////////////////////////////////////////////////////////////////////////
@@ -377,7 +377,7 @@ ERRORCODE CSXString::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXString::persist(CBPersistMgr *persistMgr) {
+bool CSXString::persist(CBPersistMgr *persistMgr) {
CBScriptable::persist(persistMgr);
diff --git a/engines/wintermute/Base/scriptables/SXString.h b/engines/wintermute/Base/scriptables/SXString.h
index c9fcad6463..04f9bc80c3 100644
--- a/engines/wintermute/Base/scriptables/SXString.h
+++ b/engines/wintermute/Base/scriptables/SXString.h
@@ -39,8 +39,8 @@ public:
virtual int scCompare(CBScriptable *Val);
DECLARE_PERSISTENT(CSXString, CBScriptable)
CScValue *scGetProperty(const char *name);
- ERRORCODE scSetProperty(const char *name, CScValue *value);
- ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
void scSetString(const char *val);
const char *scToString();
void setStringVal(const char *val);
diff --git a/engines/wintermute/Base/scriptables/ScEngine.cpp b/engines/wintermute/Base/scriptables/ScEngine.cpp
index d976707ce2..8e57c9a3eb 100644
--- a/engines/wintermute/Base/scriptables/ScEngine.cpp
+++ b/engines/wintermute/Base/scriptables/ScEngine.cpp
@@ -98,7 +98,7 @@ CScEngine::~CScEngine() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::cleanup() {
+bool CScEngine::cleanup() {
for (int i = 0; i < _scripts.getSize(); i++) {
if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
delete _scripts[i];
@@ -148,7 +148,7 @@ CScScript *CScEngine::runScript(const char *filename, CBScriptHolder *owner) {
// add new script
CScScript *script = new CScScript(_gameRef, this);
- ERRORCODE ret = script->create(filename, compBuffer, compSize, owner);
+ bool ret = script->create(filename, compBuffer, compSize, owner);
if (DID_FAIL(ret)) {
_gameRef->LOG(ret, "Error running script '%s'...", filename);
delete script;
@@ -244,7 +244,7 @@ byte *CScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool i
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::tick() {
+bool CScEngine::tick() {
if (_scripts.getSize() == 0)
return STATUS_OK;
@@ -344,7 +344,7 @@ ERRORCODE CScEngine::tick() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::tickUnbreakable() {
+bool CScEngine::tickUnbreakable() {
// execute unbreakable scripts
for (int i = 0; i < _scripts.getSize(); i++) {
if (!_scripts[i]->_unbreakable) continue;
@@ -363,7 +363,7 @@ ERRORCODE CScEngine::tickUnbreakable() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::removeFinishedScripts() {
+bool CScEngine::removeFinishedScripts() {
// remove finished scripts
for (int i = 0; i < _scripts.getSize(); i++) {
if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) {
@@ -411,7 +411,7 @@ int CScEngine::getNumScripts(int *running, int *waiting, int *persistent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::emptyScriptCache() {
+bool CScEngine::emptyScriptCache() {
for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
if (_cachedScripts[i]) {
delete _cachedScripts[i];
@@ -423,7 +423,7 @@ ERRORCODE CScEngine::emptyScriptCache() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::resetObject(CBObject *Object) {
+bool CScEngine::resetObject(CBObject *Object) {
// terminate all scripts waiting for this object
for (int i = 0; i < _scripts.getSize(); i++) {
if (_scripts[i]->_state == SCRIPT_WAITING && _scripts[i]->_waitObject == Object) {
@@ -437,7 +437,7 @@ ERRORCODE CScEngine::resetObject(CBObject *Object) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::resetScript(CScScript *script) {
+bool CScEngine::resetScript(CScScript *script) {
// terminate all scripts waiting for this script
for (int i = 0; i < _scripts.getSize(); i++) {
if (_scripts[i]->_state == SCRIPT_WAITING_SCRIPT && _scripts[i]->_waitScript == script) {
@@ -448,7 +448,7 @@ ERRORCODE CScEngine::resetScript(CScScript *script) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::persist(CBPersistMgr *persistMgr) {
+bool CScEngine::persist(CBPersistMgr *persistMgr) {
if (!persistMgr->_saving) cleanup();
persistMgr->transfer(TMEMBER(_gameRef));
@@ -473,7 +473,7 @@ void CScEngine::editorCleanup() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::pauseAll() {
+bool CScEngine::pauseAll() {
for (int i = 0; i < _scripts.getSize(); i++) {
if (_scripts[i] != _currentScript) _scripts[i]->pause();
}
@@ -483,7 +483,7 @@ ERRORCODE CScEngine::pauseAll() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::resumeAll() {
+bool CScEngine::resumeAll() {
for (int i = 0; i < _scripts.getSize(); i++)
_scripts[i]->resume();
@@ -500,13 +500,13 @@ bool CScEngine::isValidScript(CScScript *script) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::clearGlobals(bool includingNatives) {
+bool CScEngine::clearGlobals(bool includingNatives) {
_globals->CleanProps(includingNatives);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::dbgSendScripts(IWmeDebugClient *client) {
+bool CScEngine::dbgSendScripts(IWmeDebugClient *client) {
// send global variables
_globals->dbgSendVariables(client, WME_DBGVAR_GLOBAL, NULL, 0);
@@ -526,7 +526,7 @@ ERRORCODE CScEngine::dbgSendScripts(IWmeDebugClient *client) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::addBreakpoint(const char *scriptFilename, int line) {
+bool CScEngine::addBreakpoint(const char *scriptFilename, int line) {
if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
CScBreakpoint *bp = NULL;
@@ -553,7 +553,7 @@ ERRORCODE CScEngine::addBreakpoint(const char *scriptFilename, int line) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::removeBreakpoint(const char *scriptFilename, int line) {
+bool CScEngine::removeBreakpoint(const char *scriptFilename, int line) {
if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
for (int i = 0; i < _breakpoints.getSize(); i++) {
@@ -578,7 +578,7 @@ ERRORCODE CScEngine::removeBreakpoint(const char *scriptFilename, int line) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::refreshScriptBreakpoints() {
+bool CScEngine::refreshScriptBreakpoints() {
if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
for (int i = 0; i < _scripts.getSize(); i++) {
@@ -588,7 +588,7 @@ ERRORCODE CScEngine::refreshScriptBreakpoints() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::refreshScriptBreakpoints(CScScript *script) {
+bool CScEngine::refreshScriptBreakpoints(CScScript *script) {
if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
if (!script || !script->_filename) return STATUS_FAILED;
@@ -605,7 +605,7 @@ ERRORCODE CScEngine::refreshScriptBreakpoints(CScScript *script) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::saveBreakpoints() {
+bool CScEngine::saveBreakpoints() {
if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
@@ -628,7 +628,7 @@ ERRORCODE CScEngine::saveBreakpoints() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScEngine::loadBreakpoints() {
+bool CScEngine::loadBreakpoints() {
if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
char key[100];
diff --git a/engines/wintermute/Base/scriptables/ScEngine.h b/engines/wintermute/Base/scriptables/ScEngine.h
index d439ab8eab..cca1c1aa6b 100644
--- a/engines/wintermute/Base/scriptables/ScEngine.h
+++ b/engines/wintermute/Base/scriptables/ScEngine.h
@@ -83,33 +83,33 @@ public:
public:
- ERRORCODE dbgSendScripts(IWmeDebugClient *client);
+ bool dbgSendScripts(IWmeDebugClient *client);
CBArray<CScBreakpoint *, CScBreakpoint *> _breakpoints;
- ERRORCODE addBreakpoint(const char *scriptFilename, int line);
- ERRORCODE removeBreakpoint(const char *scriptFilename, int line);
- ERRORCODE refreshScriptBreakpoints();
- ERRORCODE refreshScriptBreakpoints(CScScript *script);
- ERRORCODE saveBreakpoints();
- ERRORCODE loadBreakpoints();
-
- ERRORCODE clearGlobals(bool includingNatives = false);
- ERRORCODE tickUnbreakable();
- ERRORCODE removeFinishedScripts();
+ bool addBreakpoint(const char *scriptFilename, int line);
+ bool removeBreakpoint(const char *scriptFilename, int line);
+ bool refreshScriptBreakpoints();
+ bool refreshScriptBreakpoints(CScScript *script);
+ bool saveBreakpoints();
+ bool loadBreakpoints();
+
+ bool clearGlobals(bool includingNatives = false);
+ bool tickUnbreakable();
+ bool removeFinishedScripts();
bool isValidScript(CScScript *script);
CScScript *_currentScript;
- ERRORCODE resumeAll();
- ERRORCODE pauseAll();
+ bool resumeAll();
+ bool pauseAll();
void editorCleanup();
- ERRORCODE resetObject(CBObject *Object);
- ERRORCODE resetScript(CScScript *script);
- ERRORCODE emptyScriptCache();
+ bool resetObject(CBObject *Object);
+ bool resetScript(CScScript *script);
+ bool emptyScriptCache();
byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
DECLARE_PERSISTENT(CScEngine, CBBase)
- ERRORCODE cleanup();
+ bool cleanup();
int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL);
- ERRORCODE tick();
+ bool tick();
CScValue *_globals;
CScScript *runScript(const char *filename, CBScriptHolder *owner = NULL);
static const bool _compilerAvailable = false;
diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp
index e1cf791e31..bddb687934 100644
--- a/engines/wintermute/Base/scriptables/ScScript.cpp
+++ b/engines/wintermute/Base/scriptables/ScScript.cpp
@@ -118,7 +118,7 @@ void CScScript::readHeader() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::initScript() {
+bool CScScript::initScript() {
if (!_scriptStream) {
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
}
@@ -165,7 +165,7 @@ ERRORCODE CScScript::initScript() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::initTables() {
+bool CScScript::initTables() {
uint32 OrigIP = _iP;
readHeader();
@@ -240,7 +240,7 @@ ERRORCODE CScScript::initTables() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner) {
+bool CScScript::create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner) {
cleanup();
_thread = false;
@@ -259,7 +259,7 @@ ERRORCODE CScScript::create(const char *filename, byte *buffer, uint32 size, CBS
_bufferSize = size;
- ERRORCODE res = initScript();
+ bool res = initScript();
if (DID_FAIL(res)) return res;
// establish global variables table
@@ -272,7 +272,7 @@ ERRORCODE CScScript::create(const char *filename, byte *buffer, uint32 size, CBS
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::createThread(CScScript *original, uint32 initIP, const char *eventName) {
+bool CScScript::createThread(CScScript *original, uint32 initIP, const char *eventName) {
cleanup();
_thread = true;
@@ -292,7 +292,7 @@ ERRORCODE CScScript::createThread(CScScript *original, uint32 initIP, const char
_bufferSize = original->_bufferSize;
// initialize
- ERRORCODE res = initScript();
+ bool res = initScript();
if (DID_FAIL(res)) return res;
// copy globals
@@ -316,7 +316,7 @@ ERRORCODE CScScript::createThread(CScScript *original, uint32 initIP, const char
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::createMethodThread(CScScript *original, const char *methodName) {
+bool CScScript::createMethodThread(CScScript *original, const char *methodName) {
uint32 ip = original->getMethodPos(methodName);
if (ip == 0) return STATUS_FAILED;
@@ -339,7 +339,7 @@ ERRORCODE CScScript::createMethodThread(CScScript *original, const char *methodN
_bufferSize = original->_bufferSize;
// initialize
- ERRORCODE res = initScript();
+ bool res = initScript();
if (DID_FAIL(res)) return res;
// copy globals
@@ -470,8 +470,8 @@ char *CScScript::getString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::executeInstruction() {
- ERRORCODE ret = STATUS_OK;
+bool CScScript::executeInstruction() {
+ bool ret = STATUS_OK;
uint32 dw;
const char *str = NULL;
@@ -560,7 +560,7 @@ ERRORCODE CScScript::executeInstruction() {
CScValue *var = _stack->pop();
if (var->_type == VAL_VARIABLE_REF) var = var->_valRef;
- ERRORCODE res = STATUS_FAILED;
+ bool res = STATUS_FAILED;
bool TriedNative = false;
// we are already calling this method, try native
@@ -1120,7 +1120,7 @@ CScValue *CScScript::getVar(char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::waitFor(CBObject *object) {
+bool CScScript::waitFor(CBObject *object) {
if (_unbreakable) {
runtimeError("Script cannot be interrupted.");
return STATUS_OK;
@@ -1133,14 +1133,14 @@ ERRORCODE CScScript::waitFor(CBObject *object) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::waitForExclusive(CBObject *object) {
+bool CScScript::waitForExclusive(CBObject *object) {
_engine->resetObject(object);
return waitFor(object);
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::sleep(uint32 duration) {
+bool CScScript::sleep(uint32 duration) {
if (_unbreakable) {
runtimeError("Script cannot be interrupted.");
return STATUS_OK;
@@ -1159,7 +1159,7 @@ ERRORCODE CScScript::sleep(uint32 duration) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::finish(bool includingThreads) {
+bool CScScript::finish(bool includingThreads) {
if (_state != SCRIPT_FINISHED && includingThreads) {
_state = SCRIPT_FINISHED;
finishThreads();
@@ -1171,7 +1171,7 @@ ERRORCODE CScScript::finish(bool includingThreads) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::run() {
+bool CScScript::run() {
_state = SCRIPT_RUNNING;
return STATUS_OK;
}
@@ -1195,7 +1195,7 @@ void CScScript::runtimeError(const char *fmt, ...) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::persist(CBPersistMgr *persistMgr) {
+bool CScScript::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
@@ -1265,7 +1265,7 @@ CScScript *CScScript::invokeEventHandler(const char *eventName, bool unbreakable
CScScript *thread = new CScScript(_gameRef, _engine);
if (thread) {
- ERRORCODE ret = thread->createThread(this, pos, eventName);
+ bool ret = thread->createThread(this, pos, eventName);
if (DID_SUCCEED(ret)) {
thread->_unbreakable = unbreakable;
_engine->_scripts.add(thread);
@@ -1302,7 +1302,7 @@ bool CScScript::canHandleMethod(const char *methodName) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::pause() {
+bool CScScript::pause() {
if (_state == SCRIPT_PAUSED) {
_gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine);
return STATUS_FAILED;
@@ -1318,7 +1318,7 @@ ERRORCODE CScScript::pause() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::resume() {
+bool CScScript::resume() {
if (_state != SCRIPT_PAUSED) return STATUS_OK;
_state = _origState;
@@ -1337,7 +1337,7 @@ CScScript::TExternalFunction *CScScript::getExternal(char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function) {
+bool CScScript::externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function) {
_gameRef->LOG(0, "External functions are not supported on this platform.");
stack->correctParams(0);
@@ -1347,7 +1347,7 @@ ERRORCODE CScScript::externalCall(CScStack *stack, CScStack *thisStack, CScScrip
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::copyParameters(CScStack *stack) {
+bool CScScript::copyParameters(CScStack *stack) {
int i;
int NumParams = stack->pop()->getInt();
for (i = NumParams - 1; i >= 0; i--) {
@@ -1362,7 +1362,7 @@ ERRORCODE CScScript::copyParameters(CScStack *stack) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::finishThreads() {
+bool CScScript::finishThreads() {
for (int i = 0; i < _engine->_scripts.getSize(); i++) {
CScScript *scr = _engine->_scripts[i];
if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0)
@@ -1385,7 +1385,7 @@ const char *CScScript::dbgGetFilename() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::dbgSendScript(IWmeDebugClient *client) {
+bool CScScript::dbgSendScript(IWmeDebugClient *client) {
if (_methodThread) client->onScriptMethodThreadInit(this, _parentScript, _threadEvent);
else if (_thread) client->onScriptEventThreadInit(this, _parentScript, _threadEvent);
else client->onScriptInit(this);
@@ -1395,7 +1395,7 @@ ERRORCODE CScScript::dbgSendScript(IWmeDebugClient *client) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScScript::dbgSendVariables(IWmeDebugClient *client) {
+bool CScScript::dbgSendVariables(IWmeDebugClient *client) {
// send script globals
_globals->dbgSendVariables(client, WME_DBGVAR_SCRIPT, this, 0);
diff --git a/engines/wintermute/Base/scriptables/ScScript.h b/engines/wintermute/Base/scriptables/ScScript.h
index 666edb8309..24d3f87fe5 100644
--- a/engines/wintermute/Base/scriptables/ScScript.h
+++ b/engines/wintermute/Base/scriptables/ScScript.h
@@ -43,37 +43,37 @@ class CScEngine;
class CScStack;
class CScScript : public CBBase, public IWmeDebugScript {
public:
- ERRORCODE dbgSendScript(IWmeDebugClient *client);
- ERRORCODE dbgSendVariables(IWmeDebugClient *client);
+ bool dbgSendScript(IWmeDebugClient *client);
+ bool dbgSendVariables(IWmeDebugClient *client);
CBArray<int, int> _breakpoints;
bool _tracingMode;
CScScript *_parentScript;
bool _unbreakable;
- ERRORCODE finishThreads();
- ERRORCODE copyParameters(CScStack *stack);
+ bool finishThreads();
+ bool copyParameters(CScStack *stack);
void afterLoad();
CScValue *_operand;
CScValue *_reg1;
bool _freezable;
- ERRORCODE resume();
- ERRORCODE pause();
+ bool resume();
+ bool pause();
bool canHandleEvent(const char *eventName);
bool canHandleMethod(const char *methodName);
- ERRORCODE createThread(CScScript *original, uint32 initIP, const char *eventName);
- ERRORCODE createMethodThread(CScScript *original, const char *methodName);
+ bool createThread(CScScript *original, uint32 initIP, const char *eventName);
+ bool createMethodThread(CScScript *original, const char *methodName);
CScScript *invokeEventHandler(const char *eventName, bool unbreakable = false);
uint32 _timeSlice;
DECLARE_PERSISTENT(CScScript, CBBase)
void runtimeError(const char *fmt, ...);
- ERRORCODE run();
- ERRORCODE finish(bool includingThreads = false);
- ERRORCODE sleep(uint32 duration);
- ERRORCODE waitForExclusive(CBObject *object);
- ERRORCODE waitFor(CBObject *object);
+ bool run();
+ bool finish(bool includingThreads = false);
+ bool sleep(uint32 duration);
+ bool waitForExclusive(CBObject *object);
+ bool waitFor(CBObject *object);
uint32 _waitTime;
bool _waitFrozen;
CBObject *_waitObject;
@@ -129,12 +129,12 @@ public:
CScValue *_globals;
CScEngine *_engine;
int _currentLine;
- ERRORCODE executeInstruction();
+ bool executeInstruction();
char *getString();
uint32 getDWORD();
double getFloat();
void cleanup();
- ERRORCODE create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner);
+ bool create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner);
uint32 _iP;
private:
void readHeader();
@@ -160,10 +160,10 @@ public:
char *_threadEvent;
CBScriptHolder *_owner;
CScScript::TExternalFunction *getExternal(char *name);
- ERRORCODE externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function);
+ bool externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function);
private:
- ERRORCODE initScript();
- ERRORCODE initTables();
+ bool initScript();
+ bool initTables();
// IWmeDebugScript interface implementation
diff --git a/engines/wintermute/Base/scriptables/ScStack.cpp b/engines/wintermute/Base/scriptables/ScStack.cpp
index c889b5ea9e..fd85e9a5d8 100644
--- a/engines/wintermute/Base/scriptables/ScStack.cpp
+++ b/engines/wintermute/Base/scriptables/ScStack.cpp
@@ -213,7 +213,7 @@ void CScStack::pushNative(CBScriptable *val, bool persistent) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScStack::persist(CBPersistMgr *persistMgr) {
+bool CScStack::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
diff --git a/engines/wintermute/Base/scriptables/ScValue.cpp b/engines/wintermute/Base/scriptables/ScValue.cpp
index 2c5f388c3d..e75cb133bc 100644
--- a/engines/wintermute/Base/scriptables/ScValue.cpp
+++ b/engines/wintermute/Base/scriptables/ScValue.cpp
@@ -188,7 +188,7 @@ CScValue *CScValue::getProp(const char *name) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScValue::deleteProp(const char *name) {
+bool CScValue::deleteProp(const char *name) {
if (_type == VAL_VARIABLE_REF) return _valRef->deleteProp(name);
_valIter = _valObject.find(name);
@@ -203,11 +203,11 @@ ERRORCODE CScValue::deleteProp(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScValue::setProp(const char *name, CScValue *val, bool copyWhole, bool setAsConst) {
+bool CScValue::setProp(const char *name, CScValue *val, bool copyWhole, bool setAsConst) {
if (_type == VAL_VARIABLE_REF)
return _valRef->setProp(name, val);
- ERRORCODE ret = STATUS_FAILED;
+ bool ret = STATUS_FAILED;
if (_type == VAL_NATIVE && _valNative) {
ret = _valNative->scSetProperty(name, val);
}
@@ -735,7 +735,7 @@ void CScValue::setValue(CScValue *val) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScValue::persist(CBPersistMgr *persistMgr) {
+bool CScValue::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
persistMgr->transfer(TMEMBER(_persistent));
@@ -819,7 +819,7 @@ ERRORCODE CScValue::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScValue::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CScValue::saveAsText(CBDynBuffer *buffer, int indent) {
_valIter = _valObject.begin();
while (_valIter != _valObject.end()) {
buffer->putTextIndent(indent, "PROPERTY {\n");
@@ -878,7 +878,7 @@ int CScValue::compareStrict(CScValue *val1, CScValue *val2) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CScValue::dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID) {
+bool CScValue::dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID) {
_valIter = _valObject.begin();
while (_valIter != _valObject.end()) {
client->onVariableInit(type, script, scopeID, _valIter->_value, _valIter->_key.c_str());
diff --git a/engines/wintermute/Base/scriptables/ScValue.h b/engines/wintermute/Base/scriptables/ScValue.h
index 2f946dffc5..3410111d71 100644
--- a/engines/wintermute/Base/scriptables/ScValue.h
+++ b/engines/wintermute/Base/scriptables/ScValue.h
@@ -43,7 +43,7 @@ class CBScriptable;
class CScValue : public CBBase, public IWmeDebugProp {
public:
- ERRORCODE dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID);
+ bool dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID);
static int compare(CScValue *val1, CScValue *val2);
static int compareStrict(CScValue *val1, CScValue *val2);
@@ -52,7 +52,7 @@ public:
DECLARE_PERSISTENT(CScValue, CBBase)
bool _isConstVar;
- ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool saveAsText(CBDynBuffer *buffer, int indent);
void setValue(CScValue *val);
bool _persistent;
bool propExists(const char *name);
@@ -65,7 +65,7 @@ public:
const char *getString();
void *getMemBuffer();
CBScriptable *getNative();
- ERRORCODE deleteProp(const char *name);
+ bool deleteProp(const char *name);
void deleteProps();
void CleanProps(bool includingNatives);
void setBool(bool val);
@@ -84,7 +84,7 @@ public:
bool isFloat();
bool isInt();
bool isObject();
- ERRORCODE setProp(const char *name, CScValue *val, bool copyWhole = false, bool setAsConst = false);
+ bool setProp(const char *name, CScValue *val, bool copyWhole = false, bool setAsConst = false);
CScValue *getProp(const char *name);
CBScriptable *_valNative;
CScValue *_valRef;
diff --git a/engines/wintermute/Base/scriptables/SxObject.cpp b/engines/wintermute/Base/scriptables/SxObject.cpp
index 966eb0da09..ba961ed2ae 100644
--- a/engines/wintermute/Base/scriptables/SxObject.cpp
+++ b/engines/wintermute/Base/scriptables/SxObject.cpp
@@ -58,7 +58,7 @@ CSXObject::~CSXObject() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSXObject::persist(CBPersistMgr *persistMgr) {
+bool CSXObject::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
return STATUS_OK;
diff --git a/engines/wintermute/Sys/SysClassRegistry.cpp b/engines/wintermute/Sys/SysClassRegistry.cpp
index b829aece35..66f3bed81f 100644
--- a/engines/wintermute/Sys/SysClassRegistry.cpp
+++ b/engines/wintermute/Sys/SysClassRegistry.cpp
@@ -167,7 +167,7 @@ bool checkHeader(const char *tag, CBPersistMgr *pm) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::saveTable(CBGame *gameRef, CBPersistMgr *persistMgr, bool quickSave) {
+bool CSysClassRegistry::saveTable(CBGame *gameRef, CBPersistMgr *persistMgr, bool quickSave) {
persistMgr->putString("<CLASS_REGISTRY_TABLE>");
persistMgr->putDWORD(_classes.size());
@@ -191,7 +191,7 @@ ERRORCODE CSysClassRegistry::saveTable(CBGame *gameRef, CBPersistMgr *persistMgr
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::loadTable(CBGame *gameRef, CBPersistMgr *persistMgr) {
+bool CSysClassRegistry::loadTable(CBGame *gameRef, CBPersistMgr *persistMgr) {
checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
// reset SavedID of current instances
@@ -226,7 +226,7 @@ ERRORCODE CSysClassRegistry::loadTable(CBGame *gameRef, CBPersistMgr *persistMgr
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::saveInstances(CBGame *gameRef, CBPersistMgr *persistMgr, bool quickSave) {
+bool CSysClassRegistry::saveInstances(CBGame *gameRef, CBPersistMgr *persistMgr, bool quickSave) {
Classes::iterator it;
@@ -258,7 +258,7 @@ ERRORCODE CSysClassRegistry::saveInstances(CBGame *gameRef, CBPersistMgr *persis
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::loadInstances(CBGame *gameRef, CBPersistMgr *persistMgr) {
+bool CSysClassRegistry::loadInstances(CBGame *gameRef, CBPersistMgr *persistMgr) {
// get total instances
int numInstances = persistMgr->getDWORD();
@@ -294,7 +294,7 @@ ERRORCODE CSysClassRegistry::loadInstances(CBGame *gameRef, CBPersistMgr *persis
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
+bool CSysClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
NameMap::iterator mapIt = _nameMap.find(className);
if (mapIt == _nameMap.end()) return STATUS_FAILED;
diff --git a/engines/wintermute/Sys/SysClassRegistry.h b/engines/wintermute/Sys/SysClassRegistry.h
index 679c92030e..a4a410527d 100644
--- a/engines/wintermute/Sys/SysClassRegistry.h
+++ b/engines/wintermute/Sys/SysClassRegistry.h
@@ -66,11 +66,11 @@ public:
CSysClassRegistry();
virtual ~CSysClassRegistry();
- ERRORCODE enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
- ERRORCODE loadTable(CBGame *Game, CBPersistMgr *PersistMgr);
- ERRORCODE saveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
- ERRORCODE loadInstances(CBGame *Game, CBPersistMgr *PersistMgr);
- ERRORCODE saveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
+ bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
+ bool loadTable(CBGame *Game, CBPersistMgr *PersistMgr);
+ bool saveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
+ bool loadInstances(CBGame *Game, CBPersistMgr *PersistMgr);
+ bool saveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
void *idToPointer(int classID, int instanceID);
bool getPointerID(void *pointer, int *classID, int *instanceID);
bool registerClass(CSysClass *classObj);
diff --git a/engines/wintermute/UI/UIButton.cpp b/engines/wintermute/UI/UIButton.cpp
index 5a8b994344..40c5166b45 100644
--- a/engines/wintermute/UI/UIButton.cpp
+++ b/engines/wintermute/UI/UIButton.cpp
@@ -95,14 +95,14 @@ CUIButton::~CUIButton() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIButton::loadFile(const char *filename) {
+bool CUIButton::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CUIButton::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -154,7 +154,7 @@ TOKEN_DEF(PIXEL_PERFECT)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIButton::loadBuffer(byte *buffer, bool complete) {
+bool CUIButton::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(BUTTON)
TOKEN_TABLE(TEMPLATE)
@@ -439,7 +439,7 @@ ERRORCODE CUIButton::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIButton::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CUIButton::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "BUTTON\n");
buffer->putTextIndent(indent, "{\n");
@@ -577,7 +577,7 @@ void CUIButton::correctSize() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIButton::display(int offsetX, int offsetY) {
+bool CUIButton::display(int offsetX, int offsetY) {
if (!_visible)
return STATUS_OK;
@@ -666,7 +666,7 @@ void CUIButton::press() {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIButton::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CUIButton::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetDisabledFont
//////////////////////////////////////////////////////////////////////////
@@ -967,7 +967,7 @@ CScValue *CUIButton::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIButton::scSetProperty(const char *name, CScValue *value) {
+bool CUIButton::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// TextAlign
//////////////////////////////////////////////////////////////////////////
@@ -1011,7 +1011,7 @@ const char *CUIButton::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIButton::persist(CBPersistMgr *persistMgr) {
+bool CUIButton::persist(CBPersistMgr *persistMgr) {
CUIObject::persist(persistMgr);
diff --git a/engines/wintermute/UI/UIButton.h b/engines/wintermute/UI/UIButton.h
index a857e8ed2a..5bdc075ebc 100644
--- a/engines/wintermute/UI/UIButton.h
+++ b/engines/wintermute/UI/UIButton.h
@@ -44,7 +44,7 @@ public:
uint32 _oneTimePressTime;
DECLARE_PERSISTENT(CUIButton, CUIObject)
void press();
- virtual ERRORCODE display(int offsetX = 0, int offsetY = 0);
+ virtual bool display(int offsetX = 0, int offsetY = 0);
bool _press;
bool _hover;
void correctSize();
@@ -63,14 +63,14 @@ public:
CUITiledImage *_backFocus;
CUIButton(CBGame *inGame = NULL);
virtual ~CUIButton();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/UI/UIEdit.cpp b/engines/wintermute/UI/UIEdit.cpp
index c3cb3ad810..f964ada462 100644
--- a/engines/wintermute/UI/UIEdit.cpp
+++ b/engines/wintermute/UI/UIEdit.cpp
@@ -91,14 +91,14 @@ CUIEdit::~CUIEdit() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEdit::loadFile(const char *filename) {
+bool CUIEdit::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CUIEdit::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -136,7 +136,7 @@ TOKEN_DEF(EDIT)
TOKEN_DEF(CAPTION)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEdit::loadBuffer(byte *buffer, bool complete) {
+bool CUIEdit::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(DISABLED)
@@ -299,7 +299,7 @@ ERRORCODE CUIEdit::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEdit::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CUIEdit::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "EDIT\n");
buffer->putTextIndent(indent, "{\n");
@@ -358,7 +358,7 @@ ERRORCODE CUIEdit::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEdit::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CUIEdit::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetSelectedFont
//////////////////////////////////////////////////////////////////////////
@@ -454,7 +454,7 @@ CScValue *CUIEdit::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEdit::scSetProperty(const char *name, CScValue *value) {
+bool CUIEdit::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// SelStart
//////////////////////////////////////////////////////////////////////////
@@ -540,7 +540,7 @@ void CUIEdit::setCursorChar(const char *character) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEdit::display(int offsetX, int offsetY) {
+bool CUIEdit::display(int offsetX, int offsetY) {
if (!_visible) return STATUS_OK;
@@ -833,7 +833,7 @@ int CUIEdit::insertChars(int pos, byte *chars, int num) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEdit::persist(CBPersistMgr *persistMgr) {
+bool CUIEdit::persist(CBPersistMgr *persistMgr) {
CUIObject::persist(persistMgr);
diff --git a/engines/wintermute/UI/UIEdit.h b/engines/wintermute/UI/UIEdit.h
index d47066c8f0..7249301592 100644
--- a/engines/wintermute/UI/UIEdit.h
+++ b/engines/wintermute/UI/UIEdit.h
@@ -43,7 +43,7 @@ public:
int deleteChars(int start, int end);
bool _cursorVisible;
uint32 _lastBlinkTime;
- virtual ERRORCODE display(int offsetX, int offsetY);
+ virtual bool display(int offsetX, int offsetY);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
int _scrollOffset;
int _frameWidth;
@@ -56,14 +56,14 @@ public:
CUIEdit(CBGame *inGame);
virtual ~CUIEdit();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/UI/UIEntity.cpp b/engines/wintermute/UI/UIEntity.cpp
index 7df6493fd5..a479cd9bd1 100644
--- a/engines/wintermute/UI/UIEntity.cpp
+++ b/engines/wintermute/UI/UIEntity.cpp
@@ -55,14 +55,14 @@ CUIEntity::~CUIEntity() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEntity::loadFile(const char *filename) {
+bool CUIEntity::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CUIEntity::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -89,7 +89,7 @@ TOKEN_DEF(SCRIPT)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEntity::loadBuffer(byte *buffer, bool complete) {
+bool CUIEntity::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY_CONTAINER)
TOKEN_TABLE(TEMPLATE)
@@ -174,7 +174,7 @@ ERRORCODE CUIEntity::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEntity::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CUIEntity::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ENTITY_CONTAINER\n");
buffer->putTextIndent(indent, "{\n");
@@ -208,7 +208,7 @@ ERRORCODE CUIEntity::saveAsText(CBDynBuffer *buffer, int indent) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEntity::setEntity(const char *filename) {
+bool CUIEntity::setEntity(const char *filename) {
if (_entity) _gameRef->unregisterObject(_entity);
_entity = new CAdEntity(_gameRef);
if (!_entity || DID_FAIL(_entity->loadFile(filename))) {
@@ -225,7 +225,7 @@ ERRORCODE CUIEntity::setEntity(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEntity::display(int offsetX, int offsetY) {
+bool CUIEntity::display(int offsetX, int offsetY) {
if (!_visible) return STATUS_OK;
if (_entity) {
@@ -251,7 +251,7 @@ ERRORCODE CUIEntity::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEntity::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CUIEntity::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetEntity
//////////////////////////////////////////////////////////////////////////
@@ -310,7 +310,7 @@ CScValue *CUIEntity::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEntity::scSetProperty(const char *name, CScValue *value) {
+bool CUIEntity::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Freezable
//////////////////////////////////////////////////////////////////////////
@@ -328,7 +328,7 @@ const char *CUIEntity::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIEntity::persist(CBPersistMgr *persistMgr) {
+bool CUIEntity::persist(CBPersistMgr *persistMgr) {
CUIObject::persist(persistMgr);
diff --git a/engines/wintermute/UI/UIEntity.h b/engines/wintermute/UI/UIEntity.h
index bef73b5e05..b0711838a5 100644
--- a/engines/wintermute/UI/UIEntity.h
+++ b/engines/wintermute/UI/UIEntity.h
@@ -38,18 +38,18 @@ public:
DECLARE_PERSISTENT(CUIEntity, CUIObject)
CUIEntity(CBGame *inGame);
virtual ~CUIEntity();
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
- virtual ERRORCODE display(int offsetX = 0, int offsetY = 0);
+ virtual bool display(int offsetX = 0, int offsetY = 0);
CAdEntity *_entity;
- ERRORCODE setEntity(const char *filename);
+ bool setEntity(const char *filename);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/UI/UIObject.cpp b/engines/wintermute/UI/UIObject.cpp
index e7e6fa3b7a..28241c4ae4 100644
--- a/engines/wintermute/UI/UIObject.cpp
+++ b/engines/wintermute/UI/UIObject.cpp
@@ -98,7 +98,7 @@ void CUIObject::setText(const char *text) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIObject::display(int offsetX, int offsetY) {
+bool CUIObject::display(int offsetX, int offsetY) {
return STATUS_OK;
}
@@ -137,7 +137,7 @@ void CUIObject::correctSize() {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CUIObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetFont
//////////////////////////////////////////////////////////////////////////
@@ -418,7 +418,7 @@ CScValue *CUIObject::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIObject::scSetProperty(const char *name, CScValue *value) {
+bool CUIObject::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -500,7 +500,7 @@ bool CUIObject::isFocused() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIObject::handleMouse(TMouseEvent event, TMouseButton button) {
+bool CUIObject::handleMouse(TMouseEvent event, TMouseButton button) {
// handle focus change
if (event == MOUSE_CLICK && button == MOUSE_BUTTON_LEFT) {
focus();
@@ -510,7 +510,7 @@ ERRORCODE CUIObject::handleMouse(TMouseEvent event, TMouseButton button) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIObject::focus() {
+bool CUIObject::focus() {
CUIObject *obj = this;
bool disabled = false;
while (obj) {
@@ -537,7 +537,7 @@ ERRORCODE CUIObject::focus() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIObject::getTotalOffset(int *offsetX, int *offsetY) {
+bool CUIObject::getTotalOffset(int *offsetX, int *offsetY) {
int offX = 0, offY = 0;
CUIObject *obj = _parent;
@@ -555,7 +555,7 @@ ERRORCODE CUIObject::getTotalOffset(int *offsetX, int *offsetY) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIObject::persist(CBPersistMgr *persistMgr) {
+bool CUIObject::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
@@ -582,7 +582,7 @@ ERRORCODE CUIObject::persist(CBPersistMgr *persistMgr) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIObject::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CUIObject::saveAsText(CBDynBuffer *buffer, int indent) {
return STATUS_FAILED;
}
diff --git a/engines/wintermute/UI/UIObject.h b/engines/wintermute/UI/UIObject.h
index 92dc84eeef..a51df9485d 100644
--- a/engines/wintermute/UI/UIObject.h
+++ b/engines/wintermute/UI/UIObject.h
@@ -40,15 +40,15 @@ class CBFont;
class CUIObject : public CBObject {
public:
- ERRORCODE getTotalOffset(int *offsetX, int *offsetY);
+ bool getTotalOffset(int *offsetX, int *offsetY);
bool _canFocus;
- ERRORCODE focus();
- virtual ERRORCODE handleMouse(TMouseEvent event, TMouseButton button);
+ bool focus();
+ virtual bool handleMouse(TMouseEvent event, TMouseButton button);
bool isFocused();
bool _parentNotify;
DECLARE_PERSISTENT(CUIObject, CBObject)
CUIObject *_parent;
- virtual ERRORCODE display(int offsetX = 0, int offsetY = 0);
+ virtual bool display(int offsetX = 0, int offsetY = 0);
virtual void correctSize();
bool _sharedFonts;
bool _sharedImages;
@@ -69,12 +69,12 @@ public:
uint32 _listenerParamDWORD;
CBScriptHolder *_listenerObject;
CUIObject *_focusedWidget;
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/UI/UIText.cpp b/engines/wintermute/UI/UIText.cpp
index e219adb262..3ca8e135c1 100644
--- a/engines/wintermute/UI/UIText.cpp
+++ b/engines/wintermute/UI/UIText.cpp
@@ -62,7 +62,7 @@ CUIText::~CUIText() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIText::display(int offsetX, int offsetY) {
+bool CUIText::display(int offsetX, int offsetY) {
if (!_visible) return STATUS_OK;
@@ -95,14 +95,14 @@ ERRORCODE CUIText::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIText::loadFile(const char *filename) {
+bool CUIText::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CUIText::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -138,7 +138,7 @@ TOKEN_DEF(PARENT_NOTIFY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIText::loadBuffer(byte *buffer, bool complete) {
+bool CUIText::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(STATIC)
TOKEN_TABLE(TEMPLATE)
@@ -293,7 +293,7 @@ ERRORCODE CUIText::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIText::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CUIText::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "STATIC\n");
buffer->putTextIndent(indent, "{\n");
@@ -376,7 +376,7 @@ ERRORCODE CUIText::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIText::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CUIText::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SizeToFit
//////////////////////////////////////////////////////////////////////////
@@ -434,7 +434,7 @@ CScValue *CUIText::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIText::scSetProperty(const char *name, CScValue *value) {
+bool CUIText::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// TextAlign
//////////////////////////////////////////////////////////////////////////
@@ -467,7 +467,7 @@ const char *CUIText::scToString() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIText::persist(CBPersistMgr *persistMgr) {
+bool CUIText::persist(CBPersistMgr *persistMgr) {
CUIObject::persist(persistMgr);
persistMgr->transfer(TMEMBER_INT(_textAlign));
@@ -478,7 +478,7 @@ ERRORCODE CUIText::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIText::sizeToFit() {
+bool CUIText::sizeToFit() {
if (_font && _text) {
_width = _font->getTextWidth((byte *)_text);
_height = _font->getTextHeight((byte *)_text, _width);
diff --git a/engines/wintermute/UI/UIText.h b/engines/wintermute/UI/UIText.h
index 35428fc283..62fbf00b0a 100644
--- a/engines/wintermute/UI/UIText.h
+++ b/engines/wintermute/UI/UIText.h
@@ -36,22 +36,22 @@ namespace WinterMute {
class CUIText : public CUIObject {
private:
- ERRORCODE sizeToFit();
+ bool sizeToFit();
public:
- virtual ERRORCODE display(int offsetX, int offsetY);
+ virtual bool display(int offsetX, int offsetY);
DECLARE_PERSISTENT(CUIText, CUIObject)
CUIText(CBGame *inGame = NULL);
virtual ~CUIText();
TTextAlign _textAlign;
TVerticalAlign _verticalAlign;
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/UI/UITiledImage.cpp b/engines/wintermute/UI/UITiledImage.cpp
index fc8f43ee2f..12e392a18f 100644
--- a/engines/wintermute/UI/UITiledImage.cpp
+++ b/engines/wintermute/UI/UITiledImage.cpp
@@ -64,7 +64,7 @@ CUITiledImage::~CUITiledImage() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUITiledImage::display(int x, int y, int width, int height) {
+bool CUITiledImage::display(int x, int y, int width, int height) {
if (!_image) return STATUS_FAILED;
int tileWidth = _middleMiddle.right - _middleMiddle.left;
@@ -119,14 +119,14 @@ ERRORCODE CUITiledImage::display(int x, int y, int width, int height) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUITiledImage::loadFile(const char *filename) {
+bool CUITiledImage::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CUITiledImage::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -158,7 +158,7 @@ TOKEN_DEF(HORIZONTAL_TILES)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUITiledImage::loadBuffer(byte *buffer, bool complete) {
+bool CUITiledImage::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TILED_IMAGE)
TOKEN_TABLE(TEMPLATE)
@@ -307,7 +307,7 @@ ERRORCODE CUITiledImage::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUITiledImage::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CUITiledImage::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "TILED_IMAGE\n");
buffer->putTextIndent(indent, "{\n");
@@ -350,7 +350,7 @@ void CUITiledImage::correctSize(int *width, int *height) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUITiledImage::persist(CBPersistMgr *persistMgr) {
+bool CUITiledImage::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_downLeft));
diff --git a/engines/wintermute/UI/UITiledImage.h b/engines/wintermute/UI/UITiledImage.h
index 35083c15a8..379af85e81 100644
--- a/engines/wintermute/UI/UITiledImage.h
+++ b/engines/wintermute/UI/UITiledImage.h
@@ -39,11 +39,11 @@ class CUITiledImage : public CBObject {
public:
DECLARE_PERSISTENT(CUITiledImage, CBObject)
void correctSize(int *width, int *height);
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
- ERRORCODE display(int x, int y, int width, int height);
+ bool display(int x, int y, int width, int height);
CUITiledImage(CBGame *inGame = NULL);
virtual ~CUITiledImage();
CBSubFrame *_image;
diff --git a/engines/wintermute/UI/UIWindow.cpp b/engines/wintermute/UI/UIWindow.cpp
index 9126a1ca7b..1541ca3a1d 100644
--- a/engines/wintermute/UI/UIWindow.cpp
+++ b/engines/wintermute/UI/UIWindow.cpp
@@ -113,7 +113,7 @@ void CUIWindow::cleanup() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::display(int offsetX, int offsetY) {
+bool CUIWindow::display(int offsetX, int offsetY) {
// go exclusive
if (_mode == WINDOW_EXCLUSIVE || _mode == WINDOW_SYSTEM_EXCLUSIVE) {
if (!_shieldWindow) _shieldWindow = new CUIWindow(_gameRef);
@@ -207,14 +207,14 @@ ERRORCODE CUIWindow::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::loadFile(const char *filename) {
+bool CUIWindow::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CUIWindow::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
@@ -266,7 +266,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(EDIT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::loadBuffer(byte *buffer, bool complete) {
+bool CUIWindow::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WINDOW)
TOKEN_TABLE(ALPHA_COLOR)
@@ -575,7 +575,7 @@ ERRORCODE CUIWindow::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CUIWindow::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "WINDOW\n");
buffer->putTextIndent(indent, "{\n");
@@ -678,7 +678,7 @@ ERRORCODE CUIWindow::saveAsText(CBDynBuffer *buffer, int indent) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::enableWidget(const char *name, bool Enable) {
+bool CUIWindow::enableWidget(const char *name, bool Enable) {
for (int i = 0; i < _widgets.getSize(); i++) {
if (scumm_stricmp(_widgets[i]->_name, name) == 0) _widgets[i]->_disable = !Enable;
}
@@ -687,7 +687,7 @@ ERRORCODE CUIWindow::enableWidget(const char *name, bool Enable) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::showWidget(const char *name, bool Visible) {
+bool CUIWindow::showWidget(const char *name, bool Visible) {
for (int i = 0; i < _widgets.getSize(); i++) {
if (scumm_stricmp(_widgets[i]->_name, name) == 0) _widgets[i]->_visible = Visible;
}
@@ -698,7 +698,7 @@ ERRORCODE CUIWindow::showWidget(const char *name, bool Visible) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool CUIWindow::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetWidget / GetControl
//////////////////////////////////////////////////////////////////////////
@@ -1013,7 +1013,7 @@ CScValue *CUIWindow::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::scSetProperty(const char *name, CScValue *value) {
+bool CUIWindow::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
@@ -1128,8 +1128,8 @@ bool CUIWindow::handleMouseWheel(int Delta) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::handleMouse(TMouseEvent event, TMouseButton button) {
- ERRORCODE res = CUIObject::handleMouse(event, button);
+bool CUIWindow::handleMouse(TMouseEvent event, TMouseButton button) {
+ bool res = CUIObject::handleMouse(event, button);
// handle window dragging
if (!CBPlatform::isRectEmpty(&_dragRect)) {
@@ -1158,7 +1158,7 @@ ERRORCODE CUIWindow::handleMouse(TMouseEvent event, TMouseButton button) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::persist(CBPersistMgr *persistMgr) {
+bool CUIWindow::persist(CBPersistMgr *persistMgr) {
CUIObject::persist(persistMgr);
@@ -1189,7 +1189,7 @@ ERRORCODE CUIWindow::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::moveFocus(bool forward) {
+bool CUIWindow::moveFocus(bool forward) {
int i;
bool found = false;
for (i = 0; i < _widgets.getSize(); i++) {
@@ -1230,7 +1230,7 @@ ERRORCODE CUIWindow::moveFocus(bool forward) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::goExclusive() {
+bool CUIWindow::goExclusive() {
if (_mode == WINDOW_EXCLUSIVE) return STATUS_OK;
if (_mode == WINDOW_NORMAL) {
@@ -1245,7 +1245,7 @@ ERRORCODE CUIWindow::goExclusive() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::goSystemExclusive() {
+bool CUIWindow::goSystemExclusive() {
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) return STATUS_OK;
makeFreezable(false);
@@ -1262,7 +1262,7 @@ ERRORCODE CUIWindow::goSystemExclusive() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::close() {
+bool CUIWindow::close() {
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
_gameRef->unfreeze();
}
@@ -1276,7 +1276,7 @@ ERRORCODE CUIWindow::close() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::listen(CBScriptHolder *param1, uint32 param2) {
+bool CUIWindow::listen(CBScriptHolder *param1, uint32 param2) {
CUIObject *obj = (CUIObject *)param1;
switch (obj->_type) {
@@ -1302,7 +1302,7 @@ void CUIWindow::makeFreezable(bool freezable) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CUIWindow::getWindowObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly) {
+bool CUIWindow::getWindowObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly) {
for (int i = 0; i < _widgets.getSize(); i++) {
CUIObject *control = _widgets[i];
if (control->_disable && interactiveOnly) continue;
diff --git a/engines/wintermute/UI/UIWindow.h b/engines/wintermute/UI/UIWindow.h
index e597debaaa..f1d46711ff 100644
--- a/engines/wintermute/UI/UIWindow.h
+++ b/engines/wintermute/UI/UIWindow.h
@@ -39,7 +39,7 @@ class CUIButton;
class CBViewport;
class CUIWindow : public CUIObject {
public:
- ERRORCODE getWindowObjects(CBArray<CUIObject *, CUIObject *> &Objects, bool InteractiveOnly);
+ bool getWindowObjects(CBArray<CUIObject *, CUIObject *> &Objects, bool InteractiveOnly);
bool _pauseMusic;
void cleanup();
@@ -53,38 +53,38 @@ public:
virtual bool handleMouseWheel(int delta);
CUIWindow *_shieldWindow;
CUIButton *_shieldButton;
- ERRORCODE close();
- ERRORCODE goSystemExclusive();
- ERRORCODE goExclusive();
+ bool close();
+ bool goSystemExclusive();
+ bool goExclusive();
TWindowMode _mode;
- ERRORCODE moveFocus(bool forward = true);
- virtual ERRORCODE handleMouse(TMouseEvent Event, TMouseButton Button);
+ bool moveFocus(bool forward = true);
+ virtual bool handleMouse(TMouseEvent Event, TMouseButton Button);
Point32 _dragFrom;
bool _dragging;
DECLARE_PERSISTENT(CUIWindow, CUIObject)
bool _transparent;
- ERRORCODE showWidget(const char *name, bool visible = true);
- ERRORCODE enableWidget(const char *name, bool enable = true);
+ bool showWidget(const char *name, bool visible = true);
+ bool enableWidget(const char *name, bool enable = true);
Rect32 _titleRect;
Rect32 _dragRect;
- virtual ERRORCODE display(int offsetX = 0, int offsetY = 0);
+ virtual bool display(int offsetX = 0, int offsetY = 0);
CUIWindow(CBGame *inGame);
virtual ~CUIWindow();
virtual bool handleKeypress(Common::Event *event, bool printable = false);
CBArray<CUIObject *, CUIObject *> _widgets;
TTextAlign _titleAlign;
- ERRORCODE loadFile(const char *filename);
- ERRORCODE loadBuffer(byte *buffer, bool complete = true);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
CUITiledImage *_backInactive;
CBFont *_fontInactive;
CBSprite *_imageInactive;
- virtual ERRORCODE listen(CBScriptHolder *param1, uint32 param2);
- virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool listen(CBScriptHolder *param1, uint32 param2);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
- virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
- virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
diff --git a/engines/wintermute/coll_templ.h b/engines/wintermute/coll_templ.h
index 0c71b3ec6e..fc1d0205c8 100644
--- a/engines/wintermute/coll_templ.h
+++ b/engines/wintermute/coll_templ.h
@@ -88,7 +88,7 @@ public:
// Clean up
void freeExtra();
void removeAll();
- ERRORCODE persist(CBPersistMgr *persistMgr);
+ bool persist(CBPersistMgr *persistMgr);
// Accessing elements
TYPE getAt(int nIndex) const;
@@ -346,7 +346,7 @@ void CBArray<TYPE, ARG_TYPE>::insertAt(int nStartIndex, CBArray *pNewArray) {
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
-ERRORCODE CBArray<TYPE, ARG_TYPE>::persist(CBPersistMgr *persistMgr) {
+bool CBArray<TYPE, ARG_TYPE>::persist(CBPersistMgr *persistMgr) {
int i, j;
if (persistMgr->_saving) {
j = getSize();
diff --git a/engines/wintermute/persistent.h b/engines/wintermute/persistent.h
index efdd651154..af1224c200 100644
--- a/engines/wintermute/persistent.h
+++ b/engines/wintermute/persistent.h
@@ -37,7 +37,7 @@ class CBPersistMgr;
// persistence support
typedef void *(*PERSISTBUILD)(void);
-typedef ERRORCODE(*PERSISTLOAD)(void *, CBPersistMgr *);
+typedef bool(*PERSISTLOAD)(void *, CBPersistMgr *);
typedef void (*SYS_INSTANCE_CALLBACK)(void *Instance, void *Data);
} // end of namespace WinterMute
@@ -50,9 +50,9 @@ namespace WinterMute {
static const char _className[];\
static void* persistBuild(void);\
virtual const char* getClassName();\
- static ERRORCODE persistLoad(void* Instance, CBPersistMgr* PersistMgr);\
+ static bool persistLoad(void* Instance, CBPersistMgr* PersistMgr);\
class_name(TDynamicConstructor p1, TDynamicConstructor p2):parent_class(p1, p2){ /*memset(this, 0, sizeof(class_name));*/ };\
- virtual ERRORCODE persist(CBPersistMgr* PersistMgr);\
+ virtual bool persist(CBPersistMgr* PersistMgr);\
void* operator new (size_t size);\
void operator delete(void* p);\
@@ -63,7 +63,7 @@ namespace WinterMute {
return ::new class_name(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
}\
\
- ERRORCODE class_name::persistLoad(void* Instance, CBPersistMgr* PersistMgr){\
+ bool class_name::persistLoad(void* Instance, CBPersistMgr* PersistMgr){\
return ((class_name*)Instance)->persist(PersistMgr);\
}\
\
diff --git a/engines/wintermute/video/VidPlayer.cpp b/engines/wintermute/video/VidPlayer.cpp
index a962608691..93f3196eee 100644
--- a/engines/wintermute/video/VidPlayer.cpp
+++ b/engines/wintermute/video/VidPlayer.cpp
@@ -45,7 +45,7 @@ CVidPlayer::CVidPlayer(CBGame *inGame): CBBase(inGame) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidPlayer::SetDefaults() {
+bool CVidPlayer::SetDefaults() {
_playing = false;
/* _aviFile = NULL;
@@ -91,7 +91,7 @@ CVidPlayer::~CVidPlayer() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidPlayer::cleanup() {
+bool CVidPlayer::cleanup() {
#if 0
if (_sound) _sound->Stop();
if (_videoPGF) AVIStreamGetFrameClose(_videoPGF);
@@ -124,7 +124,7 @@ ERRORCODE CVidPlayer::cleanup() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidPlayer::initialize(const char *inFilename, const char *SubtitleFile) {
+bool CVidPlayer::initialize(const char *inFilename, const char *SubtitleFile) {
#if 0
cleanup();
@@ -183,7 +183,7 @@ ERRORCODE CVidPlayer::initialize(const char *inFilename, const char *SubtitleFil
// create sound buffer
- ERRORCODE res;
+ bool res;
if (_soundAvailable) {
_sound = new CBSoundAVI(_gameRef);
@@ -204,11 +204,11 @@ ERRORCODE CVidPlayer::initialize(const char *inFilename, const char *SubtitleFil
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidPlayer::update() {
+bool CVidPlayer::update() {
#if 0
if (!m_Playing) return STATUS_OK;
- ERRORCODE res;
+ bool res;
if (_soundAvailable && m_Sound) {
res = _sound->update();
@@ -274,11 +274,11 @@ ERRORCODE CVidPlayer::update() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidPlayer::display() {
+bool CVidPlayer::display() {
#if 0
if (!m_Playing) return STATUS_OK;
- ERRORCODE res;
+ bool res;
if (_vidRenderer) res = _vidRenderer->display(m_PlayPosX, m_PlayPosY, m_PlayZoom);
else res = STATUS_FAILED;
@@ -298,7 +298,7 @@ ERRORCODE CVidPlayer::display() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
+bool CVidPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
#if 0
if (!_videoStream || !_vidRenderer) return STATUS_FAILED;
@@ -359,7 +359,7 @@ ERRORCODE CVidPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic)
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidPlayer::stop() {
+bool CVidPlayer::stop() {
#if 0
if (!_playing) return STATUS_OK;
@@ -378,7 +378,7 @@ bool CVidPlayer::isPlaying() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidPlayer::loadSubtitles(const char *filename, const char *SubtitleFile) {
+bool CVidPlayer::loadSubtitles(const char *filename, const char *SubtitleFile) {
#if 0
if (!Filename) return STATUS_OK;
diff --git a/engines/wintermute/video/VidPlayer.h b/engines/wintermute/video/VidPlayer.h
index 6b729cac20..fd587aa609 100644
--- a/engines/wintermute/video/VidPlayer.h
+++ b/engines/wintermute/video/VidPlayer.h
@@ -46,23 +46,23 @@ class CVidPlayer : public CBBase {
public:
bool _showSubtitle;
int _currentSubtitle;
- ERRORCODE loadSubtitles(const char *filename, const char *SubtitleFile);
+ bool loadSubtitles(const char *filename, const char *SubtitleFile);
bool _slowRendering;
bool isPlaying();
char *_filename;
- ERRORCODE stop();
- ERRORCODE play(TVideoPlayback Type = VID_PLAY_CENTER, int X = 0, int Y = 0, bool FreezeMusic = true);
+ bool stop();
+ bool play(TVideoPlayback Type = VID_PLAY_CENTER, int X = 0, int Y = 0, bool FreezeMusic = true);
uint32 _totalVideoTime;
uint32 _startTime;
//CVidRenderer *_vidRenderer;
//CBSoundAVI *_sound;
bool _soundAvailable;
- ERRORCODE SetDefaults();
+ bool SetDefaults();
bool _playing;
- ERRORCODE display();
- ERRORCODE update();
- ERRORCODE initialize(const char *inFilename, const char *SubtitleFile = NULL);
- ERRORCODE cleanup();
+ bool display();
+ bool update();
+ bool initialize(const char *inFilename, const char *SubtitleFile = NULL);
+ bool cleanup();
CVidPlayer(CBGame *inGame);
virtual ~CVidPlayer();
diff --git a/engines/wintermute/video/VidTheoraPlayer.cpp b/engines/wintermute/video/VidTheoraPlayer.cpp
index 6a622449ab..d7e8850177 100644
--- a/engines/wintermute/video/VidTheoraPlayer.cpp
+++ b/engines/wintermute/video/VidTheoraPlayer.cpp
@@ -133,7 +133,7 @@ void CVidTheoraPlayer::cleanup() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) {
+bool CVidTheoraPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) {
cleanup();
_filename = filename;
@@ -294,7 +294,7 @@ ERRORCODE CVidTheoraPlayer::initialize(const Common::String &filename, const Com
vorbis_comment_clear(&m_VorbisComment);
}
- ERRORCODE Res = STATUS_OK;
+ bool Res = STATUS_OK;
// create sound buffer
if (m_VorbisStreams && _gameRef->m_SoundMgr->m_SoundAvailable) {
@@ -334,7 +334,7 @@ ERRORCODE CVidTheoraPlayer::initialize(const Common::String &filename, const Com
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::resetStream() {
+bool CVidTheoraPlayer::resetStream() {
warning("VidTheoraPlayer::resetStream - stubbed");
#if 0
if (_sound) _sound->Stop();
@@ -347,7 +347,7 @@ ERRORCODE CVidTheoraPlayer::resetStream() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) {
+bool CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) {
if (forceZoom < 0.0f)
forceZoom = 100.0f;
if (volume < 0)
@@ -451,7 +451,7 @@ ERRORCODE CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeG
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::stop() {
+bool CVidTheoraPlayer::stop() {
_theoraDecoder->close();
_state = THEORA_STATE_FINISHED;
if (_freezeGame) {
@@ -466,7 +466,7 @@ ERRORCODE CVidTheoraPlayer::stop() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::update() {
+bool CVidTheoraPlayer::update() {
_currentTime = _freezeGame ? _gameRef->_liveTimer : _gameRef->_timer;
if (!isPlaying()) return STATUS_OK;
@@ -614,7 +614,7 @@ uint32 CVidTheoraPlayer::getMovieFrame() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::WriteVideo() {
+bool CVidTheoraPlayer::WriteVideo() {
if (!_texture) return STATUS_FAILED;
_texture->startPixelOp();
@@ -651,9 +651,9 @@ void CVidTheoraPlayer::writeAlpha() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::display(uint32 alpha) {
+bool CVidTheoraPlayer::display(uint32 alpha) {
Rect32 rc;
- ERRORCODE res;
+ bool res;
if (_texture && _videoFrameReady) {
CBPlatform::setRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight());
@@ -667,7 +667,7 @@ ERRORCODE CVidTheoraPlayer::display(uint32 alpha) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::setAlphaImage(const Common::String &filename) {
+bool CVidTheoraPlayer::setAlphaImage(const Common::String &filename) {
warning("CVidTheoraPlayer::SetAlphaImage(%s) - Not implemented", filename.c_str());
delete _alphaImage;
@@ -716,7 +716,7 @@ inline int intlog(int num) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::SeekToTime(uint32 time) {
+bool CVidTheoraPlayer::SeekToTime(uint32 time) {
warning("CVidTheoraPlayer::SeekToTime(%d) - not supported", time);
#if 0
if (!m_TheoraStreams) return STATUS_FAILED;
@@ -780,7 +780,7 @@ finish:
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::pause() {
+bool CVidTheoraPlayer::pause() {
if (_state == THEORA_STATE_PLAYING) {
_state = THEORA_STATE_PAUSED;
_theoraDecoder->pauseVideo(true);
@@ -791,7 +791,7 @@ ERRORCODE CVidTheoraPlayer::pause() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::resume() {
+bool CVidTheoraPlayer::resume() {
if (_state == THEORA_STATE_PAUSED) {
_state = THEORA_STATE_PLAYING;
_theoraDecoder->pauseVideo(false);
@@ -802,7 +802,7 @@ ERRORCODE CVidTheoraPlayer::resume() {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::persist(CBPersistMgr *persistMgr) {
+bool CVidTheoraPlayer::persist(CBPersistMgr *persistMgr) {
//CBBase::persist(persistMgr);
if (persistMgr->_saving) {
@@ -832,7 +832,7 @@ ERRORCODE CVidTheoraPlayer::persist(CBPersistMgr *persistMgr) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CVidTheoraPlayer::initializeSimple() {
+bool CVidTheoraPlayer::initializeSimple() {
if (DID_SUCCEED(initialize(_filename))) {
if (_alphaFilename != "") setAlphaImage(_alphaFilename);
play(_playbackType, _posX, _posY, false, false, _looping, _savedPos, _playZoom);
diff --git a/engines/wintermute/video/VidTheoraPlayer.h b/engines/wintermute/video/VidTheoraPlayer.h
index 6061ad3199..74fc0ce5b4 100644
--- a/engines/wintermute/video/VidTheoraPlayer.h
+++ b/engines/wintermute/video/VidTheoraPlayer.h
@@ -63,16 +63,16 @@ public:
//CVidSubtitler *_subtitler;
// control methods
- ERRORCODE initialize(const Common::String &filename, const Common::String &subtitleFile = NULL);
- ERRORCODE initializeSimple();
- ERRORCODE update();
- ERRORCODE play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool Looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1);
- ERRORCODE stop();
- ERRORCODE display(uint32 alpha = 0xFFFFFFFF);
- //ERRORCODE RenderFrame(CBSurface *Texture, yuv_buffer *yuv);
+ bool initialize(const Common::String &filename, const Common::String &subtitleFile = NULL);
+ bool initializeSimple();
+ bool update();
+ bool play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool Looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1);
+ bool stop();
+ bool display(uint32 alpha = 0xFFFFFFFF);
+ //bool RenderFrame(CBSurface *Texture, yuv_buffer *yuv);
- ERRORCODE pause();
- ERRORCODE resume();
+ bool pause();
+ bool resume();
bool isPlaying() {
return _state == THEORA_STATE_PLAYING;
@@ -99,15 +99,15 @@ public:
// alpha related
CBImage *_alphaImage;
Common::String _alphaFilename;
- ERRORCODE setAlphaImage(const Common::String &filename);
+ bool setAlphaImage(const Common::String &filename);
__inline byte getAlphaAt(int x, int y);
void writeAlpha();
- ERRORCODE SeekToTime(uint32 Time);
+ bool SeekToTime(uint32 Time);
void cleanup();
- ERRORCODE resetStream();
+ bool resetStream();
// video properties
TVideoPlayback _playbackType;
@@ -137,7 +137,7 @@ private:
bool _videoFrameReady;
float _videobufTime;
- ERRORCODE WriteVideo();
+ bool WriteVideo();
bool _playbackStarted;
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index 60abe21cc6..ce66e197b3 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -205,7 +205,7 @@ int WinterMuteEngine::init() {
- ERRORCODE ret;
+ bool ret;
// initialize the renderer
ret = _game->_renderer->initRenderer(_game->_settingsResWidth, _game->_settingsResHeight, windowedMode);
diff --git a/engines/wintermute/wintypes.h b/engines/wintermute/wintypes.h
index 678fb6bb6b..04a657c644 100644
--- a/engines/wintermute/wintypes.h
+++ b/engines/wintermute/wintypes.h
@@ -41,10 +41,8 @@ namespace WinterMute {
#define RGBCOLGetR(rgb) ((byte )((rgb)>>16))
#define RGBCOLGetA(rgb) ((byte )((rgb)>>24))
-typedef bool ERRORCODE;
-
-#define DID_SUCCEED(hr) ((ERRORCODE)(hr))
-#define DID_FAIL(hr) (!((ERRORCODE)(hr)))
+#define DID_SUCCEED(hr) ((bool)(hr))
+#define DID_FAIL(hr) (!((bool)(hr)))
#define STATUS_OK (true)
#define STATUS_FAILED (false)