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path: root/saga/scene.h
AgeCommit message (Expand)Author
2005-06-04There were cases when an ITE intro credits line could appear in bothTorbjörn Andersson
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-15fixed give verbAndrew Kurushin
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-02some world map fix:Andrew Kurushin
2005-03-29fixed script params (some fair animals should walk now)Andrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-18- remove ActionMap.h & ActionMap.cppAndrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-16actors entry list implementedAndrew Kurushin
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-14Removed the unused i_cvar_name field from INTRO_DIALOGUE.Torbjörn Andersson
2005-01-14Added helper function to queue the ITE intro dialogue.Torbjörn Andersson
2005-01-14o Added support for German ITE. There are also Puzzle-related messagesEugene Sandulenko
2005-01-13Removed unused stuff.Torbjörn Andersson
2005-01-09o Fixed some indentationEugene Sandulenko
2005-01-07Eliminate _scene->getMode() and use scene flags insteadEugene Sandulenko
2005-01-07o Last fixes for panels. Now they work like in original.Eugene Sandulenko
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
2004-12-28-addition to previousAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-19- implemented perspective actors calculationAndrew Kurushin
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs wit...Andrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-25Reverted some more of yesterday's changes.Torbjörn Andersson
2004-11-24Added the voice-overs and partial subtitles for the IHNM intro monologue.Torbjörn Andersson
2004-11-20Slight adjustment/renaming.Torbjörn Andersson
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko