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path: root/sword2/sound.cpp
AgeCommit message (Expand)Author
2005-01-11Use Fingolfin's new WAV code.Torbjörn Andersson
2005-01-01Updated copyright year.Torbjörn Andersson
2004-11-14CleanupTorbjörn Andersson
2004-08-27Use the same code for opening the music clusters as for opening the speechTorbjörn Andersson
2004-05-01Simplified the handling of sound effects. It's not necessary for the driverTorbjörn Andersson
2004-04-28Cleanup. I plan to take a closer look at the sound effects handling later.Torbjörn Andersson
2004-04-24fetchObjectName() no longer assumes that the resource will still be in theTorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2003-12-29The game sets its own DEMO variable, so we might as well check that one asTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
2003-10-10cleanupTorbjörn Andersson
2003-10-08Use RandomSource instead of rand().Torbjörn Andersson
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
2003-09-21Some cleanup - lots more needed!Torbjörn Andersson
2003-09-20cleanupTorbjörn Andersson
2003-09-17added a static method setDefaultDirectory to class File; used this to simplif...Max Horn
2003-08-31Untested (because I don't have any savegames on this computer) support forTorbjörn Andersson
2003-08-30added sfx support, increased speech support, and music code(streaming works f...Paweł Kołodziejski
2003-08-24be more tolerant of files being in different spots, and living on case sensit...Jonathan Gray
2003-08-24correct slashes in pathsJonathan Gray
2003-08-02patch #781530 Initial work on StreamCompMusic() by erikJonathan Gray
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
2003-07-28add bs2demo target for broken sword 2 demoJonathan Gray
2003-07-28A few warningsTravis Howell
2003-07-28Compiles on mingw nowTravis Howell
2003-07-28bs2Jonathan Gray