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path: root/engines/neverhood/gamemodule.cpp
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2013-05-08NEVERHOOD: Clean up Module1400 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1300 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1200 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1100:johndoe123
2013-05-08NEVERHOOD: Clean up Module1000:johndoe123
2013-05-08NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...johndoe123
2013-05-08NEVERHOOD: Move setting of debug variables to the GameModulejohndoe123
2013-05-08NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use NonRepeatingRandomNu...johndoe123
2013-05-08NEVERHOOD: Add class NonRepeatingRandomNumbersjohndoe123
2013-05-08NEVERHOOD: Fix AsScene2402Door animationjohndoe123
2013-05-08NEVERHOOD: Add making of video to the main menujohndoe123
2013-05-08NEVERHOOD: Start with the MenuModulejohndoe123
2013-05-08NEVERHOOD: Rename puzzle initialization methods and give them better namesjohndoe123
2013-05-08NEVERHOOD: Implement an experimental "render queue" to only draw and update w...johndoe123
2013-05-08NEVERHOOD: Try to give the AsCommonCar identifiers better namesjohndoe123
2013-05-08NEVERHOOD: Cleanup and fixesjohndoe123
2013-05-08NEVERHOOD: Implement GameModule::createModuleByHashjohndoe123
2013-05-08NEVERHOOD: Graphics related changes/fixes:johndoe123
2013-05-08NEVERHOOD: Implement Module2900, the teleporterjohndoe123
2013-05-08NEVERHOOD: Implement Scene2802 (radio tuning scene)johndoe123
2013-05-08NEVERHOOD: Fix Smacker framerate bug after the video decoder changesjohndoe123
2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
2013-05-08NEVERHOOD: Rename stuff in DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
2013-05-08NEVERHOOD: Rename stuff in Module3000johndoe123
2013-05-08NEVERHOOD: Rename stuff in Module2700johndoe123
2013-05-08NEVERHOOD: Work on Module2800:johndoe123
2013-05-08NEVERHOOD: Rename stuff in Module2700 (also in Module2500 which uses some of it)johndoe123
2013-05-08NEVERHOOD: Work on Module2500:johndoe123
2013-05-08NEVERHOOD: Add clipRects to all Klayman subclassesjohndoe123
2013-05-08NEVERHOOD: Enable/fixup navigation scene sound update code in several modulesjohndoe123
2013-05-08NEVERHOOD: Simplify code and rename thingsjohndoe123
2013-05-08NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...johndoe123
2013-05-08NEVERHOOD: Rename stuff in several modulesjohndoe123
2013-05-08NEVERHOOD: Work on Module1700:johndoe123
2013-05-08NEVERHOOD: Work on Module1600:johndoe123
2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into stati...johndoe123
2013-05-08NEVERHOOD: Rename Class152 to StaticScenejohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1300johndoe123
2013-05-08NEVERHOOD: Rename more Klayman stuff (not much left :)johndoe123
2013-05-08NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea...johndoe123
2013-05-08NEVERHOOD: Rename many Klayman functions/variablesjohndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
2013-05-08NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...johndoe123
2013-05-08NEVERHOOD: Implement Scene2403johndoe123
2013-05-08NEVERHOOD: Implement Scene2406johndoe123