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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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gamemodule.cpp
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Author
2013-05-08
NEVERHOOD: Clean up Module1400 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1300 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1200 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1100:
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1000:
johndoe123
2013-05-08
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...
johndoe123
2013-05-08
NEVERHOOD: Move setting of debug variables to the GameModule
johndoe123
2013-05-08
NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use NonRepeatingRandomNu...
johndoe123
2013-05-08
NEVERHOOD: Add class NonRepeatingRandomNumbers
johndoe123
2013-05-08
NEVERHOOD: Fix AsScene2402Door animation
johndoe123
2013-05-08
NEVERHOOD: Add making of video to the main menu
johndoe123
2013-05-08
NEVERHOOD: Start with the MenuModule
johndoe123
2013-05-08
NEVERHOOD: Rename puzzle initialization methods and give them better names
johndoe123
2013-05-08
NEVERHOOD: Implement an experimental "render queue" to only draw and update w...
johndoe123
2013-05-08
NEVERHOOD: Try to give the AsCommonCar identifiers better names
johndoe123
2013-05-08
NEVERHOOD: Cleanup and fixes
johndoe123
2013-05-08
NEVERHOOD: Implement GameModule::createModuleByHash
johndoe123
2013-05-08
NEVERHOOD: Graphics related changes/fixes:
johndoe123
2013-05-08
NEVERHOOD: Implement Module2900, the teleporter
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2802 (radio tuning scene)
johndoe123
2013-05-08
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
johndoe123
2013-05-08
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
johndoe123
2013-05-08
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in the Scene class and clean up a little
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Module3000
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Module2700
johndoe123
2013-05-08
NEVERHOOD: Work on Module2800:
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Module2700 (also in Module2500 which uses some of it)
johndoe123
2013-05-08
NEVERHOOD: Work on Module2500:
johndoe123
2013-05-08
NEVERHOOD: Add clipRects to all Klayman subclasses
johndoe123
2013-05-08
NEVERHOOD: Enable/fixup navigation scene sound update code in several modules
johndoe123
2013-05-08
NEVERHOOD: Simplify code and rename things
johndoe123
2013-05-08
NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in several modules
johndoe123
2013-05-08
NEVERHOOD: Work on Module1700:
johndoe123
2013-05-08
NEVERHOOD: Work on Module1600:
johndoe123
2013-05-08
NEVERHOOD: Update todo.txt
johndoe123
2013-05-08
NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into stati...
johndoe123
2013-05-08
NEVERHOOD: Rename Class152 to StaticScene
johndoe123
2013-05-08
NEVERHOOD: Change sound stuff in Module1300
johndoe123
2013-05-08
NEVERHOOD: Rename more Klayman stuff (not much left :)
johndoe123
2013-05-08
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea...
johndoe123
2013-05-08
NEVERHOOD: Rename many Klayman functions/variables
johndoe123
2013-05-08
NEVERHOOD: Add most SoundMan remaining calls
johndoe123
2013-05-08
NEVERHOOD: Implement the actual audio code
johndoe123
2013-05-08
NEVERHOOD: More work on the SoundMan
johndoe123
2013-05-08
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2403
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2406
johndoe123
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